Post by Deleted on Oct 11, 2011 21:56:59 GMT -5
Okay. I have a confession to make: this is not a NaNo.
Have you ever had an awesome idea for a story, but are unable to tell a story? Like, I could write this all out, word by word, chapter by chapter, sure, but that would not be the best way to tell this story. I can feel it in my bones. I want this to be a mixture of things. Sort of like a graphic novel but not at the same time.
This isn't a NaNo, not in the traditional way, no. This is no novel. But it is a story.
See, I've had this idea for a while now, growing in the catacombs of my mind like a cancerous plotbunny. And I want to do something with it. Explore the ideas, expand them, instead of just putting it on the shelf of "really cool things that I will probably never create".
So, I am going to latch on to the creative spirit of NaNo and try my best to write 50k worth of content, be it scripts, descriptions, backstory, witty banter, prose, poetry, anything - it all fits together, see? It all has it's place.
(This is the kind of story where you'll have scenes that turn out to be dreams and aimless conversations and magical fights and transcriptions of conversations recorded on a mixtape stashed in the carcass of a rusting orange Chevy and shaky cellphone videos of armageddon and graffiti and entire chapters dedicated to Polaroids with poetic captions.)
It's... ambitious. And slightly pretentious, too, probably. But I love this idea. I love the worlds and the characters and the story and everything and I just want to share a little piece of it out in to the world, see if it floats, sinks, catches fire, whatever it may be.
_ s c a p e .
Dream is an impossible world. Everything exists at once. A surrealistic landscape where bending reality (called 'shifting') is the norm. Its inhabitants live as wanderers, exploring every corner of both Dream and their own creativity. There is no law, no politics, no real society to the world of Dream. There is no need to eat or rest or sleep. People live as they please: the only task in life is to experience it.
A paradise, or so it seems, but only if you don't realize that living forever means living forever. The mind was only to built to last long and hold so much. You can only live out your fantasies for so long before you grow tired of them. This is a place where dreams and memories collide so frequently some have trouble become unable to tell the difference between the two. When someone goes 'lucid' (lose control of their reality) they become dangerous.
That's where [insert awesome term here, I'll just call them Reavers for now] come in.
Reavers are not an authority figure. They are more like emissaries or even mercenaries. They do not control or intimidate. They simply carry out tasks no one else is capable of doing. Reavers tend to be people who some sort of 'nix' effect on shifting. They cannot bend reality as easily as most, but the changes do not effect them as much as they do others. As a result, they are the only ones who can properly deal with the danger of someone gone lucid. While Reavers try their best to simply calm lucid dreamers, sometimes the situation is too dire and they must put an end to the dreamer.
In other words, kill them.
(It is not so easy. This is a world with no limits, after all.)
People do not die in Dream. They can suffer and feel pain, but blood can flow back into veins and bones can reconnect like magnets. There is no "end", per se. At least, no end without the aid of somebody else.
Reavers are accompanied by [insert more awesome lingo here, I'll just refer to them as Ailes, which is what they would probably be called if the phrase 'my Aile' wasn't so awkward.]
Ailes are pretty much the polar opposite of Reavers. Their ability so shift is much more potent than the average dreamer. They're also able to bypass the nixing effect of Revears. (When an Aile goes lucid, it is extremely dangerous, although this rarely happens as Ailes have a consistently firm grasp on reality.)
While a Reaver is the only one that can contain a lucid dreamer, Ailes are who finish the job. They send them off. Imagine them away. They are the only ones capable of doing this. (Where the dreamers go after that, no one knows. No one really wants to find out. There are few philosophers in Dream. Ideas mean very little when anything is possible.)
Dream is a world mainly composed of travellers. There are those who travel in groups and those who travel alone.There are many who choose to live with their reality and forgo the shifts of others; these people spend their days on the far-away corners of Dream, seeking solace only in their creations. And then there are many who prefer to stay in one place and live out their lives in the company of others as opposed to the company of shifts.
There is only one city in Dream.
(The city is a chaotic cocktail of architecture. A palace with soaring turrets and glass cathedral windows towers over a picturesque cottage with woodwork the shape and colour of lace. Victorian tudor houses are tucked in the shadows of skyscrapers. Bridges pass between roofs. Staircases spiral down against walls. Patios melt into sidewalks. Houses with tireswings under oak tree branches and dilapidated shacks and houseboats floating in small patches of ocean and little houses with gardens on the tops of tall buildings. -- description pulled from the thing that was supposed to be my NaNo, because it is basically the same city and I really want to put that city into a story and this fits. The City is one of the reasons I want art involved in some way. Sure, I could describe it all I want - but seeing it is another thing altogether and the only way to do it any justice is to map it out.)
Reavers and Ailes are more nomadic than the average dreamer. While many people accept them warmly and are grateful for what they do, there is some controversy to the roles they play. After a while, they make people uneasy, and anxiety is not a commonplace emotion in Dream. So while they are perfectly welcome to stay, they must leave shortly after.
Because of this, the bond between a Reaver and their Aile becomes very strong and somewhat co-dependent. Reavers and Ailes also seek out others like them. They have this whole secret "sub-society" and trade secrets and know the world better than anyone else.
There are corners of Dream that most do not seek out. And there are things much more dangerous than a shift gone wrong…
No one is sure where Nightmares comes from. They are hideous, terrifying, uncontrollable things and surely they cannot come from dreamers - who would willingly create such a monstrosity?
They tend to exist on the fringes of Dream. The more stable the environment (the City is extremely stable. People in the City are not as prone to shift as travellers) the less Nightmares there are. There is usually an abundance of Nightmares near the places the hermits live.
Nightmares are correlated with lucidity, although no one is really sure how or why. When a Nightmare pops up, there is a chance that many may go lucid afterwards, which is why it is such a disaster when a Nightmare does pop up in the City. Likewise, after someone goes lucid, Nightmares may arise shortly after.
Ailes are tasked with getting rid of Nightmares, as it takes a tremendous amount of concentration, willpower, and shifting-prowess to end a Nightmare. Even for Ailes, it is a taxing experience. It is not unheard of for Ailes to falter when trying to take down a Nightmare, so Ailes often come together in groups whenever the report of a Nightmare arises.
There are many types of Nightmares. They can be beasts or they can be places or they can be situations that repeat themselves over and over and over. There are some Nightmares, however, that can't even be considered Nightmares, they are so unlike anything else...
Some have started calling them Ghosts.
Ghosts are like shifts with no visible maker. No one is sure where they come from, no one is sure who or what controls them. Ghosts have been described as a "flicker of unrelated things coinciding". They are highly unpredictable and their existence is ephemeral. They come, they confuse, then they disappear. Unlike Nightmares, Ghosts can arise anywhere, stable reality or not. However, the closer they are to the fringes, the apparitions appear more frequently and last longer. Also unlike Nightmares, they seem to have some sort of sentience to them, which is odd for something that appears to be nothing more than a shift without a source. Some have tried to speak with Ghosts, but their answers carried no coherence and just made the entire situation even more mysterious.
And then there is this place called Wake.
Not many dreamers know of Wake, and those who do tend to dismiss it as a story, as a the remains of something lucid. But Wake is very much real and very much a mystery. Wake exists on the edge of Dream. It is a dark and shadowy place that stretches out like an ocean and seems to have no end. It is eerie and silent and terrifying and most who see it leave immediately and dare not speak of it. But there are some who have dared venture into its midst…
"In all the history of Dream, there has been Wake, and no one has returned to tell us what it is."
A paradise, or so it seems, but only if you don't realize that living forever means living forever. The mind was only to built to last long and hold so much. You can only live out your fantasies for so long before you grow tired of them. This is a place where dreams and memories collide so frequently some have trouble become unable to tell the difference between the two. When someone goes 'lucid' (lose control of their reality) they become dangerous.
That's where [insert awesome term here, I'll just call them Reavers for now] come in.
Reavers are not an authority figure. They are more like emissaries or even mercenaries. They do not control or intimidate. They simply carry out tasks no one else is capable of doing. Reavers tend to be people who some sort of 'nix' effect on shifting. They cannot bend reality as easily as most, but the changes do not effect them as much as they do others. As a result, they are the only ones who can properly deal with the danger of someone gone lucid. While Reavers try their best to simply calm lucid dreamers, sometimes the situation is too dire and they must put an end to the dreamer.
In other words, kill them.
(It is not so easy. This is a world with no limits, after all.)
People do not die in Dream. They can suffer and feel pain, but blood can flow back into veins and bones can reconnect like magnets. There is no "end", per se. At least, no end without the aid of somebody else.
Reavers are accompanied by [insert more awesome lingo here, I'll just refer to them as Ailes, which is what they would probably be called if the phrase 'my Aile' wasn't so awkward.]
Ailes are pretty much the polar opposite of Reavers. Their ability so shift is much more potent than the average dreamer. They're also able to bypass the nixing effect of Revears. (When an Aile goes lucid, it is extremely dangerous, although this rarely happens as Ailes have a consistently firm grasp on reality.)
While a Reaver is the only one that can contain a lucid dreamer, Ailes are who finish the job. They send them off. Imagine them away. They are the only ones capable of doing this. (Where the dreamers go after that, no one knows. No one really wants to find out. There are few philosophers in Dream. Ideas mean very little when anything is possible.)
Dream is a world mainly composed of travellers. There are those who travel in groups and those who travel alone.There are many who choose to live with their reality and forgo the shifts of others; these people spend their days on the far-away corners of Dream, seeking solace only in their creations. And then there are many who prefer to stay in one place and live out their lives in the company of others as opposed to the company of shifts.
There is only one city in Dream.
(The city is a chaotic cocktail of architecture. A palace with soaring turrets and glass cathedral windows towers over a picturesque cottage with woodwork the shape and colour of lace. Victorian tudor houses are tucked in the shadows of skyscrapers. Bridges pass between roofs. Staircases spiral down against walls. Patios melt into sidewalks. Houses with tireswings under oak tree branches and dilapidated shacks and houseboats floating in small patches of ocean and little houses with gardens on the tops of tall buildings. -- description pulled from the thing that was supposed to be my NaNo, because it is basically the same city and I really want to put that city into a story and this fits. The City is one of the reasons I want art involved in some way. Sure, I could describe it all I want - but seeing it is another thing altogether and the only way to do it any justice is to map it out.)
Reavers and Ailes are more nomadic than the average dreamer. While many people accept them warmly and are grateful for what they do, there is some controversy to the roles they play. After a while, they make people uneasy, and anxiety is not a commonplace emotion in Dream. So while they are perfectly welcome to stay, they must leave shortly after.
Because of this, the bond between a Reaver and their Aile becomes very strong and somewhat co-dependent. Reavers and Ailes also seek out others like them. They have this whole secret "sub-society" and trade secrets and know the world better than anyone else.
There are corners of Dream that most do not seek out. And there are things much more dangerous than a shift gone wrong…
No one is sure where Nightmares comes from. They are hideous, terrifying, uncontrollable things and surely they cannot come from dreamers - who would willingly create such a monstrosity?
They tend to exist on the fringes of Dream. The more stable the environment (the City is extremely stable. People in the City are not as prone to shift as travellers) the less Nightmares there are. There is usually an abundance of Nightmares near the places the hermits live.
Nightmares are correlated with lucidity, although no one is really sure how or why. When a Nightmare pops up, there is a chance that many may go lucid afterwards, which is why it is such a disaster when a Nightmare does pop up in the City. Likewise, after someone goes lucid, Nightmares may arise shortly after.
Ailes are tasked with getting rid of Nightmares, as it takes a tremendous amount of concentration, willpower, and shifting-prowess to end a Nightmare. Even for Ailes, it is a taxing experience. It is not unheard of for Ailes to falter when trying to take down a Nightmare, so Ailes often come together in groups whenever the report of a Nightmare arises.
There are many types of Nightmares. They can be beasts or they can be places or they can be situations that repeat themselves over and over and over. There are some Nightmares, however, that can't even be considered Nightmares, they are so unlike anything else...
Some have started calling them Ghosts.
Ghosts are like shifts with no visible maker. No one is sure where they come from, no one is sure who or what controls them. Ghosts have been described as a "flicker of unrelated things coinciding". They are highly unpredictable and their existence is ephemeral. They come, they confuse, then they disappear. Unlike Nightmares, Ghosts can arise anywhere, stable reality or not. However, the closer they are to the fringes, the apparitions appear more frequently and last longer. Also unlike Nightmares, they seem to have some sort of sentience to them, which is odd for something that appears to be nothing more than a shift without a source. Some have tried to speak with Ghosts, but their answers carried no coherence and just made the entire situation even more mysterious.
And then there is this place called Wake.
Not many dreamers know of Wake, and those who do tend to dismiss it as a story, as a the remains of something lucid. But Wake is very much real and very much a mystery. Wake exists on the edge of Dream. It is a dark and shadowy place that stretches out like an ocean and seems to have no end. It is eerie and silent and terrifying and most who see it leave immediately and dare not speak of it. But there are some who have dared venture into its midst…
"In all the history of Dream, there has been Wake, and no one has returned to tell us what it is."