Character profiles!
These are subject to updates, but I'm tired of not having them.
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Splatterboard undead
Hugo:
Hugo:
Pronunciation: Hyoug-oh
Species: Zombie
Age: Before his death, in his late 30s. Has been a zombie for a long time.
Occupation: Ex-professor. Now just a zombie.
Relationship Status: Single, but not really interested
Appearance/Clothes: A more dried-out zombie, though not seemingly overly so. Still has some chunks of hair from parts that have not been torn off; these chunks of hair are grey-ish white, and are combed over his head, though it doesn't amount to that much. He wears a suit and constantly has a monocle, which is always greasy (he always has trouble cleaning it) and has a small chip on the side.
Weapon: What weapon?
Magical Capabilities: None
Info: One of my zombie lieutenants (but not in a military sense). Was very sophisticated in life to a stereotypical level, and his composure hasn't deteriorated much since he was turned. Unlike other zombies, he's practically never violent, tending to use words over actions, and even being a bit pacifistic at time. He will go into Zombie Rage Mode (TM) if he's pushed too far, but this is a difficult state to put him in to. Since he's been a zombie for quite a while, he's rather desiccated. Therefore, whenever he does drop body parts, it's always dry. While seeming annoyed whenever he loses a limb due to his dead-ness, he is proud to be a zombie. He speaks strongly for the rights and desires of his brethren, and acts as a sort of leader under GLQ.
Has been missing for quite some time now.
Harv:
Harvey:
Nickname: Harv (prefers that name)
Pronunciation: H-arv
Species: Zombie
Age: Before his death, in his 40s.
Occupation: Zombie General. Leads a good portion of the zombie army.
Relationship Status: Single
Appearance/Clothes: Looks like a sort of typical zombie, but stronger than the others. He’s not quite fresh, but he hasn’t fully dried out yet either. Wears a sort of worn-out tan uniform, and though he’s a general with some commendations, he has no badges/medals to show (he claims that they just get in the way). Has just a few ribbons in their stead. Has dark hair. *More description to come later.*
Weapon: Like most of his zombies, has claws. However, he also carries some guns with him as well as one sword in case of emergencies.
Magical Capabilities: None
Info: Is one of the Major Generals in command of GLQ’s zombie army. Being a military person in his living life, GLQ chose him as a General for his experience. As time went on, GLQ came to trust him enough to entrust him with command of a large portion of her army, which he has led ever since. Is in general a man very fond of more of the strategic aspects of battle, trying to find the best and most efficient ways to overcome his enemies and opponents. He is a man very fond of battle, but will consider when it is best not to act. When not speaking of battle, still takes on a commanding sort of aura in his speech and his actions, since military is one thing he knows best.
Fluffy
Fluffy:
Pronunciation: Fluff-ee
Species: Werezombpire (werewolf-zombie-vampire)
Age: ??
Birthday: ??
Appearance/Clothes: Looks mostly like a mal-nourished, damaged, hulking werewolf, with patches of fur missing showing either flesh or pale skin. He has red eyes, long sharp fangs, extremely large muscles, gigantic paws, and very large claws. The mal-nourished look does little to his hulking mass and height.
Relationship Status: ??
Weapon: He's a living weapon.
Magical Capabilities: None
Info: Once a human, he was transformed into a werezombpire due to a twisted experiment performed by Bettyming and GLQ. When he was initially created, they lost control of him and he was lost in the forest for months. He returned on the day of the Supermoon to attack, and during that time, various members of the Taco were able to trap him and contain him. Then they worked on a series of spells and serums that gave Fluffy a sense of sanity and a spell that would allow him to speak. Fluffy is now approachable; he loves meeting new people and socializing whenever possible, to the chagrin of many characters. Just don't make him mad, as it's nearly impossible to calm him down when he's ripping you apart...
UPDATE: Fluffy has been cured. Please see the Timothy profile.
Finding Hugo-specific characters:
Earidi
Earidi:
Pronunciation: Err-id-ee
Species: Revenant
Age: Looks like an adult. Time as undead unknown.
Occupation: None, except for acting leader of her group of 5. Was originally member of a now defunct coven.
Appearance/Clothes: Pale to the point of whiteness, and has a bit of etherialness to her despite being for the most part corporeal. Also has long white hair. Is partially pinned up, but is mostly down. Has a dark cloak with a ruby fastener, as well as black clothes.
Weapon: Has a sword.
Magical Capabilities: Yes.
Info: Earidi was originally part of a large coven of undead, one of the many in the world with its own little politics. That was, of course, until recently, an event happened, and now Earidi’s been traveling with four other members of the coven: Khalir, Rodrin, Venae, and Zond.
Of the 5 survivors, Earidi seems to be the leader of the group, despite speaking of her lack of leadership while the coven was still thriving. Still seems to be doing a good job of leading them regardless of the circumstances.
Khalir
Khalir:
Pronunciation: Ka-leer
Species: Vampire
Age: Just plain unknown. (Looks like an adult.)
Occupation: None, except for acting co-leader of the group of 5. Was originally a member of a now defunct coven.
Appearance/Clothes: *In progress. Black hair, wears black, red eyes, pale (though not as pale as Earidi), but looks well for himself regardless.*
Weapon: Uses a mace.
Magical Capabilities: Has some in relation to his vampire-ness, including life-draining and other death powers.
Info: Khalir was originally part of a large coven of undead, one of many in the world with its own little politics. That was, of course, until recently, an event happened, and now Khalir’s been traveling with four other members of the coven: Earidi, Rodrin, Venae, and Zond.
Of the 5 survivors, Khalir seems to be the co-leader with the acting dominant Earidi. Is more quiet compared to Earidi, but is always very serious. When things go terribly wrong, he’s the one to generally take charge.
Rodrin
Rodrin:
Pronunciation: Rod-rin
Species: Ghoul
Age: Looked to be in his mid-20s when he died. Undead age unknown.
Occupation: None, except for member of the group of 5. Was originally member of a now defunct coven.
Appearance/Clothes: Has skin with a somewhat greenish tint as well as very dark-brown hair (dark enough to be mistaken for black), but not a lot of hair; it’s long enough to reach the back of his neck, but there’s a lot missing in places, and it’s gotten rather greasy. He has a strong build, and is very fit.
Weapon: Bullwhip is his preferred weapon. He does have a shortsword on hand, though.
Magical Capabilities: None.
Info: Rodrin was originally part of a large coven of undead, one of many in the world with its own little politics. That was, of course, until recently, an event happened, and now Rodrin’s been traveling with four other members of the coven: Earidi, Khalir, Venae, and Zond.
Of the 5 survivors, Rodrin travels with them, using his skills and his knowledge of beasts to help the group out in whatever case.
Venae
Venae:
Pronunciation: Ven-ay
Species: Banshee
Age: Young adult. Has only been a banshee for a few years, now.
Occupation: None, except for member of the group of 5. Was originally member of a now defunct coven.
Appearance/Clothes: The more frail-looking member of the group. Wears a white, worn out dress slightly torn at the ends, as well as some white bracelets, anklets, and some rings. Despite her frail-looking appearance, she walks at a good pace.
Weapon: Hasn’t revealed one yet.
Magical Capabilities: Typical banshee powers.
Info: Venae was originally part of a large coven of undead, one of many in the world with its own little politics. That was, of course, until recently, an event happened, and now Venae’s been traveling with four other members of the coven: Earidi, Khalir, Rodrin, and Zond.
Of the 5 survivors, Venae travels with them, though she takes a somewhat submissive role and doesn’t seem to do much most of the time. She doesn’t appear to be much of a fighter, instead referring to her words… or her screams.
Zond
Zond:
Pronunciation: Zond
Species: Zombie
Age: Who can tell?
Occupation: None, except for member of the group of 5. Was originally member of a now defunct coven.
Appearance/Clothes: He’s very big and very muscley. To add even more to the intimidation factor, he’s also slightly taller than the rest. Seems to dress in regular clothes though, if torn up; pants and a shirt.
Weapon: He fights bare-handed unless he can’t. Then he uses improvised weapons.
Magical Capabilities: Not in a million years.
Info: Zond was originally part of a large coven of undead, one of many in the world with its own little politics. That was, of course, until recently, an event happened, and now Zond’s been traveling with four other members of the coven: Earidi, Khalir, Rodrin, and Venae.
Of the 5 survivors, Zond doesn’t say much, and seems to only be the muscle-man of the group. When he’s in a situation where his muscles are not needed, he mostly just stands with the rest of his group and watches anything happening. He rarely puts his word in and has the look of a simple zombie, but is a valuable part of the quintet, and despite his apparent simplicity, rarely seems to go wrong.
Aitirava (nothing here)
Work in progress!
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M/F Characters (mini-profiles in case I decide to bring them along)
Starla
Starla:
Pronunciation: Star-luh
Species: Human
Age: 20
Birthday: December 13th (but will not age while around here)
Occupation: None really, but goes on adventures where needed. Has some duties as a guardian, but doesn’t appear to be guarding anything right now.
Relationship Status: Married
Appearance/Clothes: Has dark brown hair that goes down to her shoulder and midnight-blue eyes. Is currently dressing in all black, with slightly torn pants (has yet to find new ones), but a newer shirt that looks like it could fit a rogue. Also wears a cream cloak around herself.
She also has two pieces of jewelry; a wedding ring with a strong and sharp diamond in it, and a stone of healing.
Weapon: Has a magical sword that glows darkly and has runes on it. It has certain magical properties that Starla won’t share (and don’t necessarily relate to battle).
Magical Capabilities: Light magic; gifted to her from an otherworldly force. While her spells are limited, she can manipulate her light to a great extent, making her a deadly foe to Shadows.
That's all she claim to have.
Info: Starla is a light mage who has gone through many trials of her life, and so mainly acts as a warrior, traveller, or guardian when need be. Was gifted her light powers from an otherworldly force, which has since continued to guide her. Starla obeys the force religiously, even more-so since it gave her the guidance and hope to survive after her parents were killed when she was very young.
Starla has had many adventures and misadventures in her life, and still experiences some of them, so cannot really live a peaceful life. Even now, she has many things to worry about, including the assassins currently after her. Despite all of this, she is happily married.
She arrived at the Taco at age 19. On her birthday on 2011, she was aged a year to accommodate for a math error.
Many Named Assassin (Reina)
Many-Named Assassin (Reina):
Pronunciation: Ray-nuh
Species: Shadow
Age: Looks to be a teen (if one could see her face) and acts a bit like a teen. Real age: Hard to tell.
Occupation: Assassin.
Relationship Status: Single, but not interested at all.
Appearance/Clothes: Is almost entirely covered in dark clothes, wearing an assassin’s outfit, hood, face mask, gloves, the whole nine yards. The only part of her that you can actually see are her eyes and a small area between her eyes, showing her shadowhood as well as some of her emotions. Her eye color is crystal light blue.
Weapons: Has a variety of them. Tends to be seen using swords and daggers.
Magical Capabilities: Has a combination of ice and shadow magic (inseparable), but rarely uses it or even practices it; she prefers to use her own physical skills.
Info: An assassin currently under a job for the Shadow Army; has devoted her work to hunting down an enemy of the state: Starla. Around here, though, she is forced into a truce, and so much hold off on her job until a more proper time. The assassin is obsessed with always having a pseudonym, and introduces herself in a different way to every person. However, her most common name used is “Reina”, mainly to simplify things with the writer. Her real name is unknown. Reina seems to have an extremely acerbic personality, thinking nothing of belittling others whenever she talks to them, even people she’s currently allied with.
(From the M/F RP. (Specifically the third one.))
General Mekino Salore
Mekino Salore:
Pronunciation: Mek-ee-no Say-lore
Species: Shadow (was a human)
Age: Looks to be in his mid-late 20s, but is actually in his mid-late 40s. (Other Shadows guess this, but the Generals have never confirmed their age.)
Birthday: October 18th
Occupation: He’s one of the major Generals of the Shadow army, and one of the two most prominent ones.
Relationship Status: Married
Appearance/Clothes: As a General, his everyday clothes are utilitarian. However, more prominent is his cloak, which he keeps around him and with the hood up at all times. Clues to what the face looks like include brown eyes, and a prim beard that would be brown if it weren’t for shadowiness. While his face can be seen, the shadows from the hood cover up his more prominent features.
Weapon: He rarely uses weapons, but when he does, he keeps a battleaxe around. However, this is hidden behind his cloak, so evidence of a weapon is not inherently obvious.
Magical Capabilities: Aside from Shadow Magic? *Psychelocks.*
Info: Mekino is one of the major Generals of the Shadow Army, and he works alongside his wife Kalina. Having been appointed to their position sometime over three years ago, they command a large portion of the army, and they are honored as the great leaders of the Empire despite only having control of the army.
Mekino can be very formal at times, and he is very serious about magic, having done a lot of research on it. When it comes time to talk to the army and other leaders, he lets his wife do most of the talking, unless he feels the need to point something out, or he feels he has something to say. Mostly though, Kalina speaks for him. That’s because he’s not much for conversation, and he knows it. However, he can have a conversation or speak for the army if his wife is not with him.
General Kalina Salore
Kalina Salore:
Pronunciation: Ka-lee-nuh Say-lore
Species: Shadow (was a human)
Age: Looks to be in her mid-late 20s, but is actually in her mid-late 40s. (Other Shadows guess this, but the Generals have never confirmed their age.)
Birthday: April 4th
Occupation: She’s one of the major Generals of the Shadow army, and one of the two most prominent ones.
Relationship Status: Married
Appearance/Clothes: She wears comfortable but utilitarian clothes, befitting enough for a General. However, more prominent is her cloak, which she constantly keeps around her and with her hood up at all times. Clues to what her face looks like include dark midnight-blue eyes and black hair. While her face can be seen, the shadows from the hood cover up the smaller features.
Weapon: She always keeps a sword to her side; it’s a light weighted sword, and though it is tainted with darkness, there is a sense of silver inherent to the sword.
Magical Capabilities: Aside from Shadow Magic? Shadow Magic.
Info: Kalina is one of the major Generals of the Shadow Army, and she works alongside her husband, Mekino. Having been appointed to their position sometime over three years ago, they command a large portion of the army, and they are honored as the great leaders of the Empire despite only having control of the army.
Kalina is the more outspoken one of the couple, though she is old enough to know her limits now. She is normally the one who speaks the most to her army when need be, often being the one who normally does the debriefings. Because she isn’t quite as formal as Mekino, she’s often better at holding conversations with others. However, when it comes to official matters, she can be a little strict, and when she's upset, she can become short with people.
Datalia
Datalia:
Pronunciation: Dat-tal-lee-a
Nicknames: Dat or sometimes Tal. But not Lia.
Species: Shadow
Age: Look to be a teenager. Real age: Not even she knows. (Or cares.)
Occupation: Renegade
Relationship Status: Single. Probably not interested.
Appearance/Clothes: As a Shadow, her skin looks dark (and a little grey-ish), and there seems to be something magical about it. Her features are a little bit sharp, but not unkind, and she has light blue eyes. Her hair has been affected by her shadow-y nature, but beneath the grey, a little bit of blond can be detected. Being rather thin, she wears appropriate, dark clothing for a rogue. Sometimes she wears gloves with it, sometimes she doesn't.
There is a huge scar on the left side of her face marring her appearance. The scar runs deep, going from the bottom of her face to near the top of her cheek, slightly tending towards her eye.
Weapons: A sword and at least one dagger.
Magical Capabilities: Doesn't use magic often, if at all.
Info: A strange girl; while she watches what goes on in the town, she very rarely shows up. She always claims that she's busy with something, but she never says what. At the very least, when she does, she's generally pretty outgoing.
She has a huge scar on her face and while she refuses to explain its origin, she doesn't attempt to hide it nor does she seem to want it gone. She introduces herself as a friend of Starla's, but while their friendship is reciprocal, Starla would explain that she hasn't seen Datalia for years...
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Mabinogi
Analyr (scrapped character)
Analyr:Pronunciation: An-ah-leer
Species: Human
Age: Varies widely, as it repeats at times due to rebirths. But usually hangs around at 14/15.
Birthday: November 24th
Appearance/Clothes: ScreenshotRelationship Status: Single
Weapon: She tries a bunch of different things, but she mainly dual-wields swords. She has a bow on hand and also has some knowledge of magic.
Magical Capabilities: A spattering of magics of different types, but she's a novice at all of them.
Info: Analyr lives in the world of Erinn, the world in Mabinogi. She appeared there one day, and has lived there ever since. She's rather straight-forward at times, and often spends most of her time wandering or fighting, while occasionally doing odd jobs. She doesn't interact with others a lot, but befriend her, and she'll lend you her aid.
(Is now a scrapped character. You won't see her come in.)
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Story specific ((In progress))
Each character will have a non-spoiler profile and a spoiler profile.
Glenda Noshus (Mafia I) (non-spoiler)
Glenda Noshus:
Pronunciation: Glenn-duh Nosh-us
Species: Human
Age: 40s?
Birthday:
Occupation: Tea shop owner
Relationship Status: Nonexistent
Appearance/Clothes: Loose-fitting, comfortable clothes
Weapon: That's a bit violent, isn't it? Have some tea.
Magical Capabilities: None
Info:
Glenda Noshus (Mafia I)
(spoiler)Glenda Noshus:
Pronunciation: Glenn-duh Nosh-us
Species: Human Ghost
Age: 40s?
Birthday:
Occupation: Tea shop owner
Relationship Status: Nonexistent
Appearance/Clothes: Loose-fitting, comfortable clothes
Weapon: That's a bit violent, isn't it? Have some tea.
Magical Capabilities: She's adept at telekinesis, able to make objects fly and do whatever she wishes whenever she desires. She uses this ability to make more tea.
Info:
Julie Merlot (Mafia II) (non-spoiler)
Julie Merlot:
Pronunciation: Jewel-ee Mer-low
Species: Human
Age: Early 20s?
Birthday:
Occupation: Singer/Musician
Relationship Status: None
Appearance/Clothes: Comfortable, purple and black colored clothing, with a beret atop her head, which can either be black or purple. She wears a satchel at her waist. Always on her at all times no matter what is a mandolin, but can sometimes be seen playing a flute.
Weapon: The power of song~
Magical Capabilities: None
Info:
Julie Merlot (Mafia II)
(spoiler)Julie Merlot:
Pronunciation: Jewel-ee Mer-low
Species: Human Ghost Revenant
Age: Early 20s?
Birthday:
Occupation: Singer/Musician
Relationship Status: None
Appearance/Clothes: Comfortable, purple and black colored clothing, with a beret atop her head, which can either be black or purple. She wears a satchel at her waist. Always on her at all times no matter what is a mandolin, but can sometimes be seen playing a flute.
Weapon: A strangling cord. She used to be able to cause harm to others with her hands, but those powers have been nullified.
Magical Capabilities: Empathy-based. Will describe later
Info:
Kylie Devon (Mafia III) (non-spoiler)
Kylie Devon:
Pronunciation: Keye-lee Dev-on
Species: Human
Age: 19
Birthday:
Occupation: Stable Master/Inn Owner
Relationship Status: Dating Lucille Erata
Appearance/Clothes: Wears conservative clothes, fit for a frequent horse rider. Will be somewhat lighter in the summer than in the winter.
Weapon: Riding crop
Magical Capabilities: None
Info:
Kylie Devon (Mafia III)
(spoiler)Kylie Devon:
Pronunciation: Keye-lee Dev-on
Species: Human
Age: 19
Birthday:
Occupation: Stable Master/Inn Owner
Relationship Status: Dating Lucille Erata... in spite of the ghosthood
Appearance/Clothes: Wears conservative clothes, fit for a frequent horse rider. Will be somewhat lighter in the summer than in the winter.
Weapon: Riding crop
Magical Capabilities: None
Info:
Elin Ryer (Medieval) (non-spoiler)
Elin Ryer:
Pronunciation: Ell-in
Species: Human
Age: 17
Birthday: September 26
Occupation: Butcher
Relationship Status: Dating Xavier Lynn
Appearance/Clothes: Wears peasant garbs often, but if rarely seen not in a dress. Dark-skinned with black hair, which she wears in a ponytail. (Ref pic later.)
Weapon: Knife
Magical Capabilities: None
Info: She grew up in the province of Kine, where she lived with her family as a farmer. The famine hit hard, and in the middle of it, Elin was sent away to live with her aunt in Medieville after her parents realized they could no longer afford to feed everyone. She worked with her aunt in the butcher shop for a while, and was content enough at her job, and after a few years, she was considers Medieville her new home.
Of course, then King Starmey died, and the conflict arose, changing her life forever.
Elin Ryer (Medieval)
(spoiler)Elin Ryer:
Pronunciation: Ell-in
Species: Human
Age: 17
Birthday: September 26
Occupation: Butcher, Member of the Shadow Council of Peasant Affairs
Relationship Status: Dating Xavier Lynn
Appearance/Clothes: Wears peasant garbs often, but if rarely seen not in a dress. If she's in a council meeting, she'll be wearing a darker dress with some violet colors. Dark-skinned with black hair, which she wears in a ponytail. (Ref pic later.)
Weapon: Knife
Magical Capabilities: Mimicry. She can copy any action that she sees as long as she can remember it. To aid with this, she focuses intently on her observation and sometimes draws step-by-step sketches of how to do something. Her magic is not without significant cost, and overuse of magic can prove to be very detrimental to her.
Info: She grew up in the province of Kine, where she lived with her family as a farmer. The famine hit hard, and in the middle of it, Elin was sent away to live with her aunt in Medieville after her parents realized they could no longer afford to feed everyone. She worked with her aunt in the butcher shop for a while, and was content enough at her job, and after a few years, she was considers Medieville her new home.
Of course, not long after she first moved to Medieville, she began rallying up peasants to join her in a rebellion. This rebellion was known as The Shadows. Elin played a significant role in the conflict that came. After King Starmey's death, she was busy with the efforts of the rebellion to ensure that their own ruler was placed on the throne. In the course of this conflict, there were many things that occurred that she didn't expect...
She managed to survive, however. And afterwards, the rebellion transformed into the Shadow Council of Peasant Affairs, put in place to listen to peasant concerns so that they and royalty may take action to improve their lives. Elin is one of those members.
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Misc.
Guella
Guella:Pronunciation: Gell-uh (hard G)
Species: Glicon (a type of pokemon (that we made up))
Age: Very young
Birthday: July 31st, 2010
Occupation: She’s a kid. She’s not even in school yet, though GLQ is tutoring her. However, does take a liking to dark powers, ninja skills, and gymnastics.
Relationship Status: She’s married to the idea of never having to kiss a boy ever.
Appearance/Clothes: *Will post a picture, and then elaborate.*
Weapon: Various ninja items that she can hide from GLQ.
Magical Capabilities: Dark powers galore.
Info: A cross between GLQ and Icon, Guella is a ghost/dinosaur type Pokemon, though certain events made her take more of a liking towards Dark powers. Through her gymnastics, has become very flexible physically. Despite all her work in that, though, she’s still a kid, and plays and acts like one.
She has a
Siberian cat named Silur. He has a coat to be determined and has a fascination with water. He's one of the few cats aren't afraid of Guella's porting abilities.
Eli
Eli:
Pronunciation: EE-lie
Species: Human
Age: College age
Birthday: July 4th (decided randomly)
Appearance/Clothes: Street clothes. T-shirt, jeans, shoes/boots for the occasion. In other words, he wears mainly casual clothes. Has medium brown hair of medium length (for a guy) and green eyes. He has slightly above average height with normal weight for his height; he's not really that skinny and not really completely buff either.
Relationship Status: Single
Weapon: He has a pocket knife. On excursions though, he may carry guns.
Magical Capabilities: None
Info: Originally known as "Random Guy", and for quite some time was a random guy, but then he came to be not-so-random. So GLQ decided to give him a name and a profile, though he'll still basically be a random, normal guy. This doesn't make him immune to strange things and changes, though.
Melissa
Melissa:
Pronunciation: Mel-iss-a
Species: Human
Age: College age
Birthday: June 1st
Appearance/Clothes: Shoulder-length blond hair, skinny, medium height. Wears casual clothes, but more fit for travel. Carries a light backpack around with her.
Relationship Status: In a Relationship... sorta
Weapon: A pocket knife, as far as we know.
Magical Capabilities: None
Info: Melissa dropped out of college, took as much money as she could, left her hometown, and came to the Taco for one reason: to find what happened to her long-lost boyfriend. Her boyfriend disappeared over a year ago, and she has been going from town to town, looking for any sign of her beloved Timothy, with the intent to either comfort him, scold him, or give him a proper burial. She has been unsuccessful so far. However, she is staying in the Taco because she found some of the behavior of the residents suspicious from the moment she set foot within the town. Needless to say, she will not rest until she finds out what happened to Timothy.
Melissa has since found Timothy again. But not as she expected at all. The adventures with Melissa and Timothy are being recorded in my scrapbook.
Timothy (profile in progress)
Timothy:
Other name: Tim
Pronunciation: "Tim-o-thee" or "Tim"
Species: Human...?
Age: College age
Birthday: July 29
Appearance/Clothes:
Relationship Status: In a Relationship
Weapons: None.
Magical Capabilities: None
Info: His first appearance in the Taco changed his life. There have been occasions in which Bettyming and GLQ would take random innocent bystanders for their science experiments. Timothy was one of those unlucky few chosen for such an experiment, and they turned him into a vicious werewolf zombie vampire (werezombpire) named Fluffy. (See his profile.) A year later, his girlfriend he left behind came along...
Despite his girlfriend's chagrin at GLQ and Bettyming for what they did, the two worked together and managed to find a way to cure Fluffy, bringing Tim back to his normal form. Nowadays, Tim mostly hangs out with his girlfriend Melissa. He is often torn between associating with the Wrtiers who took care of him for so long and his girlfriend who hates the Writers for causing this in the first place.
It was discovered later that the cure didn't fully work, and Tim now changes into a werezombpire on the full moon, and he will be less tame than when he was a werezombpire previously, enough that he won't recognize his own girlfriend. So he has to watch out for that...
Amroppe
Amroppe:Pronunciation: Am-rop
Species: Nurse Elf (A subtype of
Cyber Elf.)
Sprite: Age: Young Adult
Adoption Day: 10/28/2010
Appearance/Clothes: See her picture on the CERAC thread. (Link above.) Should also note that Amroppe is tiny in size.
Relationship Status: Single, but never really thought about it.
Weapon: None. Though she does have a first aid kit.
Magical Capabilities: Quickened Healing; by floating near the injured person in question, she can help the person or robot heal faster.
Info: Amroppe is a cyber elf, who was adopted from the CERAC facility and has since been raised by GLQ. Her owner has permitted and even encouraged her to work on her healing powers. Amroppe cares deeply for the well-being of others, and can become very concerned when someone gets hurt. She has no abilities as a fighter, but she'll do whatever she can to help make others feel better.