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Post by Amneiger on May 21, 2010 23:09:44 GMT -5
On a roll of 1 I got first, on a roll of 2 Vyt goes first.
[dice=2]
And it's Vyt's turn. May the best player win and may that player be me this time >_>
[rand=8396973342745669916400042007824441153305781539868217960521244099]
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Post by Vyt: Down, but Not Out on May 22, 2010 0:47:48 GMT -5
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
As it's been awhile since we played this game, I don't know if the first player still gets an extra card after the initial draw. Let's leave it at seven first, then.
I play Patjade as my Active.
I attach an Earth Energy Card to Patjade.
I play Sleight of Hand!
[dice=30] *24* [dice=30] [dice=30] [dice=30] [dice=30] *26*
Order: 29, 17, 24, 13, 26.
I end my turn.
Vyt (0 KOs): (E) Patjade (Earth): 5/5 HP
Amneiger (0 KOs): -[rand=118252775397478149145637697083935064640851849652577289239726104497]
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Post by Amneiger on May 22, 2010 1:03:09 GMT -5
I'm also assuming it's seven, unless you want to ask. xD
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
I play Steampunk Engineer as my active.
I play Times Regular to my bench.
I attach a Fire Energy to Steampunk Engineer.
Steampunk Engineer uses Weld for 2 + 1 (Weapon Improvement bonus) for 3 damage. Elemental advantage gives me double damage, for 6 damage. KO. No More Fighter victory.
...Huh. That seemed pretty unfair. Want me to redo that last turn? Maybe let you draw and see if you can't find another fighter?
On another note, would elemental advantage be less likely to result in something like this if they just gave a +1 bonus when attacking instead of double damage?
Vyt (0 KOs): (E) Patjade (Earth): 0/5 HP
Amneiger (0 KOs): (F) Steampunk Engineer (Fire): 7/7 HP Times Regular (*): 6/6 HP
[rand=673411336387309556381937345533771752234260555877737451794396088744]
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Post by Vyt: Down, but Not Out on May 22, 2010 1:05:19 GMT -5
No, all is fair in this round. I failed to conjure up a second Fighter card in my draw, and I was hoping the Sleight of Hand would help me. Though I am confused with Steampunk Engineer's Special Ability. Does that apply only to his allies (as worded), or does it also apply to himself as well (as referenced to the not-so-great "Allies" vs "Fighters" rewording battle)?
It's your win. We'll restart with a new game. 1, I go first, 2, you do.
[dice=2][rand=980850677800402188118282363565276370576076905436545336820377725]
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Post by Amneiger on May 22, 2010 1:13:17 GMT -5
Okay then, fight result recorded.
Draw:
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
That...appears to be all Energies. I don't remember if you get to draw an extra card because of this.
Redraw:
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
Ah, that's better.
I play Spacefleet Security as my active.
I play Wild Omni to my bench.
I attach a Light Energy to Spacefleet Security.
Your turn.
Vyt (0 KOs): -
Amneiger (0 KOs): (L) Spacefleet Security (Light): 7 HP Wild Omni (*): 7/7 HP
[rand=9680330327564068769883494533307038228153592663855807878301253723]
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Post by Vyt: Down, but Not Out on May 22, 2010 1:22:44 GMT -5
... I just noticed something. A new rule.
But the game would still end in your win, anyway. What I had next was an Event card, so meh. But we'd better remember this rule from now on.
The second player used to get two more cards if the first player had to redraw. I don't know about this one, so I'll draw the same number of cards.
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]*9* [dice=30]
I play Patjade as my Active.
I attach an Earth Energy Card to Patjade.
I play Sleight of Hand!
... It's like deja vu. Only it comprises of something from a few minutes ago.
[dice=30]*10* [dice=30]*11* [dice=30] [dice=30] [dice=30]*30*
Order: 29, 30, 11, 10, 15.
Patjade used Silver Arrow! Patjade deals 2 Damage.
Vyt (0 KOs): (E) Patjade (Earth): 5/5 HP
Amneiger (0 KOs): (L) Spacefleet Security (Light): 5/7 HP Wild Omni (*): 7/7 HP[rand=2521820229496094546637201643502395648659258191507911969266815041]
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Post by Amneiger on May 22, 2010 1:30:08 GMT -5
Ah, that would be good to remember. xD
Draw:
[dice=30]
...This is more deja vu than you might think. >_>
I play Steampunk Engineer to my bench.
I attach a Fire Energy to Steampunk Engineer. I use Spacefleet Security's special to retreat it for free and make Steampunk Engineer my active. Steampunk uses Weld for 6 damage a lot like last time. <_<
I'm assuming that you actually have a fresh Fighter ready to go. >_>
Vyt (0 KOs): (E) Patjade (Earth): 0/5 HP
Amneiger (0 KOs): (F) Steampunk Engineer (Fire): 7/7 HP (L) Spacefleet Security (Light): 5/7 HP Wild Omni (*): 7/7 HP [rand=44698410243269254874830459729499337128651504295057722104293155318]
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Post by Vyt: Down, but Not Out on May 22, 2010 1:37:18 GMT -5
Hehe, nothing again. It's your win.
I took the risk and added even less Fighter cards than I did before in exchange of Event cards. I think I overlooked that part. The fact that you have elemental advantage over me only makes things worse.
Ahh, that's okay. As soon as I get my booster packs, I'll be rehauling my deck, big time. Thanks for the very brief games, by the way.
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Post by Amneiger on May 22, 2010 1:41:48 GMT -5
Hehe, nothing again. It's your win. I took the risk and added even less Fighter cards than I did before in exchange of Event cards. I think I overlooked that part. The fact that you have elemental advantage over me only makes things worse. Ahh, that's okay. As soon as I get my booster packs, I'll be rehauling my deck, big time. Thanks for the very brief games, by the way. No problem. =D And I've been thinking about trying out the card exchange at the shop, because I have a few cards I can exchange. xD
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Post by Deleted on May 22, 2010 2:48:38 GMT -5
Amnei, that was amazing! Take them 50 shinies. xDDDD Though this strange and highly amusing event has made me think ... it is kinda unfair, so in the event of NMF victory, the player is allowed to try one more draw to see if they get a fighter. I've updated the tutorial thread with this information. ^^
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Post by Vyt: Down, but Not Out on May 22, 2010 13:18:11 GMT -5
Amnei, that was amazing! Take them 50 shinies. xDDDD Though this strange and highly amusing event has made me think ... it is kinda unfair, so in the event of NMF victory, the player is allowed to try one more draw to see if they get a fighter. I've updated the tutorial thread with this information. ^^ I think the issue here is the elemental advantage. Amneiger thinks it's too much that the advantaged element gets double damage (i.e. a weak 3 Damage becomes an explosive 6 Damage, enough to kill most Common Fighters). But yeah, I used to be owning people with my NMF victories, but that's mostly due to the combinations I used to have. Now, it's mere elemental advantage. I should've checked Amnei's deck instead.
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