Post by Deleted on May 29, 2007 17:32:51 GMT -5
Since we're all in the same roleplay, it would be good that we all share the same idea of the castle, or at least a similar idea that is loose enough that we can each add to it in our own way.
That is why I propose this question: what does our castle look like? I see there being two basic styles.
Traditional style:
Elaborate style:
To further define this possible portrayal of the castle, I wrote this (since my drawing skills are poor :b):
So, what do you think?
Should Castle Kestrel be a regal traditional-type castle, or should it be a grand and majestic elaborate one?
Since Ikkin likes to keep old threads anyways, discussion can be held here if needed.
That is why I propose this question: what does our castle look like? I see there being two basic styles.
Traditional style:
The traditional castle is exactly that: it's built of grey stone, four walls, towers at every corner, with maybe a few more towers elsewhere for good show. Certainly, it is the perfect abode for medieval knights, a fairly uniform castle with much potential and many passages to explore.
Elaborate style:
On the opposite side of the coin, with a little more flair and brightness, more in the style of Minas Tirith than of King Arthur, is the elaborate style. Certainly, something as expansive and overwhelming as Minas Tirith would complicate things beyond necessity, but something a little more refined, yet still elaborate, like this drawing that I made (conveniently lacking a portcullis to enter the outer city by -_-) would suit us perfectly:
To further define this possible portrayal of the castle, I wrote this (since my drawing skills are poor :b):
A lush, green field stretches out before you. The grasses stand tall, to your knee, and sway easily in the softly-blowing wind. In the distance, the sun strikes upon the white, glorious walls of a city long ago built into the mountains that rise upon the horizon, wise and sage-like as they stand. Rising from above the wall, an ancient, stone-grey castle looms. Just to the left of this magnificent behemoth, a second ring, smaller than the first and a dull white, almost grey like the castle it was built beside, accompanies the city.
You near the city and enter the raised portcullis. The ground, now packed dirt, rich, fertile brown. To the left, a path leads to the Knights’ training grounds on the south side of the castle, nestled just under the second ring—the third tier—which lies just to the training grounds’ west. To the right of the path towards the training grounds, the stables rest against the castle—the second tier—and near the grounds’ entryway, a black, iron gate that has stood there for decades. To the immediate left of the portcullis, a guard stations stands, watching those who enter.
To your right, the first tier of the city winds away and around the castle, safely nested between the outer wall and the castle’s wall. The smithy stands nearest the portcullis, followed by an inn, and then by a series of stalls selling goods grown in the fields and made in towns near and far, some goods even made in the city itself. Further along this path, if you were to follow it, houses grand and extravagant would rise. Behind the castle, the richest nobles live in luxurious manors.
You near the castle, ascending an ancient stone stairway, and then push your way through the old, oaken doors. Inside, the floors are marked with the wear of centuries, and the walls are dark but radiate warmth and spirit. The ceilings stretch far overhead and fall out of sight. You wind your way through the halls, rising to the second level of the south-west tower, where another pair of oaken doors greets you.
You follow through these doors and stand in the High Court, a place of cobblestone and grandeur. The council’s chamber is here to the left, and just beyond that, the royal archives. To your right, a statue of a great kestrel stands. Beyond that lies a portcullis, as grand as but smaller than the first, a guard house, and then—directly across from you and to the right of the archives—a second portcullis leading out of the High Court, identical to the first that stands nearby it. This path leads to the mountain paths that lead into the old forest and to a nearby lake. The lands beyond that point are wilderness, wild and untamed.
You venture to the first portcullis here, the one that leads not towards the southwest but to the northwest. You appear upon a stone trail sided by grass and wildflowers, a trail that winds up the lush mountainside. At the trail’s end, you stand before a glorious keep, the King’s Keep of fabled legend, the very dwelling of Dunburrow’s first and finest king himself. Inside, legends tell, lie the kingdom’s greatest treasures and its most safeguarded mysteries…
So, what do you think?
Should Castle Kestrel be a regal traditional-type castle, or should it be a grand and majestic elaborate one?
Since Ikkin likes to keep old threads anyways, discussion can be held here if needed.