Post by Omni on Jul 3, 2007 11:51:46 GMT -5
Need to catch up on the RP before you can post? Want to refresh your memory without digging through all those pages? That's what this is here for! I'll update this after a few pages. Or, if virtually nothing happens for a few pages (>_>), I'll update when something big(ish) happens.
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Pages 1-5:
Ikkin sent out magical invitations to various NTWFers with magical abilities, asking them to come to Mage Manor, a guild and magic school. The members who received the invites soon began to arrive at the manor. Omni, Kat and Gen. were brought in by a magical teleproter when they allowed it to. Salah and Shadow entered through the front door of the Manor. Ginz also came in through the front door, dragging Dan behind her. Aeri entered the Manor in her dragon form, sneaking in through a hole in the wall.
Ikkin led the others to the great hall, where the group had some breakfast. (lunch?) A spell made food for everyone, giving them whatever they were craving, or what they wanted most.
Scar entered the Manor using the magic teleporter, after everyone had already gone to eat. He wanders a bit, entering an antechamber and sitting on a big, comfy chair, falling asleep.
Kat decides to take a look around the Manor, teleporting herself out with magic, in a big flash of purple fire. Ikkin, realizing that some of the mages must have been getting impatient, suggests looking to find where Kat went, and asks others to join her. Shadow followed Ikkin, slipping into her shadow. Turns out, Kat was near the room where Scar was sitting. It also turns out that the chair is a sentient being and hates being sat on. The chair tries to eat Scar to get it's revenge. With some help from Kat, Scar manages to escape from the chair's jaws.
Ikkin suggests going to the practice/training room, where there are plenty of non-living chairs, and has Sev teleport them there.
Pages 6-11:
Ikkin runs and gets a plate with a cover and gives it to Scar. The plate works like what happened in great hall: it's contents turn into what you want. Ikkin then begins a presentation on magic and how it works in the NTWF.
There is a brief Q&A period. Scar asks why there is a dead rabbit in his food; he thought about Aeri, who happened to have a rabbit in her mouth. Scar excuses himself from the room and sets Aeri down in the antechamber before heading back.
Ginz suggests giving the enchanted chair some features to distinguish it from the other, safe, chairs in the Manor. Kat suggests storing the chair, and any other dangerous objects, somewhere safe. Ginz suggests that maybe they should just store the chair until they know they can add such features without getting themselves hurt.
Hu enters the room. Ikkin welcomes Hu and suggests that the mages take a moment to introduce themselves and tell eachother what their powers are. Once they are finished Scar heads back to Aeri who was trying to make friends with the chair.
Surf, Fenirix, Elycien, and a shapeshifter, while not invited per sé, find their way into the Manor, which teleports them to the training/practice room, where the first three introduce themselves. The mages continue discussing the chair.
And discussing
And discussing
And discussing...
Pages 12-17:
Later in the evening, Ikkin invites all the mages back into the great hall, one of the more central, and harder to find, rooms in the Manor. She tells the mages that she senses someone trying to break into the Manor. Elycien says that she thinks that they're after her, explaining that where she come from, there are 'secret police' called the Mageri. She says that the Mageri don't like partial-humans or non-human sentients and that that was why they were after her, since she's a partial-human. After Surf comes in late, she also mentions that "they took something of mine. And so I took it back... I had to run after that". Omni suggests finding some way to resolve the situation peacefully "Or at least get them to come back after dinner time".
The Mageri stop trying to break into the Manor for a moment, and try knocking on the door. Allianne finds her way to the Manor and slips in through the back door, ending up being teleported to the great hall, where she offers her help. Doing some last-minute stratigy planning, Elycien says that the Mageri have also outlawed summoning, chronomancy, necromancy, sound magic, light magic, and shadow magic; they also hate familiars. The group considers using this to their advantage since it would mean that the Mageri don't understand those kinds of magic (at least not as well).
It's agreed that Kat, Surf, Ikkin (who can transform to hide her kitsune features), and Allianne answer the door while the others go with Elycien and find a hiding place. The ones who answer the door for as long as possible. The others meet up with a girl named Milly who, apparently was already there for awhile when the other mages arrived, but she mostly stayed in her room, practicing potions. They do their best to hide their auras and go to find a hiding spot, which ends up being the room with the chair. (which may or may not still be the antechamber, but probably is)
The Mageri at the door ask if they could search the Manor, for their wanted criminal thirecat. Ikkin and Kat "offer" to search the Manor for them. The Mageri still ask if they could search. Ikkin reveals herself as a kistune, and turns them away, forbidding them to enter the Manor...
Pages 18-23:
The two groups discuss possible strategies to use if the Mageri find a way to break in. Surf grows tired and falls asleep.
The Mageri try to find a weak spot in the Manor's wards with magic... offensive magic, with explosive results. Hearing the noise, Kat, Ikkin, and Allianne decide to head to the area(s?) where the Mageri are trying to break in and defend themselves, and the Manor, should they succeed.
Cyborg finds his way to the antechamber, sneaks in, and startles the group hiding there. Once the group calms down they continue discussing possible battle, and escape, tactics. One of Elycien's Gathow reveals itself, and Elycien takes out the other, which was sleeping. Elycien explains that the Gathow are one of the reasons she is running, since they are illegal in Tilvar. (where she came from, and escaped from) She also states that she rescued them from the Mageri and had been running ever since.
Surf awakens, and realizes that the others left without her. Surf wants to catch up with the others, but is afraid she would get lost and stays in the room she's in.
The Mageri give up on trying to find a weak spot in the Manor's wards, and Skelath (the Mageri's leader) tells the group to try scaling the walls instead. Skelath doesn't climb, but rather becomes invisible as part of his own attempt to enter the Manor. Surf sees the Mageri scaling the walls through a window, creates a picture of the scene with her light magic, and sends it through the Manor. Kat and Ikkin see the picture and Ikkin flies them to the roof where they attempt to slow the Mageri down, maybe even stop them, by using air magic to create strong winds that blow straight down the walls.
--------------------
Pages 1-5:
Ikkin sent out magical invitations to various NTWFers with magical abilities, asking them to come to Mage Manor, a guild and magic school. The members who received the invites soon began to arrive at the manor. Omni, Kat and Gen. were brought in by a magical teleproter when they allowed it to. Salah and Shadow entered through the front door of the Manor. Ginz also came in through the front door, dragging Dan behind her. Aeri entered the Manor in her dragon form, sneaking in through a hole in the wall.
Ikkin led the others to the great hall, where the group had some breakfast. (lunch?) A spell made food for everyone, giving them whatever they were craving, or what they wanted most.
Scar entered the Manor using the magic teleporter, after everyone had already gone to eat. He wanders a bit, entering an antechamber and sitting on a big, comfy chair, falling asleep.
Kat decides to take a look around the Manor, teleporting herself out with magic, in a big flash of purple fire. Ikkin, realizing that some of the mages must have been getting impatient, suggests looking to find where Kat went, and asks others to join her. Shadow followed Ikkin, slipping into her shadow. Turns out, Kat was near the room where Scar was sitting. It also turns out that the chair is a sentient being and hates being sat on. The chair tries to eat Scar to get it's revenge. With some help from Kat, Scar manages to escape from the chair's jaws.
Ikkin suggests going to the practice/training room, where there are plenty of non-living chairs, and has Sev teleport them there.
Pages 6-11:
Ikkin runs and gets a plate with a cover and gives it to Scar. The plate works like what happened in great hall: it's contents turn into what you want. Ikkin then begins a presentation on magic and how it works in the NTWF.
There is a brief Q&A period. Scar asks why there is a dead rabbit in his food; he thought about Aeri, who happened to have a rabbit in her mouth. Scar excuses himself from the room and sets Aeri down in the antechamber before heading back.
Ginz suggests giving the enchanted chair some features to distinguish it from the other, safe, chairs in the Manor. Kat suggests storing the chair, and any other dangerous objects, somewhere safe. Ginz suggests that maybe they should just store the chair until they know they can add such features without getting themselves hurt.
Hu enters the room. Ikkin welcomes Hu and suggests that the mages take a moment to introduce themselves and tell eachother what their powers are. Once they are finished Scar heads back to Aeri who was trying to make friends with the chair.
Surf, Fenirix, Elycien, and a shapeshifter, while not invited per sé, find their way into the Manor, which teleports them to the training/practice room, where the first three introduce themselves. The mages continue discussing the chair.
And discussing
And discussing
And discussing...
Pages 12-17:
Later in the evening, Ikkin invites all the mages back into the great hall, one of the more central, and harder to find, rooms in the Manor. She tells the mages that she senses someone trying to break into the Manor. Elycien says that she thinks that they're after her, explaining that where she come from, there are 'secret police' called the Mageri. She says that the Mageri don't like partial-humans or non-human sentients and that that was why they were after her, since she's a partial-human. After Surf comes in late, she also mentions that "they took something of mine. And so I took it back... I had to run after that". Omni suggests finding some way to resolve the situation peacefully "Or at least get them to come back after dinner time".
The Mageri stop trying to break into the Manor for a moment, and try knocking on the door. Allianne finds her way to the Manor and slips in through the back door, ending up being teleported to the great hall, where she offers her help. Doing some last-minute stratigy planning, Elycien says that the Mageri have also outlawed summoning, chronomancy, necromancy, sound magic, light magic, and shadow magic; they also hate familiars. The group considers using this to their advantage since it would mean that the Mageri don't understand those kinds of magic (at least not as well).
It's agreed that Kat, Surf, Ikkin (who can transform to hide her kitsune features), and Allianne answer the door while the others go with Elycien and find a hiding place. The ones who answer the door for as long as possible. The others meet up with a girl named Milly who, apparently was already there for awhile when the other mages arrived, but she mostly stayed in her room, practicing potions. They do their best to hide their auras and go to find a hiding spot, which ends up being the room with the chair. (which may or may not still be the antechamber, but probably is)
The Mageri at the door ask if they could search the Manor, for their wanted criminal thirecat. Ikkin and Kat "offer" to search the Manor for them. The Mageri still ask if they could search. Ikkin reveals herself as a kistune, and turns them away, forbidding them to enter the Manor...
Pages 18-23:
The two groups discuss possible strategies to use if the Mageri find a way to break in. Surf grows tired and falls asleep.
The Mageri try to find a weak spot in the Manor's wards with magic... offensive magic, with explosive results. Hearing the noise, Kat, Ikkin, and Allianne decide to head to the area(s?) where the Mageri are trying to break in and defend themselves, and the Manor, should they succeed.
Cyborg finds his way to the antechamber, sneaks in, and startles the group hiding there. Once the group calms down they continue discussing possible battle, and escape, tactics. One of Elycien's Gathow reveals itself, and Elycien takes out the other, which was sleeping. Elycien explains that the Gathow are one of the reasons she is running, since they are illegal in Tilvar. (where she came from, and escaped from) She also states that she rescued them from the Mageri and had been running ever since.
Surf awakens, and realizes that the others left without her. Surf wants to catch up with the others, but is afraid she would get lost and stays in the room she's in.
The Mageri give up on trying to find a weak spot in the Manor's wards, and Skelath (the Mageri's leader) tells the group to try scaling the walls instead. Skelath doesn't climb, but rather becomes invisible as part of his own attempt to enter the Manor. Surf sees the Mageri scaling the walls through a window, creates a picture of the scene with her light magic, and sends it through the Manor. Kat and Ikkin see the picture and Ikkin flies them to the roof where they attempt to slow the Mageri down, maybe even stop them, by using air magic to create strong winds that blow straight down the walls.