Post by Dan on Feb 13, 2007 19:30:02 GMT -5
So they didn't exactly work out last time, but now that everything's been redone we might as well try again. ^_^ Especially in light of an upcoming Guild War.
Shall we keep the old position names or start completely fresh? I'll post the old ones here for convenience.
I feel there are a few too many on there, however. Perhaps the elemantalists can simply be something you assume, not belonging to the actual council. ^_^
Once we firm up the list of actual positions, we can nominate. ^_^
Shall we keep the old position names or start completely fresh? I'll post the old ones here for convenience.
Head Honchos:
~Archmage/Master Mage;
no idea
~Second-in-Command (2 - one guy and one girl);
no clue
~Head Healer; heal a wide range of creatures, mages and living objects within reason. Strictly no god-moding, which is hard to avoid when youre a healer. Preferably no soul-sharing/excessive sentimentality or rp-hogging extremely long processes. Must be original.
~Head Potion Brewer/Potions Master; able to manufacture new potions with varying effects to counteract/assist with whatever needs of their fellow Mage's. With limited blowing-upness-of-the-manor of course.
~Creature Keeper/Gamekeeper; able to stare down and control/calm down unmentionable monsters, creatures and other such beings so they dont wreak havock/mischief or make a mess on the expensive carpets.
and the below dont have requirements? You just ask to be one of them.. I think.
Elementalists/Member Positions:
~Light Lord/Lady
~Darkness Delegate
~Air Advocate
~Earth Enchanter/Enchantress
~Flame Fighter
~Water Wielder
~Spirit Sage
~Healing Honcho
~Archmage/Master Mage;
no idea
~Second-in-Command (2 - one guy and one girl);
no clue
~Head Healer; heal a wide range of creatures, mages and living objects within reason. Strictly no god-moding, which is hard to avoid when youre a healer. Preferably no soul-sharing/excessive sentimentality or rp-hogging extremely long processes. Must be original.
~Head Potion Brewer/Potions Master; able to manufacture new potions with varying effects to counteract/assist with whatever needs of their fellow Mage's. With limited blowing-upness-of-the-manor of course.
~Creature Keeper/Gamekeeper; able to stare down and control/calm down unmentionable monsters, creatures and other such beings so they dont wreak havock/mischief or make a mess on the expensive carpets.
and the below dont have requirements? You just ask to be one of them.. I think.
Elementalists/Member Positions:
~Light Lord/Lady
~Darkness Delegate
~Air Advocate
~Earth Enchanter/Enchantress
~Flame Fighter
~Water Wielder
~Spirit Sage
~Healing Honcho
I feel there are a few too many on there, however. Perhaps the elemantalists can simply be something you assume, not belonging to the actual council. ^_^
Once we firm up the list of actual positions, we can nominate. ^_^