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Post by Deleted on Jul 1, 2008 20:19:27 GMT -5
Rain says I can go first, so here goes!
[dice=30] [dice=30] [dice=30] *becomes 15* [dice=30] [dice=30] [dice=30] *becomes 17* [dice=30] *becomes 18*
And my draw:
[dice=30]
I'll make Weewood my Active Ally and put Patjade on my bench.
Weewood (Earth) HP: 6 (*)(*) Spine Slam – 2 Damage. Roll a die. If the result is 3 or more, this attack does 4 Damage instead. (E) Leech Spore – 1 Damage. Heal 1 HP
Patjade (Earth) HP: 5 Special Power: Charisma – When this Ally is in play, –1 to your Allies’ retreat costs (E) Silver Arrow – 2 Damage (E)(E) Rejuvenate – Heal 3 HP. Administrator, janitor, babysitter, and assorted odd jobs.
I will now attach an Earth Energy to Weewood, and that's really all I can do for now...
Sam: Weewood - (E) - 6/6 Patjade - 5/5
Rain: Hasn't gone yet.[rand=43452453240752220538195739500224654557979898527265596858151257038]
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Post by ♥ Rain on Jul 1, 2008 20:27:39 GMT -5
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
Draw! [dice=30]
Making The Black Beekadoodle my active ally, putting Drizzlet on the bench, and attaching a water energy to The Black Beekadoodle.
Attacking Weewood with Mystic Mist. 3 damage to Weewood.
016: The Black Beekadoodle (Water) HP: 7 Special Power: Take Flight - The Black Beekadoodle does not have to pay a retreat cost (W) Mystic Mist - 3 Damage Wow, you shot that merc in a perfect parabola!
018: Drizzlet (Water) HP: 5 (W) Deluge - 3 Damage (W)(W) Raindrops on Roses - Heal 3 HP to any Ally in play
Sam: Weewood - (E) - 3/6 Patjade - 5/5
Rain: The Black Beekadoodle - (W) - 7/7 Drizzlet - 5/5[rand=5144901840895583639324347193334505276112069383615561082301809203]
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Post by Deleted on Jul 1, 2008 20:35:07 GMT -5
I draw: [dice=30] *becomes 19 * I attach a Water Energy to Weewood I also use Leocookies to heal Weewood back to full health. Weewood attacks with Spine Slam. Damage check: [dice=6] 4 damage rather than 2 then. Sam: Weewood - (E)(W) - 6/6Patjade - 5/5 Rain: The Black Beekadoodle - (W) - 3/7Drizzlet - 5/5 [rand=46736497711390257003174011129885912345605084672570235846607964485884]
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Post by ♥ Rain on Jul 2, 2008 17:47:37 GMT -5
[dice=30]
Using The Black Beekadoodle's special power, Take Flight, I'm returning him to the bench and bringing out my Drizzlet.
I'm attaching a Water Energy to my Drizzlet.
I'm attacking Weewood for 3 damage.
Sam: Weewood - (E)(W) - 3/6 Patjade - 5/5
Rain: Drizzlet - (W) - 5/5 The Black Beekadoodle - (W) - 3/7[rand=877464327268357205755241068021854671411148382815159319508392899949]
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Post by Deleted on Jul 2, 2008 17:52:36 GMT -5
(Good move!)
Draw:
[dice=30]
I attach an Earth Energy to Patjade and Attack Drizzlet with Spine Slam. Damage check:
[dice=6]
4 damage rather than 2.
Sam: Weewood - (E)(W) - 3/6 Patjade - (E) - 5/5
Rain: Drizzlet - (W) - 1/5 The Black Beekadoodle - (W) - 3/7 [rand=19043296063318849606770852115005399771624524146326169415814802051]
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Post by ♥ Rain on Jul 2, 2008 18:02:32 GMT -5
(Thanks. ....and ditto to you. >__> That Weewood is seriously scary, you know. xD)
[dice=30]
Phew. Okay. Umm. Attaching a Water Energy to my Drizzlet.
Ninja Teleporting the Drizzlet to safety and brining The Black Beakadoodle into play. (You know, I love ninjas. x3)
Attacking Weewood with Mystic Mist for 3 damage, KOing Weewood, I believe.
Sam: Weewood - (E)(W) - 0/6 Patjade - (E) - 5/5
Rain: The Black Beekadoodle - (W) - 3/7 Drizzlet - (W)(W) - 1/5[rand=19891903466667737222842608514871486623608827240379967280913593302]
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Post by Deleted on Jul 2, 2008 19:51:05 GMT -5
(Garsh, this is a good match x3)
Draw time!
[dice=30]
I'll put Patjade as my Active Ally, and Vyt on my bench.
Vyt (Earth) HP: 6 Special Power: Slither – Whenever this Ally is switched from benched to active, roll a die. If the result is 4 or more, deal 2 Damage to the opponent’s active Ally. (*)(*) Tackle – 3 Damage "Mmmyes, that sounds very nice... *wanders off*"
I now attach an Earth Energy to Vyt, and attack with Patjade using Silver Arrow. That does 2 damage!
Sam - 0 KO's: Patjade - (E) - 5/5 Vyt - (E) - 6/6
Rain: The Black Beekadoodle - (W) - 1/7 Drizzlet - (W)(W) - 1/5
End turn.[rand=0986120975576341237352442275732756824976205360144437508994434028864]
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Post by ♥ Rain on Jul 2, 2008 20:01:47 GMT -5
[dice=30] (going down to 8)
Okay! xD Using Take Flight (I abuse it har dee har... or can you not use these things twice? In which case, I can edit this move--I have another I could do) to get The Black Beakadoodle back to the bench, and I'm bringing Drizzlet forward to be my active ally.
Using Raindrops on Roses to heal 3 HP to Drizzlet to 4/5.
Sam - 0 KO's: Patjade - (E) - 5/5 Vyt - (E) - 6/6
Rain - 1 KO: The Black Beekadoodle - (W) - 1/7 Drizzlet - (W)(W) - 4/5
[rand=2145578823787359609462063404514825830089118810624521533924066643428]
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Post by Deleted on Jul 2, 2008 20:17:32 GMT -5
*prays that he's able to pull this off*
Draw:
[dice=30] *becomes 5*
Now I shall attach an Earth Energy to Vyt, and, using Patjade's special ability, retreat her by reshuffling her Earth Energy back into the deck.
Using Vyt's special ability, I roll to see if I do any damage.
[dice=6]
Oh poo.
Vyt uses Tackle for 3 damage.
Sam - 0 KO's: Patjade - (E) - 5/5 Vyt - (E)(E) - 6/6
Rain - 1 KO: The Black Beekadoodle - (W) - 1/7 Drizzlet - (W)(W) - 1/5
End turn.[rand=11367155332118273477797558531165134356997255235913805313762277365]
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Post by ♥ Rain on Jul 2, 2008 20:54:21 GMT -5
.... I love healing abilities! [dice=30] xD; Drizzlet uses Raindrops on Roses to heal back to 4 HP. Sam - 0 KO's: Patjade - (E) - 5/5 Vyt - (E)(E) - 6/6Rain - 1 KO: The Black Beekadoodle - (W) - 1/7 Drizzlet - (W)(W) - 4/5[rand=394695143706514935071933640773989059661731429826178588024494836417]
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Post by Deleted on Jul 3, 2008 6:17:19 GMT -5
Hm...draw:
[dice=30] *becomes 20*
Okay, let's try this again. Using Patjade's ability, I retreat Vyt by shuffling one of his Earth Energies back into the deck.
Now Patjade's back! Even though it says she does, Patjade doesn't have an energy yet (I forgot to show it being taken off after retreating her), so I'll attach an Earth one right now!
Patjade attacks Drizzlet with Silver Arrow.
Sam - 0 KO's: Patjade - (E) - 5/5 Vyt - (E) - 6/6
Rain - 1 KO: The Black Beekadoodle - (W) - 1/7 Drizzlet - (W)(W) - 2/5 [rand=480050812475383321400903072208166849781020544469426961894147098064]
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Post by ♥ Rain on Jul 3, 2008 15:06:43 GMT -5
[dice=30] (down to 3)
xD; I almost regret doing this, but... Raindrops on Roses! Heal back to full HP.
Sam - 0 KO's: Patjade - (E) - 5/5 Vyt - (E) - 6/6
Rain - 1 KO: The Black Beekadoodle - (W) - 1/7 Drizzlet - (W)(W) - 5/5[rand=0268645174973131673101252590547760649152882952842321526446766283615]
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Post by Deleted on Jul 3, 2008 15:21:44 GMT -5
You do what you can, Rain xD.
Draw:
[dice=30]
Let's try this again! I retreat Patjade using her ability and shuffle her Energy back in the deck.
I make Vyt my Active Ally, and, using his Special Ability, see if he does any damage!
[dice=6]
He does 2 damage!
I attach a Water Energy to Vyt and attack Drizzlet with Tackle.
Drizzlet is KO'ed (wow, I thought it would never happen xD).
Sam - 1 KO: Patjade - (E) - 5/5 Vyt - (E)(W) - 6/6
Rain - 1 KO: The Black Beekadoodle - (W) - 1/7 Drizzlet - (W)(W) - 0/5
End turn.[rand=69565581390634188872697679325938342996587045490747436411576345563]
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Post by ♥ Rain on Jul 3, 2008 16:09:53 GMT -5
[dice=30] (becomes 4)
I am so doomed. xD Again. ...all I can do is attack. Mystic Mist Vyt for 3 damage. .... *looks pitiful*
Sam - 1 KO: Patjade - (E) - 5/5 Vyt - (E)(W) - 6/6
Rain - 1 KO: The Black Beekadoodle - (W) - 1/7[rand=07785485550856275957139697612621218453073057896847949142286823121]
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Post by Deleted on Jul 3, 2008 20:04:26 GMT -5
Draw: [dice=30] *becomes 23* Vyt uses Tackle. Beakadoodle is KO'ed You have no Allies on your bench. I win, and thus get 50 shinies. You get 20. Good game . I thought I was never gonna KO that Drizzlet xD. *shakes hand* [rand=729188018012791946302444767206910518956482410430921016039326786995]
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