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Post by Celestial on Jun 25, 2008 5:46:58 GMT -5
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
Ok...a double. *makes one into a 25*
I place Mobster- Firepower as my active Ally.
I attach a Fire energy to Mobster
Active: (F) Mobster - Firepower (Fire) HP: 5 (*)(*)(*) Bullet Barrage – 4 Damage (*)(*) Bulletproof Vest – Prevent the next 2 Damage
Spoon, your turn.[rand=480803227980190708555089802756188650647420261699920713533284916363]
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Post by Spoon on Jun 25, 2008 5:57:02 GMT -5
I draw my hand
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
I place Fake Treasure Chest as my active.
I attach Dark Energy to Fake Treasure Chest.
I play Treasure Hunt
039: Treasure Hunt Draw two cards. Aye, thar be shinies in that chest!
I draw two cards.
[dice=30] [dice=30]
Celestial:
Active:
(F) Mobster - Firepower (Fire) HP: 5/5 (*)(*)(*) Bullet Barrage – 4 Damage (*)(*) Bulletproof Vest – Prevent the next 2 Damage
Bench:
Spoon:
Active:
(D) Fake Treasure Chest (Colorless) HP: 6/6 (*)(*) Rolling Tackle - Roll a 6-sided dice. This attack deals Damage equal to the result (*)(*)(*) Item Chomp - Discard an energy card from Fake Treasure Chest. Your opponent discards a card from their hand.
Bench:
[rand=437926752560018397202304069658069699635475262754782937163515647]
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Post by Celestial on Jun 25, 2008 6:10:29 GMT -5
[dice=30]
I attach another Fire energy to the Mobster.
I use Bulletproof Vest.
End turn. (and hopefully no mistakes here XD) [rand=088469501040805750759043545438079543952695511803258580009849909502]
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Post by Spoon on Jun 25, 2008 6:19:04 GMT -5
I draw a card
[dice=30]
I put Elven Archer on my bench.
I attach a Dark Energy to Fake Treasure Chest.
I attack with Rolling Tackle.
Damage check:
[dice=6]
Mobster - Firepower takes 2 damage
Celestial:
Active:
(F)(F) Mobster - Firepower (Fire) HP: 3/5 (*)(*)(*) Bullet Barrage – 4 Damage (*)(*) Bulletproof Vest – Prevent the next 2 Damage
Spoon:
Active:
(D)(D) Fake Treasure Chest (Colorless) HP: 6/6 (*)(*) Rolling Tackle - Roll a 6-sided dice. This attack deals Damage equal to the result (*)(*)(*) Item Chomp - Discard an energy card from Fake Treasure Chest. Your opponent discards a card from their hand.
Bench:
Elven Archer (Earth) HP: 4/4 (E) Hunting Knife - 2 Damage (E)(E) Sniper – 4 Damage. You may target any opponent in play. If you target a benched opponent, this attack’s Damage is reduced by half (rounded down).[rand=06273514524868329106923217501015520059036785020224479212251245152983]
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Post by Celestial on Jun 25, 2008 6:30:12 GMT -5
[dice=30]
I put Flash Drone on my bench and retreat Mobster- Firepower.
I attach a Light Energy to Flash Drone.
[rand=9825180232149007703685063432329252086966948798749611685989826124]
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Post by Spoon on Jun 25, 2008 6:48:30 GMT -5
I draw a card
[dice=30]
I attach an Earth Energy to Elven Archer.
I attack with Rolling Tackle.
Damage check
[dice=6]
Flash Drone takes 2 damage.
Celestial:
Active: (L) Flash Drone (Light) HP: 4/6 (*)(*) Electric Net - 3 Damage (L)(L)(*)(*) Flash Grenade - The target is now paralyzed. They're slower than sedated gorillas, but they sure get the job done.
Bench: Mobster - Firepower (Fire) HP: 3/5 (*)(*)(*) Bullet Barrage – 4 Damage (*)(*) Bulletproof Vest – Prevent the next 2 Damage
Spoon:
Active:
(D)(D) Fake Treasure Chest (Colorless) HP: 6/6 (*)(*) Rolling Tackle - Roll a 6-sided dice. This attack deals Damage equal to the result (*)(*)(*) Item Chomp - Discard an energy card from Fake Treasure Chest. Your opponent discards a card from their hand.
Bench:
(E) Elven Archer (Earth) HP: 4/4 (E) Hunting Knife - 2 Damage (E)(E) Sniper – 4 Damage. You may target any opponent in play. If you target a benched opponent, this attack’s Damage is reduced by half (rounded down).[rand=62407815028826274011022785957497655143862709007367518393565898616]
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Post by Celestial on Jun 25, 2008 6:53:34 GMT -5
[dice=30]
I draw a card.
I attach a Light energy to Flash Drone.
I use Electric Net. Fake Treasure Chest takes 3 damage.
[rand=171078911067260929311682476923289558765044219933603566989847596902]
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Post by Spoon on Jun 25, 2008 7:13:54 GMT -5
((Just a note, you may or may not have realised, but the two energies you discarded from your Mobster go back into your deck))
I draw a card
[dice=30]
I play Rock Serpent on my bench.
I attach an Earth Energy to Elven Archer.
I attack with Rolling Tackle.
Damage check
[dice=6]
Flash Drone takes 2 damage.
Celestial:
Active: (L)(L) Flash Drone (Light) HP: 2/6 (*)(*) Electric Net - 3 Damage (L)(L)(*)(*) Flash Grenade - The target is now paralyzed. They're slower than sedated gorillas, but they sure get the job done.
Bench: Mobster - Firepower (Fire) HP: 3/5 (*)(*)(*) Bullet Barrage – 4 Damage (*)(*) Bulletproof Vest – Prevent the next 2 Damage
Spoon:
Active:
(D)(D) Fake Treasure Chest (Colorless) HP: 3/6 (*)(*) Rolling Tackle - Roll a 6-sided dice. This attack deals Damage equal to the result (*)(*)(*) Item Chomp - Discard an energy card from Fake Treasure Chest. Your opponent discards a card from their hand.
Bench:
(E)(E) Elven Archer (Earth) HP: 4/4 (E) Hunting Knife - 2 Damage (E)(E) Sniper – 4 Damage. You may target any opponent in play. If you target a benched opponent, this attack’s Damage is reduced by half (rounded down).
Rock Serpent (Earth) HP: 6/6 (*) Fang Attack - 2 Damage (E)(E) Tremor – 3 Damage. Target an opponent’s benched Ally. This attack deals 1 Damage to the target.[rand=51679283934779037969741305967255457238134481383737355625446444545]
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Post by Celestial on Jun 25, 2008 9:52:29 GMT -5
((I know but thanks for telling me either way.))
[dice=30]
I draw a card.
I attach an Air energy to Flash Drone.
I attack with Electric Net.
Fake Treasure Chest takes 3 damage and is KO'd.
[rand=41388308962841998244154742146274118063364837424411145549104144582]
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Post by Spoon on Jun 25, 2008 9:59:44 GMT -5
((Just wanted to make sure))
I draw a card
[dice=30]
I make Elven Archer my active.
I play Tabloid Town Zombie on my bench.
I attach a Dark Energy to Tabloid Town Zombie.
I attack Flash Drone with Sniper.
Flash Drone takes 4 damage Flash Drone is KO'd.
Celestial:
Active: (L)(L)(A) Flash Drone (Light) HP: 0/6 (*)(*) Electric Net - 3 Damage (L)(L)(*)(*) Flash Grenade - The target is now paralyzed. They're slower than sedated gorillas, but they sure get the job done.
Bench: Mobster - Firepower (Fire) HP: 3/5 (*)(*)(*) Bullet Barrage – 4 Damage (*)(*) Bulletproof Vest – Prevent the next 2 Damage
Spoon:
Active: (E)(E) Elven Archer (Earth) HP: 4/4 (E) Hunting Knife - 2 Damage (E)(E) Sniper – 4 Damage. You may target any opponent in play. If you target a benched opponent, this attack’s Damage is reduced by half (rounded down).
Bench:
Rock Serpent (Earth) HP: 6/6 (*) Fang Attack - 2 Damage (E)(E) Tremor – 3 Damage. Target an opponent’s benched Ally. This attack deals 1 Damage to the target.
(D) Tabloid Town Zombie (Dark) HP: 5 (D)(D) Brain Brunch – 4 Damage (D) Limb Snatch – Heal 2 HP[rand=11435863773845534854303087164180501148087858471047449429001927432836]
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Post by Celestial on Jun 25, 2008 10:17:30 GMT -5
[dice=30]
I bring Celestial as my active Ally.
I attach an Air energy to Celestial.
I attack Elven Archer with Air Current.
[dice=6]
Elven Archer takes 2 damage.
[rand=51943534987771895702808806952028012596686341434626261075318750813]
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Post by Spoon on Jun 25, 2008 10:41:53 GMT -5
I draw a card
[dice=30]
I play Mage Manor Bat to my bench.
I attach Earth Energy to my Rock Serpent.
I attack Mobster - Firepower with Sniper.
Mobster - Firepower takes 2 damage.
[rand=954596987844482100227621227131891153716963237083094429609567122039]
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Post by Celestial on Jun 25, 2008 10:47:47 GMT -5
I draw a card.
[dice=30]
I attach a Fire energy to Celestial
I attack Elven Archer with Fireball.
Elven Archer takes 2 damage.
Elven Archer is KO'd
[rand=211762290572258156754290479462486418186058676388014678907077107062]
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Post by Spoon on Jun 25, 2008 14:44:05 GMT -5
I sob for the loss of my beloved Elven Archer.
I draw a card
[dice=30]
I play Rock Serpent as my active.
I attach Earth Energy to Rock Serpent.
I attack Celestial (and Mobster - Firepower) with Tremor.
Celestial takes 3 damage. Mobster - Firepower takes 1 damage Mobster - Firepower is KO'd.
[rand=8459296651630055783371814475252164052113507332844212084049874555]
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Post by Celestial on Jun 25, 2008 15:02:46 GMT -5
A herse takes away the Mobster- Firepower. They shall be buried with the family.
[dice=30]
I draw a card and put Wingwoo on the bench.
I attach an Fire Energy to Celestial.
I attack Rock Serpent with Air Current.
[dice=6]
Rock Serpent takes 4 damage.
[rand=5517493874310487443081206356424124948174759373818281983214057578]
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