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Post by Spoon on Jul 5, 2008 6:06:35 GMT -5
I start.
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] *goes to 28*
And an extra one for luck. (Or for the start of my turn if you prefer)
[dice=30] *goes to 27*
(Oh, what a lovely draw)
I play Nova Storms as my active.
I attach a Dark Energy to Nova Storms.
I play Treasure Hunt.
I draw two more cards.
[dice=30] [dice=30]
Spoon: Nova Storms - (D) - 5/5
Omni: [rand=20397999769862231430998606442047763735529975346429930881759065218]
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Post by Omni on Jul 5, 2008 12:28:37 GMT -5
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
And an eighth, for my start-of-turn.
[dice=30]
I place Ventratta as my active card.
002: Ventratta (Dark) HP: 5 (*)(*) Nomnomnom – 2 Damage. Roll a 6-sided die. If the result is 5 or more, this attack does 4 Damage. *stare* *blinkblink*
I place Flash Drone on my bench.
066: Flash Drone (Light) HP: 6 (*)(*) Electric Net - 3 Damage (L)(L)(*)(*) Flash Grenade - The target is now paralyzed. They're slower than sedated gorillas, but they sure get the job done.
I use Call to Arms.
053: Call to Arms Search your deck for a Common ally. Place that ally directly into your bench and shuffle your deck. Sometimes, the outcome of battle is a simple matter of mathematics. There is great strength in numbers.
I place Socktopus in my bench.
029: Socktopus (Water) HP: 6 (*) Spell of Seven Silken Socks – 2 Damage (*)(W) Roundhouse kick - Roll a 6-sided dice. This attack deals Damage equal to the result
I attach a Dark Energy to Ventratta.
End turn.
[rand=404762259218841883929385850206020118864127434790137749390723183751]
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Post by Amneiger on Jul 5, 2008 13:10:55 GMT -5
Omni, the Little Changes thread says that you can only put one ally onto your bench on your first turn. >_>
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Post by Omni on Jul 5, 2008 17:30:40 GMT -5
Omni, the Little Changes thread says that you can only put one ally onto your bench on your first turn. >_> *looks* I don't see any mentions of it not overlapping with Call to Arms. *goes to post the the questions/etc thread* EDIT: Okay, I found out what was wrong. Pretend I didn't Bench Flash drone, then. So the field would be… I will check my deck for cards that need updating before making my next move.
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Post by Spoon on Jul 6, 2008 1:29:22 GMT -5
I draw a card
[dice=30] *goes to 6*
I play Fake Treasure Chest on my bench.
I attach an Earth Energy to Nova Storms.
I attack with Electrocute
Ventratta takes 2 damage.
Spoon: Nova Storms - (D)(E) - 5/5 Fake Treasure Chest - 6/6
Omni: Ventratta - (D) - 3/5 Socktopus - 6/6[rand=1915236455914162123788184125129342899485837767654727458492444044835]
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Post by Omni on Jul 6, 2008 21:47:37 GMT -5
[dice=30]
I attach Light Energy to Ventratta.
I use Nomnomnom.
[dice=6]
Two damage to Nova.
Spoon: Nova Storms - (D)(E) - 3/5 Fake Treasure Chest - 6/6
Omni: Ventratta - (D)(L) - 3/5 Socktopus - 6/6
Wow, our fields are so similar.
Your turn.[rand=2492186082527041461715085338801154543977221474051506251968769356608]
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Post by Spoon on Jul 7, 2008 11:24:10 GMT -5
(So they are! That's odd.)
I draw a card
[dice=30]
I attach an Earth Energy to Fake Treasure Chest.
I attack with Electrocute.
Ventratta takes 2 damage.
Spoon: Nova Storms - (D)(E) - 3/5 Fake Treasure Chest - (E) - 6/6
Omni: Ventratta - (D)(L) - 1/5 Socktopus - 6/6[rand=35970468959063207276761940044508858122775183464354560957984368773]
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Post by Omni on Jul 7, 2008 13:45:11 GMT -5
[dice=30]
I attach Water Energy to Socktopus.
I use Ninja Teleport.
Ninja Teleport Instantly switch your contending ally with an ally on your bench. Now you see me, now you d-*poof*
Socktopus is now my active card.
I place Flash Drone on my bench.
I use Spell of Seven Silken Socks. Due to type advantages, Nova os KO'd.
Spoon: Nova Storms - (D)(E) - 0/5 Fake Treasure Chest - (E) - 6/6
Omni: Socktopus - (W) - 6/6 Ventratta - (D)(L) - 1/5 Flash Drone - 6/6[rand=794175114482641270115532493218783175516226328909409012407623231411]
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Post by Spoon on Jul 8, 2008 9:30:59 GMT -5
I send out Fake Treasure Chest as my active.
I draw a card
[dice=30]
I play Griffpun on my bench.
I attach a Dark Energy to Fake Treasure Chest.
I attack with Rolling Tackle
Damage check
[dice=6]
Socktopus takes 4 damage.
Spoon: Fake Treasure Chest - (E)(D) - 6/6 Griffpun - 5/5
Omni: Socktopus - (W) - 2/6 Ventratta - (D)(L) - 1/5 Flash Drone - 6/6[rand=15015896774828134723897414947097169571985766228845349294651585]
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Post by Omni on Jul 8, 2008 14:38:22 GMT -5
[dice=30]
I place Mage Manor Bat on my bench.
010: Mage Manor Bat (Dark) HP: 5 (*)(*) Echolocation – 3 Damage. Roll a 6-sided die. If the result is 5 or more, this attack does 2 Damage. (D)(D) Swarm – Roll a 6-sided die. This attack deals Damage equal to the result minus 1
I attach Light Energy to Socktopus.
I use Leocookies.
044: Leocookies 4 HP to one fighter. The ambrosia of the gods… but not liquid… and cookies.
Socktopus is back at full health.
I kick around a house.
[dice=6]
Fake Treasure Chest takes 5 damage.
Spoon: Fake Treasure Chest - (E)(D) - 1/6 Griffpun - 5/5
Omni: Socktopus - (W)(L) - 6/6 Ventratta - (D)(L) - 1/5 Flash Drone - 6/6 Mage Manor Bat 5/5[rand=784093101508915425276319682598114191051032394170769947029436007142]
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Post by Spoon on Jul 9, 2008 5:23:26 GMT -5
I draw a card
[dice=30]
(Please, sir, can I have some allies?)
I attach an Earth Energy to Griffpun.
I attack with Rolling Tackle. (May as well go out with a bang)
[dice=6]
Socktopus takes 3 damage.
Spoon: Fake Treasure Chest - (E)(D) - 1/6 Griffpun - (E) - 5/5
Omni: Socktopus - (W)(L) - 3/6 Ventratta - (D)(L) - 1/5 Flash Drone - 6/6 Mage Manor Bat 5/5[rand=24359898620005405019134830888781873686674904926501852763793917132]
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Post by Omni on Jul 9, 2008 14:33:31 GMT -5
[dice=30]
I attach Dark Energy to Mage Manor Bat.
I use my silk sock spell, FTC is KO'd.
Spoon: Fake Treasure Chest - (E)(D) - 0/6 Griffpun - (E) - 5/5
Omni - 1 KO: Socktopus - (W)(L) - 3/6 Ventratta - (D)(L) - 1/5 Flash Drone - 6/6 Mage Manor Bat - (D) - 5/5[rand=61081418534740819540179139003158179086389020085339049416617490351]
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Post by Spoon on Jul 9, 2008 14:41:44 GMT -5
I send out Griffpun as my active ally (or fighter, if the changes have been made)
I draw a card
[dice=30]
I play Rock Serpent on the bench.
I attach a Dark Energy to Griffpun.
I attack with Rapidity.
Socktopus takes 3 damage. Socktopus is KO'd.
Spoon - 1 KO: Griffpun - (E)(D) - 5/5 Rock Serpent - 6/6
Omni - 2 KO's: Socktopus - (W)(L) - 3/6 Ventratta - (D)(L) - 1/5 Flash Drone - 6/6 Mage Manor Bat - (D) - 5/5
(I've decided to give you an extra KO, because you KO'd Nova earlier I'm nice like that.)[rand=867981798839987902747456336969545914252545737014214825709640517182]
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Post by Omni on Jul 9, 2008 14:56:25 GMT -5
I play Mage Manor Bat as my active card.
[dice=30]
I end my turn.
Spoon - 1 KO: Griffpun - (E)(D) - 5/5 Rock Serpent - 6/6
Omni - 2 KO's: Mage Manor Bat - (D) - 5/5 Socktopus - (W)(L) - 3/6 Ventratta - (D)(L) - 1/5 Flash Drone - 6/6
(Ah, thanks, I forgot.)[rand=191930312197655447727586077526212753926545847207324346195440739393]
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Post by Spoon on Jul 9, 2008 14:59:16 GMT -5
I draw a card
[dice=30]
I attach an Earth Energy to Rock Serpent.
I attack with Rapidity.
Mage Manor Bat takes 3 damage.
Spoon - 1 KO: Griffpun - (E)(D) - 5/5 Rock Serpent - (E) - 6/6
Omni - 2 KO's: Mage Manor Bat - (D) - 2/5 Ventratta - (D)(L) - 1/5 Flash Drone - 6/6
EDIT to make things nice and boldy[rand=380363616446373848757358557577072638951843533507939254158886747115]
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