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Post by Dice on Jul 3, 2008 17:02:28 GMT -5
Oookay, you can roll the die. I call...hmm.....2.
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Post by Psycho on Jul 3, 2008 18:42:28 GMT -5
Oookay, you can roll the die. I call...hmm.....2. Sorry I'm late ^_^;; Got carried away watching America's Got Talent... [dice=2] And it looks like I go first! Okay - [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] I play Bob-OMG and bench Commoner Kitten. I attach (Fire) to Commoner Kitten and end my turn. [rand=48185346479373514200286590835896173764555310542367888535857655627]
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Post by Dice on Jul 3, 2008 20:58:34 GMT -5
Okay!
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
Draw: [dice=30]
I summon Ikkin as my Active Ally and attach a Fire Energy to her. I attack Bob-OMG with Fireball. Bob-OMG takes 2 Damage. I also place Fake Treasure Chest on my Bench and end turn.
[rand=021407464481842497298755820045499449584081752775537899614420651934]
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Post by Psycho on Jul 3, 2008 21:06:41 GMT -5
I draw. [dice=30]
I place Lupehunter on the bench and attach a (fire) to Bob-OMG.
Bob-OMG attacks Ikkin with Roll. Ikkin takes 3 dmg.
Psycho ends her turn.
[rand=0462689714854898144463570020815510673720962046975316457958853604782]
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Post by Dice on Jul 3, 2008 21:19:14 GMT -5
Draw: [dice=30]*24
I attack Bob-OMG with Ikkin's Fireball. Bob-OMG takes 2 Damage; Bob-OMG is KO'd. Special Power activate: Ikkin takes 5 Damage, Ikkin is KO'd. Commoner Kitten and Lupehunter take 1 Damage each.
I replace Ikkin with Sammy Cysso and attach 1 Fire Energy to her.
Psycho: 1 KO Active: Bench: Commoner Kitten - (F) - 5/6 Lupehunter - 5/6
Pyro: 1 KO Active: Sammy Cysso - (F) - 5/5 Bench: Fake Treasure Chest - - 6/6 [rand=75318674025676591179809304592102672914892820668878592812668574539]
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Post by Psycho on Jul 3, 2008 21:26:48 GMT -5
Whoa hang on, I thought allies couldn't go straight from your hand? But I'm okay with it haha. We can ask questions later.
I draw: [dice=30]
I place Killix on the field and end my turn.
Psycho: 1 KO Active: Killix - 7/7 Bench: Commoner Kitten - (F) - 5/6 Lupehunter - 5/6
Pyro: 1 KO Active: Sammy Cysso - (F) - 5/5 Bench: Fake Treasure Chest - - 6/6 [rand=5575811339842232740390066484027782480343084576416238847084028505]
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Post by Dice on Jul 3, 2008 21:31:23 GMT -5
It doesn't say in the rules >> Just that you have to have an ally out at all times. I think if your ally gets KO'd it doesn't matter, because you could bench your replacement ally and then just say you were switching it to active anyway.
Draw: [dice=30]*12
I attach one Dark Energy to Sammy Cysso, and place The Thing from the Tabloids on my Bench. I attack Killix with Rage. Killix takes 4 Damage.
Psycho: 1 KO Active: Killix - 3/7 Bench: Commoner Kitten - (F) - 5/6 Lupehunter - 5/6
Pyro: 1 KO Active: Sammy Cysso - (F)(D)- 5/5 Bench: Fake Treasure Chest - - 6/6 The Thing From the Tabloids - - 6/6[rand=4018916996046951643442253841479272258130112511856552946561171444]
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Post by Psycho on Jul 3, 2008 21:37:12 GMT -5
'kay ^_^
I draw. [dice=30] *12*
I place Stal's Whiteboard on the bench and end my turn.
*phew*
Psycho: 1 KO Active: Killix - 3/7 Bench: Commoner Kitten - (F) - 5/6 Lupehunter - 5/6 Stal's Whiteboard - 5/5
Pyro: 1 KO Active: Sammy Cysso - (F)(D)- 5/5 Bench: Fake Treasure Chest - - 6/6 The Thing From the Tabloids - - 6/6[rand=403892789366167836754913204857564965342364138034225939551415751416]
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Post by Psycho on Jul 4, 2008 7:43:55 GMT -5
...wait, aren't we supposed to have 2 energies attached in order to retreat a character? *remembered something like that in the rules* haha neither of us has been following that so i guess it doesn't matter
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Post by Dice on Jul 4, 2008 8:01:48 GMT -5
...wait, aren't we supposed to have 2 energies attached in order to retreat a character? *remembered something like that in the rules* haha neither of us has been following that so i guess it doesn't matter Oh, right. Actually, it doesn't count for KO's and such, so the only time we messed up on that was when you retreated Killix. I didn't notice that xD
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Post by Psycho on Jul 4, 2008 8:05:08 GMT -5
...wait, aren't we supposed to have 2 energies attached in order to retreat a character? *remembered something like that in the rules* haha neither of us has been following that so i guess it doesn't matter Oh, right. Actually, it doesn't count for KO's and such, so the only time we messed up on that was when you retreated Killix. I didn't notice that xD Would you like to start over from there? I wouldn't want to cheat ^_^;;
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Post by Dice on Jul 4, 2008 8:09:03 GMT -5
Oh, right. Actually, it doesn't count for KO's and such, so the only time we messed up on that was when you retreated Killix. I didn't notice that xD Would you like to start over from there? I wouldn't want to cheat ^_^;; Sure ^_^ We can just edit those posts.
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Post by Psycho on Jul 4, 2008 8:15:35 GMT -5
Sorry about that Pyro ^_^;; And sorry again but I have to leave you to attend to Independence day festivities... see you later!
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Post by Psycho on Jul 4, 2008 14:13:58 GMT -5
Okay Pyro, I've modified my post. Your turn ^_^ Thanks for being so patient!
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Post by Dice on Jul 4, 2008 14:32:21 GMT -5
Okay! I deleted my original post to minimize confusion, so I'm just continuing on from the turn where you play Stal's Whiteboard (insert horror music here).
Draw: [dice=30]
I attach one Fire Energy to Fake Treasure Chest. I also attack Killix with Rage. Killix takes 4 Damage; Killix is KO'd.
Psycho: 1 KO Active: Bench: Commoner Kitten - (F) - 5/6 Lupehunter - 5/6 Stal's Whiteboard - 5/5
Pyro: 2 KO Active: Sammy Cysso - (F)(D)- 5/5 Bench: Fake Treasure Chest -(F)- 6/6 The Thing From the Tabloids - - 6/6 [rand=3197889991967816604681488774770426117063712843339663801607667104059]
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