|
Post by Jason on Jul 2, 2008 22:06:37 GMT -5
((I'm gunna go at this story style, because it's fun.))
A lone figure waled into one of the feilds of the areana, glancing around, he shuffed his deck, drawing his cards.
[dice=30] [dice=30] [dice=30] [dice=30]Jason pulled 21 instead. [dice=30] [dice=30] [dice=30]
"I draw!" he muttered. drawing another card.
[dice=30]
Laying a card down, a grin crept up his face. I play The Red Rider and attach and Earth Energy to her. I end my turn." he muttered, attaching said energy. The cards stats appeared on a screen.
001: The Red Rider (Water) HP: 6 (W) Sword Dance – 2 Damage (*)(*) Martial Prowess - 3 Damage Red cape, check. Meepit menace, check. Rum… Wait, why is the rum gone?
Active (E) The Red Rider- 6/6[rand=91665363380372988861054263499881271371321968811757267862861646632]
|
|
|
Post by Dice on Jul 2, 2008 22:17:30 GMT -5
Oooh, cool. I wish I had the attention span to do that >> I may switch over into story mode later, but for now, I'd just confuse myself beyond belief xD
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
[dice=30]*12
I activate Event Card: Treasure Chest. Draw 2 cards.
[dice=30]*16 [dice=30]
I summon Sammy Cysso as my Active Ally and attach one Dark Energy to her. I also place Fake Treasure Chest on my Bench.
Sammy Cysso (Dark) HP: 5 (D) Black Magic - 2 Damage (D)(F) Rage - 4 Damage SIGH-SO. Not Kai-so, or See-so. Sigh-so. Sheesh.
I attack Red Rider with Black Magic. Because Dark>Water is an elemental advantage, the damage doubles. Red Rider takes 4 Damage.
Jason: KO's: 0 (E) The Red Rider - 2/6 HP
Pyro: KO's: 0 (D) Sammy Cysso - 5/5 HP Fake Treasure Chest - 6/6 HP[rand=243548734758136327195882305495939331246186343786924004963059306061]
|
|
|
Post by Jason on Jul 3, 2008 0:33:33 GMT -5
"Draw!" Jason muttered, draing a card.
[dice=30]
Smacking a card down, he sighed.
I bench Crazy Fangirl. Then I add a water enrgy to The Red Rider and attack Sammy Cysso with Martial Prowess. Then I use the Event card Toxic Energy which attaches it to your active ally and for every turn that passs he loses one hp."he muttered.
The scoreboard flashed Crazy Fangirl's stats.
167: Crazy Fangirl (Water) HP: 5 Special Power: Fangirling - If this card is on the Bench, increase the HP of your active Ally by 2. (W) Scream - 1 Damage Ow, my ears.
Jason Active (E)(W) The Red Rider 4/6
Benched Crazy Fangirl 5/5[rand=215906135596018739907591704336320262725135117754527704129328082023]
|
|
|
Post by Dice on Jul 3, 2008 5:16:26 GMT -5
Edit: Forgot to add Toxic Energy as an energy to Sammy Cysso. Thanks, Amneiger :3
Draw: [dice=30]
I place The Thing from the Tabloids on my Bench, and attach one Dark Energy to it.
I attack The Red Rider with Dark Magic, which, due to elemental adv., does double damage. The Red Rider takes 4 Damage. The Red Rider is KO'd.
Sammy Cysso loses 1 HP.
Jason: KO's: 0 Crazy Fangirl - 5/5 HP
Pyro: KO's: 1 (*Toxic Energy)(D) Sammy Cysso - 1/5 HP {poisoned, -1 HP per turn} Fake Treasure Chest - 6/6 HP[/quote] (D)The Thing from the Tabloids - 6/6 HP[rand=787776370596836639134976359765466214707642726903531685502590414743]
|
|
|
Post by Amneiger on Jul 3, 2008 5:44:49 GMT -5
Sammy Cysso gets another energy of any element, because of the way Toxic Energy works.
|
|
|
Post by Jason on Jul 3, 2008 13:07:22 GMT -5
Jason drew a card.
[dice=30]
"I bench Seawoo. Then I attach a Water Energy to Crazy Fangirl. Then I end my turn." he remarked as stats appeared.
005: Seawoo (Water) HP: 5 (*)(*) Headbutt – 3 Damage (W)(W) Dive and Breach - 1 Damage to all active and benched opponents. Can only be used once per battle.
Jason
Active (W) Crazy Fangirl 5/5
Benched Seawoo 5/5
[rand=4840632043696763072276713553761149938258462798689476185928250187]
|
|
|
Post by Dice on Jul 3, 2008 13:43:51 GMT -5
Draw: [dice=30]
Sammy Cysso was KO'd due to the effects of Toxic Energy.
I bring out The Thing from the Tabloids as my Active Ally. I also attach a Fire Energy to Fake Treasure Chest (benched).
I attack Crazy Fangirl with Fear. Because of elemental advantage, attack doubles, Crazy Fangirl takes 6 Damage. Crazy Fangirl is KO'd.
Jason: KO's: 1 Seawoo - 5/5 HP
Pyro: KO's: 2 (D)The Thing from the Tabloids - 6/6 HP (F) Fake Treasure Chest - 6/6 HP [rand=647102800507333828590202548438382767745738712362252932664557563]
|
|
|
Post by Jason on Jul 3, 2008 14:53:07 GMT -5
Jason drew a card.
[dice=30] Jason drew thirteen instead.
"I give Seawoo water enrgy and I bench Mufin Monster."
169: Muffin Monster (Earth) HP: 4 (E) Muffin Bomb - 2 Damage (E)(E) Blueberry Shot - 2 Damage. The target is now poisoned. Yum, Muffi- ARGHHHHH!
"Turn endo."
Jason
Active (W)Seawoo 5/5
BENCHED
Muffin Monster 4/4[rand=3508164868118822624527933422056547685080545931464448759143876089195]
|
|
|
Post by Dice on Jul 3, 2008 15:48:38 GMT -5
Draw: [dice=30]
I add one Fire Energy to Fake Treasure Chest. Then I attack Seawoo with The Thing from the Tabloids attack Fear. Elemental adv. applies again-->Seawoo takes 6 Damage. Seawoo is KO'd.
Jason: KO's: 1 Muffin Monster - 4/4 HP
Pyro: KO's: 3 (D)The Thing from the Tabloids - 6/6 HP (F) (F) Fake Treasure Chest - 6/6 HP[rand=4203604918092948475585167033779234234655716049786459792993184887]
|
|
|
Post by Jason on Jul 3, 2008 18:45:11 GMT -5
Jason drew a card.
[dice=30]
" Now I use Tea Party which means we each both draw two cards and can't attack on our attack chances..something like that." he mutteed, drawing two cards.
[dice=30] [dice=30]
"Now I make Weewoid active and give him water energy. Turn endo."
007: Weewood (Earth) HP: 6 (*)(*) Spine Slam – 2 Damage. Roll a 6-sided die. If the result is 3 or more, this attack does 4 Damage.. (E) Leech Spore - 1 Damage. Heal 1 HP
Jason
Active (W) Weewoid 6/6[rand=852927784996565500498334531790062355853545104719037126586763361165]
|
|
|
Post by Dice on Jul 3, 2008 20:54:27 GMT -5
We both skip our next attack phases.
Draw for regular turn: [dice=30]
Draw for Tea Party: [dice=30] [dice=30]*10
I activate event card Frag Grenade. Weewoid takes 2 Damage.
I place Midknight - Shadow Mage on my Bench and attach one Fire Energy. End turn, skip attack phase.
Jason: KO's: 1 (W) Weewoid - 4/6 HP Muffin Monster - 4/4 HP
Pyro: KO's: 3 (D)The Thing from the Tabloids - 6/6 HP (F) (F) Fake Treasure Chest - 6/6 HP (F) Midknight - Shadow Mage - 7/7 HP[rand=96352917829484985073101428744939988924790867803206812465172146975]
|
|
|
Post by Jason on Jul 9, 2008 19:10:20 GMT -5
Jason drew a card. [dice=30] Jason drew 14 instead.
"I give Weewoid one earth energy and attack The Thing From the Tabloids with Spine Slam. The Thing From the Tablods takes two damage." he muttered, rolling a dice.
[dice=6]
Jason: KO's: 1 (W) (E)Weewoid - 4/6 HP Muffin Monster - 4/4 HP[rand=32840672600544937995423640014128069947694297145817161150827382259]
|
|
|
Post by Dice on Jul 9, 2008 21:46:49 GMT -5
Draw: [dice=30]
I attack Weewoid with Fear. Weewoid takes 3 Damage.
Jason: KO's: 1 (W) Weewoid - 1/6 HP Muffin Monster - 4/4 HP
Pyro: KO's: 3 (D)The Thing from the Tabloids - 6/6 HP (F) (F) Fake Treasure Chest - 6/6 HP (F) Midknight - Shadow Mage - 7/7 HP [rand=568072291928902929271615842345105113837978569386544170013510988]
|
|
|
Post by Jason on Jul 13, 2008 5:19:36 GMT -5
[dice=30]
"I give Weewoid a water energy and attack The Thing from the Tabloids with Spine Slam." Jason muttered.
[dice=6]
"The Thing from the Tabloids takes four damage. Turn endo."
Jason (W) (E) (W) Weewoid - 1/6 HP Muffin Monster 4/4[rand=0705648823699900921083253276600405130882346856373629859566174254477]
|
|
|
Post by Dice on Jul 13, 2008 20:38:26 GMT -5
Draw: [dice=30] *9 I attack Weewoid with Fear. Weewoid takes 3 Damage, Weewoid is KO'd. I win ^^ Good game! *handshake* Jason: KO's: 1 Muffin Monster - 4/4 HP Pyro: KO's: 4 (D)The Thing from the Tabloids - 2/6 HP (F) (F) Fake Treasure Chest - 6/6 HP (F) Midknight - Shadow Mage - 7/7 HP [rand=4328394470452106529789071599825056380470096014342239386585882215559]
|
|