Post by Salah~ on Jul 22, 2008 9:16:52 GMT -5
Card List
1. Light
2. Air
3. Light
4. Air
5. Light
6. Air
7. Light
8. Air
9. Light
10. Air
11. Light
12. Air
13. Light
14. Air
15. Light
16. Wingwoo
17. Galeforce
18. Dunburrow Squire
19. Rose, Healer/Butt Kicker
20. Scarven, Rogue Chronomancer
21. Stal's Whiteboard
22. Commoner Kitten
23. Goosh
24. Squiesh
25. Griffpun
26. Ninja Teleport
27. Sleight of Hand
28. Leocookies
29. Tornado
30. Neutralizer
Details
008:
Wingwoo (Air)
HP: 5
(A)(A) Blustery Gale – 1 Damage. This attack continues for 3 turns.
(*)(*)(*)(*) Dive Bomb – 2 Damage. Look at your opponent's hand.
019:
Galeforce (Air)
HP: 5
(A)(A) Cyclone – 4 Damage
(A)(*)(*) Blown Away – Your opponent must switch their active ally with a benched ally.
064:
Dunburrow Squire (Light)
HP: 5
(L) Shortsword – 2 Damage
(L) Recover – Heal 2 HP
Fresh from the farmlands, a squire of Dunburrow is always ready for action.
192:
Rose, Healer/Butt Kicker (Light)
HP: 5
(*) Bo Staff – 2 Damage
(L)(L) Silver Glow – Heal 4 HP to any Fighter in play.
077:
Scarven, Rogue Chronomancer (Light)
HP: 5
Special Power: Chronoshift – This Fighter does not pay a retreat cost.
(*) Blink Strike – 2 Damage
(L)(L) Slow Shell – The target is now paralyzed
070:
Stal’s Whiteboard (Air)
HP: 5
(A) Wall of Text – 2 Damage. The target is now asleep
(*)(*) Works Cited – 3 Damage
087:
Commoner Kitten (Colorless)
HP: 6
(*)(*) Basic Attack – 4 Damage
Nothing special.
216:
Goosh (Air)
HP: 5
Special Power: Yurble Secret Talent – When this Fighter comes into play, roll a die. If odd, heal 2 HP to any Fighter on field. If even, deal 2 Damage to any Fighter on opponent's field.
(A)(*) Angry Flail – 3 Damage
Betcha didn't know Yurbles could do THAT.
282:
Squiesh (Light)
HP: 5
(L) Popsicle Stab: 3 damage
(*)(*) Ex-dee: Prevent the next 2 damage. If Carrie is on the bench, prevent the next 4 damage
^_^ x3 T_T >_> XD
155:
Griffpun (Colorless)
HP: 5
Special Power: Roost – Whenever this Ally is benched, heal 2 HP.
(*)(*) Rapidity – 3 Damage.
50% phoenix, 50% lion... 100% bad taste!
042:
Ninja Teleport
Switch your active Fighter with a benched Fighter.
Now you see me, now you d–*poof*
041:
Sleight of Hand
Roll 5 30–sided dice. Rearrange the order of the results to determine the order of cards for the next 5 card draws.
An ace up my sleeve, insurance if you will.
044:
Leocookies
Heal 4 HP to any Fighter in play.
The ambrosia of the gods… but not liquid… and cookies.
080:
Tornado
Target one of your opponent's benched Fighters. Your opponent must switch their active Fighter with the target.
No thanks! I'll play with you some other time.
131:
Neutralizer
Your active Fighter is no longer poisoned.
1. Light
2. Air
3. Light
4. Air
5. Light
6. Air
7. Light
8. Air
9. Light
10. Air
11. Light
12. Air
13. Light
14. Air
15. Light
16. Wingwoo
17. Galeforce
18. Dunburrow Squire
19. Rose, Healer/Butt Kicker
20. Scarven, Rogue Chronomancer
21. Stal's Whiteboard
22. Commoner Kitten
23. Goosh
24. Squiesh
25. Griffpun
26. Ninja Teleport
27. Sleight of Hand
28. Leocookies
29. Tornado
30. Neutralizer
Details
008:
Wingwoo (Air)
HP: 5
(A)(A) Blustery Gale – 1 Damage. This attack continues for 3 turns.
(*)(*)(*)(*) Dive Bomb – 2 Damage. Look at your opponent's hand.
019:
Galeforce (Air)
HP: 5
(A)(A) Cyclone – 4 Damage
(A)(*)(*) Blown Away – Your opponent must switch their active ally with a benched ally.
064:
Dunburrow Squire (Light)
HP: 5
(L) Shortsword – 2 Damage
(L) Recover – Heal 2 HP
Fresh from the farmlands, a squire of Dunburrow is always ready for action.
192:
Rose, Healer/Butt Kicker (Light)
HP: 5
(*) Bo Staff – 2 Damage
(L)(L) Silver Glow – Heal 4 HP to any Fighter in play.
077:
Scarven, Rogue Chronomancer (Light)
HP: 5
Special Power: Chronoshift – This Fighter does not pay a retreat cost.
(*) Blink Strike – 2 Damage
(L)(L) Slow Shell – The target is now paralyzed
070:
Stal’s Whiteboard (Air)
HP: 5
(A) Wall of Text – 2 Damage. The target is now asleep
(*)(*) Works Cited – 3 Damage
087:
Commoner Kitten (Colorless)
HP: 6
(*)(*) Basic Attack – 4 Damage
Nothing special.
216:
Goosh (Air)
HP: 5
Special Power: Yurble Secret Talent – When this Fighter comes into play, roll a die. If odd, heal 2 HP to any Fighter on field. If even, deal 2 Damage to any Fighter on opponent's field.
(A)(*) Angry Flail – 3 Damage
Betcha didn't know Yurbles could do THAT.
282:
Squiesh (Light)
HP: 5
(L) Popsicle Stab: 3 damage
(*)(*) Ex-dee: Prevent the next 2 damage. If Carrie is on the bench, prevent the next 4 damage
^_^ x3 T_T >_> XD
155:
Griffpun (Colorless)
HP: 5
Special Power: Roost – Whenever this Ally is benched, heal 2 HP.
(*)(*) Rapidity – 3 Damage.
50% phoenix, 50% lion... 100% bad taste!
042:
Ninja Teleport
Switch your active Fighter with a benched Fighter.
Now you see me, now you d–*poof*
041:
Sleight of Hand
Roll 5 30–sided dice. Rearrange the order of the results to determine the order of cards for the next 5 card draws.
An ace up my sleeve, insurance if you will.
044:
Leocookies
Heal 4 HP to any Fighter in play.
The ambrosia of the gods… but not liquid… and cookies.
080:
Tornado
Target one of your opponent's benched Fighters. Your opponent must switch their active Fighter with the target.
No thanks! I'll play with you some other time.
131:
Neutralizer
Your active Fighter is no longer poisoned.