Post by Psycho on Jul 7, 2008 14:33:40 GMT -5
Psycho is no longer playing.
BOLD denotes UP FOR TRADE
Fake Treasure Chest (C)
Energy Transfer
Galeforce (A)
Stal's Whiteboard (A)
Bob-OMG (F)
Commoner Kitten (C)
Lupehunter (F)
Lupehunter (F)
Goosh (A)
Killix (C)
Tornado
Leocookies
Sleight of Hand
Monologue
Neutralizer
Air x7
Fire x8
Mobster - da Boss (D)
Socktopus (W)
Cove Mermaid (W)
Super Nova (F)
Disastrous Typo
Wingwoo (A)
Note: See also "current deck" and "extra cards" for bolded cards
BOLD denotes UP FOR TRADE
Fake Treasure Chest (C)
Energy Transfer
Galeforce (A)
Stal's Whiteboard (A)
Bob-OMG (F)
Commoner Kitten (C)
Lupehunter (F)
Lupehunter (F)
Goosh (A)
Killix (C)
Tornado
Leocookies
Sleight of Hand
Monologue
Neutralizer
Air x7
Fire x8
Mobster - da Boss (D)
Socktopus (W)
Cove Mermaid (W)
Super Nova (F)
Disastrous Typo
Wingwoo (A)
Note: See also "current deck" and "extra cards" for bolded cards
008:
Wingwoo (Air)
HP: 5
(A)(A) Blustery Gale – 1 Damage. This attack continues for 3 turns.
(*)(*)(*)(*) Dive Bomb – 2 Damage. Look at your opponent's hand.
017:
Sparx (Fire)
HP: 5
(*)(*)(*) Ash Storm – Roll a die. This attack deals Damage equal to the result
(F)(F) Firestorm – 3 Damage
086:
Bob–OMG (Fire)
HP: 3
Special Power: Detonate – When this Ally is KO'd, deal 5 Damage to your opponent's active Ally and 1 Damage to your benched Allies.
(*) Roll – 2 Damage
Eeeoouueeeii!
070:
Stal’s Whiteboard (Air)
HP: 5
(A) Wall of Text – 2 Damage. The target is now asleep
(*)(*) Works Cited – 3 Damage
019:
Galeforce (Air)
HP: 5
(A)(A) Cyclone – 4 Damage
(A)(*)(*) Blown Away – Your opponent must switch their active ally with a benched ally.
087:
Commoner Kitten (Colorless)
HP: 6
(*)(*) Basic Attack – 4 Damage
Nothing special.
099:
Killix (Colorless)
HP: 7
Special Power: Rally – Whenever this Ally is benched from active, your current active Ally's attacks get +2 Damage for 4 turns.
(*) Thwack – 2 Damage
207:
Lupehunter (Fire)
HP: 6
(F)(*) Firestorm Barrage – 3 Damage
(F) Singe – 2 Damage
Careful, I'm smoking dangerous
216:
Goosh (Air)
HP: 5
Special Power: Yurble Secret Talent – When this Ally comes into play, roll a die. If odd, heal 2 HP to any ally on field. If even, deal 2 Damage to any ally on opponent's field.
(A)(*) Angry Flail – 3 Damage
Betcha didn't know Yurbles could do THAT.
041:
Sleight of Hand
Roll 5 30–sided dice. Rearrange the order of the results to determine the order of cards for the next 5 card draws.
An ace up my sleeve, insurance if you will.
044:
Leocookies
Heal 4 HP to any Ally in play.
The ambrosia of the gods… but not liquid… and cookies.
080:
Tornado
Target one of your opponent's benched Allies. Your opponent must switch their active Ally with the target.
No thanks! I'll play with you some other time.
162:
Disastrous Typo
Discard any number of energy cards from your hand. Draw that many cards.
I meant jump! Aww, why does the H have to be so close to the J!?
112:
Monologue
Target any Ally in play. The target is now asleep..
131:
Neutralizer
Your active Ally is no longer poisoned.
Wingwoo (Air)
HP: 5
(A)(A) Blustery Gale – 1 Damage. This attack continues for 3 turns.
(*)(*)(*)(*) Dive Bomb – 2 Damage. Look at your opponent's hand.
017:
Sparx (Fire)
HP: 5
(*)(*)(*) Ash Storm – Roll a die. This attack deals Damage equal to the result
(F)(F) Firestorm – 3 Damage
086:
Bob–OMG (Fire)
HP: 3
Special Power: Detonate – When this Ally is KO'd, deal 5 Damage to your opponent's active Ally and 1 Damage to your benched Allies.
(*) Roll – 2 Damage
Eeeoouueeeii!
070:
Stal’s Whiteboard (Air)
HP: 5
(A) Wall of Text – 2 Damage. The target is now asleep
(*)(*) Works Cited – 3 Damage
019:
Galeforce (Air)
HP: 5
(A)(A) Cyclone – 4 Damage
(A)(*)(*) Blown Away – Your opponent must switch their active ally with a benched ally.
087:
Commoner Kitten (Colorless)
HP: 6
(*)(*) Basic Attack – 4 Damage
Nothing special.
099:
Killix (Colorless)
HP: 7
Special Power: Rally – Whenever this Ally is benched from active, your current active Ally's attacks get +2 Damage for 4 turns.
(*) Thwack – 2 Damage
207:
Lupehunter (Fire)
HP: 6
(F)(*) Firestorm Barrage – 3 Damage
(F) Singe – 2 Damage
Careful, I'm smoking dangerous
216:
Goosh (Air)
HP: 5
Special Power: Yurble Secret Talent – When this Ally comes into play, roll a die. If odd, heal 2 HP to any ally on field. If even, deal 2 Damage to any ally on opponent's field.
(A)(*) Angry Flail – 3 Damage
Betcha didn't know Yurbles could do THAT.
041:
Sleight of Hand
Roll 5 30–sided dice. Rearrange the order of the results to determine the order of cards for the next 5 card draws.
An ace up my sleeve, insurance if you will.
044:
Leocookies
Heal 4 HP to any Ally in play.
The ambrosia of the gods… but not liquid… and cookies.
080:
Tornado
Target one of your opponent's benched Allies. Your opponent must switch their active Ally with the target.
No thanks! I'll play with you some other time.
162:
Disastrous Typo
Discard any number of energy cards from your hand. Draw that many cards.
I meant jump! Aww, why does the H have to be so close to the J!?
112:
Monologue
Target any Ally in play. The target is now asleep..
131:
Neutralizer
Your active Ally is no longer poisoned.