Post by Deleted on Jul 4, 2008 16:27:08 GMT -5
These are all my cards. Cards that are up for trade are at the bottom.
Shinies: 80
Win against PFA: +50
Bought Prof. Glitchio (UC): -50
Win against Jason (Tournament): +80
Cards
084:
Ghost Guest (Dark)
HP: 8
(D) Absorb Post - 2 Damage
A guest from 1969 who would like to eat your post.
005:
Seawoo (Water)
HP: 5
(*)(*) Headbutt – 3 Damage
(W)(W) Dive and Breach - 1 Damage to all active and benched opponents. Can only be used once per battle.
210:
Hunter (Water)
HP: 4
(*) Hammer Smash- 2 damage
(W)(W) Ice Hammer- 3 damage
(*)(*) Long Rant- Puts opponent to sleep.
"My hammer comes equipped with a n00b-be-gone spray, freeze ray, and popcorn maker. Mmm, popcorn..."
018:
Drizzlet (Water)
HP: 5
(W) Deluge - 3 Damage
(W)(W) Raindrops on Roses - Heal 3 HP to any Ally in play
010:
Mage Manor Bat (Dark)
HP: 5
(*)(*) Echolocation – 3 Damage. Roll a 6-sided die. If the result is 5 or more, this attack does 2 Damage.
(D)(D) Swarm – Roll a 6-sided die. This attack deals Damage equal to the result minus 1
020:
Nimbostratus (Dark)
HP: 4
(D)(D) Approaching Storm – 2 Damage. Heal 2 HP
(*)(*) Lightning Whip - 3 Damage
023:
Meepit (Colorless)
HP: 5
(*) Bite - 1 Damage
(*)(*) Tackleglomp - 3 Damage
Beneath that adorably furry exterior lies a heart of pure insanity.
026:
Anti-Gravity Skull (Dark)
HP: 7
(D) Absorb – 2 Damage. Heal 1 HP
(D)(D) Curse - The target is now paralyzed.
How on earth does it float in the air like that!?
056:
Sabertooth Fish (Water)
HP: 6
(W) Chomp - 2 Damage
(W)(W) Bubble Shield – Prevent the next 1 damage.
Long thought to be extinct, Sabertooth Fish colonies have recently appeared again, presenting a danger to both pirates and tourists.
022:
Pirate Crewman (Water)
HP: 5
(*)(*) Cutlass - 3 Damage
(W) Water Bomb - 2 Damage
Yo ho, yo ho, a pirate's life for me!
111:
Freeze
Choose a character in play. That character becomes paralyzed.
I always did enjoy turning people into giant blocks of ice...
Frag Grenade
Add 2 Damage to your opponent's active Ally.
Nothing gets the job done like a face full of scrap metal.
175:
Toxic Energy
Attach this card to your opponent's active Ally. They may use it as any colour energy. For every turn this card is attached to an Ally, remove 1HP from that Ally.
The underhanded trick of the century.
162:
Disastrous Typo
Discard as many energy from your hand as desired and redraw the same number of cards.
I meant jump! Aww, why does the H have to be so close to the J!?
114:
Pink Emo Corner
Heal all of your Dark-type allies in play by 2 HP
*sobs* =D
211:
Prof. Glitchio (Dark)
HP: 11
Special Power: Data Corruption – You may discard any number of Water energy cards attached to this Ally. Search your deck for Dark energy cards equal to the number of Water energy cards discarded and attach them to this card. This can only be used once per game
(D) Data Decay – The target is now poisoned.
(D)(D) Pixel Beam – 4 Damage
Hunter's glitch obsessed alter–ego. OMG LENS FLARE!
084:
Ghost Guest (Dark)
HP: 8
(D) Absorb Post - 2 Damage
A guest from 1969 who would like to eat your post.
005:
Seawoo (Water)
HP: 5
(*)(*) Headbutt – 3 Damage
(W)(W) Dive and Breach - 1 Damage to all active and benched opponents. Can only be used once per battle.
210:
Hunter (Water)
HP: 4
(*) Hammer Smash- 2 damage
(W)(W) Ice Hammer- 3 damage
(*)(*) Long Rant- Puts opponent to sleep.
"My hammer comes equipped with a n00b-be-gone spray, freeze ray, and popcorn maker. Mmm, popcorn..."
018:
Drizzlet (Water)
HP: 5
(W) Deluge - 3 Damage
(W)(W) Raindrops on Roses - Heal 3 HP to any Ally in play
010:
Mage Manor Bat (Dark)
HP: 5
(*)(*) Echolocation – 3 Damage. Roll a 6-sided die. If the result is 5 or more, this attack does 2 Damage.
(D)(D) Swarm – Roll a 6-sided die. This attack deals Damage equal to the result minus 1
020:
Nimbostratus (Dark)
HP: 4
(D)(D) Approaching Storm – 2 Damage. Heal 2 HP
(*)(*) Lightning Whip - 3 Damage
211:
Prof. Glitchio (Dark)
HP: 11
Special Power: Data Corruption – You may discard any number of Water energy cards attached to this Ally. Search your deck for Dark energy cards equal to the number of Water energy cards discarded and attach them to this card. This can only be used once per game
(D) Data Decay – The target is now poisoned.
(D)(D) Pixel Beam – 4 Damage
Hunter's glitch obsessed alter–ego. OMG LENS FLARE!
026:
Anti-Gravity Skull (Dark)
HP: 7
(D) Absorb – 2 Damage. Heal 1 HP
(D)(D) Curse - The target is now paralyzed.
How on earth does it float in the air like that!?
056:
Sabertooth Fish (Water)
HP: 6
(W) Chomp - 2 Damage
(W)(W) Bubble Shield – Prevent the next 1 damage.
Long thought to be extinct, Sabertooth Fish colonies have recently appeared again, presenting a danger to both pirates and tourists.
022:
Pirate Crewman (Water)
HP: 5
(*)(*) Cutlass - 3 Damage
(W) Water Bomb - 2 Damage
Yo ho, yo ho, a pirate's life for me!
111:
Freeze
Choose a character in play. That character becomes paralyzed.
I always did enjoy turning people into giant blocks of ice...
Frag Grenade
Add 2 Damage to your opponent's active Ally.
Nothing gets the job done like a face full of scrap metal.
175:
Toxic Energy
Attach this card to your opponent's active Ally. They may use it as any colour energy. For every turn this card is attached to an Ally, remove 1HP from that Ally.
The underhanded trick of the century.
162:
Disastrous Typo
Discard as many energy from your hand as desired and redraw the same number of cards.
I meant jump! Aww, why does the H have to be so close to the J!?
114:
Pink Emo Corner
Heal all of your Dark-type allies in play by 2 HP
*sobs* =D
040:
Frag Grenade
Deal 2 Damage to your opponent's active Ally.
Nothing gets the job done like a face full of scrap metal.
124:
Leech Device
Target one of your opponent's active Ally's attacks. Your active Ally may use this attack until the end of your turn if they are able to pay the attack cost in colorless energy. Apply the effects of special powers, events or attacks. You must pay other requirements of that attack after it is used
Your abilities are impressive. I think I’ll take them.
Will trade Pink Emo Corner for Frag Grenade.
Shinies: 80
Win against PFA: +50
Bought Prof. Glitchio (UC): -50
Win against Jason (Tournament): +80
Cards
084:
Ghost Guest (Dark)
HP: 8
(D) Absorb Post - 2 Damage
A guest from 1969 who would like to eat your post.
005:
Seawoo (Water)
HP: 5
(*)(*) Headbutt – 3 Damage
(W)(W) Dive and Breach - 1 Damage to all active and benched opponents. Can only be used once per battle.
210:
Hunter (Water)
HP: 4
(*) Hammer Smash- 2 damage
(W)(W) Ice Hammer- 3 damage
(*)(*) Long Rant- Puts opponent to sleep.
"My hammer comes equipped with a n00b-be-gone spray, freeze ray, and popcorn maker. Mmm, popcorn..."
018:
Drizzlet (Water)
HP: 5
(W) Deluge - 3 Damage
(W)(W) Raindrops on Roses - Heal 3 HP to any Ally in play
010:
Mage Manor Bat (Dark)
HP: 5
(*)(*) Echolocation – 3 Damage. Roll a 6-sided die. If the result is 5 or more, this attack does 2 Damage.
(D)(D) Swarm – Roll a 6-sided die. This attack deals Damage equal to the result minus 1
020:
Nimbostratus (Dark)
HP: 4
(D)(D) Approaching Storm – 2 Damage. Heal 2 HP
(*)(*) Lightning Whip - 3 Damage
023:
Meepit (Colorless)
HP: 5
(*) Bite - 1 Damage
(*)(*) Tackleglomp - 3 Damage
Beneath that adorably furry exterior lies a heart of pure insanity.
026:
Anti-Gravity Skull (Dark)
HP: 7
(D) Absorb – 2 Damage. Heal 1 HP
(D)(D) Curse - The target is now paralyzed.
How on earth does it float in the air like that!?
056:
Sabertooth Fish (Water)
HP: 6
(W) Chomp - 2 Damage
(W)(W) Bubble Shield – Prevent the next 1 damage.
Long thought to be extinct, Sabertooth Fish colonies have recently appeared again, presenting a danger to both pirates and tourists.
022:
Pirate Crewman (Water)
HP: 5
(*)(*) Cutlass - 3 Damage
(W) Water Bomb - 2 Damage
Yo ho, yo ho, a pirate's life for me!
111:
Freeze
Choose a character in play. That character becomes paralyzed.
I always did enjoy turning people into giant blocks of ice...
Frag Grenade
Add 2 Damage to your opponent's active Ally.
Nothing gets the job done like a face full of scrap metal.
175:
Toxic Energy
Attach this card to your opponent's active Ally. They may use it as any colour energy. For every turn this card is attached to an Ally, remove 1HP from that Ally.
The underhanded trick of the century.
162:
Disastrous Typo
Discard as many energy from your hand as desired and redraw the same number of cards.
I meant jump! Aww, why does the H have to be so close to the J!?
114:
Pink Emo Corner
Heal all of your Dark-type allies in play by 2 HP
*sobs* =D
211:
Prof. Glitchio (Dark)
HP: 11
Special Power: Data Corruption – You may discard any number of Water energy cards attached to this Ally. Search your deck for Dark energy cards equal to the number of Water energy cards discarded and attach them to this card. This can only be used once per game
(D) Data Decay – The target is now poisoned.
(D)(D) Pixel Beam – 4 Damage
Hunter's glitch obsessed alter–ego. OMG LENS FLARE!
084:
Ghost Guest (Dark)
HP: 8
(D) Absorb Post - 2 Damage
A guest from 1969 who would like to eat your post.
005:
Seawoo (Water)
HP: 5
(*)(*) Headbutt – 3 Damage
(W)(W) Dive and Breach - 1 Damage to all active and benched opponents. Can only be used once per battle.
210:
Hunter (Water)
HP: 4
(*) Hammer Smash- 2 damage
(W)(W) Ice Hammer- 3 damage
(*)(*) Long Rant- Puts opponent to sleep.
"My hammer comes equipped with a n00b-be-gone spray, freeze ray, and popcorn maker. Mmm, popcorn..."
018:
Drizzlet (Water)
HP: 5
(W) Deluge - 3 Damage
(W)(W) Raindrops on Roses - Heal 3 HP to any Ally in play
010:
Mage Manor Bat (Dark)
HP: 5
(*)(*) Echolocation – 3 Damage. Roll a 6-sided die. If the result is 5 or more, this attack does 2 Damage.
(D)(D) Swarm – Roll a 6-sided die. This attack deals Damage equal to the result minus 1
020:
Nimbostratus (Dark)
HP: 4
(D)(D) Approaching Storm – 2 Damage. Heal 2 HP
(*)(*) Lightning Whip - 3 Damage
211:
Prof. Glitchio (Dark)
HP: 11
Special Power: Data Corruption – You may discard any number of Water energy cards attached to this Ally. Search your deck for Dark energy cards equal to the number of Water energy cards discarded and attach them to this card. This can only be used once per game
(D) Data Decay – The target is now poisoned.
(D)(D) Pixel Beam – 4 Damage
Hunter's glitch obsessed alter–ego. OMG LENS FLARE!
026:
Anti-Gravity Skull (Dark)
HP: 7
(D) Absorb – 2 Damage. Heal 1 HP
(D)(D) Curse - The target is now paralyzed.
How on earth does it float in the air like that!?
056:
Sabertooth Fish (Water)
HP: 6
(W) Chomp - 2 Damage
(W)(W) Bubble Shield – Prevent the next 1 damage.
Long thought to be extinct, Sabertooth Fish colonies have recently appeared again, presenting a danger to both pirates and tourists.
022:
Pirate Crewman (Water)
HP: 5
(*)(*) Cutlass - 3 Damage
(W) Water Bomb - 2 Damage
Yo ho, yo ho, a pirate's life for me!
111:
Freeze
Choose a character in play. That character becomes paralyzed.
I always did enjoy turning people into giant blocks of ice...
Frag Grenade
Add 2 Damage to your opponent's active Ally.
Nothing gets the job done like a face full of scrap metal.
175:
Toxic Energy
Attach this card to your opponent's active Ally. They may use it as any colour energy. For every turn this card is attached to an Ally, remove 1HP from that Ally.
The underhanded trick of the century.
162:
Disastrous Typo
Discard as many energy from your hand as desired and redraw the same number of cards.
I meant jump! Aww, why does the H have to be so close to the J!?
114:
Pink Emo Corner
Heal all of your Dark-type allies in play by 2 HP
*sobs* =D
040:
Frag Grenade
Deal 2 Damage to your opponent's active Ally.
Nothing gets the job done like a face full of scrap metal.
124:
Leech Device
Target one of your opponent's active Ally's attacks. Your active Ally may use this attack until the end of your turn if they are able to pay the attack cost in colorless energy. Apply the effects of special powers, events or attacks. You must pay other requirements of that attack after it is used
Your abilities are impressive. I think I’ll take them.
Will trade Pink Emo Corner for Frag Grenade.