Arista~
Full-Timeser
^#5
I <3 pickles.
Posts: 762
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Post by Arista~ on Sept 8, 2008 15:59:53 GMT -5
*coughamerc/knightrpcough* ..depending on how the Knight roleplay goes, that could actually make sense. But to know that, the Knight roleplay would need to become active again. That goes for the Merc's rp too. ^_^
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Post by Vyt: Down, but Not Out on Sept 8, 2008 17:18:38 GMT -5
Hay, Vyt, weren't we going to have something with CA and Omni (and maybe PFA and Vyt), like at least a small bit? There could be a Ninja & Mage RP as an excuse to do that. Or you could have Ninja & something else and I can pop my head in anyway… That would be nice, but then we need more mages to start with to encourage activity. Someone from the Mages guild should look for anyone who might still be part of it.
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Post by PFA on Sept 8, 2008 21:20:49 GMT -5
Hay, Vyt, weren't we going to have something with CA and Omni (and maybe PFA and Vyt), like at least a small bit? There could be a Ninja & Mage RP as an excuse to do that. Or you could have Ninja & something else and I can pop my head in anyway… That would be nice, but then we need more mages to start with to encourage activity. Someone from the Mages guild should look for anyone who might still be part of it. ...Despite the fact that there are only, like, two ninjas? XDDDDDD; Maybe three, if Zari comes in with Zaha? But anyway, I'm all for a ninja/mage RP. :3 Means less deadness for the ninjas It would be fun, methinks. A merc/knight RP could be fun, too. What we need now is people to pop in and say whether or not they'd be interested in it. (I, obviously, am interested.) ...Hmm, if we have a pirate/Spacefleet RP, a ninja/mage RP and a merc/knight RP, that'd be all six guilds right there.
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Post by Vyt: Down, but Not Out on Sept 9, 2008 2:53:29 GMT -5
That would be nice, but then we need more mages to start with to encourage activity. Someone from the Mages guild should look for anyone who might still be part of it. ...Despite the fact that there are only, like, two ninjas? XDDDDDD; Maybe three, if Zari comes in with Zaha? But anyway, I'm all for a ninja/mage RP. :3 Means less deadness for the ninjas It would be fun, methinks. A merc/knight RP could be fun, too. What we need now is people to pop in and say whether or not they'd be interested in it. (I, obviously, am interested.) ...Hmm, if we have a pirate/Spacefleet RP, a ninja/mage RP and a merc/knight RP, that'd be all six guilds right there. Or we can always add another guild to the RP. By the looks of it, three guilds are currently inactive (Mages, Knights and Ninjas), and two are on hold (Spacefleet and Mercs). The Pirates guild is, honestly, the only active guild right now in my opinion, probably due to their number of members and their creative leader (Rider or Hunty, take your pick. ) Anyway, multi-guild RPs might be great for the inactive guilds to get active once more. Heck, the Guilds Wars roleplays were riddled with posts from every guild, so it might also work on relatively smaller scales like these. EDIT: And with that, I propose that we make only two multi-guild RPs. Regardless of the number of people in each guild, three guilds must be assigned to each RPs, but multiple characters like that of Zari's can be free to split their characters on each roleplay, or put them all in one. I'd recommend splitting them to encourage activity. EDIT2: PFA, we're not alone in the Ninja Guilds anymore. Bettyming's active, and we can try pulling Jakie out. Zari also has a character in the guild. That makes five already.
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Post by PFA on Sept 9, 2008 13:19:50 GMT -5
Or we can always add another guild to the RP. By the looks of it, three guilds are currently inactive (Mages, Knights and Ninjas), and two are on hold (Spacefleet and Mercs). The Pirates guild is, honestly, the only active guild right now in my opinion, probably due to their number of members and their creative leader (Rider or Hunty, take your pick. ) Anyway, multi-guild RPs might be great for the inactive guilds to get active once more. Heck, the Guilds Wars roleplays were riddled with posts from every guild, so it might also work on relatively smaller scales like these. EDIT: And with that, I propose that we make only two multi-guild RPs. Regardless of the number of people in each guild, three guilds must be assigned to each RPs, but multiple characters like that of Zari's can be free to split their characters on each roleplay, or put them all in one. I'd recommend splitting them to encourage activity. EDIT2: PFA, we're not alone in the Ninja Guilds anymore. Bettyming's active, and we can try pulling Jakie out. Zari also has a character in the guild. That makes five already. ...IS the pirate guild even active? XD; I know there a lot of pirates, yeah, but I haven't really seen a lot of posts in the guild... you know, not that I, the ninja, ever look at the activity of the pirate guild. >_>Why only two, now? XD; Would having bigger but fewer RPs really encourage more activity, or would it be like GW where the knights kinda lurked off into nonexistence? *ponders* True, true. We'd just have to drag them over to the RP with us. >3 'Cause it was kinda lonely with you as my only ally, no offense of course.
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Post by Vyt on Sept 9, 2008 15:32:11 GMT -5
Or we can always add another guild to the RP. By the looks of it, three guilds are currently inactive (Mages, Knights and Ninjas), and two are on hold (Spacefleet and Mercs). The Pirates guild is, honestly, the only active guild right now in my opinion, probably due to their number of members and their creative leader (Rider or Hunty, take your pick. ) Anyway, multi-guild RPs might be great for the inactive guilds to get active once more. Heck, the Guilds Wars roleplays were riddled with posts from every guild, so it might also work on relatively smaller scales like these. EDIT: And with that, I propose that we make only two multi-guild RPs. Regardless of the number of people in each guild, three guilds must be assigned to each RPs, but multiple characters like that of Zari's can be free to split their characters on each roleplay, or put them all in one. I'd recommend splitting them to encourage activity. EDIT2: PFA, we're not alone in the Ninja Guilds anymore. Bettyming's active, and we can try pulling Jakie out. Zari also has a character in the guild. That makes five already. ...IS the pirate guild even active? XD; I know there a lot of pirates, yeah, but I haven't really seen a lot of posts in the guild... you know, not that I, the ninja, ever look at the activity of the pirate guild. >_>Why only two, now? XD; Would having bigger but fewer RPs really encourage more activity, or would it be like GW where the knights kinda lurked off into nonexistence? *ponders* True, true. We'd just have to drag them over to the RP with us. >3 'Cause it was kinda lonely with you as my only ally, no offense of course. The Pirates weren't active when GW2 came along. Before then, they had more posts than the rest combined. Bigger RPs tend to have characters in different places, so there will be different actions on different settings. In a way, some of us can go rogue without jeopardizing the flow of the plotline much because of his "leave". Also, two guilds might suffice, but I fear that the Knights and Mercs won't be able to make such a good tandem.
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Post by Cyborg on Sept 9, 2008 15:51:01 GMT -5
...IS the pirate guild even active? XD; I know there a lot of pirates, yeah, but I haven't really seen a lot of posts in the guild... you know, not that I, the ninja, ever look at the activity of the pirate guild. >_>Why only two, now? XD; Would having bigger but fewer RPs really encourage more activity, or would it be like GW where the knights kinda lurked off into nonexistence? *ponders* True, true. We'd just have to drag them over to the RP with us. >3 'Cause it was kinda lonely with you as my only ally, no offense of course. The Pirates weren't active when GW2 came along. Before then, they had more posts than the rest combined. Bigger RPs tend to have characters in different places, so there will be different actions on different settings. In a way, some of us can go rogue without jeopardizing the flow of the plotline much because of his "leave". Also, two guilds might suffice, but I fear that the Knights and Mercs won't be able to make such a good tandem. I think it would be a great tandem. You have merc's who go to the highest bidder, and knight's who remain loyal to their king. Plus it would be cool to have the merc's reunite with Midknight (kinda). Oh and Rose Petal told me at school today to take over Rose, she's too busy.
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Post by Huntress on Sept 9, 2008 16:07:49 GMT -5
The Pirates weren't active when GW2 came along. Before then, they had more posts than the rest combined. Bigger RPs tend to have characters in different places, so there will be different actions on different settings. In a way, some of us can go rogue without jeopardizing the flow of the plotline much because of his "leave". Also, two guilds might suffice, but I fear that the Knights and Mercs won't be able to make such a good tandem. I pulled the guild to a halt when GW2 came along solely because GW2 came along. Because I know what attention-splitting does to people x3 Now that it's over, we're slowly getting it back on tracks. Knights and Mercs would make a lovely tandem with the right plot (knights are the most likely people to employ mercenaries, after all. Pirates and mages do things on their own, ninjas are mercenaries in a way, and the Spacefleet doesn't need mercs). But for that, they'd need to be active >> Generally, I don't see a point in pairing the guilds up or having two three-guild RPs. They can go any way, really. Five could be involved in multis and one with a guild RP, or four in multis and two completely dead, or one guild in two multis, whichever way it works out for the guilders. The Pirate-Fleet RP got spawned due to a mutual agreement thingy, after all.
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