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Post by PFA on Sept 7, 2008 14:33:00 GMT -5
A while back, Rain mentioned to me that it would be cool if we had multi-guild RPs, but that we should wait for GW2 to wind down before bringing it up. And now that is has, well, I figured now would be a good time to bring it up. XD;
I know that the pirates and Spacefleet are going to be doing one of these, but would any of the other guilds (namely the ninjas or the mercs, since those are the guilds I'm in XD;) be interested in something like this? It doesn't have to be at all GW-related, it would just be an RP where two--or possibly more, if you really want to--guilds participate in the same RP, following the same plot. Working together, fighting against each other, doesn't really matter. Though the former might be better, else we'd end up with a bunch of mini GWs. XDDDD;;
Sooo yeah. Comments? Complaints? Cupcakes?
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Post by Vyt: Down, but Not Out on Sept 7, 2008 15:57:21 GMT -5
I was actually planning on making one for our Ninja guild in relation to the Rogue Ninja RP where we "hire" extra help from other guilds. It's not a really bad idea, I reckon.
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Post by Rider on Sept 7, 2008 16:01:58 GMT -5
[glow=red,2,300]Fighting against each other? The guilds were made to fight against each other, says I. So many are in direct conflict with one another. Ninja and mercs compete for jobs. Knights have to uphold the laws that the pirates break. The mages are pretty neutral, but I dunno.
The difference between these skirmish RPs and GW would basically be the length and number of guilds participating. I thought skirmish RPs would be no more than three guilds, more commonly two.[/glow]
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Post by Stal on Sept 7, 2008 16:03:17 GMT -5
[glow=red,2,300]Fighting against each other? The guilds were made to fight against each other, says I. So many are in direct conflict with one another. Ninja and mercs compete for jobs. Knights have to uphold the laws that the pirates break. The mages are pretty neutral, but I dunno. The difference between these skirmish RPs and GW would basically be the length and number of guilds participating. I thought skirmish RPs would be no more than three guilds, more commonly two.[/glow] You forgot the oldest rivalry, Rider. Ninjas and Pirates.
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Post by Rider on Sept 7, 2008 16:11:13 GMT -5
[glow=red,2,300]Fighting against each other? The guilds were made to fight against each other, says I. So many are in direct conflict with one another. Ninja and mercs compete for jobs. Knights have to uphold the laws that the pirates break. The mages are pretty neutral, but I dunno. The difference between these skirmish RPs and GW would basically be the length and number of guilds participating. I thought skirmish RPs would be no more than three guilds, more commonly two.[/glow] You forgot the oldest rivalry, Rider. Ninjas and Pirates. [glow=red,2,300]That goes without saying, though it's not as strong now as it was back then. We were even allied with them in GW2 before they did silly things like try to stop the war. XP[/glow]
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Post by Vyt: Down, but Not Out on Sept 7, 2008 16:12:37 GMT -5
[glow=red,2,300]Fighting against each other? The guilds were made to fight against each other, says I. So many are in direct conflict with one another. Ninja and mercs compete for jobs. Knights have to uphold the laws that the pirates break. The mages are pretty neutral, but I dunno. The difference between these skirmish RPs and GW would basically be the length and number of guilds participating. I thought skirmish RPs would be no more than three guilds, more commonly two.[/glow] I think it's a bit of a "help me or don't" situation. For example, Pirates might cooperate with mercs if they are searching for a treasure cove surrounded by other pirates. Knights might wish for the mages' help if they are hit with a prophecy that will drag their kingdom down. The Ninjas might need the Spacefleet's help for... uh... floating around in space? Because cutting heads in slo-mo at space would be cool.So maybe the guilds today have different relationships with each other. The members however I cannot say the same.
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Post by Rider on Sept 7, 2008 16:18:01 GMT -5
[glow=red,2,300]Fighting against each other? The guilds were made to fight against each other, says I. So many are in direct conflict with one another. Ninja and mercs compete for jobs. Knights have to uphold the laws that the pirates break. The mages are pretty neutral, but I dunno. The difference between these skirmish RPs and GW would basically be the length and number of guilds participating. I thought skirmish RPs would be no more than three guilds, more commonly two.[/glow] I think it's a bit of a "help me or don't" situation. For example, Pirates might cooperate with mercs if they are searching for a treasure cove surrounded by other pirates. Knights might wish for the mages' help if they are hit with a prophecy that will drag their kingdom down. The Ninjas might need the Spacefleet's help for... uh... floating around in space? Because cutting heads in slo-mo at space would be cool.So maybe the guilds today have different relationships with each other. The members however I cannot say the same. [glow=red,2,300]That's true. I was trying to say that we can't ignore guild conflicts either. I guess since the upcoming Fleet/Pirate RP is a conflict, I didn't want it to be ruled out entirely. ^_^;[/glow]
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Post by Stal on Sept 7, 2008 16:18:11 GMT -5
You forgot the oldest rivalry, Rider. Ninjas and Pirates. [glow=red,2,300]That goes without saying, though it's not as strong now as it was back then. We were even allied with them in GW2 before they did silly things like try to stop the war. XP[/glow] If Kiddo had been involved, I'm sure the ninjas would've double-crossed you and killed off the leadership of your guild, ran off with treasure and rum, and still stopped the war.
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Post by Rider on Sept 7, 2008 16:23:48 GMT -5
[glow=red,2,300]That goes without saying, though it's not as strong now as it was back then. We were even allied with them in GW2 before they did silly things like try to stop the war. XP[/glow] If Kiddo had been involved, I'm sure the ninjas would've double-crossed you and killed off the leadership of your guild, ran off with treasure and rum, and still stopped the war. [glow=red,2,300]... Is this an RP planning thread or a discussion on pirate/ninja supremacy? ... Because Hunty can pwn Kiddo any day of the week. And twice on Tuesdays. XD[/glow]
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Post by Stal on Sept 7, 2008 16:24:36 GMT -5
If Kiddo had been involved, I'm sure the ninjas would've double-crossed you and killed off the leadership of your guild, ran off with treasure and rum, and still stopped the war. [glow=red,2,300]... Is this an RP planning thread or a discussion on pirate/ninja supremacy? ... Because Hunty can pwn Kiddo any day of the week. And twice on Tuesdays. XD[/glow] ^_^ Little of both. Anyway... back to the regularly scheduled planning.
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Post by Vyt: Down, but Not Out on Sept 7, 2008 16:31:06 GMT -5
[glow=red,2,300]That goes without saying, though it's not as strong now as it was back then. We were even allied with them in GW2 before they did silly things like try to stop the war. XP[/glow] If Kiddo had been involved, I'm sure the ninjas would've double-crossed you and killed off the leadership of your guild, ran off with treasure and rum, and still stopped the war. Indeed, I was being limited with my choice of actions last GW2, what with a Gandhi-like character and all. But now VYT IS BACK.
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Post by Omni on Sept 8, 2008 12:39:55 GMT -5
Hay, Vyt, weren't we going to have something with CA and Omni (and maybe PFA and Vyt), like at least a small bit? There could be a Ninja & Mage RP as an excuse to do that. Or you could have Ninja & something else and I can pop my head in anyway…
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Post by Huntress on Sept 8, 2008 13:03:42 GMT -5
[glow=red,2,300]That goes without saying, though it's not as strong now as it was back then. We were even allied with them in GW2 before they did silly things like try to stop the war. XP[/glow] If Kiddo had been involved, I'm sure the ninjas would've double-crossed you and killed off the leadership of your guild, ran off with treasure and rum, and still stopped the war. As it was, we doublecrossed them, ran away with the shiny they were after, and the war only stopped when a wedding came along xP Problem with the age-old pirate-ninja feud is, there are very few active ninjas around. It's hard to have a decent lasting skirmish when there are three pirates per ninja. As for multi-RPs, you know my stand on this. The more contacts the guilds have, the better. Otherwise they won't really have much of a point. But it'd make sense to keep them between two, three guilds tops, yes, otherwise we'd get a truckload of GWs within a couple months, and where's the fun in that?
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Post by Cyborg on Sept 8, 2008 15:19:48 GMT -5
*coughamerc/knightrpcough*
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Post by Shadaras on Sept 8, 2008 15:31:04 GMT -5
*coughamerc/knightrpcough* ..depending on how the Knight roleplay goes, that could actually make sense. But to know that, the Knight roleplay would need to become active again.
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