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Post by ♥ Rain on Jul 10, 2008 20:11:08 GMT -5
Oooh, let's see if I can do this right. ^^;
If you would do the honors of flipping the coin, Shade? I want to call 1, please. ^_^
And thus:
1 - I go first 2 - You go first
>__>[rand=2895103382979909757237245956414399156706559221319104386860597995]
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Post by Shadaras on Jul 10, 2008 20:16:42 GMT -5
Ooh, I get to flip the coin? [dice=2]
You get to go first. ^_^ ..have fun.[rand=0133457655627674530607850556179683255746323278507377366815969128717]
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Post by ♥ Rain on Jul 11, 2008 12:08:23 GMT -5
Yay! Okay. x3 [dice=30] [dice=30] [dice=30] [dice=30] (to 12) [dice=30] (to 13) [dice=30] [dice=30] (to 14) Putting The Black Beekadoodle out as my active player. Benching Scarven, Rogue Chronomancer. Attaching Water Energy to The Black Beekadoodle. ...I think that's all I can do. So. Rain - (0 KOs) Active: (W) The Black Beekadoodle – 7/7 Bench: Scarven, Rogue Chronomancer – 5/5 Shade - (0 KOs) Active: none Bench: none[rand=9833354227373665891492607435169185585205016018517168224434468293]
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Post by Shadaras on Jul 11, 2008 14:03:48 GMT -5
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
[dice=30]
Play Anti-Gravity Skull as Active, Mobster - Firepower to bench. Attach Dark Energy to A-G Skull.
Attack using Absorb. Deal four damage (due to Elemental Weakness) to the Beekadoodle.
Rain - (0 KOs) Active: (W) The Black Beekadoodle – 3/7 Bench: Scarven, Rogue Chronomancer – 5/5
Shade - (0 KOs) Active: (D) Anti-Gravity Skull 5/5 Bench: Mobster - Firepower 5/5[rand=59123517043231174615783507766038684164201737675758943268530126521]
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Post by ♥ Rain on Jul 11, 2008 17:11:09 GMT -5
...so what are the rules? Do you roll again for the first turn? ...in any case, I didn't, so I'm going to roll twice on this turn, as you did roll again. >_>
[dice=30] [dice=30]
Using The Black Beekadoodle's special ability, Take Flight, I return it to the bench and bring forward Scarven, Rogue Chronomancer. ...and I think... this is allowed... benching Commoner Kitten.
Attaching Light Energy to Scarven.
Attack using Blink Strike for 4 damage, because of Elemental Weakness (you know, we're even. We have a type that's weak and a type that's strong against each other. xD Perfect.)
Rain - (0 KOs) Active: (L) Scarven, Rogue Chronomancer – 5/5 Bench: (W) The Black Beekadoodle – 3/7 Commoner Kitten - 6/6
Shade - (0 KOs) Active: (D) Anti-Gravity Skull 1/5 Bench: Mobster - Firepower 5/5 [rand=1170501408959863660080018135594268331087423976532047863536896238124]
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Post by Shadaras on Jul 11, 2008 17:19:03 GMT -5
Not sure about the drawing on the first turn thing, but I've seen others do it, so..
And your deck is Light/Water. Mine is Dark/Fire. Light->Dark->Water->Fire. So your deck is better against mine than mine is against yours. Anyway.
[dice=30] (12)
Attach Fire energy to Mobster - Firepower. Bench Weewoid. Use Poison Cloud on the Beekadoodle. Resign self to the fact that A-G Skull is going to die. Use Absorb for 2 damage and 1 HP.
Rain - (0 KOs) Active: (L) Scarven, Rogue Chronomancer – 3/5 Bench: (W) The Black Beekadoodle – 3/7 (Poisoned) Commoner Kitten - 6/6
Shade - (0 KOs) Active: (D) Anti-Gravity Skull - 2/5 Bench: (F) Mobster - Firepower - 5/5 Weewoid - 5/5[rand=349155481564376568783363059126274122183177375703410269505972705806]
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Post by ♥ Rain on Jul 11, 2008 21:07:50 GMT -5
...drat. xD I forgot. Oh, well. Now. To figure out what I'll do. D:
[dice=30]
Using Chronoshift, putting Scarven, Rogue Chronomancer back on the bench. Bringing out The Black Beekadoodle as my active player. Benching Drizzlet.
Attaching Water Energy to The Black Beekadoodle.
Using Leocookies on The Black Beekadoodle.
Poison takes 1 HP away from the Beekadoodle.
Attacking the A-G Skull with Mystic Mist for 3 damage, KOing it. x3
Rain - (1 KOs) Active: (W)(W) The Black Beekadoodle – 6/7 (Poisoned) Bench: (L) Scarven, Rogue Chronomancer – 3/5 Commoner Kitten - 6/6 Drizzlet - 5/5
Shade - (0 KOs) Active: Bench: (F) Mobster - Firepower - 5/5 Weewoid - 5/5 [rand=138856518733397884655945519430135094571750820787289137589091892452]
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Post by Shadaras on Jul 11, 2008 21:18:24 GMT -5
Ahem.
The Black Beekadoodle (Water) HP: 7 Special Power: Take Flight – This Ally does not pay a retreat cost (W)(*) Mystic Mist – 3 Damage
You only have one energy attached to The Black Beekadoodle. So you can't use Mystic Mist. Unless, of course, the card list isn't right, but I somehow doubt that.
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Post by ♥ Rain on Jul 12, 2008 0:06:30 GMT -5
Ahem. The Black Beekadoodle (Water) HP: 7 Special Power: Take Flight – This Ally does not pay a retreat cost (W)(*) Mystic Mist – 3 DamageYou only have one energy attached to The Black Beekadoodle. So you can't use Mystic Mist. Unless, of course, the card list isn't right, but I somehow doubt that. .... it changed on me. D: I had no knowledge of this. xD So. Um. ....how much may I change my move?
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Post by Shadaras on Jul 12, 2008 11:09:26 GMT -5
Ahem. The Black Beekadoodle (Water) HP: 7 Special Power: Take Flight – This Ally does not pay a retreat cost (W)(*) Mystic Mist – 3 DamageYou only have one energy attached to The Black Beekadoodle. So you can't use Mystic Mist. Unless, of course, the card list isn't right, but I somehow doubt that. .... it changed on me. D: I had no knowledge of this. xD So. Um. ....how much may I change my move? I'm fine with you completely redoing your turn, if you want to.
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Post by ♥ Rain on Jul 12, 2008 13:46:33 GMT -5
I edited my post so that the Beekadoodle could do its turn. ^_^ So I'm happy with it. *checks up on her characters and edits her card references*
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Post by Shadaras on Jul 12, 2008 16:29:13 GMT -5
[dice=30]
Put Weewoid as active. Attach Dark Energy to it. Use Psychic Toss for four damage, due to elemental weakness.
Rain - (1 KOs) Active: (W)(W) The Black Beekadoodle – 2/7 (Poisoned) Bench: (L) Scarven, Rogue Chronomancer – 3/5 Commoner Kitten - 6/6 Drizzlet - 5/5
Shade - (0 KOs) Active: (D) Weewoid - 5/5 Bench: (F) Mobster - Firepower - 5/5[rand=8710149199863241259551060703321839207355543604833067137464011714]
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Post by ♥ Rain on Jul 13, 2008 18:08:19 GMT -5
[dice=30]
Using the Black Beekadoodle's special power, Take Flight, I'm putting it back on the bench and bringing forth Scarven. Benching The Black Beekadoodle (the second one xD)
Attacking Weewoid with Blink Strike for 4 damage, because of elemental doubling.
The Black Beekadoodle (1) takes 1 damamge, due to poisoning and me having no cure. >__>;
Rain - (1 KOs) Active: (L) Scarven, Rogue Chronomancer – 3/5 Bench: (W)(W) The Black Beekadoodle – 1/7 (Poisoned) Commoner Kitten - 6/6 Drizzlet - 5/5 The Black Beekadoodle - 7/7
Shade - (0 KOs) Active: (D) Weewoid - 1/5 Bench: (F) Mobster - Firepower - 5/5 [rand=5867042886125493558912652195909131794215462185275291482651734258]
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Post by Shadaras on Jul 13, 2008 20:27:15 GMT -5
*is totally going to lose* ..but I'll still do my best to win.
[dice=30]
Attach Dark energy to Mobster. Use Pink Emo Corner to heal Weewoid for 2 HP. Weewoid uses Mothership Frequency to heal 2 HP.
Shade is sad because she needs another ally.
Rain - (1 KOs) Active: (L) Scarven, Rogue Chronomancer – 3/5 Bench: (W)(W) The Black Beekadoodle – 1/7 (Poisoned) Commoner Kitten - 6/6 Drizzlet - 5/5 The Black Beekadoodle - 7/7
Shade - (0 KOs) Active: (D) Weewoid - 5/5 Bench: (F)(D) Mobster - Firepower - 5/5[rand=6585414303815148006482380004934951813488286282246609246974741425629]
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Post by ♥ Rain on Jul 13, 2008 22:27:58 GMT -5
[dice=30]
=\ Um. Put... Commoner Kitten (2) on the bench, I think.
Attack Weewoid with Blink Strike for 4 damage, because of elemental weakness.
The Black Beekadoodle dies because of poison. =( 1 KO for Shade! xD ....do my Water Energies go kaput now? I think they do...
Rain - (1 KOs) Active: (L) Scarven, Rogue Chronomancer – 3/5 Bench: Commoner Kitten (1) - 6/6 Drizzlet - 5/5 The Black Beekadoodle - 7/7 Commoner Kitten (2) - 6/6
Shade - (1 KOs) Active: (D) Weewoid - 1/5 Bench: (F)(D) Mobster - Firepower - 5/5 [rand=4974914116597364757887224577811240583745503887784643443035510036]
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