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Post by Rider on Jun 28, 2008 11:11:24 GMT -5
[glow=red,2,300]Just to finalize a few things before the tourney. All the shinies have been multiplied by 10. Because multiples of 10 can be divided by 2 without breaking Rider's brain. The shinies will be distributed today. 50 for a win, 20 for a loss. Subject to change if our broken-puppy economy continues to cry in the corner. >.>; Chikkin, get ready for a flood of customers that I didn't warn you about. The attacks that do 6 or 7 damage now cost one more (*) to use. Roughly. This doesn't affect Common cards, really. All duels, particularly tournament duels, will start with the roll of a 2-sided die to determine who goes first. The 1st-edition card list will be locked for the tournament in 24 hours' time. (Noon EST, but I feel so official measuring it in hours. XD) You have until then to report any broken, overpowered, or just plain cheep cards. XD EDIT: The Will-o-the-wisp's Illusion ability has been reworded so that it's a two-turn attack. This makes it a seriously underpowered card. Sry. On your first turn, you can now put down two Allies, one Active and one on the Bench. This prevents OHKO wins first round. One can attack on the same turn as a retreat. [/glow]
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Post by Killix on Jun 28, 2008 14:33:40 GMT -5
Can we go into negative shinies? Like, say we have 0 shinies and lose... would we then have -20 shinies?
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Post by Spoon on Jun 28, 2008 15:39:23 GMT -5
Can we go into negative shinies? Like, say we have 0 shinies and lose... would we then have -20 shinies? If you lose, you gain 20 shinies, so, by playing matches, you can only win shinies.
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