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Post by Jina on Jul 19, 2008 0:22:38 GMT -5
After which active fighter attacks? The one inflicted with poison or the one who inflicted the poison? You really need to post these rule details, y'know. =P And if one chooses not to attack? I'd rather attack for more than one damage and take 1 damage than not attack at all
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Post by Killix on Jul 19, 2008 0:32:31 GMT -5
After which active fighter attacks? The one inflicted with poison or the one who inflicted the poison? You really need to post these rule details, y'know. =P And if one chooses not to attack? You take damage whether you attack or not.
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Post by Vyt: Down, but Not Out on Jul 19, 2008 2:27:55 GMT -5
And if one chooses not to attack? You take damage whether you attack or not. Hence I move that the poison affliction be done after each round, regardless of the player's decision to attack. First poison affliction happens the round after the poison effect was dealt.
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Post by Stal on Jul 19, 2008 3:35:48 GMT -5
Maybe it would be best if each turn was broken down into phases/steps, similar to MtG. Each phase/step happens in a certain order, with certain things only available/allowed during certain steps, thus helping to prevent confusion
i.e. for this problem, have an "Attack phase" and "End phase". If opponent chooses not to attack, they proceed to the end phase and resolve anything that would happen there (such as adding poison damage effects)
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Post by Spoon on Jul 24, 2008 5:15:41 GMT -5
A question about Wingwoo's attack, Blustery Gale.
In fact, a number of questions:
- If the card it is originally used on is retreated in one of the 3 turns, does the attack continue on the same card, on the new active Fighter, or does it stop? And what about if the card it's used on is KO'd before the turns are over? - Does it stack? So, if it was used on the next turn as well, would the card it was used on take 2 damage per turn? - What happens if Wingwoo is KO'd in the duration of the turns? Does the attack continue to deal damage for the full three turns, or does the attack stop when Wingwoo does?
I think these are fairly grey areas, and would appreciate an official verdict on this. I have my assumptions about it (namely that it would continue on the same card for three turns, and would be negated by a switch, that it would stack, and that, if Wingwoo was KO'd, the attack would stop - but all may need a certain amount of clarification)
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Post by Rider on Jul 24, 2008 19:44:48 GMT -5
[glow=red,2,300]I'd say that if the Wingwoo uses Blustery Gale on a Fighter that retreats, the damage would go to the new Fighter. If the card it's used on is KO'd, it would still go to the next Fighter.
It doesn't stack. The advantage to Blustery Gale is that it allows you to attack with something like Dive Bomb and an additional one damage would still be dealt. (Like two attacks in one round.) Potentially, you could spam Gale and deal a consistant 3 damage per turn.
If Wingwoo is KO'd, the attack ends. [/glow]
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Post by Clocky: Activity is a Thing on Jul 29, 2008 22:55:23 GMT -5
Not sure if this is the right thread to post on, but I think I'm dropping out of the TCG. Sorry.
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Post by Killix on Oct 6, 2008 15:29:18 GMT -5
Why hasn't the 2nd gen of cards been released yet? Why hasn't any of the card art been finished yet?
This project had a lot of potential for fun, don't let it die. T_T
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Post by Vyt: Down, but Not Out on Oct 6, 2008 17:05:32 GMT -5
Why hasn't the 2nd gen of cards been released yet? Why hasn't any of the card art been finished yet? This project had a lot of potential for fun, don't let it die. T_T Rider said she'll release the 2nd generation of cards after the tournament. I don't know about the card art. We need more supporters for this project. People have been dropping out lately.
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Post by Killix on Oct 9, 2008 14:48:40 GMT -5
The tournament still isn't over yet? *_*
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Post by Omni on Oct 23, 2008 11:27:21 GMT -5
Two questions. I've been looking at this rule:
If I understand correctly, 'turn' refers to when either player starts doing stuff, while 'round' refers to when it come back to the same layer. So if my card was asleep, I would check to see if it's still asleep both before I draw a card and before my opponent draws a card, right?
One part that I'm really curious about is that it says "it wakes up permanently." Does that mean that once the card has woken up, it can't fall asleep again?
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Post by Rider on Oct 23, 2008 11:43:12 GMT -5
Two questions. I've been looking at this rule: If I understand correctly, 'turn' refers to when either player starts doing stuff, while 'round' refers to when it come back to the same layer. So if my card was asleep, I would check to see if it's still asleep both before I draw a card and before my opponent draws a card, right? One part that I'm really curious about is that it says "it wakes up permanently." Does that mean that once the card has woken up, it can't fall asleep again? [glow=red,2,300]Yay bad wording. ^_^ No, it can still fall asleep again. ^_^; I'll re-word that. The first bit, that's right, before you draw a card and before your opponent draws a card. ^_^[/glow]
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Post by Omni on Oct 23, 2008 19:25:59 GMT -5
More questions: Do you do the normal things with status effects (i.e. see if you wake up, take damage from poison) with a card that's on the bench? Also, is damage taken from poison on the turn of the poisoned card, the turn of whoever poisoned it, or the turn after the turn of whoever poisoned it?
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Post by Vyt: Down, but Not Out on Oct 24, 2008 0:02:26 GMT -5
Two questions. I've been looking at this rule: If I understand correctly, 'turn' refers to when either player starts doing stuff, while 'round' refers to when it come back to the same layer. So if my card was asleep, I would check to see if it's still asleep both before I draw a card and before my opponent draws a card, right? One part that I'm really curious about is that it says "it wakes up permanently." Does that mean that once the card has woken up, it can't fall asleep again? [glow=red,2,300]Yay bad wording. ^_^ No, it can still fall asleep again. ^_^; I'll re-word that. The first bit, that's right, before you draw a card and before your opponent draws a card. ^_^[/glow] So that means the status is actually permanent? Isn't that a bit like what paralysis does? It would make two different statuses have the same lingering effect that lasts until the character is cured or KO'd, the former of which is very impossible to do. Wouldn't it be appropriate that sleep gets cancelled when the character wakes up? It does in the Pokemon TCG, and for a reasonable effect. Or maybe make it so that sleep does not only prevent the Fighter from attacking, but also from retreating. That would work. More questions: Do you do the normal things with status effects (i.e. see if you wake up, take damage from poison) with a card that's on the bench? Also, is damage taken from poison on the turn of the poisoned card, the turn of whoever poisoned it, or the turn after the turn of whoever poisoned it? The way I see it, poison damages occur every round, not every turn. As I've said in the NTWikiF page, the first poison damage occurs in the next round, at the turn whose player implemented the poison status. If a Poisoned Fighter is Benched, it doesn't get any poison damage.
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Post by Killix on Oct 24, 2008 0:07:41 GMT -5
Sleep should be completely cured when the afflicted card wakes up.
and it can be put to Sleep again by the opponent, if the opponent uses an event or attack that inflicts Sleep.
I think that's how it was intended, am I correct?
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