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Post by Rider on Jun 6, 2008 9:21:29 GMT -5
[glow=red,2,300]*mutters* You're the one who was getting fancy with the spices.
*wonders who'll get the reference*
Another open-hand, open-deck tutorial/test run. This one will last mroe than 3 turns. I promise.
1) Dread Ship 2) Generic thing that paralyzes crud 3) Stal’s Whiteboard 4) Generic poison viper 5) Shiva 6) Ninja Henchman 7) Flash Drone 8) Lightning Mage 9) Piranha Crow 10) TT Zombie 11) Light 12) Light 13) Light 14) Light 15) Light 16) Air 17) Air 18) Air 19) Air 20) Air 21) Dark 22) Dark 23) Dark 24) Dark 25) Dark 26) Call to Arms 27) Antidote 28) Leocookies 29) Tornado 30) Tea Party[/glow]
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
[glow=red,2,300]Rider's hand: Dark Leocookies Flash Drone Light Tea party Air Tornado
This is gonna be a short match anyway.[/glow][rand=7941995930125705462373317540861962203825340566547443317753226804]
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Post by Scar on Jun 6, 2008 9:34:35 GMT -5
Let's get this on >3
1 - Generic Attack Booster 2 - Elven Archer 3 - Weedwoo 4 - Rock Serpent 5 - Will-O-The-Wisp 6 - Leoness 7 - Plasma Puff 8 - Generic Massive Pwner 9 - Red Stallion 10 - Weenix 11 - Earth Energy 12 - Earth Energy 13 - Earth Energy 14 - Earth Energy 15 - Earth Energy 16 - Earth Energy 17 - Earth Energy 18 - Earth Energy 19 - Fire Energy 20 - Fire Energy 21 - Fire Energy 22 - Fire Energy 23 - Fire Energy 24 - Fire Energy 25 - Fire Energy 26 - Leocookies 27 - Paralyze Heal 28 - Energy Transfer 29 - Antidote 30 - Call to Arms
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
Scar's hand: Fire Energy Fire Energy Fire Energy Fire Energy Rock Serpent Leoness Red Stallion[rand=711782620569126263235140018467767535498169536115623326901816927]
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Post by Scar on Jun 6, 2008 9:42:02 GMT -5
First turn:
Draw a card
[dice=30]
I play Leoness as my Active. Go Leoness!
Leoness: Leo! Leoness!
I attach one Fire to Leoness
Leoness (Fire) HP: 5 Special power: Plate of Cookies. Heal 1 damage on an ally of your choice. (F) Fire Orb - (2 damage) (F)(F) Laser Whip - (4 damage)
(F) Attached
End turn[rand=22446894734451459093855295594078454712344628340762521922066520291]
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Post by Rider on Jun 6, 2008 9:43:34 GMT -5
[glow=red,2,300]First turn, I scold Scar for not drawing a card, then beat him for the Pokemon reference. ^_^[/glow]
[dice=30]
[glow=red,2,300]I play Lightning Mage.
Lightning Mage (Light) HP: 5 (L) Bolt - (2 damage) (L)(L)(*) Thunderstorm - Roll two 3-sided dice. For every 1 that is rolled, add 2 to Thunderstorm's damage. (3 damage) Anger me, and I shall summon a force greater than a thousand microwaved forks upon thee.
Attach a Light energy to him and regret not putting more generic Paralyzers in the deck, but the old fogey needs his sleep so we're working under realistic conditions? Or soemthing.
Then I zappity the Leo-chan.
Next!
EDIT: Rider's Hand: Dark Leocookies Flash Drone Tea party Air Tornado[/glow][rand=233485595493471208414071114987082478216803553765644419096428589705]
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Post by Scar on Jun 6, 2008 9:56:52 GMT -5
Draw a card
[dice=30]
Play Generic Damage Pwner as Benched. Attach (F) to GDP
Generic dealer of massive pwnage – Fire HP – 10 (F)(F)(F) Dancing Flames – Discard a (F) energy to deal 10 dmg
(F) attached
Leoness (Fire) HP: 5 Special power: Plate of Cookies. Heal 1 damage on an ally of your choice. (F) Fire Orb - (2 damage) (F)(F) Laser Whip - (4 damage)
(F) attached
Leoness use Fire Orb!
Leoness: Leeeoooness!
End turn and run from Rider's kicks
Scar's Hand: Fire Energy Fire Energy Earth Energy Rock Serpent Red Stallion [rand=4907681878731014798975414932802892202138363655547396084898332389]
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Post by Rider on Jun 6, 2008 9:58:32 GMT -5
[glow=red,2,300]*beats Scar senseless*[/glow]
[dice=30]
[glow=red,2,300]Shiva. I put Shiva on the bench, I attach a Dark to Shiva.
I play Tornado. Because I like taking risks, and the GDP isn't ready.
Tornado After playing this card, your opponent must switch their active ally with an ally from their bench. No thanks! I'll play with you some other time.
Then I start whittling away at GDP's massive HP. *zap*
Next.
Rider's hand: Leocookies Flash Drone Tea party Air
Iamgonnadie. ^_^;[/glow][rand=1301848430193792178972221131970917333744373331291384558942339577]
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Post by Scar on Jun 6, 2008 10:09:11 GMT -5
Draw a card
[dice=30]
Play Rock Serpent as Benched. Attach (F) to GDP
ACTIVE Generic dealer of massive pwnage – Fire HP – 8 (F)(F)(F) Dancing Flames – Discard a (F) energy to deal 10 dmg
(F)(F) attached
BENCHED Leoness (Fire) HP: 3 Special power: Plate of Cookies. Heal 1 damage on an ally of your choice. (F) Fire Orb - (2 damage) (F)(F) Laser Whip - (4 damage)
(F) attached
Rock Serpent (Earth) HP: 6 (*) Fang Attack - (2 damage) (E)(E) Tremor - Add 1 damage to one of your opponent's benched allies. (3 damage) And they thought I was crazy when I told them the rocks were breathing...
Hang in there GDP!
End turn
Scar's Hand: Fire Energy Earth Energy Earth Energy Red Stallion[rand=33966142734648456309839103452041056109624494411483919272814245697]
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Post by Rider on Jun 6, 2008 10:09:41 GMT -5
[glow=red,2,300]I repeat: Imgonnadie.[/glow]
[dice=30]
[glow=red,2,300]I put the Crow on my bench and attach the Air to it.
The Lightning Mage, smelling death on the horizon, whittles like the hounds of heck are after him.
The field -
Pwner - 6/10 HP Lightning mage - Gonna die.
Scar's Bench: Leoness - 3/5 HP Rock Serpent - 6/6
Rider's bench: Shiva - 7/7 Crow - 4/4
Rider's hand: Leocookies Flash Drone Tea party [/glow][rand=26017079051793894761579737342578328288205729973065541768846376838]
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Post by Scar on Jun 6, 2008 10:19:44 GMT -5
Draw a card
[dice=30]
Play Red Stallion as Benched. Attach (E) to Rock Serpent
ACTIVE Generic dealer of massive pwnage – Fire HP – 6 (F)(F)(F) Dancing Flames – Discard a (F) energy to deal 10 dmg
(F)(F) attached
BENCHED Leoness (Fire) HP: 3 Special power: Plate of Cookies. Heal 1 damage on an ally of your choice. (F) Fire Orb - (2 damage) (F)(F) Laser Whip - (4 damage)
(F) attached
Rock Serpent (Earth) HP: 6 (*) Fang Attack - (2 damage) (E)(E) Tremor - Add 1 damage to one of your opponent's benched allies. (3 damage) And they thought I was crazy when I told them the rocks were breathing...
(E) Attached
Red Stallion (Fire) HP: 6 Special power: Purity. Red Stallion is immune to all status effects. (*) Hoof Stomp - (1 damage) (F)(F) Cloud of Embers - (4 damage)
Kehehe!
End turn
Scar's Hand: Fire Energy Earth Energy Earth Energy[rand=57840384678269842650351427092182377829190320218729989032823007944]
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Post by Rider on Jun 6, 2008 10:21:30 GMT -5
[glow=red,2,300]Iamsoconfused. [/glow]
[dice=30]
[glow=red,2,300]I draw TT Zombie and go from not enough creature to too many, none of them having anything to do with status effects. I curse the laws of probability and bench the little rotter.
I whittle like there's no blasted tomorrow.
Pwner is 4/10.
Rider's hand is still: Leocookies Flash Drone Tea party [/glow][rand=21459039158443582444850902905577940954490028567621635263127616915846]
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Post by Scar on Jun 6, 2008 10:33:33 GMT -5
Draw a card
[dice=30]
Play Elven Archer as Benched. Attach (F) to GDP
ACTIVE Generic dealer of massive pwnage – Fire HP – 4 (F)(F)(F) Dancing Flames – Discard a (F) energy to deal 10 dmg
(F)(F)(F) attached
BENCHED Leoness (Fire) HP: 3 Special power: Plate of Cookies. Heal 1 damage on an ally of your choice. (F) Fire Orb - (2 damage) (F)(F) Laser Whip - (4 damage)
(F) attached
Rock Serpent (Earth) HP: 6 (*) Fang Attack - (2 damage) (E)(E) Tremor - Add 1 damage to one of your opponent's benched allies. (3 damage) And they thought I was crazy when I told them the rocks were breathing...
(E) Attached
Red Stallion (Fire) HP: 6 Special power: Purity. Red Stallion is immune to all status effects. (*) Hoof Stomp - (1 damage) (F)(F) Cloud of Embers - (4 damage)
Elven Archer (Earth) HP: 4 (E) Hunting Knife - (2 damage) (E)(E) Sniper - You may attack either your opponent's active ally or a benched ally. If you attack a benched ally, Sniper's damage is reduced by half (rounded down). (4 damage)
GDP, do your worst. Use Dancing Flames!
Goodbye Lightning Mage :3
Discard one (F) from GDP.
GDP (F)(F) Attached
End turn
Scar's Hand: Earth Energy Earth Energy[rand=0176937114410471441005302858030371393983766243163984832208095543552]
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Post by Rider on Jun 6, 2008 10:36:38 GMT -5
[glow=red,2,300]I put the Crow up, 'cause it's doomed anyway.[/glow]
[dice=30]
[glow=red,2,300]FINALLY! XD
I draw GTTPC and bench it.
Then I peck at the Pwner. Whittling like mad.
Scar has 1/4 KOs.
Field: Crow 4/4 Pwner 2/10
Rider's bench: Shiva TT Zombie Paralyzer
Scar's bench: Leo (3/5) Rock Serpent Red Stallion Elven Archer
EDIT: Scar's bench is at max[/glow][rand=047850152019223824092433686942917420330524599850384250499451180533]
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Post by Scar on Jun 6, 2008 10:45:48 GMT -5
Draw a card
[dice=20]
Take the bottom card: Weenix
Attach (E) to Rock Serpent
Retreat GDP to bench. Discard (F)(F). Make Rock Serpent active.
ACTIVE Rock Serpent (Earth) HP: 6 (*) Fang Attack - (2 damage) (E)(E) Tremor - Add 1 damage to one of your opponent's benched allies. (3 damage) And they thought I was crazy when I told them the rocks were breathing...
(E)(E) Attached
BENCHED Leoness (Fire) HP: 3 Special power: Plate of Cookies. Heal 1 damage on an ally of your choice. (F) Fire Orb - (2 damage) (F)(F) Laser Whip - (4 damage)
(F) attached
Generic dealer of massive pwnage – Fire HP – 2 (F)(F)(F) Dancing Flames – Discard a (F) energy to deal 10 dmg
Red Stallion (Fire) HP: 6 Special power: Purity. Red Stallion is immune to all status effects. (*) Hoof Stomp - (1 damage) (F)(F) Cloud of Embers - (4 damage)
Elven Archer (Earth) HP: 4 (E) Hunting Knife - (2 damage) (E)(E) Sniper - You may attack either your opponent's active ally or a benched ally. If you attack a benched ally, Sniper's damage is reduced by half (rounded down). (4 damage)
Use Tremor, Rock Serpent!
End turn
Scar's Hand: Earth Energy Weenix[rand=4008563846059347688027374845435357676342657240537695475391894119]
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Post by Rider on Jun 6, 2008 10:53:11 GMT -5
[glow=red,2,300]Rider facepalms and draws.[/glow]
[dice=30]
[glow=red,2,300]Dark energy. I attach it to TT Zombie.
Rider plays Tea party.
Tea Party Each player draws two cards. In addition, you and your opponent must skip your next attack phase. Well, General, I do have some tea and sippy cups... Why don't we all sit down and start a dialog? [/glow]
[dice=30] [dice=30]
[glow=red,2,300]Rider's Hand: Leocookies Flash Drone Stal’s Whiteboard Dark
The field: Crow 1/4 - 1A Rock Serpent 4/6 - 2E
Rider's bench: Shiva (6/7) - 1D TT Zombie - 1D Paralyzer - 0
Leo (3/5) - 1F Pwner (2/10) Red Stallion Elven Archer [/glow][rand=770375659019865149113402854815913076300888170734216495844600378]
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Post by Scar on Jun 6, 2008 10:58:24 GMT -5
... You're getting it next turn I swear
Tea Party. I sip tea and nibble a crumpet
[dice=30] [dice=30]
Draw a card
[dice=30]
Attach (F) to Leoness
ACTIVE Rock Serpent (Earth) HP: 6 (*) Fang Attack - (2 damage) (E)(E) Tremor - Add 1 damage to one of your opponent's benched allies. (3 damage) And they thought I was crazy when I told them the rocks were breathing...
(E)(E) Attached
BENCHED Leoness (Fire) HP: 3 Special power: Plate of Cookies. Heal 1 damage on an ally of your choice. (F) Fire Orb - (2 damage) (F)(F) Laser Whip - (4 damage)
(F)(F) attached
Generic dealer of massive pwnage – Fire HP – 2 (F)(F)(F) Dancing Flames – Discard a (F) energy to deal 10 dmg
Red Stallion (Fire) HP: 6 Special power: Purity. Red Stallion is immune to all status effects. (*) Hoof Stomp - (1 damage) (F)(F) Cloud of Embers - (4 damage)
Elven Archer (Earth) HP: 4 (E) Hunting Knife - (2 damage) (E)(E) Sniper - You may attack either your opponent's active ally or a benched ally. If you attack a benched ally, Sniper's damage is reduced by half (rounded down). (4 damage)
End turn
Scar's Hand: Earth Energy Earth Energy Earth Energy Weenix[rand=275175459026029361000706125399437602606704277379501305145457333689396]
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