Post by Strife on Oct 21, 2006 7:32:43 GMT -5
Ah, bugs... Every programmer dreads them. They can cause the game to function improperly, and sometimes they can be exploited by the player in order to cheat their way through a level. I've encountered a wide variety of bugs during the NTWF Game's development... and the trickier bugs can confuse me so much that development slows down almost completely.
Therefore, i've created this topic to list the bugs that people have reported in the General Discussion thread. Note that only unsolved bugs are listed here. When they are fixed, they are removed from the list.
___________________________
Fatal / Gameplay-Disrupting Bugs
(These are my highest priority, and I try to get these fixed first.)
- Game crashing in Apartment Complex while dashing into the satellite as Wandy
- Sinking into blocks in the crushing room in Tower of the Emeralds (I already knew about this one, still working on it)
- Game crashes in Switchpad Grove sometimes
- Platforms close prematurely in Enter the Forest (I'll probably remove these entirely in a future version, I honestly have no idea why I needed them in the first place xD)
- Simplewood becomes impossible when hitting the green switch first
- Oxygen meter not showing up after underwater deaths (I had this problem in previous versions, but I think I have a trick to help fix it...)
- Level into screen doesn't work sometimes when tabbing out of the game
- Tower of the Emeralds: Scrolling stops working if you die in the burning log room
- NSQ clones have problems running underneath the ground
- In Forest Canopy, the player can sink above the ceiling near the end to reach the sattelite dish
- Patjade sometimes sinks to the bottom of the screen in the level intro screen after defeating Tess
- In Above the Treetops, Wandy can get stuck in his victory pose. (I should add a timer that automatically forces you to the next level when this happens.)
- In Agility Facility, Wandy's dash may stop working after getting the spin jump powerup.
- After the boss battle with Tess, the dialog may fail to appear, leaving the player stuck until they reset the game.
Minor / Cosmetic Bugs
- Adjusting the difficulty level of the invisible floor room?
- Adjusting the difficulty level of Tess?
- Moonlight Avenue: ? block has nothing inside it
- NSQ level: Danny from alpha 1 still hasn't been replaced with Vyt
- On that note, I really need to add more NPCs in general. ^^;
- Way to the Bay: Blue target not reacting when hit (There's nothing in the level that benefits from hitting the switch - it's just for target practice.)
- Dry Shoreline sign still points to left (Gotta remove those signs. xD Apparently I forgot to after I made it impossible to leave the level through the edges of the screen.)
- Island Hopping: ? block has nothing inside it
- Music stops if it loops at least once while the game is paused (Been trying to fix this one for a few versions now...)
- Falling rocks and boulders have strange behavior, including vibrating and not being destroyed like they should (Okay, I admit now, their physics need to be reworked. xD)
- The trophy in Tundra Wasteland cannot be collected
- Arachnoids sometimes float up when overlapping a wall
- The space bar is the only key that works during the dialog in the NSQ battle
- Wandy's lightning bolt and flamethrower weapons are unusually ineffective against zombie penguins
- The first switch target in Rockfall Path sometimes needs to be hit twice (?)
- In Tower of the Emeralds, when falling through the floor of one of the rooms, the character can stand in midair
- Make it so that the arrow keys do not advance cutscene dialog
Intentional Bugs
- Since through the password system, there's no way for the game to remember how many heart containers the player had, I needed to make the player begin the game with only three heart containers no matter where they were. Do you think the current system is okay, or should I change it so that you only lose one heart container per death? (Or none. xD)
- Hearts and enemies are supposed to come back when changing floors in the Tower of the Emeralds.
Therefore, i've created this topic to list the bugs that people have reported in the General Discussion thread. Note that only unsolved bugs are listed here. When they are fixed, they are removed from the list.
___________________________
Fatal / Gameplay-Disrupting Bugs
(These are my highest priority, and I try to get these fixed first.)
- Game crashing in Apartment Complex while dashing into the satellite as Wandy
- Sinking into blocks in the crushing room in Tower of the Emeralds (I already knew about this one, still working on it)
- Game crashes in Switchpad Grove sometimes
- Platforms close prematurely in Enter the Forest (I'll probably remove these entirely in a future version, I honestly have no idea why I needed them in the first place xD)
- Simplewood becomes impossible when hitting the green switch first
- Oxygen meter not showing up after underwater deaths (I had this problem in previous versions, but I think I have a trick to help fix it...)
- Level into screen doesn't work sometimes when tabbing out of the game
- Tower of the Emeralds: Scrolling stops working if you die in the burning log room
- NSQ clones have problems running underneath the ground
- In Forest Canopy, the player can sink above the ceiling near the end to reach the sattelite dish
- Patjade sometimes sinks to the bottom of the screen in the level intro screen after defeating Tess
- In Above the Treetops, Wandy can get stuck in his victory pose. (I should add a timer that automatically forces you to the next level when this happens.)
- In Agility Facility, Wandy's dash may stop working after getting the spin jump powerup.
- After the boss battle with Tess, the dialog may fail to appear, leaving the player stuck until they reset the game.
Minor / Cosmetic Bugs
- Adjusting the difficulty level of the invisible floor room?
- Adjusting the difficulty level of Tess?
- Moonlight Avenue: ? block has nothing inside it
- NSQ level: Danny from alpha 1 still hasn't been replaced with Vyt
- On that note, I really need to add more NPCs in general. ^^;
- Way to the Bay: Blue target not reacting when hit (There's nothing in the level that benefits from hitting the switch - it's just for target practice.)
- Dry Shoreline sign still points to left (Gotta remove those signs. xD Apparently I forgot to after I made it impossible to leave the level through the edges of the screen.)
- Island Hopping: ? block has nothing inside it
- Music stops if it loops at least once while the game is paused (Been trying to fix this one for a few versions now...)
- Falling rocks and boulders have strange behavior, including vibrating and not being destroyed like they should (Okay, I admit now, their physics need to be reworked. xD)
- The trophy in Tundra Wasteland cannot be collected
- Arachnoids sometimes float up when overlapping a wall
- The space bar is the only key that works during the dialog in the NSQ battle
- Wandy's lightning bolt and flamethrower weapons are unusually ineffective against zombie penguins
- The first switch target in Rockfall Path sometimes needs to be hit twice (?)
- In Tower of the Emeralds, when falling through the floor of one of the rooms, the character can stand in midair
- Make it so that the arrow keys do not advance cutscene dialog
Intentional Bugs
- Since through the password system, there's no way for the game to remember how many heart containers the player had, I needed to make the player begin the game with only three heart containers no matter where they were. Do you think the current system is okay, or should I change it so that you only lose one heart container per death? (Or none. xD)
- Hearts and enemies are supposed to come back when changing floors in the Tower of the Emeralds.