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Post by Killix on Dec 30, 2008 2:20:30 GMT -5
Good luck with that, Draco. XD Hoardes of quickly respawning enemies on uneven terrain that damage you each time you touch them... *shivers* And oh, another request. XD You know that 'reset the whole game' feature? Would it be possible to have a 'restart the level' feature? Because it's kinda aggravating to get glitched and have to restart the whole game if you didn't save any codes. XD (Which I should start doing really. XD) Strife already said that he was planning a save feature, so you don't have to start the game over every time.
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Post by Amneiger on Dec 30, 2008 3:13:35 GMT -5
And oh, the "mini boss" at the end of Sector Yellow almost gave me a heart attack. XD I thought it was one of those small beams malfunctioning, but when it suddenly did that big yellow beam I almost fell out of my chair. XD You mean the one where the battery breaks? I wasted all my special ammo on that battery trying to smash it xD
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Post by Strife on Dec 30, 2008 14:20:50 GMT -5
When does that occur? Normally the positions of the bridge and the blocks are reversed, and in that screenshot, it seems like the bridge isn't changing positions like it should... Also, awesome job with Vyt's avatar. =D I tried replicating it now, and I can't I remember it happening in Alpha 5, especially in Rockfall Path, with half of the switches pointing the other way/not closing properly. I think I remember associating that glitch with exiting the level through the sides and restarting the same level, or dying and restarting. *tries alpha 5 again* Yep, if you restarted a level in Alpha 5 by dieing or exiting through the sides and selecting it again in the menu, the switches would very often not close fully. But I can't activate the glitch that way in beta 1, so I don't know how the switches stuffed up in Switchpad Grove. *ponders* I think I might have an idea to fix that, and it relates to how the game stores data for each of the objects. Before I compile the next version of the game, i'll force the game to store the switch blocks and bridges into local memory so that their positions are forgotten whenever a level is restarted. Tundra Wasteland. That heart was unobtainable until I jumped down, took some damage, and went back up and tried grabbing it again. I died, and started with 3 hearts, in which I could collect that heart without having to take damage first. Also: the zombie penguins cause Wanderer's lightning attack glitch. (the one where the beam stops short) That level is too difficult to complete with only 4 hearts. >_< I'm having the same problem with the hearts. For reasons I can't explain, they're not acting the way I want them to. Matter of fact, i'm positive that I originally set the heart limit to 5, but for some reason it's 7 and they aren't being collected if your health is full. D= Tundra Wasteland was a very very fun level, (yay for protocols and undead penguins!) but as Killix said, very very hard to beat with only 4 hearts. >_> 3 would be practically impossible. XD Thank Fyora for that Crystal Heart. And oh, bug report. In Sector Red, I was near the end of the level when one of those spiky things that move up and down killed me, but as Patjade fell down, she fell through a cookie box and that actually awarded her 1/4th of a heart, and she stayed alive. XD Normally I wouldn't complain, but she was trapped mid-air by a platform and could barely move. D: So I had to restart. And oh, another request. XD You know that 'reset the whole game' feature? Would it be possible to have a 'restart the level' feature? Because it's kinda aggravating to get glitched and have to restart the whole game if you didn't save any codes. XD (Which I should start doing really. XD) And oh, the "mini boss" at the end of Sector Yellow almost gave me a heart attack. XD I thought it was one of those small beams malfunctioning, but when it suddenly did that big yellow beam I almost fell out of my chair. XD BOO! >o xD Restart Level option sounds shiny. ^^ I can add that option to the menu, and i'll have it behave like a (now) standard death where you lose one heart. You mean the one where the battery breaks? I wasted all my special ammo on that battery trying to smash it xD Hmm, maybe I could make that an alternate way of defeating the boss that rewards you with a trophy. =3
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Post by Draco on Dec 30, 2008 15:34:49 GMT -5
I'm attempting the 3 heart zombie challenge now I all ready messed up twice (once with death, the other was getting the extra heart by accident) Well, it wasn't as hard as I thought it would be I found it was easiest to just have the lightning, and go slow and steady. Only shoot when there were several zombies on top of each other so you take out multiples, and keep moving. Oh, and the coffee helps to. Now to try it with Wandy ^^ Which I know is going to be harder
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Post by Killix on Dec 30, 2008 15:58:11 GMT -5
And oh, the "mini boss" at the end of Sector Yellow almost gave me a heart attack. XD I thought it was one of those small beams malfunctioning, but when it suddenly did that big yellow beam I almost fell out of my chair. XD You mean the one where the battery breaks? I wasted all my special ammo on that battery trying to smash it xD I wasted a good ammount of HP trying to get the beam to shoot the battery... it didn't work, of course. =P
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Post by Draco on Dec 30, 2008 16:00:25 GMT -5
You mean the one where the battery breaks? I wasted all my special ammo on that battery trying to smash it xD I wasted a good ammount of HP trying to get the beam to shoot the battery... it didn't work, of course. =P I think I just kept shooting at the battery like a maniac Since I noticed nothing seemed to happen if I shot anything eles.
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Post by Nova on Dec 30, 2008 16:33:17 GMT -5
Whoa whoa whoa whoa..
Theres coffee in the Tundra Wasteland level? XDDD I never saw any! Maybe that would make the level a whole lot easier. XD
But congrats Draco on beating the level with 3 hearts. x3 I usually die by the time I get the blue switch and am on my way back. xD
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Post by Draco on Dec 30, 2008 17:25:00 GMT -5
Whoa whoa whoa whoa.. Theres coffee in the Tundra Wasteland level? XDDD I never saw any! Maybe that would make the level a whole lot easier. XD But congrats Draco on beating the level with 3 hearts. x3 I usually die by the time I get the blue switch and am on my way back. xD If you can get to the Trophy on the level, the coffee is no problem Since you jump from the Trophy platform, do a air-dash, and if your lucky, you should land on the platform with the coffee ^^ Than you just dash all the way to the end of the level (you might run out just before, and run into the last couple of zombies). The bad news though, if you don't kill the zombies on the way to the blue switch, they will be following you. So when you come back the area to finish the level, there might be a army ^^;
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Post by Killix on Dec 31, 2008 0:39:46 GMT -5
Iceberg Lake. I apparently swam a litle too close to the ceiling of that wall... and it sucked me in like a vaccuum cleaner, where I then died from being inside a wall. ='( The trophy in Tundra Wasteland is a little difficult to get to... not because of how you get to it, but because the player character likes to slide off the edges of the blocks.
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Post by Draco on Dec 31, 2008 1:02:56 GMT -5
Yeah, I have more trouble climbing the box with Wandy than Patjade
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Post by Killix on Dec 31, 2008 3:17:02 GMT -5
>_> <_<I tried Tundra Wasteland with Patjade and beat it on my first try. Pat has the luxury of Lightning Arrows, which OHKO the penguins... unlike Wanderer's Lightning Beam, which not only doesn't OHKO, but has that bug that makes it pretty useless. XD (just an observation)
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Post by Draco on Dec 31, 2008 3:49:11 GMT -5
>_> <_<I tried Tundra Wasteland with Patjade and beat it on my first try. Pat has the luxury of Lightning Arrows, which OHKO the penguins... unlike Wanderer's Lightning Beam, which not only doesn't OHKO, but has that bug that makes it pretty useless. XD (just an observation) It can one hit, if you hit it right >.> Other times it goes through them.... Or it shoots the ground... But I did get through a army of them in the blue switch area and lived. Of course, I moved through it fast enough to not make a giant army like I usually do with Patjade. I do find it funny when I shoot at a small group of zombies in front of me, and it passes through them, and hits the group behind them to kill them instead
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Post by Strife on Dec 31, 2008 9:11:42 GMT -5
>_> <_<I tried Tundra Wasteland with Patjade and beat it on my first try. Pat has the luxury of Lightning Arrows, which OHKO the penguins... unlike Wanderer's Lightning Beam, which not only doesn't OHKO, but has that bug that makes it pretty useless. XD (just an observation) Aww, poor Jackrabbox. D= So the lightning glitch is back with a vengeance... i'll have to fix it so that it OHKOs the penguins as well, along with his flamethrower.
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Post by Pacmanite on Jan 2, 2009 4:31:42 GMT -5
In fact, there are two cups of coffee in Tundra Wasteland. There's a second one that you can reach from the line of item boxes in the middle of the level that have the purple heart among them, you jump up from that row of item boxes, and another item box pops out of the air, and you do it a couple times, and there's a ledge with coffee ^^
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Post by Vyt on Jan 2, 2009 14:18:05 GMT -5
That's weird, Ginz, it's never happened to me... And I've finished Vyt's av : "Normally I enjoy walking around at night... but with all these monsters around, I'm having second thoughts" Oh sweet, I'm such a [jerk] with that look. Nice work, Pacmanite.
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