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Post by Deleted on Jan 12, 2008 21:49:22 GMT -5
Part parody, part summary, if you read this, you're in for a ride. Quite possibly in more ways than one. Chapter Index The Possibly Comprehensive and Totally Incomplete Guild Wars Timeline
Here, Rider ate the GWIIRP.*pray she gets indigestion* PFA's out-of-her-mind summary of eventsFind (Ctrl+F) "The Fourth Horseman shows up" to get to where I left off. Actually, due to some things being out of chronological order in her summary, find "Hunty and Rane debate things for a while", "Leraye must die!", or "angry Gemarians fight with the mercs" instead. :)Chapter Twenty-five: The FinaleDated Material A special announcement, brought to you with great sadness but no regret Help save Wolf, share a few words—it's how to save a life, without the fray
The Pirate Summary, care of Zylaa The Spacefleet Summary, care of Fraze The Mercenary Summary, care of PFA The Ninjas Summary, care of Vyt
The super-short version of life, care of Keng
The summary is arranged page by page, so if you just missed one, that's all y'gotta read—just skip along to the right chapter, Ctrl + F for Find, type in the page number y'need (whole numbers only please, with hyphens), click Enter, and *poof* you've got it. Pages are arranged in roughly the same order as the original posts, so just skim it for a little bit if you only need a part o' the page. ~_^ Enjoy. I'm doing things differently this year. Gone are all those tables. Gone are all those other things I can't remember right now. Gone are all of it. (Seriously, if ANYTHING stays in this cranium of mine, it's certainly not letting ME find it.) So, what's in? Nothing! Erm, nothing in my brain, I mean. For the summary, I'm introducing COLOR-CODEDNESS! If I had the time, I'd even ranbowtise that, but since I don't, I won't, so there. Go find a Negg or something if you really need a rainbow. Or buy some Skittles. I've heard they taste like them anyways. Anyways, here's the scheme of things: (K)nights - (Ma)ges (Me)rcs - (N)injas (Ne)utral/multi-allegiances (P)irates - (S)pacefleet If anyone's colorblind, THIS CAN BE CHANGED! But if not, CHECK! Ergo, or something or other, this is how things will look. Oh, and neutral and most multi-allegienced characters are in white/default color. Long, long ago, the sun woke up. Then Rider decided she wanted a pancake. She was, erm, on a pirate shippy or something.... Meanwhile, King Wolf was making breakfast like a certain Lupe in a certain picture somewhere in a certain Issue of the NT, and Kat (who was secretly plotting to raid the castle with all her mageliness) was helping him prepare orange juice. Outside, Strife and Leoness had just landed, and they joined Vyt and PFA (the only Ninjas Wolf could remember) as they all came inside for breakfast. Back in her pirate shippy, Rider hired a Merc, who went off gallivanting towards the castle. Rider would have that pancake! Mwuahahahaha! Of course, things will be much cleaner, less ridiculous, and far more organised. How so? Well, first off, I've redesigned my projected summary stylings to solve problems prior unconceived. In short, each of my summary posts will be called a chapter, and each chapter will be divided into pages that coincide with the actual thread. Each page will be divided into paragraphs which will be color-coded for quick reference while the allegiance of the involved party will be stated at the forefront according to the key above. So what's with all the quick but no quack? Quite simply, my quack quit. That is, with my weekend behind me (and, in so many ways, still all around me *sings with the angels*), I'll be to catch up rather quickly. ...I hope. I kept the summary up-and-running last time, and I'm here to do it again this time.
The catch?
It might take me as long as a week to get here, and next weekend is PACKED for me.
So...in the time being...this thread will be rather empty. However, if people could, at their leisure, post tidbits of summary so that everyone's not immediately lost in this, I think it'll work out alright. Then, once I'm here and able to keep it updated...all'll be good and swell. Spiffy, if you will. But, please, don't.
And..erm...out of curiosity, since the RP is rated T, should I add the same rating here? It seems logical to do so, doesn't it...?
Anyways, I'm off. I'll be back in time though, I promise. Thanks, Keng. :)
I've finished the first four pages, and I'll be putting that stuff up soon. However, with this already thirty-seven pages long (more than half the size of the first GWRP, so I assume the story's starting to wind down, too), it's rather low on my list of things to get read. I'm still going to read it, but it can't be my primary focus. However, once I'm done with the two NT Issues I've got to read, I can spend an entire weak, most-likely, reading just this, so I should be able to clear out a large chunk of this then. :)
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Post by Deleted on Jan 12, 2008 21:49:43 GMT -5
Guild Wars II: The Summary
Something Special This Way Comes
...Or not. Well, not really, at least. -_- With all due respect, time’s a rather temperamental thing. Bear with me. BI = Before Inciting-incident AI = After Inciting-incident D# = Day (X) of roleplay, AI N# = Night (X) of roleplay, AI [c. 247 BI] A group of philosophers, seeking ultimate contorl over life and death, form the Luminant Guild. In support of the upholding of natural mysteries and in opposition of the Luminant Guild, the Shadow Guild forms. | | [c. 245 BI] The Shadow Guild, as a last resort, challenges the Luminant Guild to create a device capable of controlling the forces of life: If the Luminant Guild fails, they stop searching for an answer to the mystery; if they succeed, the Shadow Guild disbands and stops nagging them. | The Luminant and Shadow Guilds meet to test the former’s creation (made with the help of a demon named Leraye), which, when activated, the square-shaped box erupts in a blast of white light miles wide. When the light fades, the entire Luminant Guild and all but a few individuals of the Shadow Guild have disappeared. | | | [c. 58 BI] The square-shaped artifact is discovered by a Kougra excavating the abandoned ruins of 245 BI; after investigating it for a bit, the box begins emitting eratic energy pulses that grant the possessor the ability to change the world around himself. As news of the discovery spreads, the present guilds begin fighting against each other. The war ends when the world awakes one morning and all the warriors, with the artifact in hand, have vanished. They become known as the First Army. | | | [c. 3 BI] The Invisible Guild—all that remains of the Luminant Guild, the lost members of the Shadow Guild, the warring armies of 58 BI, and a myriad of outcasts from the present-day guilds—begins planning revenge upon the other guilds: If they cannot exist, neither can anyone else. | | | [c. 1 BI] Barak Dragmire, leader of the last remains of the Shadow Guild, grows hungry with power and seeks to conquer the known-guilds of the NTWF—the Pirates, Ninjas, Mages, and Knights. The Guilds begin warring, set up by Barak, until the truth of his identity becomes found and the Guilds unite to defeat him and his minions. Barak is slain by the sword of King Wolf of Dunburrow while Sev, a phoenix, revives 99.9% more fallen than the leading revival solution. | | The Spacefleet Guild is founded upon the moon. | A special ops. Merc named Fraze vists the NTWF and loses his flechette gun. | The Invisible Guild take the flechette gun and bury it in a cornfield in Dunburrow with the artifact—which has transmutated into a crystalling gem the size of an orange (do note, however, that it is not an orange). | | | [c. AI 0] A group of Mages practicing weather magic set the cornfield ablaze with a stray bolt of lightning; after the fire is doused, the farmer, named Bob, finds the artifact and the flechette gun in a sackcloth bag. For the sake of dramatic effect, he does not open it yet. | | | [10:14am D1] Kat, a triple-threat, accompanied by a handful of Mages, approach the farmer to investigate the findings. We like to call them quality control. >.> End of summary timeline that never got anywhere. -_-
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Post by Zylaa on Jan 13, 2008 15:30:23 GMT -5
Pirates Summary (Pirate mods, feel free to update this whenever) Covers posts #1 to #572
The pirates are docked under a cliff near a village, near both Mage Manor and the knights' realm. Zylaa's weasels are busy staring at the jewelry in a local shop, and in an attempt to get them away, Zylaa notices that the weasel General is gone. When she asks, a weasel says that the general is after a magical shiny. Thinking of the potential treasure, Zylaa returns to the ship to report. On the ship, Hunty is musing and Speck is making lemon bombs. They agree to go after the treasure, leaving behind meepits, some weasels, and the kraken/blarf to guard the ship. On the road towards the treasure, they notice the magical lightning and purple/black clouds. In the meantime, Dragon flies off to Artist's Alley to do some research.
The pirates come to the field where the argument over the shiny is taking place. They remain hidden in the woods, keeping an eye on things, and send out Zylaa's weasels to steal the shiny. The weasels get distracted by Fraze's shiny skinsuit and cling to him instead. After an argument, Kat takes the shiny and teleports off with it. Some of the weasels follow her. The pirates return to the ship, and Hunty leaves Bloody Mary on a single mission to retrieve the shiny.
Speck gets distracted by a rock-armadillo and chasing it brings her to Fraze's dropship. She goes in to investigate. The other pirates follow, but remain outside. At that point, Rider returns to active duty by falling down from a tree and joining the pirates. Fraze and Zari walk in on the pirates, and an argument over the ship and the magical storm ensues. Hades is sneaking in the forest nearby, and shoots at them to stir trouble, with not much effect. The argument breaks off when the pirates smell something burning and run off to check on their ship.
The ship had indeed been set on fire by Clara, who had managed to sneak past the guards. The fire rages for around ten minutes, until the meepits wake up and call the kraken, who tips the ship over and puts the fire out. The arriving pirates, yearning for vengeance, send him to retrieve Clara, who had jumped off and swum away. The blarf catches up easily and fetches the girl along with her pig, bringing them back to the cliff. At around that point, the pirates receive Kit's message. Hunty questions Clara and realizes that she's completely crazy and didn't torch the ship on purpose. She decides not to kill the girl, but keep her around instead, in order to keep her under control and eventually sic her on the Ninja dojo. That done, they ponder Kit's offer. Zylaa's weasels return, confirming that Kit's intending to keep the promise, and the pirates decide to take up the offer, for money and protection. They take Clara along and go to the south gate of Dunburrow, to meet with Kit and the gathering army. At that point, the sun is setting and it's a few hours until midnight.
At the south gate, Hunty finds Bloody Mary, who'd aborted his mission in order to join Kit, but can also say that Kit has the gem. Hunty sits down to watch the progress of things. Clara runs off when Spacefleeters arrive, thinking that they're angels, and Rider goes after her. She's stopped by Shiva, and when talking to him, realizes that the demons have to be stopped. She returns to Hunty to say that, and Zylaa backs her up. Hunty spots Kat, who's addressing Kit, and interrupts her, asking where her loyalties lie. Kat confirms her loyalty to the pirates. Ikkin, who's been arguing with Kit, confirms the same. Hunty listens to Rider and Zylaa, decides to change plans and switch sides, and asks Ikkin to retrieve the gem and get them out of the orchard. Kit hands over the gem, and is killed by a demon at that same moment. Shade is killed by PFA shortly after. Sev teleports all the pirates and mages away, burning both corpses into ashes in the process.
The pirates and mages are teleported in front of Mage Manor, where they find Nature unconscious. Goosh faints at the same time, and gets a vision about ancient guilds and the gem they'd brought along.
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Post by Fraze on Jan 16, 2008 23:18:21 GMT -5
Spacefleet Summary (I’ll just write this summary in roughly chronological order. If someone wants to rearrange it, go ahead. And yes, I skimmed over some details. This is already over a page long on MS Word.) This summary currently covers: posts 1 through 261. Commander Strife is in his office, when a soldier is called in for questioning. When the two begin to argue over Strife’s policies in Spacefleet, the soldier eventually attacks Strife, who then subdues the soldier and has him thrown in the brig to await execution. Strife shows his desire to dominate the planet NTWF. Keng is in Spacefleet labs, and is soon going to be sent to the planet. Ethan is attempting to find out more about his identity, going through records of people named Ethan when his dog, Siber, wants to be fed. Amneiger is working on adding extra security to his lab, and is being called on the same offworld expedition Keng is going on. Zari is working in her lab. Fraze is in his quarters trying to find his flechette gun, which he realizes he left on the planet’s surface a day or two before. He takes a dropship to the surface, where he thinks he left his gun in a sack. He finds a magical gem also in the sack, which begins shooting lightning and causing a storm. Fraze thinks he recognizes the gem, so he follows the mages to try to find a way to take it from them. Fraze sends a message to Spacefleet saying this. Strife gets a message telling of the storm. He is told that it is near where Leoness is. When he finds out that Fraze is also on the surface without his permission, he orders the station to be put into lockdown. When hearing the order for lockdown, Keng asks for access to the satellite images of the storm. She is told that it may be magically caused, so she tries to contact Urchin, who she knows has experience with magic. However, she cannot find Urchin. Ethan decides to find the other ‘Fleeters to try to find out more about the lockdown, and starts speaking with Keng. Strife sends a message to Amneiger to go down to the surface and, if he finds Fraze, to return him to Spacefleet for questioning. Zari is told to go to the surface. She teleports there and meets up with Fraze and the rest of the convoy with the gem. Fraze tells Zari that they should try to get the gem, so Zari gets a stasis box to put it in to keep it safe. Kat wants to move somewhere safer for Nature, who had been hit by one of the gem’s lightning bolts. Zari tries to convince the mages to give her the gem, but does not succeed. Kat teleports away, taking the gem with her. Hades confronts Fraze about breaking Spacefleet’s secrecy, then sends a somewhat exaggerated message to Spacefleet telling of the break in security, seemingly intended to cause discord. Speck, following an armadillo through the woods, discovers the dropship he left and finds her way in. After she fails to say who she is, the ship sends a message to Spacefleet and Fraze, telling of the breakin. By the time Fraze and Zari get to the ship, Huntress, Zylaa, and Rider are already there. The pirates see them, and tensions flare. Hades follows them to the ship, and tries to spark conflict by shooting different people while remaining hidden. Both Fraze and Zari try to get the pirates to leave, but neither are successful. Keng heads to security, where she finds out that Fraze’s dropship has been discovered. She contacts Commander Strife to tell him of the security breach. She realizes the people at the ship are her former pirate crewmates, and uses the ship’s comm system to try to get them to leave. The pirates do not realize they are speaking to Keng. Strife is infuriated when he finds out about the secrecy breach. He goes out to the moon’s surface and practices his earth magic on the surrounding landscape, while worrying about the safety of Leoness, who is on the surface. After hearing the message from Hades, he upgrades the station to level 3 lockdown. Amneiger arrives on the surface and begins monitoring the storm. When they realize the White Weewoo is burning, the pirates run to save their ship. Hades comes out and taunts Fraze and Zari. Fraze listens to the message Hades sent to Spacefleet. Rikku, who had been hiding, sees Hades. Realizing he is a vampire, she attacks him. Zari and Fraze leave when Rikku attacks Hades. Zari realizes her armor is damaged from Hades’ laser shots and starts to fix it, Fraze sends a message to Keng saying they will be coming back to Spacefleet. Strife is told that Zari and Fraze will soon be arriving back, and commands that guards take them to his office.
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Post by PFA on Jan 17, 2008 18:18:07 GMT -5
Mercenary Summary((to page 29)) Most of the mercs are bored at the HQ, while Hades is off looking for a job. Jernath notices a strange purple storm off in the distance, which is hovering over Dunburrow. Jernath, knowing nothing about magic, asks the other mercenaries about it. Salah goes outside to check it out. Before the other mercenaries can follow Salah, Hades sends a message over the radio, telling them about a powerful gemstone that the various forces seem to want. He mentions that they might get a job if they go to Dunburrow. This attracts the attention of the bored mercs. Jernath goes and tells Salah about the message, since she was already outside by the time Hades sent the message. The mercs gather their weapons and start on their journey to Dunburrow. On their way, Kit sends a telepathic message to everyone who would listen. He asks for demon rights in exchange for some things the various guildspeople would want. The mercs in general are tempted with a huge pile of gold, and some of the more specific people are also tempted with more specific things (for more details on the specifics, read this post). The mercs are generally confused and shocked over this message, and they agree that they should go to where Kit is and learn more about the situation. They continue on their journey to Dunburrow. --- The mercenaries arrive at Dunburrow, and head toward the south gate. Once they get close enough to see the crowd around Kit, they make an attempt to get into the crowd themselves.
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Post by Vyt: Down, but Not Out on Jan 18, 2008 2:34:03 GMT -5
Ninjas and one mage Summary Runs until post # 1627 It is a normal day at the Ninja Dojo. PFA is busy at the Training Grounds, showing how she has improved much in throwing projectiles. Her uncle, Cat Assassin, is with her all the time to supervise and is a bit amazed. The mood of the day changes however when the feline brings up either a good or a bad news: that days ago he received a letter from someone who knows how to revive Vyt, a close friend who was killed during the first Guild Wars. At the entrance of the guild however, trouble strikes as a pirate makes her way in. Not even having any manners at all, she quickly stabs a random ninja into submission as she mouths warning of an impending doom (no reference meant) approaching fast. PFA and Cat Assassin are just in time to see the scene, and quickly rush towards the fallen comrade. The feline noticed someone else just outside the entrance and sees Bluisa, the person who wrote the letter. Bluisa notes the two about a strange artifact that is rumored to hold the power to contact a soul from the other world. She also reminds them that they have to hurry, for others have already went into their own search for the mysterious object. She convinces Cat Assassin and PFA to come along. With Bluisa's crystal ball at hand, the trio watch what is happening to the artifact they were looking for. Hints from the images revealed brings them to Castle Kestrel. Cat Assassin suggests they split up to search for the gem, in which PFA and Bluisa agree. However, they are stopped by a telepathy of a man who claims freedom of the demons. The voice brings up a deal in which no ordinary person should refuse: either they follow him as allies or suffer the consequences of being branded an enemy by everyone else. Cat Assassin and PFA however are not stirred by the empty threats, as they convince themselves not to partake in such a plan. After some time, both ninjas have successfully infiltrated the Castle Kestrel. PFA confronts a girl named Celestial while Cat Assassin gets attacked by a rabid horse in the form of Shiva. Moments later, they each leave their respective enemies behind in search for a more important person: the black-haired man who was then currently holding the gem. Though they and Bluisa are able to find him, it is too late for them to recover the gem, for the new holder of the gem has teleported herself and all her cohorts somewhere. Bluisa notes that her crystal ball may be able to reveal the new gem holder's whereabouts. A quick glance at the image inside shows the Mage Manor in the background. Noticing the poisonous gas slowly enveloping around them, Bluisa casts a wind spell that drives the three towards the place. Upon landing near the Mage Manor, they are confronted by some of the people they saw last in the castle. One of them is the same person PFA has confronted. She takes the liberty of getting the gem and enters the manor, forcing Bluisa to go after her. However, the series of events that takes place before that leaves PFA in trouble and Cat Assassin in confusion. For no obvious reasons, Cat Assassin finally notices what is really going on. He tells PFA that a certain girl is back and decides to go inside the Mage Manor, leaving poor PFA in the midst of former friends turned enemies. Meanwhile, Bluisa confronts Celestial in a brief struggle before Cat Assassin arrives, demanding Bluisa to stop before she can initiate her plan. After another brief battle, Bluisa threatens the life of a young dragon with one of her attacks, in which Celestial blocks and risks her own life as well. However, Bluisa turns to Cat Assassin as a mild girl again, giving him the crystal ball which will aid him in finding the gem. The mage mentions something about not really being who Cat Assassin thinks she is, and assures her that she has only embarked on the mission to revive Vyt and nothing more. Cat Assassin, convinced that Bluisa is telling the truth, gives his own assurance of finding the gem. Back outside, PFA confronts a lot of people and encounters a series of life-threatening attacks. Seeing that she is pitted in a situation where ignorance will only lead her to death, PFA tries to convince everyone around her that she does not intend to hurt anyone and that she only needs the gem to revive Vyt. Hunty, who is the captain of the pirates, gives her an offer of temporary allegiance to the pirates and their cohorts in exchange for the use of the gem, in which she obliges. Back inside the Manor, Bluisa releases her attack on Celestial and her dragon, concealing them inside a dense mass of black fog. Sev then arrives and, seeing that Bluisa is causing trouble inside the Manor, demands her to stop the attack. Noticing that having an angry phoenix and a slowly-recovering dragon as her enemies puts her in a tough position, Bluisa transforms herself into a very peculiar person. Cat Assassin is the only person who knows what is going on, and warns everyone that "they have angered the only one who do". As soon as Cat Assassin escapes through a window, Bluisa emerges from the shadow as Subila, along with a very chaotic entrance that sends bookshelves toppling around. A heated battle starts to brew, with the self-proclaimed "Queen of the Darkness" fending off against a very powerful phoenix. Unquenchable fire and light-proof darkness begin to surround the battle. PFA and the others are just in time to enter the library to see for themselves who is causing so much trouble. The battle is very intense, with both sides fighting off every attack, until a call of Subila's name from an unsuspecting mage gives Subila the power to transform once more into a more powerful form of herself, bragging that even a phoenix can no longer stop her from taking over NTWF. Witnessing the carnage herself, Bluisa finds the strength to release herself from Subila after saying that the latter has only fooled her. Subila is forcefully splitted into two similar-looking mages, one of them painfully attacked by a barrage of flames. The other copy is in the mercy of a dragon that is Celestial, as she silently endured the scorching pain she receives from the dragon. Only PFA is able to get out of the blind rage towards Subila, as she mentions something about one of them being Bluisa. Though confused, Celestial quickly removes her spell from the one she is attacking, screaming "Stop!" at Sev for them to check. However, the phoenix cannot undo his spell anymore, sending his Subila back into the alternate world. PFA and Celestial turn towards the remaining Subila and hope she is not the evil clone. The mage stands up and thanks Celestial for saving her. She reveals herself to be Bluisa, the remnant of Subila's memories. In a fit of joy and relief, PFA runs and hugs her, forgiving what Subila and she have done. Far away, Cat Assassin is on the move for the gem. Noticing the quick exchange of its holder, the feline does his best in searching for the place where the last holder may be in. This search ends at a cliff, where he witnesses the pirates using the gem to rebuild their ship. Cat Assassin tries to get close, but a sudden wave of pain enters his mind. This renders the cat stunned. Back in the Manor, PFA and Bluisa are offered by Celestial to hop behind her, since she is also on the lookout for the gem. The ninja and the mage happily agrees and clings on to Celestial as they swiftly soar into the air. Moments later, Bluisa notices the badge on her waist shining, hinting her that Cat Assassin is hurt and nearby. PFA jumps off Celestial and rushes towards Cat Assassin, who tells her the gem is attacking his mind. However, Bluisa is caught in a strange mist and gets overthrown towards Cat Assassin. A hurt Bluisa then goes into a blind rage, screaming her dismissal. Cat Assassin overhears her voice and goes after her, slowly crawling with focused energy on one of his hand. PFA thinks the cat mistakes Bluisa for Subila and shouts to Cat Assassin to reconsider. Cat Assassin reaches for Bluisa, but unexpectedly the energy in his hand is supposed to heal her stamina, not hurt her. This however risked Cat Assassin's life and puts him in danger of death. Celestial quickly comes over to heal Cat Assassin. Cat Assassin's eyes wakes up, only to see another dimension. There, he confronts Vyt and both engage in a discussion about Vyt's failed revival back in the first Guild Wars. Vyt gives out his reason; he thinks he has led a bad life and does not want to return to cause more. This makes Cat Assassin angry, exclaiming that Vyt is only looking at a negative point of view. Eventually, Cat Assassin convinces Vyt that he will return, but on one condition: everyone must understand why he has not returned in the first place. Back in the real world, Bluisa changes her form in a fit of rage, only to be stopped by Celestial and PFA. Confused, she confronts them both, only to be bombarded by Celestial and PFA's allegiance towards the pirates. They board the ship, leaving a more confused Bluisa behind. After screaming out her emotional pain, Bluisa proceeds to guarding Cat Assassin, who eventually wakes up. After Cat Assassin's news about Vyt's approval, he and Bluisa follow the now-flying ship. Inside the ship called White Weewoo, PFA struggles to stay standing inside the sheep and talks to the pirates about her allegiance. Overpowered by slumber, PFA thinks it best to find a spot for her to sleep on. Moments later, the White Weewoo launches its attack on Castle Kestrel and eventually lands beside it. Bluisa and Cat Assassin sees this from afar and quickly goes over, only to be stopped by Celestial. Cat Assassin convinces the dragon that what they are doing is wrong, and notes her that the gem is actually corrupting everyone onboard. While the dragon agrees to this, she suddenly gets overcomed by pain and falls over. Bluisa feels she needs to guard Celestial and sends Cat Assassin alone towards the ship. Cat Assassin lands beside Castle Kestrel and overhears the cries of battle. Thinking the ship will not move for awhile, the feline enters the castle and into the throne room. He confronts a large mammoth-like creature who is causing more trouble inside the room than anyone else and tries to stop the battle. After a series of attacks, the Blarf (as the pirates called it) escapes outside, forcing Cat Assassin and a marine named Fraze to follow. Meanwhile, Celestial wakes up and tells Bluisa they will be going on a far away place. Bluisa reluctantly nods and follows Celestial as they are teleported in an unknown technologically-advanced place, where they are quickly confronted (and eventually ambushed) by the marines. Back in NTWF, Cat Assassin places himself in an invulnerable (but severely underestimated) energy ball and goes in the ship, where he sees the recently-woken PFA. The feline quickly brings to her the news about Vyt's approval of revival and convinces her that the gem is actually corrupting the mind of the captain. Quickly, they talk of their attempt to snatch the gem off the pirate captain. PFA is chosen to go for the steal, as she has already gotten Hunty's trust and hence can get closer. Plans go awry however, as minutes later PFA is found out and attacked by the pirate captain. Cat Assassin tries to go for the captain, but is blocked by the Blarf and a bounty over the heads of the ninjas. The feline quickly disposes of the former, but is confronted by a sole pirate named Leste. PFA uses her hidden power to heal her wounds, as she quickly joins Cat Assassin in a fight against Leste. A brief battle ensues as mind games and underhanded tactics overrule the scene. Cat Assassin and PFA are able to take the pirate down, but the former thinks it best to leave her under his Signum Sanctuary to keep her from harm. A hefty reward for each ninja proved to be a situation both ninjas never want to be in, as they are quickly confronted by more pirates. Cat Assassin manages to keep his composure while fighting Cyborg, Rider and Kat while PFA struggles against Midknight and Shado. Still, both ninjas are able to keep their heads intact for awhile before the numbers eventually start to take over the situation. A white glow emerges from nowhere, stopping the battle between Cat Assassin and his assailants. After some preachings by the glow, everyone is able to come in peace. Rider thinks that Cat Assassin is bent on killing everyone, to which Cat Assassin do not reply, thinking that he cannot simply say so otherwise. Eventually, he succumbs to the former pirate captain, giving himself up to the pirates for imprisonment. As the feline is brought up to the White Weewoo to be jailed, PFA looks at the glow with curiosity. It emerges to be Vyt the Yang, who is the ninja's real father. He states that he appeared to tell PFA about her newfound powers, which is confirmed by the ghost of Subila the Yin. Both entities try to empower PFA to continue what Cat Assassin has struggled to do: stop the war at all cost. PFA agrees and approaches the captain, her powers now at hand. She plans to confront the captain once and for all, but is unsuccessful in doing so. As consequence, she was taken prisoner by the pirates surrounding her, but partially she intended to do so in order to rescue Cat Assassin who was taken prisoner as well. In the brig where the ninjas are held captive, the Yin and Yang cooperate to bring them out of their cells. Cat Assassin starts to wake up and makes his move, while PFA soon follows. They meet just around the deck where the cat signals her and the spirits to stay low and strike when the captain is at her lowest guard. They are not expecting her to simply jump overboard, so out of confusion Cat Assassin breaks his stealth. In doing so, he meets Bluisa, who is able to somehow escape from the ambush she and Celestial confronted inside the Spacefleet HQ. As the ninjas regroup, the mercenaries spot them and begins to ask for an alliance. The ninjas decline eventually fight the mercenaries out of vengeance for betraying them in the first place. Bluisa finally manages to trap the mercenaries inside a cube enveloped by darkness while Cat Assassin and PFA confront Shado; the only "mercenary" remaining. Inside the cube, Bluisa tries to drain the energy out of the mercenaries by instilling their fear, but her first target Jernath is persistent in succumbing to it. Eventually the actions of the mercenaries force the cube to act by itself, taking Bluisa over.
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Post by Kengplant on Jan 24, 2008 23:31:26 GMT -5
Keng's super-short version of Life, the guild wars, and everything that's happened in that thread of significance that I can remember off the top of my head summary!
Once apon a time in a field not far away at all there was a poor farmer who's corn crop had been pwned by fire. In this field there was a shiny. Ikkin thought it felt weird, got suspicious and decided to go tell the knights about how sparkly it was. More mages showed up and then Fraze from Spacefleet that group of people who don't exist parked his spaceship in a hidden place and told the mages give him da bag cause it had his gun in it. Oh noes! They gave him the bag and out fell the shiny!
... this is too detailed... I shall shorten it more!
The mages thought it was shiny and wanted it, Fraze wanted it too. Then the shiny cause a big purple storm. Oh noes! Meanwhile the pirates were jewelry shopping. They heard word of this shiny and decided they wanted it. Pirates away! Pirates get there to find people arguing. Weasles go to get shiny but thought Fraze was shinnier and got distracted. LOL. Up in that place that dosen't exist Strife plotted stuff. On NTWF Leoness visited her sister (Aerisa) and brother in law (Scar, who turned into a kitten). Strife misses her. Awwwww. <3
Kat took shiny and went to the Knight's Castle (not Mage manor as I'd said previously. Oops!). Pirates found a weird chunk of talking metal. Rider concluded that it was possessed. Fraze showed up and told them they were silly. Zari showed up. Hades showed up and shot at them. They retreated into the ship. Rikku showed up and threw fire at Hades then ran away. Kit took shiny. Rikku gained zombie minions. The pirates had to run to save their ship because a pyromaniac and her pet pig set it on fire. They were very mad but she was so cute that they decided to adopt her (with the future intention of sicking her on the Ninja Dojo.)
Kit sent out a telepathic message telling people who wanted to help him unleash misunderstood demons into the world to meet him at the south gate of dunburrow. In return he would give them whatever they wanted most. (This would have been a real bummer for him had what the person wanted most was for him to die.). Strife was all, "MWHAHAHA! POWER! ... We help him K? K.", other were all "Uhh... sure...." and some were just, "HECK NO!". Others couldn't decide. Hades and Rikku fought, the zombies won and chased Hades to where Kit was waiting with all his friends. At least some of them maybe might possibly may or may not be his friends. Random fights break out. Things get confusing o.0. Strife goes to the NTWF and causes an earthquake when he lands. Tamia dies. Stuff happens, Hades is killed by Celestial, Kit is killed by Tavara (Kya), and Shade is killed by PFA. Barney got shot by a GI Joe. Ikkin now has the shiny and teleports to the mage manor with all the pirates and mages on her side.
... and somewhere in there Tamia and Shino met the invisible guild. We're not really sure what they want yet. You're probably confused as heck right now. But don't worry, I'll clean it up later and format it as an epic poem.
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Post by Deleted on Jan 25, 2008 20:38:57 GMT -5
(K)nights - (Ma)ges - (Me)rcs - (N)injas - (Ne)utral - (P)irates - (S)pacefleet
Guild Wars II: The Summary Chapter One Page ONES: A dark hallway. A nervous soldier. How exciting! ^_^ Anyways, said soldier (Subcommander #12) meets The Commander (note: capitalised title, “The”) and informs him about Terrestial Entity #53, codenamed NTWF, residing on the planet NTWF (not a codename), which is comparable to a soft kitten. Under Jurisdiction 2-I of Spacefleet Protocol, The Commander charges #12 with acting against the primary objective and the two do a little dance number before the latter is dragged away by guards.Ne: Down in a happy valley ( a happy valley, not the Happy Valley), everyone is harvesting celebration—I mean, celebrating the harvest—in the peaceful wake of the Guilds’ War: Rising Shadows (COMING TO A THEATER NEAR YOU!). But one particular farmer, named Bob (srsly), isn’t quite so happy: A stray lightning spell burnt down much of his crops, and all he got was a box of chocolates. But under his cornfield, he found something amazing… Something that will change his life forever… Something that will change the fate of the world itself! [Cut trailer, go to voice over, scroll credits.] Ma: A humanoid black dragon with white eyes falls out of his chair. Ouch. That had to hurt. Outside, the necromancer Rikku raises an undead sparrow…which flies away into the forest as she heads into the Mages’ Manor for something else to eat. Mmm, lunch. The sparrow would’ve tasted lifeless anyways. Elsewhere, chronomancer Scarven brags about magic being easy before accidentally changing himself into a cuddly black cat (comparable to the aforementioned NTWF, perhaps?). Later, he and his wife Aerisa are fruitless in their search for a cure, and after a bad experience with a bubbling brew, Aeri gives Scar a bath and turns herself into her true form, a Dragonbunny the same size as he is. Wait, did I say it was accidental?K: Sixteen-year-old, violently-red-haired, lynx-eared Tralira Pirul, the Ivory Knight known as Trilly, finds herself lost in Dunburrow’s Castle Kestrel and holds a chat with her forest feyrie Feather about finding herself a little less alliteration of the F’s and L’s.S: Keng studies a prototype portable shield in Lab 1. Her and her crew are preparing to go onworld, though no one quite knows why.PMaK: Kalianne Triss Lunara (a.k.a. Kat), First Mate, Purple Knight, and certified mage (in’eresting how that last one doesn’t get capital treatment) insists on being multi-allegienced and, thus, completely and utterly destroying my perfectly-planned-out color-coding system. I shall, for the sake of it, make her orange. XD Disirregardless, she hears farmer Bob’s shouting and runs over to Dunburrow—wait, wait, WAIT! The Mages ATTACKED one of Dunburrow’s farms and I never declared WAR?! What is wrong with these people?! Anyways, when she gets to him, he drops all charges because—drumroll, please—he found an… end of post.Ma: Nature (the Zafara, not the force) and her pet Freezemancer, an Elvish Dragon (no relation to Cornish Pixies), arrive at Kat’s side and inquire what’s going on.MaK: Kitsune Ikkin, also destroying my brilliant concept of color-codedness (but not being color-coded orange), senses the magical artifact found by farmer Bob and flies to the throne room to tell King Wolf to investigate (I wonder, where was he when she spoke to him…?) and sends her pet phoenix to the Manor to tell them about it as well. *torched by furious flaming firebird* Ma: Zafara Omi exercises.S: Cyborg Ethan feeds his dog Siber.K: Oran the black cat telepathically tells Tamia—enough with the alliteration—to stop daydreaming already. Something catches her eye and the Orange Knight, cat in tow, run after a man towing away a shiny.Ma: Surf joins Bob and the mages at the farm. …So who was running off with the shiny?S: Amneiger sets up security turrets in his quarters. And with that, the page is turned.Page TWOP: I’d like to see Zylaa weasel her way into this one! …Oh, wait, she just did. In fact, she weaseled her weasels all the way to her ship with the rumor of the “magic shiny” in tow. The small white brigantine (the boat, not the armour) sways under the weight of all these weasels while Huntress, the captain, holds a conversation with a Bloody Mary (the blue Meepit, not the drink) before Zylaa informs her of the shiny; Speck requests to join the brigade.PMaK: Kat looks into Bob’s bag and almost faints. But we still haven’t the slightest clue what she saw.P: Dragon requests to go to Artist Alley. Did she miss the memo that said to go to the farm? Regardless, Hunty grants her permission as she tells the others to start heading out.Ma: Jasor the young mage practices water magic and takes a nap.S: Fraze lands near the farm, approaches the group, and says not to touch the shiny: It might take off an arm.P: The weasel General grows excited as he watches Fraze land and starts approaching him. Time slips can get so confusing. And this was hardly more than a minute in rewind. Psh.K: Shino finally accepts that it’s begun. About a page late, too. -_- Anyways, Lord Shino, in his travels of six-months’ time, writes a memoir entitled “The Momentous Occasions” (on sale Tuesday) and dedicates it to King Wolf. Anyways, in returning to Dunburrow (I’m still a bit uncertain how he came alive again…though, admittedly, stranger things have happened in the Mages’ Manor *coughkitandikkin*), Shino finds himself face to face with… Lady Tamia!PMaK: Kat inquires about the shiny. For Tienti’s sake already, WHAT IS IT?!Ma: Drakhé, the humanoid black dragon, has lunch. Elsewhere, Surf echoes (much different than Echo surfing) Kat’s inquiry into Fraze’s unexpected entry.P: Speck throws a lemon bomb at Zylaa. Why? She was thirsty.Page THREEMa: Scar and Aeri frolic under the watchful (that is, perverse) eyes of a certain phoenix named Sev.S: Fraze says the shiny is his flechette gun; he dropped it and wants it back now.K: Zari flies out the window.S: I’m not sure what Zari did, but certainly she didn’t just fly out a window.K: Tamia realizes that the shiny she’d seen had actually been Shino’s sword (geez! Put that thing away, buddy) and happily welcomes him before realising he’s being followed.S: The Commander, a.k.a. Strife, says farewell to his love Leoness before she departs to visit her sister Aeri at Mage Manor. She soon arrives and knocks on the door. I wonder, does she miss the convenience of doorbells…?P: Zylaa catches the lemon bomb. Phew. And Dragon goes to the Arts Studio in Artists’ Alley.Ma: Drakhé answers the door.PMaK: Kat seems entranced and offers the flechette gun back to Fraze….S: Fraze takes the gun and, as he nears his dropship, realises it’s not the only thing in the bag….Ma: Sev kindly torches Scar and Aerie, fluffing them unkindly, and Surf returns home, stumbling upon both Drakhé and Leoness sprawled across the doorway. Drakhé professes his innocence before the sky suddenly grows dark purple and churns above them. In the field, Nature watches as a lightning bolt strikes the artifact Fraze is carrying away; the wave of dark magic pouring outwards causes Nature to pass out and I’m left to assume that, whatever the artifact is inside the bag, the flechette gun’s energy had kept it from reacting, and without it, it’s quite literally gone kaboom….PMaK: Kat swoops down to assist the fallen Nature while she sends out a bolt of magic to throw the bag out of Fraze’s hand before conjuring a shield around all three of them.Page FOURN: PFA trains with her uncle, Cat Assassin.P: The pirates leave the ship and, somewhere in the midst of a forest between there and the other there, the sky darkens as black and purple clouds roll on by.N: Cat Assassin says he believes there’s a way for them to revive Vyt without Sev.Ma: Bluisa searched for Cat Assassin and heads off to the Ninja Guild to find him.Me: Salamander decides boredom’s better than getting caught up in another war. Ohh, the irony.S: Fraze thanks Kat for her shield and introduces himself; his silver skin shield slips up and he tells Kat that it’s…another kind of shield. ~_^Ma: Jasor awakens and sees the sky darken. He scampers off to alert the others.S: Leoness introduces herself to Surf and Drakhé.Ma: Surf introduces herself to Leoness and Drakhé just before the sky blows over badly.N: Zaha overhears PFA and Cat Assassin talking about Vyt.K: Zari trains in the fields, which are unusually deserted. Cue darkening sky? Erm, no…not yet. How strange.S: Zari talks with her clones. Boo-yah.P: Speck suggests they use the storm as a diversion to snatch the shiny.Me: Hades the cyborg approaches the farm and sees the gun lying on the ground with the pulsating bag still near it; he offers his assistance to those under the shield.P: The General latches onto Fraze’s leg before he leaps under the shield. Come on, talk about a delayed reaction—what’s with this weasel? Regardless, Zylaa agrees with Speck: suicidal missions have resulted in getting treasure in the past, why shouldn’t they snatch the shiny now?Me: Arista asks Salah what she’s doing.N: PFA asks Cat Assassin how to revive her father.P: Bloody Mary suggests that they don’t steal the shiny just yet but observe whoever has it, deciding if they truly want it or not. Hunty, however, says they should gather the weasels and plan a sneak attack to steal the shiny before making a run for it. Needless to say, they have no idea what they’re talking about. But then again, do any of us know what the shiny is? Hmm, such a fitting end for the first chapter: As night descends, the pirates are plotting, and everyone else is oblivious….(( EDIT :: moved from original post for something special )) (( EDIT ii :: added linkage ))
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Post by Goosh on Jan 25, 2008 20:58:13 GMT -5
Thanks, Keng. :) I've finished the first four pages, and I'll be putting that stuff up soon. However, with this already thirty-seven pages long (more than half the size of the first GWRP, so I assume the story's starting to wind down, too), it's rather low on my list of things to get read. I'm still going to read it, but it can't be my primary focus. However, once I'm done with the two NT Issues I've got to read, I can spend an entire weak, most-likely, reading just this, so I should be able to clear out a large chunk of this then. :) o_o I hope it's not starting to wind down. It's only been two weeks. << =3 But thanks for the update, Wolf. You know how much we appreciate you summarizing all those posts. You have an attention span far greater than any I've ever encountered. @_@
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Post by Shadaras on Jan 25, 2008 21:06:01 GMT -5
Thanks, Keng. :) I've finished the first four pages, and I'll be putting that stuff up soon. However, with this already thirty-seven pages long (more than half the size of the first GWRP, so I assume the story's starting to wind down, too), it's rather low on my list of things to get read. I'm still going to read it, but it can't be my primary focus. However, once I'm done with the two NT Issues I've got to read, I can spend an entire weak, most-likely, reading just this, so I should be able to clear out a large chunk of this then. :) The first GW had about 100 pages of content, I think. So GW2 isn't at the half-way point yet. Good luck, and hope you have fun reading everything.
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Post by Deleted on Jan 25, 2008 21:56:04 GMT -5
The first GW had about 100 pages of content, I think. So GW2 isn't at the half-way point yet. Good luck, and hope you have fun reading everything. Ah... For some reason, I just have the number seventy stuck in my head. Anyways, I'm having a blast! ^_^ I can't say if this is more like a summary or more like a parody, but it serves well-enough calling it both. But, since everyone seems to be getting along fine without the summary, I have to keep up to date with my other reading, too. :)
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Post by Deleted on Jan 29, 2008 22:50:16 GMT -5
(K)nights - (Ma)ges - (Me)rcs - (N)injas - (Ne)utral - (P)irates - (S)pacefleet
Guild Wars II: The Summary Chapter Two Page FIVEP: Dragon discovers a painting in the Artists’ Studio depicting an ancient war with blackened sky and lightning, all emanating from an ancient and [once-]lost artifact comprising a 5-by-3-by-2 inch black box. Almost immediately, the Alley kicks her out. Meanwhile, Zylaa contemplates being a Ninja.Ma: A dragon coos with a Weewoo and hopes not to fight.S: Leoness suggests they head inside the Manor. Ooh, they're invading!Ma: Aeri begins leading the way to the kitchen. As if in the fountain wasn’t enough…. O_OMe: Salah reads the March 22, 1992 edition of TV Guide.S: Fraze realises a weasel’s riding him and sends a message to Spacefleet HQ.Ma: Surf alerts the manor of the storm. Ouch, seems like she beat Jasor to the race.P: Hunty quotes Hillel: If not now, when?Ma: Rikku discovers the powwow in the doorway and rushes off to grab her raincoat.S: Strife orders an immediate investigation of the sudden lightning storm with a side of station lockdown.Ma: Jasor’s forehead tingles silver.K: Pyro rushes to warn Wolf of the impending storm outside. Odd, no one ever really looks to see if I’m present before talking to me… Kinda sad, really.Ma: Surf offers to get raincoats for everyone. Meanwhile, Rikku suspects black magic, overhears Sev, and announces that Ikkin found something interesting. Boy, rumors sure do get around fast. Best not tell a secret here. The walls have ears. So do the cornfields.Page SIXS: Ethan draws his gun. No, he didn’t draw it, he drew it. Come on, get a grip already. This is war, not art class.Ma: Omni suspects Kat’s having a super-mage meltdown. Blue light special, anyone?P: Zylaa spoons her weasels: half assault the shiny-man while a third head for the bag. So, where’s the last sixth of ‘em? Subsequently, Speck says she’ll stay behind for Dragon.S: Leoness asks to stay in the Manor to find Aeria and Scar.Me: Jernath joins Arista and Salah and tells them of the dark clouds hovering over that castle place. Oh, boy, I hope the insurance covers this.Ma: Drakhé says it’d be best to stay inside and wait out the storm.Me: Cyborg and Midknight, brothers, talk about being jobless. I’d much rather talk about minimum wage: Swear fealty, and you’ll be guaranteed a minimal amount of wages in return. Ah, manorialism is bliss.MaK: Ikkin states the obvious. Ma: Sev flies to the kitchen and states the obvious. Like master, like servant.PMaK: Kat considers the integrity of her shield against a hundred-weasel army.K: Shino assaults his stalker…leaving plenty of space between his sword tip and his stunned foe.Ma: Surf announces she can fix the doorway, but that coats are still important.P: Dragon approaches the Dojo. The Ninja Dojo.S: Keng goes Cammando and tries to unsuccessfully contact Merc. Urchin.Ma: Rikku puts the doors back in place and asks Surf to fix the hinges. Just then, Jasor asks if they should alert the other guilds. Should they? No, not really: They all already know. Well, maybe not the Ninjas….Page SEVENN: The Nameless Ninja (TNN) answers the-Dragon-at-the-door. Upstairs, PFA pleads with Cat Assassin to tell her how to revive her father.Ma: Surf fixes the hinges and says to ignore the other guilds.N: Cat Assassin recalls a letter he received speaking of an artifact that could raze—I mean, raise—the dead.Ma: Bluisa finds a teleportation scroll and teleports to the Ninja guild.N: PFA goes to answer the door that TNN already answered.Ma: Poor ol’ Scar realises he’s been unclothed this entire time and decides to do us all a favor by dressing himself.K: Zari joins Ikkin and Pyro in the throne room and declares the lightning is not “ordinary.”S: Zari teleports down to Earth…I mean, the NTWF, and joins Fraze and Co. No, that’s not a candle store.K: Tamia steps forward and discovers Shino’s pursuer is a sharp-faced, pale young man; she seizes his belongings and discovers a scroll stolen from Castle Kestrel’s library. The man steps forward to explain himself, declaring that he's a follower of the Invisible Guild. This could further complicate my color-codedness.S: Fraze tells Zari about the artifact, how everyone under (and over) the sun wants it, The Commander included. Zari says she hopes not, because The Commander wants them all to study it.K: Trilly discovers a scrap of paper in the castle’s basement talking about the seventh guild and races off to warn the other Knights.P: Dragon warns The Nameless Ninja and turns into a hawk to find the cornfield.PMaK: Kat throws off the weasels and leaves Fraze to watch over Nature as she, Kat (not Nature), rushes off to take find the source of the storm.S: Fraze retrieves the artifact, which registers as an energy source against his skinsuit (see, I told you so), and looks for a medkit to treat Nature.PMaK: Kat takes the bag and recasts her shield.S: Amneiger gets Strife’s message and volunteers to be the representative meteorologists that heads down to investigate the storm.Page EIGHTMe: Arista makes small talk about the weather.Ma: Jasor fixes the Manor doors. Wait, weren’t the doors fixed on the last page?N: TNN ponders the Pirate before PFA performs first aid and sees the swelling storm outside.Me: Jernath makes more small talk about the weather.N: Cat Assassin admits he’s a magical know-nothing and discovers an ill-looking Bluisa outside.P: Hunty heads towards the ship with the others, leaving Bloody Mary behind with a mission….N: PFA wants to know what Uncle’s talking about, so Cat Assassin fills her in on Bluisa as he carries the mage inside. Apparently, Bluisa is the contact who wants Vyt to come back, the very same who had told Cat Assassin about the artifact in the first place.Ma: Bluisa wakes up in Cat Assassin’s arms and tell him the artifact has arrives. Doo DOO doo doo. Elsewhere, the dragon who’d hoped not to fight descends towards the Manour of the Mages. Ooh, how spiffy! ^_^N: As Bluisa begins dragging off Cat Assassin, PFA runs after them, spewing questions like a rabid dog spews foam.Ma: Bluisa whips out a crystal ball bearing an image of Kat holding the bag and shows it to Cat Assassin and PFA; the mage announces that this artifact is the key to opening the spirit world.N: Cat Assassin suggests they quickly find where the artifact is, before the people escape. And with that, the three are out the door.K: Shino tells the stranger to tell his story at last.Ma: Omni eats beef jerky.S: Ethan sends a short-range transmission through the station.Ma: Celestial—said dragon descending towards the Manour—transforms into a human and lands, her WeeWoo, Overlord, landing on her shoulder but a moment later. They enter the Manour.S: Keng answer her phone. Hey, it’s Ethan!Page NINES: Ethan answers Keng’s transmission, making even more small talk on the weather. The Commander returns Amneiger’s message, telling him to investigate the storm with Ailden and bring back the rogue ‘Fleeter, whether willing or not. Planetside, Leoness is magically teleported to the kitchen. That was cool.Ma: Celestial enters the kitchen and hopes to remain unseen. Yeah, right….S: Zari asks to take the bag for a moment…yeah, just a moment.Me: Hades recognises Zari and says he was once a ‘Fleeter before asking why everyone's planetside.P: Speck finds a magical armadillo—it can transform into a rock at will!—and rushes towards the ship.S: While his privacy is invaded by weasels, Fraze explains his situation to Hades.Ma: Rikku fixes the doorhinges and requests that Surf makes a magic carpet on the fly—or was that a carpet fly on magic?—and follows Celestial into the kitchen, demanding that she's told who she is. Celestial turns around and says she’s a mage trying to find out why the storm is plaguing the planet. Seems reasonable enough.K: Shade, whilst practicing her clairvoyance, senses the rising shadows (the storm, not the movie) and rushes to inform the others in the throne room. Y’know, it’s not polite to hold a shindig when the king’s out of town.Ma: Surf makes a magic carpet fly. Yeah, that’s it. Anyway, she’s bored and impatient, so she calls for Rikku to hurry up. Meanwhile, Rikku is still uncertain about Celestial, so after grabbing a light snack, she asks the Dragon Mage if she’d like to join her on a magic carpet ride. Celestial quickly obliges, and after grabbing an even lighter snack, follows after Rikku. Must be dinner time already.Me: Salah makes more small talk, but this time about the TV. Such a fitting way to end the second chapter, don'tcha think? After all, in the midsts of the writers’ strike, there’s nothing on TV and the mercenaries are jobless. Life is bliss, isn’t it? Well, not for all of us, it seems.(( EDIT :: to fix color-coding error )) (( EDIT ii :: to add linkage ))
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Post by Deleted on Feb 1, 2008 18:34:55 GMT -5
(I)nvisible - (K)nights - (Ma)ges - (Me)rcs - (N)injas - (Ne)utral - (P)irates - (S)pacefleet
Guild Wars II: The Summary Chapter Three Page TENMa: Surf asks Rikku for some food. Like I said, it’s dinner time. Rikku’s kind enough to share before introducing Celestial to Surf and boarding the carpet, fearing that the other guilds may blame the Mages for the storm.N: Jernath makes even more small talk about the weather.Ma: Celestial shares Rikku’s fear of the Mages being blamed as she boards the carpet. Must be a trend. Surf tells Jasor to board Magecraft Airlines and instructs her passengers to keep all limbs and appendages planted firmly on the carpet before she takes off and the flight to Kat commences.Me: Salah continues to make small talk on the weather as she turns everyone’s hair yellow-green.K: Zari wants to go outside, but can’t because of her rampant empathy.S: Zari calls her clones. I dread the phone bill for that one.Ma: Omni asks Leoness if she’s new here.S: Ethan’s glad it’s not a security breech, but actually a storm. He lowers his rifle.K: Pyro’s flameblade is acting up due to the energy pulsations from the storm’s. She (Pyro, not her flameblade) says they need to send a message to Lord Wolf and the other Knights in the area. But, o'course, they never actually do. Which is why I'm so drastically late.Ma: Aerie opens the door to the kitchen and discovers her sissy inside! Ode to joy! In the entryway, Drakhé rushes outside and, running towards Dunburrow, transforms into a wolf. Hey! I’m the only Wolf in this story! Anyways, Surf lands the carpet and grows aggressive towards Fraze and Ailden, demanding to know what they’re doing to Nature. (Polluting her with all their technological space junk, I’m sure…oh, wait, wrong Nature. Again.) Anyways, Rikku leaps off the carpet and flies (figuratively speaking) towards the artifact, breaks through the shield, and, wand at the ready, demands the artifact be given to her. Such a vicious necromancer she is. Tsk tsk.S: Zari calls for backup. Dun dun DUN.Page ELEVENS: Leoness seems excited and asks about Scar.I: Shino’s stalker (NOT WOLF!) introduces himself as Evan Forest, one of many, one size fits all, thief and member of the aforementioned Invisible Guild, as aforesaid. He offers his total cooperation and asks if they’re ready to listen to his tale. How odd, I thought they were all ready a couple pages ago. Go figure, I was wrong.Me: Hades talks to Fraze about the security breach and tells Rikku if anyone gets the bag, it’ll be Fraze or Kat or himself, and then he tries to break through the shield by overloading it with an energy pulse. The verdict? After this break!K: Trilly finds her way to the throne room and bursts inside, sharing the note with everyone. Honestly, that was great writing, perhaps among the best I’ve yet seen in this ‘ere roleplay. Great job, Ivory Knight! Now, when do you plan on joining the Guild RP?Ma: Scar hears Aeri’s Anguish (debuted at #1 on the billboard top 100) and feels like a defenseless kitten, which he is. He should find an elemental stone and try to evolve into a Jolteon or something. Anyways, when he approaches Leoness, he has serious height issues. Always, the shorties feel too short. Ever stop to think the tall people might feel awkward, too? Disirrigation, at the site of the artifact, Surf pleads for her life, telling Rikku to calm down, and inquires again who the heck these people are, if perhaps a bit more politely this time. Elsewhere, somewhere between point A and point B (the aforesaid manor and the farm, o’course), Drakhé spots a green spot among the purple clouds, lets out a howl, and keeps running towards Dunburrow. Phew, that bit was long!S: Zari lies to Surf about their identity and is ransacked by a clone that, appearing out of nowhere, is told to return to base.K: Zari is not happy. She’s got bad Anglese.S: Fraze counters Hades' sentiments and tells Surf that there’s nothing to worry about but worry itself.N: Cat Assassin says they must keep hurrying towards the artifact.Ma: Rikku calms down and tells Hades that if she can’t have it, he can’t have it either. Meanwhile, Surf’s not buying Zari’s lies—yeah, that’s right, she’s getting ‘em for free!—and calls her on the carpet. Um, er, figuratively speaking, of course. Zari’s not allowed on Magecraft Airlines: she’s not a mage. Regardless, Surf says the Mages would be better equipped than the others to study the artifact, since it is magical and all, y’know.S: After feeling Scar tugging at her pants, Leoness asks what in the world happened to him.N: PFA agrees: the Ninjas walk too slowly.S: Zari—only revealing herself as “Ailura” Ailden—admits that they’re actually from Spacefleet and that The Commander will have their hides for telling them all this. Uh-oh, spaghettiOs.Page TWELVEMa: Omni asks Scar how it happened.P: Speck loses the rock-armadillo and, in chasing after it, discovers Fraze’s dropshift. She’s quite intrigued, and after finding the entrance, she steps inside.Ma: Surf compliments Ailden’s lying and asks what “it” is.S: Fraze says “it” has a mind of its own.P: When the ship asks for ID ('cuz it's always good to card), Speck whips out her weaponry and demands the intruder to show himself, but the ship hasn’t a brain and speaks nonsense, continuing to ask for ID.PMaK: Kat announces her departure to Dunburrow (which, coincidentally, she’s already in) and heads off in a flurry of violet sparkles. Golly, is it snowing already? No, guess not. -_- Kat lands—rather, she falls flat on her face—in the throne room of Castle Kestral.Ma: Jasor thinks “it” is a key or dimensional gateway of some sort.P: Bloody Mary finds himself in deep doo doo. Meanwhile, Huntress finds herself at the dropship and calls out for Speck. Just then, Rider falls out of a tree and lands, painfully, at Hunty’s feet.Ma: Celestial says that “it” is the cause of the storm. Well, yeah, of course. We know that already.S: Zari asks the Mages for secrecy and suggests to Fraze that they head back to base.Ma: Celestial says she’ll keep their secret, for the time being, before turning into a dragon and flying off towards Castle Kestral.P: The weasels depart from the farm and appear in Castle Kestral. I am so going to sue after this. Back in the forest, Zylaa finds her way to Hunty and the others and asks if they can commandeer the spaceship.S: And, finally, Keng heads toward security.Page THIRTEENP: Bloody Mary coerced the weasels into telling him where the big shiny went. And Hunty says they can't commandeer the spacecraft.PMaK: Kat tells the Knights she doesn’t know what the shiny is, but it’s dangerous; she gives the weasels her last golden earring and sends them back to master.Me: Breaking away from the small talk, Jernath makes medium talk about whether or not they should check “it” out.Ma: Celestial lands outside Dunburrow’s capital (will it be Falcorum or Palisade? You decide! vote here terms and conditions apply) and transforms into a human before heading into Castle Kestral.P: Rider says, “Draco dormiens nunquam titillandus,” but in English, of course. In other words, she has no idea what she’s doing.S: Keng arrives in security and learns about the Pirates’ invading Fraze’s ship, a UPO (that is, an unidentified parked object). She uses the radio transmitter to send a message instructing them to vacate the vehicle and then informs Strife of the code-yellow security breach.Ma: Riku stays behind to assist with and watch over Nature.Me: Midknight asks if Salah’s seen Hades; Salah twirls her hair, saying that she hasn’t seen him, but that he’s probably out looking for a job or something, and that it might be worth getting a closer look at the storm.S: The ship sends a message to Fraze alerting him that it’s been discovered; Fraze swears loudly and informs Zari of the breach before rushing of to his ship.Ma: Surf makes small talk about the artifact and says Spacefleet’s secret’s safe with them before suggesting they head back to the Manor; impatient as she is, she starts off immediately. When she arrives at the Manor, she storms the kitchen and informs the others of the goings-on at the farmer’s farm, saying as well that she thinks they need to stop the evil men Commander Ailden mentioned. Such cruelty should not be tolerated. Anyways, Scar goes on to explain his situation and to ask Sev what he had to tell everyone. Wait, didn’t he already tell everyone?P: As Hunty argues with the spaceship, Bob Squeaky says that something wicked this way comes.S: Fraze runs up to the cluster of Pirates at his ship, first attempting to use his cloaking device, but then after realising that his hands remained uncovered, dropping the cloak. Since it's invisible, though, I doubt anyone will ever find it.P: Trusty ol’ Rider assumes Fraze is a spirit and the ship is possessed, so she pulls out her flask of rum and pours its contents all over the engine. How kind. And sweet. And evilly explosive. I like it!Page FOURTEENMe: Furthering the small talk, Jernath says he last saw Hades heading out to look for a job or something.S: Strife takes a walk. Planetside, Fraze is the one to explode when he tells Rider she's tainted the ship’s water supply with perfectly good rum, a very criminal thing to do. Then he folds himself into a ring box and a moment later returns with an arsenal of Spacefleet weaponry, a.k.a. high technology to the rest of us.Ma: Drakhé gets lost in the forest and starts howling. This’ll be good—wait till the Pirates hear him!Me: Salah stops the small talk and steps outside. Wow, such a purple cloud. She blames it on Kat; it's clearly magical.S: Strife enjoys his moonwalk whilst punching moonrocks until he looks up and sees the storm surrounding the planet. He suddenly fears for Leoness' wellbeing and wonder if his surprise visit to the planet a week prior had had anything to do with this. Finally, he straps on his Leech weapon, which pulsates with its black and purple power source, and decides he’s going planetside.K: Ikkin takes the note from Trilly (FINALLY!) and reads it, suddenly growing quite concerned over the prospect of a seventh guild. Oh, but how little you know, Ikkin, oh, how little you truly know….Ma: Sev finally delivers Ikkin’s now-dated invitation to study the artifact in Dunburrow. Heh, a messenger pigeon probably would’ve been quicker. And less annoying.Me: Hades does, indeed, break through the shield, but such a fact is now negligible. What’s not so negligible is the fact that, after the shield went down, he overheard Fraze's spilling the beans on Spacefleet and subsequently called him an idiot; when Fraze runs off, Hades messages the Merc. Guild with news of job openings in Dunburrow and then messages the ‘Fleet with news of Fraze’s breach of secrecy and Zari’s possible involvement therein. Hades comes to a rest in the forest near the dropship and shoots at Rider, hoping to cause as much chaos as possible. After all, the higher the entropy of the system, the greater the peace the universe, and if the universe is at peace, the Mercs are happy. Or maybe they’re just richer that way? Anyways, great post, Shade, definitely the best yet.P: Speck gets out of the spaceship and asks Fraze what a gun is, almost verbatim.PMaK: Kat feels the power of her protection spell waning and wonders if the weasels liked her little gift or not.Me: Jernath gets Hades’ transmission and tells the others to start packing as he runs out to tell Salah the news.S: Zari runs after Fraze and tells the Pirates the ship is private property and they could be arrested for trespassing. Makes me wonder, “finders, keepers,” anyone? Regardless, Amneiger takes leave of the station and lands near the cornfield; the storm appears to be losing intensity, so he quickly sets up his anemometer, rain jars, and lightning rod and begins his meteorological observations. In the mean time, he also sends word of his arrival to Zari and back to Strife. Lastly, although he hears Hades’ transmission, he keeps it to himself, deciding it’d be best to listen silently for the time being.K: Shade feels the brunt of the artifact’s powers and nearly passes out. She’s overcome by a sudden jolt of energy and slashes the bag out of Kat’s hand; the artifact, now a sparkling purple gem, strikes the floor and rolls a short distance away before Shade strikes at it again and again until it rolls out of sight and she’s left panting on the floor.Ma: Rikku lies beside Nature for a bit, rambling to herself about life, death, and the pursuit of necromancy before she grows bored and, after leaving a water bottle as Nature’s only companion, ventures into the woods in search of the source of the barking she’d recently heard. Well, forget that, at least: She gets sidetracked and finds her way to the dropship and its entourage, just as the weakening storm erupts with extra-juicy bolts of lightning and a refresher course in high winds and a chance of rain. And, o’course, she professes her innocence after the gunfire, instead blaming it on the ship. Yep, THAT was a good idea, play right into the crazy Merc’s deranged and chaotic plans. You rock!Page FIFTEENN: Cat Assassin demands that Bluisa inform them of what’s going on, and just then, Bluisa's crystal ball erupts with light as she exclaims that Shade’s trying to destroy the artifact.K: Zari’s empathy is overpowered as Shade attacks the artifact, and she collapses from the pain and inane laughter. Kat screams, “NO!” and fires a purple fireball at the artifact to prevent it from touching the throne; she crawls towards it, intent to take it away, but when she grabs it, everything goes black…. Ikkin rushes to her side and checks her pulse to ensure that, yes, Kat is still breathing; Ikkin drags her sister Knight away from the artifact and sends it hurtling towards the wall with a gust of wind. Luckily, even that short distance is enough to lessen the painful effects the gem has upon them. For now, at least.Ma: Nature has a nasty dream in which an astronaut attacks her and steals her sitar… But it’s only a dream, she tells herself as she snaps awake and reaches for her sitar, which is still beside her. But—but where is Seline? The Elvish Dragon is in the Mages’ Manor, of course, desperately searching for Omni, Nature’s mentor, knowing that she is needed, but in her haste, who else should she fly into but Sev himself?K: Pyro’s flameblade surges with magical energy that threatens to engulf the Black Knight before she throws off her weapon, instantly feeling the pressure in the room increase tenfold. Pyro struggles to her feet and says they must leave the room for the artifact is evil.Ma: Drakhé grows delusional as he dashes beneath the purple sky; reflections of his past flash before his eyes until he runs head-first into a towering tree.Me: Salah ties her hair back a la Violet and announces that they’re heading for the storm and all the job openings beneath it. Just then, Midknight and Cyborg rush outside and ask where they’re going. Couldn’t they have come out, like, a second sooner?K: Kit Winterstone discovers that Kirsten Winterstone, his old mentor, had been a Knight of Dunburrow, that the Knights of Dunburrow had also killed her. He then uses the blood of Madam Esmerta—a young healer who, in her living years, had had quite a fancy for the Knight—to summon two angels, Bladetail and Twinsword (aptly named for their apt appendages), and three demons: Nyia, demon of death enthroned in black tendrils; Tavara, demon of nightmares, bearing a raven’s mask; and Zahhak, a demon born of both the scorpion and the dragon. Together, they enter the throne room, and after sprinkling some of Esmerta’s blood on the gem to calm it, Kit pockets the artifact and instructs Nyia to take Shade as they depart the room.Ne: An unknown visitor pulls herself aboard the White Weewoo…. N: Cat Assassin grows even more impatient as Bluisa’s demeanor towards the ensuing events in the castle grows darker and he demands that she ride him so that they can reach the caslte more quickly. She happily obliges.P: Huntress sends out reconnaissance and, ergo, Bob Squeaky threatens to bite off Fraze’s nose. Meanwhile, Rider talks back to Zari. And far across the distant seas…erm…far across the fertile farmlands, deep in the stables of Dunburrow, a certain horse and another certain horse are sharing some certain things best not repeated here, until, at least, Shiva—the demonic stallion—senses demonic activity nearby and tells his beloved Sora—a sable mare—that he’ll return in just a moment. Just a moment later, he’s struggling to open the throne room doors. He might be half-demon horse, but he still only has four hooves.N: PFA flails her arms as Cat Assassin leaves her behind and frantically, she begins running after him.Me: Jernath answers the already-obvious and announces they’re heading towards the storm.Ma: Celestial feels the surge of energy from the artifact and her cover is blown as her wings unintentionally unfurl. She rushes through the halls of Castle Kestral and, very kindly, opens the throne room doors for the demon-horse. The scene beyond horrifies her—Knights have been thrown about and are strewn across the floor, demons and angels are soaring around the pulsating gem, and the gem itself is the hands of a shady Knight. As the third chapter comes to a stunning conclusion, Celestial demands to know Kit's true identity.(( EDIT :: to update allegiances )) (( EDIT ii :: to add linkage ))
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Post by Deleted on Feb 1, 2008 19:55:36 GMT -5
I just realised I never finished the summary of the first Guild Wars RP, so I went back just now and finished it up for good. It's nothing amazing (gosh, I'm too humble :P), but I thought it'd be fun to tie the two together, using the last "scene" to zoom in on the hidden artifact. So, I did it. Yeah, that'll make an awesome movie clincher. ^_^
And...well...I know I'm not current in this yet, so a lot of the jokes I make probably aren't so funny any more because they're not so fresh anymore, but I miss the interactiveness that the last summary had that this one clearly lacks... -_- Even just the pop-ins who said I'd screwed something up and needed to go fix it were welcomed. Even then, they assured me that the summary had purpose, that people actually cared for it perhaps even a fraction of how much I cared for it....
Or perhaps the virus I picked up on Tuesday is making me feel overly sentimental. :-[
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Post by Rikku on Feb 1, 2008 20:01:46 GMT -5
Just so you know, I've been reading this and laughing. A lot. xD It's awesome.
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