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Post by Kengplant on Mar 3, 2008 16:16:50 GMT -5
Gahhhhhh.... I hate you all >.< .. in a lovey kind of way but... I hate you all! *brain hurting, has missed to much and might have just had her Weewoo-countering plan of epic stunts ruined cause she was too slow * Anyways, Hunty, if you haven't you need to write up a character sheet for the Weewoo and it's abilities. The weird thing about RPing is that the characters don't know about the weaknesses of the ship and strengths of the ship, but the players do require a bone so they understand what's going on and can draw the line between God Moding and acceptable character traits and abilities and have their characters react accordingly to the abilities. It's a similar complaint to the one I had with Celestial. The limited amounts of mist is an interesting and necessary weakness, one which our characters should not be able to figure out with any haste and I think is an acceptable compromise. On that note, Cyborg, I think your stubbornness to keep trying to get onto the Weewoo despite the inevitable outcome is hysterically in character. XD
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Post by Ikkin on Mar 3, 2008 16:33:24 GMT -5
Ikkin don't you start on me! I know you'd prefer the Weewoo not blown up. Question though doesn't the Invincible Weewoo have a mind of it's own, cause that's what I heard, so therefore it could still chuck people off couldn't it? Yes, it could. But if the pirates are off the ship, you have no more reason to try to get on it, so it's a moot point. XD
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Post by Cyborg on Mar 3, 2008 16:47:57 GMT -5
But Ikkin I do have a reason cause Keng's on the ship and Cyborg and Keng in GW2 are like tight and it looks like there's a...... a possible ship in the future of the RP.
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Post by Rider on Mar 3, 2008 17:35:57 GMT -5
But Ikkin I do have a reason cause Keng's on the ship and Cyborg and Keng in GW2 are like tight and it looks like there's a...... a possible ship in the future of the RP. [glow=red,2,300]Keng, will you leave the ship with us? It'd make sense for us to take you with us when negotiating with your people. EDIT: Keng, will you excuse some slight godmoding? It would make sense. You want to get off the ship because Hunty and the gem are off the ship and it would be all too easy for us to keep you captive if you were on it. If you use violence, I've got a cutlass at your back and could run you through faster than you could draw your weapon. That in itself may be godmodish, but I'd rather get you off our hands and mayhaps rescued by young Cyborg than to have to deal with you later. [/glow]
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Post by Fraze on Mar 3, 2008 17:41:54 GMT -5
Vyt's last post made me imagine Cat Assassin rolling around in a hamster ball.
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Post by Kengplant on Mar 3, 2008 18:34:31 GMT -5
But Ikkin I do have a reason cause Keng's on the ship and Cyborg and Keng in GW2 are like tight and it looks like there's a...... a possible ship in the future of the RP. [glow=red,2,300]Keng, will you leave the ship with us? It'd make sense for us to take you with us when negotiating with your people. EDIT: Keng, will you excuse some slight godmoding? It would make sense. You want to get off the ship because Hunty and the gem are off the ship and it would be all too easy for us to keep you captive if you were on it. If you use violence, I've got a cutlass at your back and could run you through faster than you could draw your weapon. That in itself may be godmodish, but I'd rather get you off our hands and mayhaps rescued by young Cyborg than to have to deal with you later. [/glow] Let's just see where this goes. And I know what to do when swords are to my back
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Post by Rider on Mar 3, 2008 18:54:51 GMT -5
[glow=red,2,300]Keng, will you leave the ship with us? It'd make sense for us to take you with us when negotiating with your people. EDIT: Keng, will you excuse some slight godmoding? It would make sense. You want to get off the ship because Hunty and the gem are off the ship and it would be all too easy for us to keep you captive if you were on it. If you use violence, I've got a cutlass at your back and could run you through faster than you could draw your weapon. That in itself may be godmodish, but I'd rather get you off our hands and mayhaps rescued by young Cyborg than to have to deal with you later. [/glow] Let's just see where this goes. And I know what to do when swords are to my back [glow=red,2,300]Sorry, I was being IC on the OOC thread again. XDDD In other words, state the obvious in a very threatening and sometimes superstitious manner. [/glow]
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Post by Cyborg on Mar 3, 2008 20:08:50 GMT -5
Yay Death threats!!!!! Sorry Rider couldn't help it, Cyborg seems so over - protective!
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Post by Speck on Mar 3, 2008 20:29:05 GMT -5
Strife - You seem to have repeated part of a paragraph near the end of your post. (In case you haven't caught it yet.) Third to last and second to last paragraphs... take a look. And I can't help but burst out laughing whenever the Commander utters the word "savage(s)." I just can't get that Pochahontas song out of my head. With that commentary out of the way... I'll be posting a bit of filler, then will get back to action. Things have been really busy lately, which would explain my absence of posts in GW2.
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Post by Ikkin on Mar 3, 2008 22:02:21 GMT -5
And I can't help but burst out laughing whenever the Commander utters the word "savage(s)." I just can't get that Pochahontas song out of my head. ...now you're making me want to do one of those cheesy non-colored chibi animations to that song for it. And then I realized I don't have Flash anymore so it wouldn't work. T_T
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Post by Strife on Mar 3, 2008 22:23:04 GMT -5
Strife - You seem to have repeated part of a paragraph near the end of your post. (In case you haven't caught it yet.) Third to last and second to last paragraphs... take a look. And I can't help but burst out laughing whenever the Commander utters the word "savage(s)." I just can't get that Pochahontas song out of my head. With that commentary out of the way... I'll be posting a bit of filler, then will get back to action. Things have been really busy lately, which would explain my absence of posts in GW2. Oh man... I feel so embarassed. Stupid inflatable pants copying and pasting. xD
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Post by Deleted on Mar 3, 2008 23:15:09 GMT -5
I'm alive!
Kinda...sorta...no, not really. My intro explains it all, well, most of it, at least. XD
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Post by Vyt: Down, but Not Out on Mar 4, 2008 1:53:48 GMT -5
Vyt's last post made me imagine Cat Assassin rolling around in a hamster ball. Exactly. All it needs is a lot of hair and we can call it "hairball". *thwack'd from all eleven sides*
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Post by Clocky: Activity is a Thing on Mar 4, 2008 7:56:43 GMT -5
Well, I've decided my momentary appearance in the Guild Wars II was just that: momentary. It's too far down the plot for me to make an appearance, especially when it's so confusing. XD When someone's writing a story, it's another… err, story, [ ] but this is different. XD
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Post by Huntress on Mar 4, 2008 8:31:06 GMT -5
Anyways, Hunty, if you haven't you need to write up a character sheet for the Weewoo and it's abilities. The weird thing about RPing is that the characters don't know about the weaknesses of the ship and strengths of the ship, but the players do require a bone so they understand what's going on and can draw the line between God Moding and acceptable character traits and abilities and have their characters react accordingly to the abilities. It's a similar complaint to the one I had with Celestial. The limited amounts of mist is an interesting and necessary weakness, one which our characters should not be able to figure out with any haste and I think is an acceptable compromise. Ahyeah, point very much taken. I'ma go edit my GW signup profile as soon as I get the chance. I'd probably need to update the blarf a little as well. (Though to counter that - how exactly does Mage Manor work? I'd think that once intruders sneak in, it does all it can to get rid of them as well. I for one know zilch about the Manor, or the Castle's defenses - maybe we shouldn't've been able to just open the doors and walk in? We need a guild bases description thread >>) But yes, the ship's defenses aren't dependent on Hunty's presence >>; It has a mind of its own. Which is also why it chucks people off and prevents their entry as it pleases. Hunty could be ten miles down the road at that point, the ship still keeps up its defenses as it can (even more selectively, since the captain isn't there to grant permission). Like I said, it can't be treated as a location. And like I said, it operates based on its own memory, which is why Cyborg isn't allowed on (and, um, I've actually said all that and more in those past posts, why do I still get the same complaints? >_____>) And I've yet to understand all the complaining about the ship's defense systems. So you can't get on the ship or destroy it easily. Good, that was exactly my plan. I want to keep it in one piece (once again, as already said). But you still can attack the pirates, which should be your main objective. You know the rule about guild bases. No destroying guild bases.
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