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Post by Vyt: Down, but Not Out on Jun 12, 2010 14:10:08 GMT -5
With the revival of the NTWF TCG comes the return of yours truly! With new tips, tricks and a new bag of kicks, I-Guy is here to help you become a successful player!
Tips on how to improve your own deck? Suggestions on innovative card combos? Questions on what "a new bag of kicks" is? If it has anything to do with the flexibility of a player's ability, drop them here!
I-Guy will also update this thread ocassionally with articles to help everyone out there!
I-Guy is not affiliated with the coordinators of NTWF TCG. "The Return of I-Guy, TCG Specialist!" thread is a non-profit organizational thread for player tips and tricks.
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Post by Vyt: Down, but Not Out on Jun 12, 2010 16:02:36 GMT -5
Common Card CombosMaking a starter deck and want to know some sweet combos? Or do you already have one and want to see which card might help your own deck? Here are some awesome card combos for Common cards, which might even help you survive against decks with Uncommon/Rare cards in them! (Note: These cards are to be used in conjuncture with other cards. If you see only one card in a "combo", that means it can be used with a lot of other possible cards. Be creative and see which might work for you!) Armon - Its Ground Dash attack switches Armon with one of your Benched allies. Combine this with the likes of Ninja Henchman or Vyt which can damage your opponent when they are switched to Active! Instant damage from a switch... Where have you heard of that before?!
NNPC Squad Member and Call to Arms - Your Common fighter KO'd already? Use NNPC Squad Member's Special Ability to bring them back to the deck and Call to Arms to put them in your hand. A life-saver!
Marvir Statue - This card has a defensive Special Ability that can prevent damage for your Fighters. What's good in this is that it's also activatable while Benched. You can also use this in conjuncture with the likes of Unidentified Backstabber to soften those self-inflicted damage.
Patjade - Her presence alone on the field makes retreating easier - for you! Combinations with cards that inflict damage and/or effects during the switch can be done easily. Ideas that you want to share? Post it here, and they might be added to the list!
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