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Post by Killix on Mar 24, 2010 14:13:12 GMT -5
I don't like the idea of discarding energies to upgrade, since energies are very precious. Perhaps...
Common -> Uncommon = 1 energy returned to deck Common -> Rare = 1 energy returned to deck, 1 energy returned to hand
There would be no such an upgrade of uncommon to rare because all forumer cards start as common and can have only one upgrade.
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Post by Jina on Mar 24, 2010 14:29:16 GMT -5
How about this: Common > Uncommon = 1 energy return to deck Unommon > Rare = 1 energy returned to deck Common > Rare = 1 energy returned to deck, 1 discarded ?_? I've never seen that happen in a match and the only time it -could- happen is if an event card caused a KO. Since attacking is essentially the last "action", the other player would end their turn anyway. Mmm, I didn't actually know that. Shall edit, thanks. ^^ It did happen between me and Vyt, twice. I think once with events, once with special powers. In any case, you need to pick at the start of the turn, not after you place a card for the turn. ^^ I like the look of Killix's system, but it still needs a method for regular Fighters.
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Post by Killix on Mar 24, 2010 14:31:19 GMT -5
Regular fighters:
summoning an uncommon = 1 (attached) energy back to your hand summoning a rare = 1 energy (in your hand) back to your deck
?
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Post by Jina on Mar 24, 2010 14:40:01 GMT -5
Regular fighters: summoning an uncommon = 1 (attached) energy back to your hand summoning a rare = 1 energy (in your hand) back to your deck ? It should really be more expensive for regular Fighters, since you don't need to wait for the common.
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Post by Killix on Mar 24, 2010 16:02:37 GMT -5
If anything, the forumer upgrades should cost more. They're stronger than regular fighters, plus you get to piggyback their free common before you get to summon them.
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Post by Deleted on Mar 24, 2010 17:48:29 GMT -5
If anything, the forumer upgrades should cost more. They're stronger than regular fighters, plus you get to piggyback their free common before you get to summon them. I agree with Mowf here; forumer cards have more points attributed to them than their regular counterparts. Thus, they should have more of a penalty when coming into play. I also agree with Mowf in that I don't think discarding energies is a good solution. There are just too few of them in any given deck to sacrifice them. Maybe there could be some sort of turn delay? Like, Uncommon cards can't be used until 3 or 4 turns into the game, and Rares can't be used until 5 or 6? And then for forumers, the same numbers apply to the amount of turns a player must wait after the Common version becomes active before they can upgrade? This will encourage even more experienced and Uncommon/Rare-heavy cardholders to put Common cards in their decks, albeit for the very beginning of the game. I don't know if that's confusing or not. xDD Poison: Reduces the affected Fighter’s HP buy 1 every round. Can be cured by an event card. I'm not sure if I'm remembering this incorrectly, but was there a rule before that if you benched a poisoned fighter, the effects didn't take place until it became active again? Thank you for doing such a wonderful job, by the way. =D
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Post by Deleted on Mar 24, 2010 20:10:37 GMT -5
Hrm ... ok, I get that energy is precious so no discards. But I don't see why we can't change to rules to include an uncommon and a rare upgrade for each forumer. You get to make more cards. xDDDD I dunnow ... people don't have to, it just seems ... meh, excuse me, I've been up all night and just had an exam, my brain is not switched on.
Yes, forumer cards should pay a slightly higher price. How about this.
Forumer: Common > Uncommon = 1 attatched energy returned to deck Common > Rare = Discard a single card from your hand. Fighter: Common > Uncommon = Skip your next energy phase. Common > Rare = Skip your next energy and event phases.
So the fighters are penalized rather than paying a price, while the forumers pay only a small price. The Uncommon > Rare discard can be any card you have in your hand, be it energy, event or fighter.
As for the poison thing, I don't ever remember reading that rule. If someone found mention of it, please lemme know?
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Post by Killix on Mar 24, 2010 21:19:14 GMT -5
But I don't see why we can't change to rules to include an uncommon and a rare upgrade for each forumer. You get to make more cards. Well, I'm just remembering the problem with the gigantic card list we had last time, and am thinking of all of the extra cards it would create to have one of each rarity for each forumer card. That's +3 cards to the list for each forumer who wants a card set. XD That looks good to me, Sarn. QUESTION. What happens to the energies attached to a common forumer when it is upgraded? I recall that they are all discarded, if that is still true then returning attached energies to your deck would actually be a GOOD thing. XD I remember suggesting that a forumer retains its energies upon upgrading, but the suggestion was shot down... I could be remembering wrong, though. XD (actually, a forumer retaining its energies could actually be pretty bad/limiting for some cards which have a totally different element on them than their common, so I don't know how that could be remedied)
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Post by Killix on Mar 24, 2010 21:26:54 GMT -5
Sorry for the double post, but this had nothing to do with the previous line of thought. XD
About elemental damage...
I was never sure of this, but now's the time for me to ask. Do all damaging attacks use the element of a card, or only the attacks that use that type of energy?
example:
Fire Based Cardguy (Fire) HP: 9001 (F) Fireball - 2 damage (+fire element damage) (*)(*) Smack - 3 damage (colourless energies = no elemental damage)
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Post by Deleted on Mar 24, 2010 21:48:14 GMT -5
Fair point about the card list. Alright, we'll leave it as it is. *nods*
I'm pretty sure the energy cards stay attatched (minus the one paid to power up). Not too sure, though.
Hmm, interesting. My opinion is that elemental advantages should be based on the card element itself. I know PFA's pwered up forumer has an attack which uses two light and two dark energies and others which use multiple types that can just be a pain to work out which one to use.
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Post by Killix on Mar 24, 2010 21:54:38 GMT -5
In the case of using multiple energies, it would be based on the card's element.
Sooo...
Fire Based Cardguy (Fire) HP: 9001 (F)(L) Light Rocket - 4 damage (+fire element damage) (F)(*)(*) Axeplode - 5 damage. Opponent is inflicted with every status ailment lol. (+fire element damage)
I know, I'd like to use PFA's card, but I know I never would since my deck is Dark/Earth. XD Only a Light/Dark deck would be able to support it. :{
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Post by PFA on Mar 24, 2010 22:06:23 GMT -5
I know, I'd like to use PFA's card, but I know I never would since my deck is Dark/Earth. XD Only a Light/Dark deck would be able to support it. :{ *randomly popped in and noticed this* Yeah, uh, sorry about that? XD; But persona!PFA's powers rely heavily on "the delicate balance between light and dark," so I tried to incorporate that into her card. But yeah, I've always figured the elemental damage would be based off the card's element unless otherwise stated.
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Post by Killix on Mar 24, 2010 22:22:07 GMT -5
'sokay PFA, there's nothing wrong with your card, I'm just sad that I can't use it. XD
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I've just noticed a number of cards used only or mostly colourless energies, which is kinda cheap when a card has an element. XD
It's like you're getting the elemental damage for free... well, in my opinion. XD Like they get to batter and deep fry your Fire element card with Water attacks when they aren't even using any water energy. XD
*attaches fire energies to Squirtle* HYDRO PUMP! *shrugs* XD
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Unrelated: I was just looking through the event card list, and Fake Persona and Switcheroo have pretty much the exact same effect.
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Post by Jina on Mar 25, 2010 15:01:22 GMT -5
Only by three points. And the piggybacking effect is lowered by returning cards.
...maybe that and the waiting for commons thing should cancel out, and just have the same price for each?
They stay on the updgrade, under the previous system.
I don't really see how a big card list could have been a problem before. It's more just that everything was disorganised.
That said, I still don't think we need 2 upgrades per forumer. We could, yes, but we don't need to.
This is why colourless energies are only worth 1.5 points.
Fake Persona lasts one round. Switcheroo is permanent.
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Post by Killix on Mar 25, 2010 15:18:41 GMT -5
I don't really see how a big card list could have been a problem before. It's more just that everything was disorganised. There were a lot of problems. The size of the card list was one of them. Adding an extra card for each forumer is just unneeded IMO. This is why colourless energies are only worth 1.5 points. and I believe that they also shouldn't count for elemental damage. *shrug*
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