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Post by Vyt: Down, but Not Out on Dec 1, 2008 1:32:58 GMT -5
[dice=30] I use Sleigh of Hand! [dice=30]*#19* [dice=30]*#20* [dice=30] [dice=30]*#9* [dice=30]*#21* *rearranges into #19, #9, #21, #20, #22* I attach a Fire Energy card to Wild Omni. I end my turn. Vyt (0 KOs): Active: Bob-OMG - 1/3 HP Bench: (F)(F) Wild Omni - 7/7 HP Jina (0 KOs): Active: (L) Bettyming - 5/5 HP Bench: Android Shopkeeper - 10/10 HP [rand=255725857412553360753097804248813816980338953101717369485035982]
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Post by Jina on Dec 1, 2008 1:58:04 GMT -5
[dice=30]*30'd*
I summon Scar. I attach a Light Energy to Android Shopkeeper.
Bettyming uses Airhorn. Bomb-OMG is KO'd. Bettyming recieves 5 damage and is KO'd. Android Shopkeeper is my new Active.
Vyt (1 KOs): Active: Bob-OMG - 0/3 HP Bench: (F)(F) Wild Omni - 7/7 HP
Jina (1 KOs): Active: (L) Android Shopkeeper - 10/10 HP Bench: Scarven, Rouge Chronomancer - 5/5 HP[rand=96628205388111538433779706794568913000243233287740549449523444]
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Post by Vyt: Down, but Not Out on Dec 1, 2008 2:01:22 GMT -5
I put Wild Omni as my new Active Fighter (and you forgot the 1 Damage it received from Bob-OMG).
*draws #19*
I put Vyt to my Bench.
Wild Omni uses Tooth and Nail! Wild Omni deals 3 Damage.
Vyt (1 KOs): Active: (F)(F) Wild Omni - 6/7 HP Bench: Vyt - 6/6 HP
Jina (1 KOs): Active: (L) Android Shopkeeper - 7/10 HP Bench: Scarven, Rouge Chronomancer - 5/5 HP
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Post by Jina on Dec 1, 2008 2:34:25 GMT -5
[dice=30] *26's*
I attach a Light Energy to Android Shopkeeper. I use Poker Face.
(I have a Water Energy, which you don't have, so if you do have an energy, just put it on Scar with my Water)
Android Shopkeeper uses Taser. Wild Omni recieves 3 Damage and is paralyzed.
[dice=6]
Vyt (1 KOs): Active: (F)(F) Wild Omni - 3/7 HP {Paralyzed} Bench: Vyt - 6/6 HP
Jina (1 KOs): Active: (L)(L) Android Shopkeeper - 7/10 HP Bench: Scarven, Rouge Chronomancer - 5/5 HP [rand=78699247641827134209357853939093794724894775985417581013105692178]
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Post by Vyt: Down, but Not Out on Dec 1, 2008 2:40:30 GMT -5
I don't have any Energy card. I discard Lemon Bomb.
Paralysis Check: [dice=6] - Wild Omni can't attack.
*draws #9*
I use Bloidal Explosion!
I choose Android Shopkeeper and Wild Omni. They, along with their Energy cards, are now discarded.
I put Vyt as my Active Fighter, and since you have Scar as your only Fighter left, he shall be forced to be Active, if you don't mind.
Activate Special Power: Slither!
[dice=6]
Vyt deals 2 Damage to Scar.
I end my turn.
Vyt (1 KOs): Active: Vyt - 6/6 HP Bench:
Jina (1 KOs): Active: Scarven, Rouge Chronomancer - 5/5 HP Bench: [rand=17880396351194844816675576445616228466942832584522788808810701228]
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Post by Jina on Dec 1, 2008 3:07:21 GMT -5
*rolls eyes* Typical.
[dice=30]
I summon Pirate Crewman. I attach a Light Energy to Scar. Scar uses Blink Strike.
Vyt (1 KOs): Active: Vyt - 4/6 HP Bench:
Jina (1 KOs): Active: (L) Scarven, Rouge Chronomancer - 3/5 HP Bench: Pirate Crewman[rand=108570138193312628621967205401454335970458123642430182451450742764]
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Post by Vyt: Down, but Not Out on Dec 1, 2008 11:49:04 GMT -5
Whatdya expect? It's a very strong card; I can't let it slip by. *draws #21* I put Lupehunter to my Bench. I attach a Fire Energy card to Vyt. I end my turn. Vyt (1 KOs): Active: (F) Vyt - 4/6 HP Bench: Lupehunter - 6/6 HP Jina (1 KOs): Active: (L) Scarven, Rouge Chronomancer - 3/5 HP Bench: Pirate Crewman - 5/5 HP
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Post by Jina on Dec 1, 2008 17:01:36 GMT -5
True enough. Although I think you probably timed it wrong.
[dice=30]
I play Energy Drain on Vyt's Fire Energy, summon Rose, Healer/Butt Kicker, and attach a Water Energy to Pirate Crewman.
Scar uses Blink Strike.
Vyt (1 KOs): Active: Vyt - 2/6 HP Bench: Lupehunter - 6/6 HP
Jina (1 KOs): Active: (L) Scarven, Rouge Chronomancer - 3/5 HP Bench: (W) Pirate Crewman - 5/5 HP Rose - Healer/Butt Kicker - 5/5 HP[rand=078884486064284390962531754562299120951132322000665044433387333437324]
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Post by Vyt: Down, but Not Out on Dec 1, 2008 18:08:19 GMT -5
Nonsense. That Android Shopkeeper would kill me!
*draws #20*
I attach a Light Energy card to Vyt.
I evolve Vyt into Energy Tentacles Vyt.
I end my turn (and if it isn't obvious, I'm close to end).
Vyt (1 KOs): Active: (L) Energy Tentacles Vyt - 5/9 HP Bench: Lupehunter - 6/6 HP
Jina (1 KOs): Active: (L) Scarven, Rouge Chronomancer - 3/5 HP Bench: (W) Pirate Crewman - 5/5 HP Rose - Healer/Butt Kicker - 5/5 HP
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Post by Jina on Dec 1, 2008 18:20:49 GMT -5
True, but if you'd used it the turn before (assuming you had it then) and targeted Vyt, it would have meant you had more power after immeadiately the usage.
[dice=30]
I summon Rider and attach a Water Energy to her.
Scar uses Blink Strike.
Vyt (1 KOs): Active: (L) Energy Tentacles Vyt - 3/9 HP Bench: Lupehunter - 6/6 HP
Jina (1 KOs): Active: (L) Scarven, Rouge Chronomancer - 3/5 HP Bench: (W) Pirate Crewman - 5/5 HP Rose - Healer/Butt Kicker - 5/5 HP (W) Red Rider - 6/6 HP[rand=0148816187950198132930007892833605178473373441769281269630232187755]
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Post by Vyt: Down, but Not Out on Dec 1, 2008 18:31:57 GMT -5
Well, I wasn't expecting an Energy Drain from you, so Energy Tentacles Vyt would've still been able to fight. *draws #22* I attach a Light Energy card to Energy Tentacles Vyt. I end my turn. Vyt (1 KOs): Active: (L)(L) Energy Tentacles Vyt - 3/9 HP Bench: Lupehunter - 6/6 HP Jina (1 KOs): Active: (L) Scarven, Rouge Chronomancer - 3/5 HP Bench: (W) Pirate Crewman - 5/5 HP Rose - Healer/Butt Kicker - 5/5 HP (W) Red Rider - 6/6 HP
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Post by Jina on Dec 1, 2008 19:05:53 GMT -5
True, I suppose, but it still makes more sense to try and keep above the opponent based only on what's on the field rather than the field and your hand, because you'll find that your hand tends to make things a little biased. But you should still plan with your hand, of course.
[dice=30]
I attach a water energy to Rider, and retreat Scar for Rider free of cost due to Chronoshift.
Rider uses Martial Prowess. Energy Tentacles Vyt is KO'd.
Vyt (1 KOs): Active: (L)(L) Energy Tentacles Vyt - 0/9 HP Bench: Lupehunter - 6/6 HP
Jina (2 KOs): Active: (W)(W) Red Rider - 6/6 HP Bench: (W) Pirate Crewman - 5/5 HP Rose - Healer/Butt Kicker - 5/5 HP (L) Scarven, Rouge Chronomancer - 3/5 HP[rand=242966190534868123592286016225510451073771271268478381960821886522]
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Post by Vyt: Down, but Not Out on Dec 1, 2008 19:19:59 GMT -5
I'm so dead. If this was our tourney play, you would've gone to the finals, honestly. I can't continue this game. I forfeit. You win. About our next match, can we do that tomorrow? My head's starting to hurt, and I need some rest.
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Post by Jina on Dec 1, 2008 19:29:45 GMT -5
Okay then =D
And sure =P I don't mind waiting.
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Post by Vyt: Down, but Not Out on Dec 2, 2008 14:31:54 GMT -5
Yush! Let's start our Swap-Deck match! 1, I go first. 2, you do. [dice=2] Mmm. [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]*#24* [dice=30] I put Tabloid Town Pierat as my Active and Bettyming to my Bench. I attach a Water Energy card to Tabloid Town Pierat. I end my turn. Vyt (0 KOs): Active: (W) Tabloid Town Pierat: 5/5 HP Bench: Bettyming: 5/5 HP Jina (0 KOs): Active: Bench:[rand=218770750153296831608286621724176517325005938797965559399861467361]
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