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Post by Jina on Jun 22, 2008 23:41:17 GMT -5
I'm first [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] I play Sparx and attach a light energy to it. Sparx (Fire) HP: 5 (*) Ash Storm – Roll a 6-sided die. This attack deals Damage equal to the result (F)(F) Firestorm - 3 Damage -1(L)-[rand=2719529268174408924905249835738591183483274237044417278708648169]
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Post by Vyt: Down, but Not Out on Jun 23, 2008 2:39:44 GMT -5
I'll just do this turn, since it's merienda and I'll have to be away for an hour. :3
[dice=30] [dice=30] [dice=30] *goes for 20 instead to comply with rules* [dice=30] [dice=30] [dice=30] [dice=30]
I'll play Lightning Mage (Light) and attach a Light Energy card to it!
(L) Lightning Mage (Light) HP: 5 (L) Bolt - 2 Damage (L)(L)(*) Thunderstorm – 3 Damage. Roll a 6-sided die. If the result is 2 or less, this attack does 5 Damage instead. Anger me, and I shall summon a force greater than a thousand microwaved forks upon thee.
I use Tea Party!
Tea Party Each player draws two cards. In addition, you and your opponent must skip your next attack phase. Well, General, I do have some tea and sippy cups... Why don't we all sit down and start a dialog?
[dice=30] [dice=30]
It's your turn! Take your time, okay?[rand=7067862329096278695208407093374639256745012392644485143802030406]
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Post by Jina on Jun 23, 2008 2:55:00 GMT -5
Haha. I'm not doing anything else, but I can wait.
Well, actually, I can do the AC, but I'll do this now anyway.
From Tea Party: [dice=30] [dice=30]
Draw: [dice=30]
I play Call to Arms and get out Scarven, Rouge Chronomancer, and attach a light energy to Scar.
Jina Active - Sparx - 1 (L) - 5/5 Benched - Scarven, Rouge Chronomancer -1 (L) -5/5
Vyt Active - Lightning Mage - 1 (L) -5/5
Your turn.[rand=317530610599358337663666974013854222199869876464459965020471420608]
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Post by Vyt: Down, but Not Out on Jun 23, 2008 8:25:19 GMT -5
Apologies! Someone got the PC before me...
[dice=30]
I put Plasma Puff in my Bench and attach a Fire Energy card to it.
(F) Plasma Puff (Fire) HP: 5 Special Power: Spontaneous Combustion - When this Ally is KO'd, deal 2 Damage to your opponent's active Ally. (F) Flame Tongue - 2 Damage It's cute, but for goodness sake, don't pet it!
Lightning Mage, use Bolt! (L) Bolt - 2 Damage
Ally Recap: (L)Lightning Mage: 5 HP (F)Plasma Puff: 5 HP
(And if the Tea Party's effect is confusing you, we had this talk with Rider and even we couldn't figure out how this works. I thought the attack phase where I mustn't attack happened in the same turn I activated it.)[rand=04000657520440015601174468926668107087251837132027599552796479871]
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Post by Jina on Jun 23, 2008 22:46:36 GMT -5
[dice=30]
I summon Leoness and heal Sparx with her effect. I add a (L) Energy to Scar. I use Ash Storm [dice=6]
Jina Active - Sparx - 1 (L) - 5/5 Benched - Scarven, Rouge Chronomancer - 2 (L) -5/5 Leoness - 5/5
Vyt Active - Lightning Mage - 1 (L) - 2/5 Plasma Puff - 1 (F) - 5/5 [rand=44830610999211676874948187127838913575904255462806603554798251754]
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Post by Vyt: Down, but Not Out on Jun 24, 2008 7:52:39 GMT -5
Draw! [dice=30] *picks #7 instead* I play Lupehunter in my bench. Lupehunter (Fire) HP:6 (F)(*)-Firestorm Barrage: 3 damage (F)-Singe: 2 damage Careful, I'm smoking dangerous I attach a Light Energy Card to Lightning Mage and retreat it back to my bench in exchange for Plasma Puff. The two Light Energy Cards attached to it are now back on the deck. ACTIVE:(F)Plasma Puff (Fire) HP: 5 Special Power: Spontaneous Combustion - When this Ally is KO'd, deal 2 Damage to your opponent's active Ally. (F) Flame Tongue - 2 Damage It's cute, but for goodness sake, don't pet it! Plasma Puff uses Flame Tongue! Ally Recap: Jina (L)Sparx: 3 HP (L)(L)Scarven, Rouge Chronomancer: 5 HP Leoness: 5 HP Vyt (F)Plasma Puff: 5 HP Lightning Mage: 2 HP Lupehunter: 6 HP You're one good gal. *ends turn*[rand=2500658686298191607791119356946618239871339512950535890489333072575]
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Post by Jina on Jun 24, 2008 23:05:09 GMT -5
[dice=30] *takes 5*
I summon Dunburrow Squire.
I attach a Fire Energy to Leoness.
I use Concentrate Energy and use it to attach a Light Energy to Dunburrow Squire.
I use Firestorm.
Jina Active - Sparx - LE - 3/5 Benched - Scarven, Rouge Chronomancer - LE x2 -5/5 Leoness - FE - 5/5 Dunburrow Squire - LE - 5/5
Vyt Active - Plasma Puff - 1 (F) - 2/5 Benched - Lightning Mage - 2/5 Lupehunter - 6/6[rand=18033029474514147518919930563994443299429298652469958553797707635]
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Post by Vyt: Down, but Not Out on Jun 25, 2008 15:19:24 GMT -5
[dice=30]*picks up #6 instead*
I play Vyt to my bench and attach a Light Energy Card to him.
(L) Vyt (Earth) HP: 6 Special Ability: Slither. If Vyt is switched from benched to active, roll the dice. If the result is 4 or more, damage the active opponent by 2. (*)(*) Tackle - 3 Damage "Mmmyes, that sounds very nice... *wanders off*"
Plasma Puff, attack with Flame Tongue!
Jina (L)Sparx - 1/5 (L)(L)Scarven, Rouge Chronomancer -5/5 (F)Leoness - 5/5 (L)Dunburrow Squire - 5/5
Vyt (F)Plasma Puff - 2/5 Lightning Mage - 2/5 Lupehunter - 6/6 (L)Vyt - 6/6[rand=28228384002542767800259936539155595127140313543429296862683294744]
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Post by Jina on Jun 25, 2008 23:04:59 GMT -5
Hmm... I confused about Sparx about right now... I think it may have been changed, but I'm not sure...
Anyway. I'll just use the card the way it is on the list right now.
[dice=30]
I attach a Light Energy to Sparx and retreat it.
I bring out Scarven, Rogue Chronomancer and use Blink Strike.
Plasma Puff is KO'd
Jina Active - Scarven, Rogue Chronomancer - LE x2 -5/5 Benched - Leoness - FE - 5/5 Dunburrow Squire - LE - 5/5 Sparx - 1/5
Vyt Active - Plasma Puff - 1 (F) - 0/5 Benched - Lightning Mage - 2/5 Lupehunter - 6/6 Vyt - 1 (L) - 6/6
KOs
Jina - 1 Vyt - 0[rand=389453940737559446335419502675895470742862393897441728621349559747]
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Post by Scar on Jun 25, 2008 23:25:59 GMT -5
((Yup, Sparx has been nerfed. (*) for 1 to 6 damage isn't exactly fair. It's been upped to (*)(*)(*) and Firestorm's down to just (F). I'm sorry for all the changes but we're still trying to balance out all the cards and remove any loopholes that may exist.))
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Post by Vyt: Down, but Not Out on Jun 26, 2008 14:16:33 GMT -5
Before knock-out, Plasma Puff uses its Special Ability.
Special Power: Spontaneous Combustion - When this Ally is KO'd, deal 2 Damage to your opponent's active Ally.
Plasma Puff deals 2 Damage to Scarven, Rogue Chronomancer.
I put Lightning Mage as my Active Ally.
Lightning Mage (Light) HP: 2/5 (L) Bolt - 2 Damage (L)(L)(*) Thunderstorm – 3 Damage. Roll a 6-sided die. If the result is 2 or less, this attack does 5 Damage instead. Anger me, and I shall summon a force greater than a thousand microwaved forks upon thee.
Draw!
[dice=30]
I attach a Fire Energy card to Lupehunter.
Lightning Mage, use Bolt! It deals 2 Damage to Scarven, Rogue Chronomancer.
Jina (1 KO wins) (L)(L)Scarven, Rogue Chronomancer - 1/5 (F)Leoness - 5/5 (F)Dunburrow Squire - 5/5 Sparx - 1/5
Vyt (L)Lightning Mage - 2/5 (F)Lupehunter - 6/6 (L)Vyt - 6/6[rand=960268612325575592228252392325241210679209004947808661237746482447]
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Post by Jina on Jun 26, 2008 16:46:01 GMT -5
[dice=30] I retreat Scar and bring out Leo.
I use Fire Orb.
Lightning Mage is KO'd.
Jina (2 KOs) Active - Leoness - FE 5 - 5/5 Benched - Scarven, Rouge Chronomancer - LE 10 & 14 -1/5 Dunburrow Squire - LE 6 - 5/5 Sparx - 1/5
Vyt (0 KOs) Active - Lightning Mage - 1 (L) - 0/5 Benched - Lupehunter - 1 (F) - 6/6 Vyt - 1 (L) - 6/6[rand=107915765224403698651195240103010281777311755028187187122821925808]
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Post by Vyt: Down, but Not Out on Jun 27, 2008 5:34:24 GMT -5
I put Vyt out as my Active Ally.
Activate Special Ability!
Special Ability: Slither. Whenever this Ally is switched from benched to active, roll a die. If the result is 4 or more, deal 2 Damage to the opponent’s active Ally.
[dice=6]
D: Vyt does no Damage.
[dice=30] *picks up #1 instead*
I use Ninja Teleport to switch Vyt with Lupehunter!
Lupehunter uses Singe to deal 2 Damage to Leoness.
Jina (2 KOs) Active - Leoness - FE 5 - 3/5 Benched - Scarven, Rouge Chronomancer - LE 10 & 14 -1/5 Dunburrow Squire - LE 6 - 5/5 Sparx - 1/5
Vyt (0 KOs) Active - Lupehunter - 1 (F) - 6/6 Vyt - 1 (L) - 6/6 [rand=08613818250325705584138407021343770110532192691324144959436923037]
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Post by Jina on Jun 27, 2008 5:40:53 GMT -5
[dice=30]*picks up 30*
I attach a Fire Enrgy to Leo.
I use Rainbow Prism, healing each of my Allies 1 HP.
I use Laser Whip >-}
Jina (2 KOs) Active - Leoness - FE 5 & 4 - 4/5 Benched - Scarven, Rouge Chronomancer - LE 10 & 14 - 2/5 Dunburrow Squire - LE 6 - 5/5 Sparx - 2/5
Vyt (0 KOs) Active - Lupehunter - 1 (F) - 2/6 Benched - Vyt - 1 (L) - 6/6
[rand=966162378898947769721667711193970762115389117525938227093868434]
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Post by Vyt: Down, but Not Out on Jun 27, 2008 6:00:13 GMT -5
[dice=30]
I attach a Fire Energy card to Vyt.
Lupehunter, use Singe to deal 2 Damage to Leoness!
Jina (2 KOs) Active - Leoness - FE 5 & 4 - 2/5 Benched - Scarven, Rouge Chronomancer - LE 10 & 14 - 2/5 Dunburrow Squire - LE 6 - 5/5 Sparx - 2/5
Vyt (0 KOs) Active - Lupehunter - 1 (F) - 2/6 Benched - Vyt - 1 (L)(F) - 6/6[rand=47151235710741046847142321991678279102913557367258534279600428466]
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