Post by Huntress on Apr 29, 2014 12:14:00 GMT -5
Technically, there already is a GW4 summary thread of sorts (you can find it here) but I wanted to revisit Wolf’s GW2 summary system with colors and guild affiliations to better follow each individual storyline (man, we got a lot of those) and throw some pictures in there as well (because it’s what I do and you all know that; really, I was this close to giving this whole thing a mascot.
orrr maybe not.)
Color code goes as follows:
Knights – Mages – Pirates – Ninjas – Spacefleet – Mercs – Brassport
Miss Jensen and the Zombies (voted worst metal band name of the year)
Those People from the Next Kingdom Over
Neutral/Other/Hunty isn’t entirely sure who the heck this person sides with, do contact me o’something.
Background: Guild Wars 4 started with the Game of Skill, which was essentially a pretense for kicking off a zombie apocalypse anyway. Never trust a mysterious circus in town, there’s a trope and everything. Euripides (a god) and his hypercompetent secretary Miss Jensen (a valkyrie) roll into Dunburrow and entice people to participate in four stages of a Game of Skill, the goal of which is to bring back an item from each stage.
Thus we get to the first post in which
Miss Jensen sneaks into a mausoleum in which four legendary heroes who are so legendary that people never speak of them and thus you’ve never heard of them until now are entombed. She raises them as zombies of special class (because Our Zombies Are Different and frankly they’d be more accurately called vampires). The Zombie Generals are:
Hellas – think tall, dark and broody Alexander the Great
Sukhbataar – because we don’t have Genghis Khan in this world
Sergeant Brick – Winston Churchill crossed with your jolly uncle
Sir Alabaster – Winston Churchill crossed with your adorable grandpa.
Miss Jensen then raises a flock of standard zombies to pad the ranks and so as not to look like a doofus taking over the castle with just five to her army, and marches on Dunburrow castle. Welp.
Ninjas watch everything and trade relevant information.
Gelquie has a chat with Ellen en route from the castle to Mage Manor.
Celestial is bogged down by paperwork, avoids it by jumping out a window (always the best course of action in such circumstances, I’ve found) and flies to meet other mages coming back from the castle, smelling something suspicious along the way.
Kristy shows up at Mage Manor, knocks but gets no answer. Well, it should be around midnight by this point and do you really want to wake up people with turning-folks-into-frogs powers?
…Summarizing this one as “Tiger contemplates the ethical ramifications of riding her boss” would be entirely accurate, yet entirely wrong.
Ellen gets on Celestial’s back and gets the feeling that something is very wrong.
Gelquie tells Celestial that something was way off with the Game of Skill. They fly back towards the castle.
Miss Jensen splits her troops up, sending them each their merry way to raise more zombies.
Celestial confronts Hellas and Alabaster (and it’s not even the end of page 1. GW2 crawled up to its first confrontation by page 99 if memory serves. WHOO!)
Alabaster blows Celestial off as diplomatically as possible and the zombieraising continues. (So, call it half a confrontation then?)
Azalea writes a record of the Game of Skill until it gets dark and the timeline is nice and tidy again, then finds Kristy at the manor’s front door.
Kristy hears a loud bang in the direction of the castle and runs off to investigate.
Celestial ain’t having none of Alabaster’s crap and confronts them again with a vengeance. (Warms my heart, it does.)
Hellas tells Celestial to take any and all questions to the boss after filling out form 25Q in triplicate and getting a stamp from the HR, don’t look at him, he just works here.
Page 2
Azzie catches up with Kristy and offers to carry her.
Draco learns about zombies. Other ninjas spread the word to Mage Manor and Brassport. Dragus wakes up in the castle and goes to the throne room.
Kristy learns about zombies too.
Gelquie asks Celestial more about their plans. Always good to get details straight.
Zephyr leaves the Manor for a nighttime walk and finds a figure on the doorstep. In a lot of other stories, this would be the perfect start for a wacky adventure of his very own.
Celestial decides that she’s not having any of it and marches into the throne room, magic fire a-blazin’. All this needs is a guitar riff.
Krisseh is stumbling towards the castle, looking like she just had a really bad weekend.
Azzie follows Kristy.
Tiger follows Celestial, adding her contribution to the metal scene the archmage is creating.
The nameless ninja tells Zephyr about the zombies. Dragus hides in the throne room. Draco keeps running.
Alabaster tells Hellas that he knows his secret, but doesn’t proceed to blackmail him. Color me disappointed. Zombies keep spreading, Miss Jensen faces the mages and gives a pretty straightforward Villain Speech (I will take over, resistance is futile, my metaphorical muscle is bigger than your metaphorical muscle, you know the drill).
(She can't expectorate worth crap, though.)
Krisseh wobbles into the throne room. Musta been a very interesting weekend.
Hunty is bogged down with paperwork on the pirate ship and avoids it by stepping outside to cool her head. Jumping out the window might’ve been more prudent, the way things are going to zombies in a handbasket.
Gelquie asks Miss Jensen the classical “why are you doing this?” question.
Fraze is asleep in his quarters, gets woken up by the zombie message, tells the messenger to wake him up if it gets important and goes back to sleep. Priorities, gotta have them.
Page 3
Kristy gets to the castle and contemplates going in.
Azzie agrees and steps inside.
Dragus weighs his options. Draco heads for the zombies.
Krisseh transforms and attacks Miss Jensen. Good lord, a boss fight on the third page? That’ll never work out.
Zephyr feels slighted at his lack of wacky adventures of his very own. He heads to the library instead.
Celestial weighs their chances and decides that they’re essentially nil (where the heck are the knights and their enormous army for all this? If Dunburrow’s official defenses are in fact a ragtag bunch of misfits, it means that the country is in a power vacuum and we should probably be glad that the first chick who comes along and seizes power is at least willing to be reasonable about it.) In any case, the archmage defies the conqueror, wants to know why she wants Dunburrow in particular (my bets are on the power vacuum) and blocks Krisseh’s attack.
Tiger pitches in to break off Krisseh’s attack.
Ellen is thoroughly terrified and rushes to Krisseh with a healing potion.
Krisseh gets her foot torn off for her troubles. See, that’s why you grind for a coupla hundred hours before attempting the boss.
Zephyr goes to Mage Manor’s library and asks the librarian for information. Always a good plan.
Dragus comes over to the mages and suggests a retreat.
Ellen patches up Krisseh. Can we get her for our guild? All we have for a medic is a meepit who thinks that staple guns would be faster than needle and thread.
Kristy enters the scene and asks for exposition. I’m getting her confused with Krisseh already, this won’t end well.
Zylaa gets back to the ship and reports for duty.
Azzie enters the scene and also asks for exposition. Right now would be excellent timing for a song.
Summary of the summary: zombies are popping up all over the place and mages are hauling backside to get the defenses covered while the knights enjoy their collective all-expenses paid holiday with pina coladas. Things are, in any case, moving fast.
orrr maybe not.)
Color code goes as follows:
Knights – Mages – Pirates – Ninjas – Spacefleet – Mercs – Brassport
Miss Jensen and the Zombies (voted worst metal band name of the year)
Those People from the Next Kingdom Over
Neutral/Other/Hunty isn’t entirely sure who the heck this person sides with, do contact me o’something.
Background: Guild Wars 4 started with the Game of Skill, which was essentially a pretense for kicking off a zombie apocalypse anyway. Never trust a mysterious circus in town, there’s a trope and everything. Euripides (a god) and his hypercompetent secretary Miss Jensen (a valkyrie) roll into Dunburrow and entice people to participate in four stages of a Game of Skill, the goal of which is to bring back an item from each stage.
Thus we get to the first post in which
Miss Jensen sneaks into a mausoleum in which four legendary heroes who are so legendary that people never speak of them and thus you’ve never heard of them until now are entombed. She raises them as zombies of special class (because Our Zombies Are Different and frankly they’d be more accurately called vampires). The Zombie Generals are:
Hellas – think tall, dark and broody Alexander the Great
Sukhbataar – because we don’t have Genghis Khan in this world
Sergeant Brick – Winston Churchill crossed with your jolly uncle
Sir Alabaster – Winston Churchill crossed with your adorable grandpa.
Miss Jensen then raises a flock of standard zombies to pad the ranks and so as not to look like a doofus taking over the castle with just five to her army, and marches on Dunburrow castle. Welp.
Ninjas watch everything and trade relevant information.
Gelquie has a chat with Ellen en route from the castle to Mage Manor.
Celestial is bogged down by paperwork, avoids it by jumping out a window (always the best course of action in such circumstances, I’ve found) and flies to meet other mages coming back from the castle, smelling something suspicious along the way.
Kristy shows up at Mage Manor, knocks but gets no answer. Well, it should be around midnight by this point and do you really want to wake up people with turning-folks-into-frogs powers?
…Summarizing this one as “Tiger contemplates the ethical ramifications of riding her boss” would be entirely accurate, yet entirely wrong.
Ellen gets on Celestial’s back and gets the feeling that something is very wrong.
Gelquie tells Celestial that something was way off with the Game of Skill. They fly back towards the castle.
Miss Jensen splits her troops up, sending them each their merry way to raise more zombies.
Celestial confronts Hellas and Alabaster (and it’s not even the end of page 1. GW2 crawled up to its first confrontation by page 99 if memory serves. WHOO!)
Alabaster blows Celestial off as diplomatically as possible and the zombieraising continues. (So, call it half a confrontation then?)
Azalea writes a record of the Game of Skill until it gets dark and the timeline is nice and tidy again, then finds Kristy at the manor’s front door.
Kristy hears a loud bang in the direction of the castle and runs off to investigate.
Celestial ain’t having none of Alabaster’s crap and confronts them again with a vengeance. (Warms my heart, it does.)
Hellas tells Celestial to take any and all questions to the boss after filling out form 25Q in triplicate and getting a stamp from the HR, don’t look at him, he just works here.
Page 2
Azzie catches up with Kristy and offers to carry her.
Draco learns about zombies. Other ninjas spread the word to Mage Manor and Brassport. Dragus wakes up in the castle and goes to the throne room.
Kristy learns about zombies too.
Gelquie asks Celestial more about their plans. Always good to get details straight.
Zephyr leaves the Manor for a nighttime walk and finds a figure on the doorstep. In a lot of other stories, this would be the perfect start for a wacky adventure of his very own.
Celestial decides that she’s not having any of it and marches into the throne room, magic fire a-blazin’. All this needs is a guitar riff.
Krisseh is stumbling towards the castle, looking like she just had a really bad weekend.
Azzie follows Kristy.
Tiger follows Celestial, adding her contribution to the metal scene the archmage is creating.
The nameless ninja tells Zephyr about the zombies. Dragus hides in the throne room. Draco keeps running.
Alabaster tells Hellas that he knows his secret, but doesn’t proceed to blackmail him. Color me disappointed. Zombies keep spreading, Miss Jensen faces the mages and gives a pretty straightforward Villain Speech (I will take over, resistance is futile, my metaphorical muscle is bigger than your metaphorical muscle, you know the drill).
(She can't expectorate worth crap, though.)
Krisseh wobbles into the throne room. Musta been a very interesting weekend.
Hunty is bogged down with paperwork on the pirate ship and avoids it by stepping outside to cool her head. Jumping out the window might’ve been more prudent, the way things are going to zombies in a handbasket.
Gelquie asks Miss Jensen the classical “why are you doing this?” question.
Fraze is asleep in his quarters, gets woken up by the zombie message, tells the messenger to wake him up if it gets important and goes back to sleep. Priorities, gotta have them.
Page 3
Kristy gets to the castle and contemplates going in.
Azzie agrees and steps inside.
Dragus weighs his options. Draco heads for the zombies.
Krisseh transforms and attacks Miss Jensen. Good lord, a boss fight on the third page? That’ll never work out.
Zephyr feels slighted at his lack of wacky adventures of his very own. He heads to the library instead.
Celestial weighs their chances and decides that they’re essentially nil (where the heck are the knights and their enormous army for all this? If Dunburrow’s official defenses are in fact a ragtag bunch of misfits, it means that the country is in a power vacuum and we should probably be glad that the first chick who comes along and seizes power is at least willing to be reasonable about it.) In any case, the archmage defies the conqueror, wants to know why she wants Dunburrow in particular (my bets are on the power vacuum) and blocks Krisseh’s attack.
Tiger pitches in to break off Krisseh’s attack.
Ellen is thoroughly terrified and rushes to Krisseh with a healing potion.
Krisseh gets her foot torn off for her troubles. See, that’s why you grind for a coupla hundred hours before attempting the boss.
Zephyr goes to Mage Manor’s library and asks the librarian for information. Always a good plan.
Dragus comes over to the mages and suggests a retreat.
Ellen patches up Krisseh. Can we get her for our guild? All we have for a medic is a meepit who thinks that staple guns would be faster than needle and thread.
Kristy enters the scene and asks for exposition. I’m getting her confused with Krisseh already, this won’t end well.
Zylaa gets back to the ship and reports for duty.
Azzie enters the scene and also asks for exposition. Right now would be excellent timing for a song.
Summary of the summary: zombies are popping up all over the place and mages are hauling backside to get the defenses covered while the knights enjoy their collective all-expenses paid holiday with pina coladas. Things are, in any case, moving fast.