"Clue": Into The Basement! Jul 27, 2013 21:33:31 GMT -5
Post by Avery on Jul 27, 2013 21:33:31 GMT -5
Welcome, to what is sure to be a most exhilarating dinner party…
It is a fine night at the mansion of one W.E. Woo, and a dinner party is well underway. Everything is going brilliantly—that is, until Woo winds up dead (murdered!). Now then, the question is: who killed our fine host? And with what? And where?
That is up for you to discover, party-goer!
Presenting to you, in no particular order, our esteemed attendees—now also playing double duty as suspects:
And next up, the possible weapons our unknown suspect might have used to murder poor Woo:
And finally, the rooms of the mansion in which the grisly murder might have taken place:
Now, to get down to business and explain the rules of this guess-fest (alas, there are rules!). This game shall operate largely as does the classic board game, Clue: your job is to figure out who did it, and with what, and where. The game will last from August 1 to August 31, with your goal to figure out the guilty party, item, and location as quickly as possible. At the end of the month, the results will be released, as well as the rankings (e.g., first place, second, and so on down!).
The game will played via two separate, but equally important, mediums: RolePlaying here on this very thread (how convenient!), and then your private guesses. As previously stated, the guessing shall begin on August 1; however, in order to get the RP rolling a little before then, I’ve decided to open up a bit of a ‘prologue’ to Woo’s murder today, the night of July 27th. This is simply to get your characters established and creative juices flowing prior to the death on August 1 (gee, someone ought to warn Woo!). As stated before, the meat of the game—the guessing, primarily—shan’t begin until August 1.
The basic guidelines:
1. Each guest to Woo’s party will be dealt a hand of six cards, handed out to you by the evening of July 31. If you have a card in your possession, this means that this suspect, weapon, or room was not involved in Woo’s death. Strike it off your list!
2. You are allowed one guess per 24 hour period, defined as from 9pm NST to 8:59pm NST the next evening. Guesses will be performed in a private message thread with myself (for simplicity’s sake, I’m going to have everyone guess in the same private thread wherein their cards were issued: each person’s guessing thread will be entitled something extremely original like ‘John’s Clue Guesses & Cards’). This thread can also serve a private medium for you to ask me questions or the like.
a. I know people are busy. Therefore, each person is allowed four cumulative missed days without guess penalty. Say you don’t get online on… August 3rd. On August 4th, you may then send me two guesses. After four missed days, you simply forfeit your turn.
i. If you know you will be away for a time longer than four days, please PM me ASAP and we can work something out. ☺
3. Guesses will be formatted like this: “I think it was Suspect, with the Weapon, in the Room”.
a. You may guess any Suspect or Weapon you’d like, as long you do not have their card in your possession, and have not previously been told that they are innocent.
i. Although I know it is often a strategy in Clue when played in person, unfortunately I will have to preemptively strike out the strategy of guessing your own cards, or known cards. Based on the tweaked format of this forum version, it would just make things too easy. Guessing Suspects or Weapons you have in your possession, or have already been told are not guilty, is therefore NOT ALLOWED by any means. If you attempt to guess a card you have in your possession or have previously been told is not guilty, you will forfeit your turn for that day. Why does it have to be this way? Because rather than questioning fellow players, as happens in vanilla Clue, you’ll be questioning an omniscient narrator. If I don’t “have” a card, that means it’s automatically guilty. Therefore, a person guessing two of their own cards, plus a random, would be able to arrive to the solution excessively quickly.
b. You may only guess a Room if you are inside that room. You can see the layout of rooms on the map that will be posted farther down in this post.
i. This means that you can very well guess a room that you possess—although for the sake of keeping things more interesting, I’d most appreciate if people at least tried to branch out from known Rooms.
ii. On day one, everyone will begin out in the Hall. Therefore, your first day’s guess will necessarily be: “I think it was Suspect, with the Weapon, in the Hall”. After I return your first answer (“It was not Suspect”), I will include in that PM a dice roll. The dice will have three possible sides. The number that comes up represents how many Rooms you can move the next day. You need not move this exact number—but cannot move more than that number.
1. As an example, since we began in the Hall—if the dice says ‘2’, you could move into Lounge, or the Bedroom, or Shed, or any other room within two rooms of the Hall. But you could not, for example, move into the Kitchen (4 spaces away), or the Basement (3). YOU MUST MOVE EACH TURN. No loitering! If you want to flip back and forth between Room A and B, that is fine; but there must be movement on each turn. And just to make it clear: the stairs do not count as a space. Meaning, from the library down to the basement is just one space.
2. You will notice around the board a couple of secret passageways. These are to be utilized in a slightly different manner: as two-way streets. Say you’re in the Dining Room at the start of the turn. Regardless of the dice roll I gave you, you could use the passageway into the Bedroom—but once you’re in the Bedroom, that’s where you’ll stay for the turn. In other words, they’re dead ends. You could not, for example, upon rolling two, go from the Dining Room, into the Bedroom via passageway, and then into the Hall. The same goes for the inverse: you may only utilize a passage at all if you're in a room with one at the start of a turn. As another example, say you begin in the kitchen on a certain turn, and I have rolled you a two. You cannot then proceed to the dining room (one move) and use the passage into the bedroom (two). To put it as simply as possible, think of the passages as two-way streets: back and forth, no surplus moves either way. Another way of putting it—using a passageway nullifies (replaces) the dice roll. Make sense?
iii. The RP and your whereabouts on the official game-board do not need to, and probably won’t, correspond. Think of them as sort of separate entities. Just because you’re “in” the Kitchen for guessing purposes, doesn’t mean you must be in the Kitchen in the RP as well.
4. Hidden around the forum, concealed in other threads, you may find “dropped”, extra cards—Easter eggs, so to speak. Though at no time during the game may you share with other players your dealt cards, you are welcome to work collectively with other official players only to dig up Easter eggs (assuming you want others to have such knowledge, of course!). Once you find an Easter egg, please tell me via PM so I can add it to your hand. I doubt anyone here would try to cheat, but please don’t ‘forget’ to tell me that you found a card and then attempt to guess it as a strategy. That simply would take out the fun for everyone—and you want to solve this murder honestly, right?
5. At 9pm NST (or thereabouts) each night, in the post below this one, you will find a daily leader-board. What is this? Basically, it’ll reveal to you the TOP THREE VOTE-GETTERS in each category for the previous day. That is to say, whom (or what) others most suspected. These results will only be up for a 24 hour period, after which time they’ll be poofed for the following day’s results. So make sure to keep track of the leader-board if you want to know what your fellow players are guessing!
Now, of course the Suspect list above is not a comprehensive representation of the party’s attendees! What sort of party of the century has a mere 18 guests!? So, if you’re not on that list, do not fear! You can still participate in many aspects of this game as a NPC. As an NPC, you will not be dealt a hand of cards; you cannot officially win. However, you are still welcome (and encouraged) to participate in the RolePlay. You may also send me guesses if you’d like in an effort to figure out who-dunnit, as well as search for Easter eggs. Any NPCs who solve the puzzle will be given an honorary shout-out at the end. Any NPCs will be presumed to be alongside the Suspects in the Hall at the outset, and will need to guess following the same format as official players. So, if you would like to, as an NPC, make guesses, please PM me. You are also welcome to participate in the RP without guessing.
Now that the rules are all squared away, this is the map of Woo’s mansion, for reference:
Finally, a note: all official (Narrator) posts will be made by myself and will be in bold. I will also be playing a character in this RP, who is a Suspect herself (for a better balance of Suspect numbers). Her posts can be easily picked out from official Narrator posts 'cos, well-- they won't be in bold. xD
Now, with all that official mumbo-jumbo squared away, I have one mere thing to say to you: good luck, party-goer!