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Post by The Scrac that Smiles Back on Apr 15, 2012 15:28:26 GMT -5
[/img] *nods vaguely*[/quote] *catches Icon* [dice=40] Yeah I'm too lazy to look that up, so let's say it's Cochin. -edit- Okay it's Avenir Avenir: *teleports in*[rand=433177731698378981877524964511457080496102571499950971675571054]
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Post by Deleted on Apr 15, 2012 15:29:31 GMT -5
[/img] *nods vaguely*[/quote] *makes it rain bananas* : AWESOME- *hit by a banana* ?_?
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Post by The Scrac that Smiles Back on Apr 15, 2012 15:31:09 GMT -5
[/img] *nods vaguely*[/quote] *makes it rain bananas* : AWESOME- *hit by a banana* ?_?[/quote] Avenir: *hit with bananas* What- ow- What's going on?
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Post by icon on Apr 15, 2012 15:33:07 GMT -5
*caught* Oh, hey thanks Scrac, I owe you one [/img] *nods vaguely*[/quote] *makes it rain bananas* : AWESOME- *hit by a banana* ?_?[/quote] I'd make a banana pun here but the only jokes I can think of are particularly obvious puns i1139.photobucket.com/albums/n557/Icon109/NTWF Smileys/Sock puppets/Sockman1.gif[/img] *picks up a banana* ?
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Post by The Scrac that Smiles Back on Apr 15, 2012 15:35:34 GMT -5
*caught* Oh, hey thanks Scrac, I owe you one *makes it rain bananas* : AWESOME- *hit by a banana* ?_? I'd make a banana pun here but the only jokes I can think of are particularly obvious puns i1139.photobucket.com/albums/n557/Icon109/NTWF Smileys/Sock puppets/Sockman1.gif [/img] *picks up a banana* ?[/quote] *dons hipster glasses* I was owed one before it was cool. okay I don't even know, you're welcome.
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Post by The Scrac that Smiles Back on Apr 15, 2012 15:52:28 GMT -5
Just... what
Bettyming it's so bad I can't stop reading
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Post by Omni on Apr 15, 2012 17:12:11 GMT -5
Omni, you can't block and punch at the same time (at least not like that). One arm would get in the way of the other. You can do it so fast that it can almost look like it's at the same time, but in reality it's not. The figures are labeled. P1 is Person 1 and P2 is Person 2. She did not rotate in place. That wouldn't do any good and I'm not sure how you're not managing to picture this. I guess my next drawing will take a cue from dance move directions. (No, Omni, you're not getting it. I am sick of this. I have always hated it and I want it to stop. I agreed to continue rping with you because you said something might change. Nothing has.) *tries the general movement in real life* Now I'm pretty sure we're picturing different things. One gets out of the way of the other. One's not even in the way of the other to begin with if the arm redirecting the punch is held at roughly a 45º angle (or steeper) to begin with. It might be a little tricky in terms of coordination and maybe energy direction, but certainly not impossible. This should help give an idea of what I mean. Yeah, it didn't make any sense in my head either, but that's what it looked like the circle-arrow was conveying. It was directly below her, about as wide as she was, didn't start with her and end somewhere else, and didn't show what her change in position relative to Zero was. That type of arrow is usually used more for pure rotation, from my experience. I have no idea what dance move directions look like. You know, come to think, maybe that's where the trouble is this time around: With each move she makes, what is her position relative to Zero? (Oi, it's not exactly a picnic for me either. I seem to remember saying that it would take effort. It also appears to mostly happen with fight scenes. About how much effort have you been putting into changing the way you describe battle moves?) Okay, that leaves me unsure. "We have trouble understanding each other because we have different backgrounds" is not the cause of our fighting, because I've rp'd with people who's backgrounds is even more different then yours and mine. Friend at church suggested you might be a TV/comic/manga/movie junkie who rarely picks up a book and therefore needs imagery to picture anything. AKA never developed an imagination. Oi, slow down there. Tending to think in visuals is a far cry from having no imagination. When I picture something, I clearly get images, sounds, and emotions. I think it's the translation between visuals/sounds and words where we tend to get lost, that's all. I am pretty sure that different upbringings is at least part of it. I've been told outright that I pretty well speak a different language. I think it might be a mutual problem. I know I've fallen short on description when I've meant to include more and had trouble because of it. You can't help how other people interpret things, you can only add more detail to help solidify the description. ( Granted, with some people, you need to get REALLY specific.) Try reading the first part of Anne of Green Gables and not getting a clear image when Anne describes the flowering trees they pass by on the road. Granted, I know I have difficulty with description, and I may have responded to lack of description with lack of description to some degree (big mistake). Still, when you leave room for interpretation... things get interpreted their own way. That's okay for some things ("EVERYTHING COMES FROM SOMETHING"). Others... not so much. Suddenly I'm reminded of a quote I once heard: 'You must be the change that you wish to see in the world.' Things don't usually change on their own. You gotta make the change. I think I've mentioned that we should try describing things more. Maybe we should re-emphasize positioning. I think we've both been forgetting that. If at first you don't succeed, try, try, try, try, try, trytrytrytrytry... again. Right? Maybe I'll put a reminder image in my custom smileys or something... But I want to at least keep trying. We can get it right. ... Got so caught up in saying things that I forgot to continue with RP last time. XD [dice=20] *adapts to her fighting-style before very long* *would be on the edge of his seat if he was sitting down* *still, seems to be on his toes* *standing about 15 feet away* [rand=87150942301377653549579309765249599132582661695789890700548421592]
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Post by The Scrac that Smiles Back on Apr 15, 2012 17:49:22 GMT -5
Omni, you can't block and punch at the same time (at least not like that). One arm would get in the way of the other. You can do it so fast that it can almost look like it's at the same time, but in reality it's not. The figures are labeled. P1 is Person 1 and P2 is Person 2. She did not rotate in place. That wouldn't do any good and I'm not sure how you're not managing to picture this. I guess my next drawing will take a cue from dance move directions. (No, Omni, you're not getting it. I am sick of this. I have always hated it and I want it to stop. I agreed to continue rping with you because you said something might change. Nothing has.) *tries the general movement in real life* Now I'm pretty sure we're picturing different things. One gets out of the way of the other. One's not even in the way of the other to begin with if the arm redirecting the punch is held at roughly a 45º angle (or steeper) to begin with. It might be a little tricky in terms of coordination and maybe energy direction, but certainly not impossible. This should help give an idea of what I mean. Yeah, it didn't make any sense in my head either, but that's what it looked like the circle-arrow was conveying. It was directly below her, about as wide as she was, didn't start with her and end somewhere else, and didn't show what her change in position relative to Zero was. That type of arrow is usually used more for pure rotation, from my experience. I have no idea what dance move directions look like. You know, come to think, maybe that's where the trouble is this time around: With each move she makes, what is her position relative to Zero? (Oi, it's not exactly a picnic for me either. I seem to remember saying that it would take effort. It also appears to mostly happen with fight scenes. About how much effort have you been putting into changing the way you describe battle moves?) Okay, that leaves me unsure. "We have trouble understanding each other because we have different backgrounds" is not the cause of our fighting, because I've rp'd with people who's backgrounds is even more different then yours and mine. Friend at church suggested you might be a TV/comic/manga/movie junkie who rarely picks up a book and therefore needs imagery to picture anything. AKA never developed an imagination. Oi, slow down there. Tending to think in visuals is a far cry from having no imagination. When I picture something, I clearly get images, sounds, and emotions. I think it's the translation between visuals/sounds and words where we tend to get lost, that's all. I am pretty sure that different upbringings is at least part of it. I've been told outright that I pretty well speak a different language. I think it might be a mutual problem. I know I've fallen short on description when I've meant to include more and had trouble because of it. You can't help how other people interpret things, you can only add more detail to help solidify the description. ( Granted, with some people, you need to get REALLY specific.) Try reading the first part of Anne of Green Gables and not getting a clear image when Anne describes the flowering trees they pass by on the road. Granted, I know I have difficulty with description, and I may have responded to lack of description with lack of description to some degree (big mistake). Still, when you leave room for interpretation... things get interpreted their own way. That's okay for some things ("EVERYTHING COMES FROM SOMETHING"). Others... not so much. Suddenly I'm reminded of a quote I once heard: 'You must be the change that you wish to see in the world.' Things don't usually change on their own. You gotta make the change. I think I've mentioned that we should try describing things more. Maybe we should re-emphasize positioning. I think we've both been forgetting that. If at first you don't succeed, try, try, try, try, try, trytrytrytrytry... again. Right? Maybe I'll put a reminder image in my custom smileys or something... But I want to at least keep trying. We can get it right. ... Got so caught up in saying things that I forgot to continue with RP last time. XD *adapts to her fighting-style before very long* *would be on the edge of his seat if he was sitting down* *still, seems to be on his toes* *standing about 15 feet away* This is why I labeled the hands in my drawing (which was drawn as if viewed from behind). What our two depictions of the fight scene have in common is Zero's arms being up and Rockwell punching with her right fist. While you may have been told you speak a different language, I have not. When you count all the raids (maybe even without), I've rp'd with more people then there are NTWFers, and I've never had the troubles with them that I have with you. I am glad to hear you do have an imagination, I was at a loss of what the heck I was going to do if you didn't. *actually enjoying herself* *Zero may notice that Rockwell never seems to go for attacks behind his back*
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Post by Deleted on Apr 15, 2012 18:08:36 GMT -5
Hey, guys. I'm going to be a jerk now. =D
Isn't roleplaying about having fun? Or at least building characters and interacting? Or building an interesting plot? In the grand scheme of things, the physical plausibility of attacks shouldn't be something worth getting into arguments over. Or even thinking much about. It's good to be dedicated to accuracy, but it's getting in the way of actual roleplaying. That is, characters interacting with each other, advancing the plot, and/or building upon interactions. When you're spenting a ton of time and text on whether or not some guy's punch or block was feasible, you're detracting from the experience. And, frankly, you're making the Taco look much less inviting and much less accessible.
I can get behind thinking in pictures, Omni. I know a lot of people who think that way. But you have to get your priorities straight and consider it from someone else's perspective. For you, it may be useful to get everything clarified, but for other folks? It can be distracting and frustrating.
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Post by The Scrac that Smiles Back on Apr 15, 2012 18:19:49 GMT -5
Hey, guys. I'm going to be a jerk now. =D Isn't roleplaying about having fun? Or at least building characters and interacting? Or building an interesting plot? In the grand scheme of things, the physical plausibility of attacks shouldn't be something worth getting into arguments over. Or even thinking much about. It's good to be dedicated to accuracy, but it's getting in the way of actual roleplaying. That is, characters interacting with each other, advancing the plot, and/or building upon interactions. When you're spenting a ton of time and text on whether or not some guy's punch or block was feasible, you're detracting from the experience. And, frankly, you're making the Taco look much less inviting and much less accessible. I can get behind thinking in pictures, Omni. I know a lot of people who think that way. But you have to get your priorities straight and consider it from someone else's perspective. For you, it may be useful to get everything clarified, but for other folks? It can be distracting and frustrating. I love you. It has been asked that this subject be brought up on the Open Discussion board, because it's the other 'elephant' in the room everyone is referring to.
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Post by Deleted on Apr 15, 2012 18:59:12 GMT -5
Hey, guys. I'm going to be a jerk now. =D Isn't roleplaying about having fun? Or at least building characters and interacting? Or building an interesting plot? In the grand scheme of things, the physical plausibility of attacks shouldn't be something worth getting into arguments over. Or even thinking much about. It's good to be dedicated to accuracy, but it's getting in the way of actual roleplaying. That is, characters interacting with each other, advancing the plot, and/or building upon interactions. When you're spenting a ton of time and text on whether or not some guy's punch or block was feasible, you're detracting from the experience. And, frankly, you're making the Taco look much less inviting and much less accessible. I can get behind thinking in pictures, Omni. I know a lot of people who think that way. But you have to get your priorities straight and consider it from someone else's perspective. For you, it may be useful to get everything clarified, but for other folks? It can be distracting and frustrating. I love you. It has been asked that this subject be brought up on the Open Discussion board, because it's the other 'elephant' in the room everyone is referring to. Yeah...I can see why people have been reluctant to discuss it, since it's concerning select people rather than a general concept or problem, but it's creating too much trouble to ignore. As an outsider, I can't say much about the structure of the Taco or the nitty-gritty details of roleplaying, but this is...really problematic. It derails, creates pointless drama, and--again--detracts from the actual experience.
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Post by Omni on Apr 15, 2012 19:07:37 GMT -5
I can get behind thinking in pictures, Omni. I know a lot of people who think that way. But you have to get your priorities straight and consider it from someone else's perspective. For you, it may be useful to get everything clarified, but for other folks? It can be distracting and frustrating. I can try to do this to an extent, though there have been some occasions where the mistakes have been ridiculous and/or we plain haven't been close to conveying a similar idea. XD So... Within bounds of reason. This is why I labeled the hands in my drawing (which was drawn as if viewed from behind). What our two depictions of the fight scene have in common is Zero's arms being up and Rockwell punching with her right fist. While you may have been told you speak a different language, I have not. When you count all the raids (maybe even without), I've rp'd with more people then there are NTWFers, and I've never had the troubles with them that I have with you. I am glad to hear you do have an imagination, I was at a loss of what the heck I was going to do if you didn't. *actually enjoying herself* *Zero may notice that Rockwell never seems to go for attacks behind his back* Maybe part of the confusion was that I wasn't sure which angle it would be from. XD Behind a certain fighter, or behind whoever's drawn? Ah well... *tries putting a spin on things - literally - pivoting swiftly and hitting her with his hair*
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Post by The Scrac that Smiles Back on Apr 15, 2012 19:20:23 GMT -5
I can get behind thinking in pictures, Omni. I know a lot of people who think that way. But you have to get your priorities straight and consider it from someone else's perspective. For you, it may be useful to get everything clarified, but for other folks? It can be distracting and frustrating. I can try to do this to an extent, though there have been some occasions where the mistakes have been ridiculous and/or we plain haven't been close to conveying a similar idea. XD So... Within bounds of reason. This is why I labeled the hands in my drawing (which was drawn as if viewed from behind). What our two depictions of the fight scene have in common is Zero's arms being up and Rockwell punching with her right fist. While you may have been told you speak a different language, I have not. When you count all the raids (maybe even without), I've rp'd with more people then there are NTWFers, and I've never had the troubles with them that I have with you. I am glad to hear you do have an imagination, I was at a loss of what the heck I was going to do if you didn't. *actually enjoying herself* *Zero may notice that Rockwell never seems to go for attacks behind his back* Maybe part of the confusion was that I wasn't sure which angle it would be from. XD Behind a certain fighter, or behind whoever's drawn? Ah well... *tries putting a spin on things - literally - pivoting swiftly and hitting her with his hair* And then Scrac discovered that through the art of c/p she could create more expressions in Preview for characters who already had a base smily. *raises an arm to block the oncoming hair*
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Post by Deleted on Apr 15, 2012 19:23:47 GMT -5
I can get behind thinking in pictures, Omni. I know a lot of people who think that way. But you have to get your priorities straight and consider it from someone else's perspective. For you, it may be useful to get everything clarified, but for other folks? It can be distracting and frustrating. I can try to do this to an extent, though there have been some occasions where the mistakes have been ridiculous and/or we plain haven't been close to conveying a similar idea. XD So... Within bounds of reason. And why is it so important that everything be "within bounds of reason"? As long as people aren't godmoding, I don't see why it's worth spending paragraphs analyzing. For heaven's sake, you folks have zombies, robots of dead generals, sentient socks, and assorted magical creatures. Why does it matter that the fighting moves be accurate? (By the way, when you respond to this, can you put your response in Open Discussion? We need to get an actual dialogue going about this, because this keeps happening and it's irritating, but I don't want to clutter up the IC Chat any further.)
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Post by Omni on Apr 15, 2012 19:51:42 GMT -5
@nat, short version: Because it's no fun to just have crazy wildness that you can't keep track of (or to have someone aim at a leg and hit a head). I can try to do this to an extent, though there have been some occasions where the mistakes have been ridiculous and/or we plain haven't been close to conveying a similar idea. XD So... Within bounds of reason. Maybe part of the confusion was that I wasn't sure which angle it would be from. XD Behind a certain fighter, or behind whoever's drawn? Ah well... *tries putting a spin on things - literally - pivoting swiftly and hitting her with his hair* And then Scrac discovered that through the art of c/p she could create more expressions in Preview for characters who already had a base smily. *raises an arm to block the oncoming hair* You can just open one of the existing smileys and then use 'save as.' *Rockwell gets 'Boosh!'-ed* *laughs*
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