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Post by Celestial on Jul 27, 2011 9:44:35 GMT -5
I certainly like the idea of a corridor that links the two together. We could have portraits to decorate it and they get more knightly or more magey depending on which side you are on. Mirrors can be used for communication, if one guild needs to contact the other. The guild leaders can have specialised mirrors for contacting whoever they need to in their offices(or wherever they do their work) and one mirror specially for the king. And a mirror in the assembley hall of each guild in case the entire guild needs to be contacted. The corridor could be for when somebody from one of the guilds needs to cross to the other. (Eg: Summons for help come via mirror, travel to the guild that requested help via the corridor).
We can have magely ranks but I agree, if we make them too strict that might limit creativity as unlike most guilds, mages seem to have a ridiculously wide range of abilities. But the idea of having titles based on our magic sounds great!
And may I say that the idea of knightly folks being suspicious of us magic users is one with so much potential for future roleplays? =3 *begins plotting just in case*
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Post by Naga on Jul 27, 2011 10:08:49 GMT -5
One issue with that is that a few Knights have magic of their own, or so I've noticed.
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Post by Celestial on Jul 27, 2011 11:57:30 GMT -5
One issue with that is that a few Knights have magic of their own, or so I've noticed. Well, the merge would be even better for them as they can belong to the guild as a whole and act as intermediaries between the two guilds. Plus, conficting loyalty FTW. ^^
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Post by Omni on Jul 27, 2011 13:16:04 GMT -5
While I won't mind if we drop the titles idea - I suppose it would add to the 'chaos' idea - I still admit that it sounds cool. Of course, going by the 'order to chaos' idea, maybe the Knights thought that titles would be good so that they could get an idea of what we do/how good we are just by us introducing ourselves... then possibly ran into the same problem we're having.
Yeah, I'm okay with non-restrictive. I guess the trick will be figuring out something that's loose, but not too complicated. Skill/power level is a possibility, but hard to measure and perhaps a bit overdone. What I suggested earlier had 'where we get our power from/what we do with it' as a possibility, though perhaps it's not specific enough. Out of the top of my head, using our Mage-type as a title (e.g. 'Necromancer Rikku') would probably be the overall-easiest route.
Comments? Other ideas?
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Post by Tiger on Jul 27, 2011 13:23:24 GMT -5
While I won't mind if we drop the titles idea - I suppose it would add to the 'chaos' idea - I still admit that it sounds cool. Of course, going by the 'order to chaos' idea, maybe the Knights thought that titles would be good so that they could get an idea of what we do/how good we are just by us introducing ourselves... then possibly ran into the same problem we're having. Yeah, I'm okay with non-restrictive. I guess the trick will be figuring out something that's loose, but not too complicated. Skill/power level is a possibility, but hard to measure and perhaps a bit overdone. What I suggested earlier had 'where we get our power from/what we do with it' as a possibility, though perhaps it's not specific enough. Out of the top of my head, using our Mage-type as a title (e.g. 'Necromancer Rikku') would probably be the overall-easiest route. Comments? Other ideas? "mancer"!! That's the suffix I was trying to remember! =D
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Post by Lord Hayati on Jul 27, 2011 16:03:30 GMT -5
KRisseh doesn't mind what happens, just as long as she still gets her own personal room.
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Post by Jason on Jul 27, 2011 16:44:40 GMT -5
Wait, I'm confused. Have we decided whether or not we want to leave them as two separate groups that help each other or as one group which specializes in both mages and knights but has the two in two separate locations it works in/one group that shares a base?
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Post by Naga on Jul 27, 2011 16:59:38 GMT -5
I decide on indecision!
:3
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Post by Celestial on Jul 27, 2011 18:18:50 GMT -5
Wait, I'm confused. Have we decided whether or not we want to leave them as two separate groups that help each other or as one group which specializes in both mages and knights but has the two in two separate locations it works in/one group that shares a base? I believe the general consensus was somewhere along the lines of the latter. We are two subsections of one guild (in this case, the Dunbarrow army, was it?) with leaders who take care of the day to day running of the guilds. Our headquarters are separate but connected via magic corridor (?). Feel free to correct me on this, people.
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Post by Tam on Jul 27, 2011 18:19:25 GMT -5
Something I learned about "-mancy" a while back is that the suffix applies specifically to forms of divination, not just magic in general. So when you put a necro- or chrono- or pyro- or what have you in front of it with the intended meaning being, "one who has magical power over/derived from x," you're actually kind of misusing the suffix. xD; I mean. It's still a cool, convenient way of giving a name to different forms of magic, and you might still want to use it anyway, but I thought I would point it out. Wait, I'm confused. Have we decided whether or not we want to leave them as two separate groups that help each other or as one group which specializes in both mages and knights but has the two in two separate locations it works in/one group that shares a base? I think the option I bolded is the one most people agreed with so far. So we'd function as one guild, united in purpose and in all major decision making, but two separate subdivisions would exist (Knights and Mages), both taking their highest orders from King Kabe. Edit: Ninja'd Mage'd by Celes. xD But I guess at least we're on the same track.
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Post by Jason on Jul 27, 2011 18:32:51 GMT -5
Wait, I'm confused. Have we decided whether or not we want to leave them as two separate groups that help each other or as one group which specializes in both mages and knights but has the two in two separate locations it works in/one group that shares a base? I believe the general consensus was somewhere along the lines of the latter. We are two subsections of one guild (in this case, the Dunbarrow army, was it?) with leaders who take care of the day to day running of the guilds. Our headquarters are separate but connected via magic corridor (?). Feel free to correct me on this, people. I think we chose the name The Kingdom back on the first page. And thanks to both you and Tamia, for clearing up my last question.
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Post by Tam on Jul 27, 2011 18:44:45 GMT -5
I believe the general consensus was somewhere along the lines of the latter. We are two subsections of one guild (in this case, the Dunbarrow army, was it?) with leaders who take care of the day to day running of the guilds. Our headquarters are separate but connected via magic corridor (?). Feel free to correct me on this, people. I think we chose the name The Kingdom back on the first page. And thanks to both you and Tamia, for clearing up my last question. Oh, I missed that part. Sorry. Yeah, I think we were going with The Kingdom, weren't we? I really don't think we should be the Dunburrow *coughwithaUcough* Army, in any case, because that's way too warlike for what is going to be essentially a league of wizards and fancy diplomats with swords. xD; We're all very Technical Pacifist.
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Post by Celestial on Jul 27, 2011 18:50:34 GMT -5
It was the Kingdom, yes. I think that was the first thing we decided on. xD Yeah, the Dunbarrow Dunburrow (curse you, muscle memory!! >O) army is too militaristic (although this is the way I see it.)
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Post by Tiger on Jul 27, 2011 18:53:50 GMT -5
Something I learned about "-mancy" a while back is that the suffix applies specifically to forms of divination, not just magic in general. So when you put a necro- or chrono- or pyro- or what have you in front of it with the intended meaning being, "one who has magical power over/derived from x," you're actually kind of misusing the suffix. xD; I mean. It's still a cool, convenient way of giving a name to different forms of magic, and you might still want to use it anyway, but I thought I would point it out. ...Oh. Well, that's cool to know =D Vocab trivia for the win!
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Post by Rikku on Jul 27, 2011 19:46:59 GMT -5
xD I remember my consternation when I found out about the -mancer thing. Which is a pity, because it's a nice fun suffix to use.
... And we can still use it, naturally, if we like, though people should be able to name their own magic systems if they so choose, really, without something so universal. (Sorry. >.> I'm big on the individuality thing, in respect to this guild. Which is a bit silly considering I'm not active in it even remotely. OH WELL.) On the other hand! =D On the other hand, how fun would it be to have a character who could use divination? Reading omens and trying to tell the future from them? I mean, that could have a really fascinating effect on roleplays, for example.
And. Er. Something on-topic right. xD ... Hrm. The great thing about this Kingdom of ours being one guild is that it could be a guild with all sorts of internal conflict, if we so desired. Which? Could be superfantastic for storytelling purposes! I mean, if we wanted. And ... I basically only think of guilds in terms of roleplays, don't I. >.> Should get out of that habit.
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