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Post by Jina on Jun 28, 2011 7:59:10 GMT -5
I joined the Mercs at some point to try to stimulate some activity, but that appeared not to work out so well. xD Anyways, I can see the Mercs and Steampunks merging most easily, firstly because it's not uncommon for cities (and especially ones who're dimensionally challenged) to want a bit of hired help, and to be rather generous with that hired help if they can provide extra information about this new dimension. It just sorta makes sense to me. That said, Steampunk is a bit different to the others ... I know Dunburrow is a big place, but the Knights all belong to one order within it, whereas Steampunkers are all scattered about Brassport. Not sure how that might effect any merger with them, but even if Ninjas and Mercs do merge (and I still think they should be called Ninjas and be Ninjas because otherwise we'd only have Pirates. Pirates without Ninjas is like toast without stealthy spread), I'd suggest a three-way merge/absorption into Brassport as a whole. But that's just me. xD I'm happy with just about anything at this point. Edit: If the 'Punkers and Mercs do merge, we can incorporate it into the current Mage/Steampunk RP. =D Heck, the Mayor could hire them and then give 'em a nice little base in Brassport, since Scar kinda blew it up and all that. xDDDDD That's my man, a'yup. <3 Keep forgetting Gil helped them rebuild it XD Somewhere between GW3 and the Mage/Steampunk RP. Either he just finished or was finishing it when he returned to Brassport during all the excitement. As for Mayor... Did we ever decide on who was to take over? >.> As for Ninjas and Steampunk. I think it would be really odd for them to join or live in Brassport. Maybe the Ninjas can have a special division who stay there though, since it's sort of the halfway point between Dunburrow and Tabloid Town, so it would benefit. Plus Toshiro is currently working under Gil as a assistant XD (Steampunk Ninja ). --- So yeah, since Ninjas are so inactive, it would benefit them to appear more often >.> But merging with someone just seems odd... Which is why I'm thinking that having subgroups of them in other guilds may help. Not exactly a full merge, but it could work. My character all ready pops in all over the place (mostly bothering the Pirates it seems ). Plus, like I mentioned before, Toshiro is a Ninja in Brassport all ready. I already did take over. Well I was thinking that in the Steampunk Guild at the minute, it's quite hard to get everyone together as a guild, since any way it can really be done would also involve dragging a bunch of citizen NPCs along for the ride, which makes things really hard to RP. So in order to do it in future RPs, I was going to invent basically a secret group within Brassport which can carry out missions on behalf of the city, run by the Mayor. And then we'll have everyone's character as a member of that group, thereby meaning everyone doesn't have to invent a reason to notice things that are going on the city every time, which can get unrealistic after a while. xD Well since it looks like the Mercs are gonig to merge with us, they'd be part of that group too. Anyway, point being, if we could tie the Ninjas in with that group somehow, that would basically work as a merge, in story. The Mercs would still be Mercs and the Ninjas would still be Ninjas, but they'd all be doing the same things, and have basically the same interests at heart, which would be a merge for all intents and purposes. And tying them in with it could be something as simple as having them move to Brassport. Maybe the Dojo is under threat, maybe the want to do some recruiting, or maybe the non-NPC ninjas get kicked out for some reason and have to find somewhere to carry on being ninjas. So yeah, it would basically be in subgroups. xD And that's only really one way of doing it, although I think it would make RPing a bit easier in the future. And we'd probably have RP based around the guilds merging together, like the Mages & Knights* are, so we'll have an opportunity to make it work in-story if we need it. *Can we come up with a single name for that guild, since it's merging? xD Fantasy Guild, or something? =P
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Post by Draco on Jun 28, 2011 15:11:36 GMT -5
I still like the Kingdom Guild that was brought up earlier -- Steampunk: Yeah, a secret group or something would work well. To me it started to look like one was forming during GW3, but it sort of blew up XD It's sort of like if a guild lived in Tabloid town. Either they have a single building they all meet in or live in, or they all live scattered around town and meet up when needed. Just now it's a different city. And I'm currently running through ideas for the Ninjas and Steampunk thing. The Ninjas are pretty inactive, but moving them is like telling the Pirates not to live on the White Weewoo. It's just odd. But yeah, really thinking about this now. I would say I would send a group to stay in Brassport, with a few active members, but we sort of lack... active members.... besides myself at the moment..... ;_; (and I don't think having four of my characters all in Brassport is a good idea Even if two are supposed to be npc)
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Post by Shadaras on Jun 28, 2011 15:35:40 GMT -5
Kingdom Guild is the best suggestion so far, yeah. 'League of Swords and Sorcery' would amuse me, but is a tad pretentious. If anyone has suggestions, please, post them. xD The Knights are all currently part of an order of knights called the Color Guard, which doesn't preclude mages, but... yeah.
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Post by Draco on Jun 28, 2011 16:49:47 GMT -5
And a good half of the Knights are practically Mages XD
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Post by Jina on Jun 28, 2011 17:26:17 GMT -5
I still like the Kingdom Guild that was brought up earlier -- Steampunk: Yeah, a secret group or something would work well. To me it started to look like one was forming during GW3, but it sort of blew up XD It's sort of like if a guild lived in Tabloid town. Either they have a single building they all meet in or live in, or they all live scattered around town and meet up when needed. Just now it's a different city. And I'm currently running through ideas for the Ninjas and Steampunk thing. The Ninjas are pretty inactive, but moving them is like telling the Pirates not to live on the White Weewoo. It's just odd. But yeah, really thinking about this now. I would say I would send a group to stay in Brassport, with a few active members, but we sort of lack... active members.... besides myself at the moment..... ;_; (and I don't think having four of my characters all in Brassport is a good idea Even if two are supposed to be npc) Yeah, the active members things is kinda why the ninjas need merging, of some sort. xD They don't have to be merged with Steampunk, it's just a case of who they would make most sense merging with. All of the possible mixes would be a little odd, and personally I reckon they'd get along best in Brassport. And yeah, we can RP in any reason to move. =3
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Post by Deleted on Jun 28, 2011 21:02:48 GMT -5
Ninjas in Brassport? ASSASSINS GUILD! =D
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Post by Jove on Jun 28, 2011 21:49:48 GMT -5
I am a (long inactive, I know, shut up) member of the ninjas guild and I'll be happy to merge with whoever as long as it leads to any kind of roleplaying/stuff being done. =D
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Post by Draco on Jun 28, 2011 21:55:44 GMT -5
I'm still going with the idea of splitting the Ninjas, sending some over to Brassport for whatever reason we can come up with, and leaving the rest in the normal location. Since like I said, it would be really weird for Ninjas just to be in Brassport, just abandoning their original home. I used the Pirates all ready so I'll use the Mages, it's like the Mages just leaving Mage Manor to live somewhere else.
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Post by Omni on Jun 29, 2011 1:56:08 GMT -5
I'm still going with the idea of splitting the Ninjas, sending some over to Brassport for whatever reason we can come up with, and leaving the rest in the normal location. Since like I said, it would be really weird for Ninjas just to be in Brassport, just abandoning their original home. I used the Pirates all ready so I'll use the Mages, it's like the Mages just leaving Mage Manor to live somewhere else. Noooooooooo- *cuts off* I was thinking maybe they'd move the Manor to Dunburrow, since it has so many resources, so much magic, and whatnot. Besides, it's sentient, and I think it would get lonely. ... Unless you count stuff like the carnivorous chair keeping it company.
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Post by Draco on Jun 29, 2011 2:34:12 GMT -5
I'm still going with the idea of splitting the Ninjas, sending some over to Brassport for whatever reason we can come up with, and leaving the rest in the normal location. Since like I said, it would be really weird for Ninjas just to be in Brassport, just abandoning their original home. I used the Pirates all ready so I'll use the Mages, it's like the Mages just leaving Mage Manor to live somewhere else. Noooooooooo- *cuts off* I was thinking maybe they'd move the Manor to Dunburrow, since it has so many resources, so much magic, and whatnot. Besides, it's sentient, and I think it would get lonely. ... Unless you count stuff like the carnivorous chair keeping it company. Isn't Mage Manor in Dunburrow territory all ready? And if not, why not just absorb the region around it now if you merge It's a lot more simple then the Ninjas moving from the mountains XD
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Post by Jina on Jun 29, 2011 4:48:43 GMT -5
Noooooooooo- *cuts off* I was thinking maybe they'd move the Manor to Dunburrow, since it has so many resources, so much magic, and whatnot. Besides, it's sentient, and I think it would get lonely. ... Unless you count stuff like the carnivorous chair keeping it company. Isn't Mage Manor in Dunburrow territory all ready? And if not, why not just absorb the region around it now if you merge It's a lot more simple then the Ninjas moving from the mountains XD Surely they could be forced out, by, I dunno, hordes of barbarians or something like that? xD If you don't want to move the whole guild, then it would be best if the PC characters moved, leaving the NPCs like the Ninja Elders behind. That way everyone can easily get in on the action, and the Dojo could be left as a place to go for wisdom, getting summoned for missions, or other stuff like that. =3
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Post by Huntress on Jun 29, 2011 5:38:54 GMT -5
Mage Manor is in Dunburrow, alright. Both it and Castle Kestrel are by a road that runs from east to west, with the Manor acting as the easternmost sentinel of the kingdom. It's close to the border but it's within the border.
*has the original NTWF Guildlands map conveniently hanging on her wall above the laptop*
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Post by Rikku on Jun 29, 2011 5:54:12 GMT -5
Right, so - for a merge to be viable we'd have to have more connection than that, yes? To function as one unified guild? So either we'd want a reliable method of instantaneous communication or (at the very least speedier-than-horses) transportation between the two places, or we'd want to make Mage Manor a moving castle! =D Actually the situation is probably not like that at all, but. C'mon.
Moving castle.
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Post by Celestial on Jun 29, 2011 6:54:25 GMT -5
The idea of making Mage Manor a moving castle makes me very happy. <3 However, that sadly falls into Awesome but Impractical and would make the Manor even more of a game breaker than it is now. Teleporters and palantirs-in-all-but-name would probably work better when it comes to solving the communication problem. But nobody is saying we cannot do it once to move the Manor closer to Castle Kestrel.
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Post by Ikkin on Jun 29, 2011 16:12:17 GMT -5
The idea of making Mage Manor a moving castle makes me very happy. <3 However, that sadly falls into Awesome but Impractical and would make the Manor even more of a game breaker than it is now. Teleporters and palantirs-in-all-but-name would probably work better when it comes to solving the communication problem. But nobody is saying we cannot do it once to move the Manor closer to Castle Kestrel. The Mage Manor's insides change depending on the wishes of the people inside it, so it wouldn't be too out of character for it to turn some of its extra walls into legs and walk closer to Castle Kestrel. On the other hand, Mage Manor already has a teleporter, so it wouldn't be all that necessary as long as we could put one in Castle Kestrel too. Besides, strategically, having an outpost right on the barrier that the Knights can access instantly seems to be a better idea than having two major sites of power right next to each other.
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