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Post by Ikkin on Jun 26, 2011 20:34:45 GMT -5
If we do go through with a Mage/Knight merge, would it be possible to do an RP for it? I'd like to be involved in Mage RPs again, but I feel too out of the loop with the current one to re-enter it. ^^;
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Post by Celestial on Jun 26, 2011 20:48:17 GMT -5
If we do go through with a Mage/Knight merge, would it be possible to do an RP for it? I'd like to be involved in Mage RPs again, but I feel too out of the loop with the current one to re-enter it. ^^; That's a good idea. This would be far too large a change to go over without some kind of mention.
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Post by Shadaras on Jun 26, 2011 22:56:33 GMT -5
If we do go through with a Mage/Knight merge, would it be possible to do an RP for it? I'd like to be involved in Mage RPs again, but I feel too out of the loop with the current one to re-enter it. ^^; That's a good idea. This would be far too large a change to go over without some kind of mention. Definitely. If we do that, I'll end up going ' Okay fine' at the current Knightly roleplay and just writing up a long conclusion-ish thing (and assuming nobody will mind too much because bloody 'ey, it's been dead for ages, and all). Because I can easily write that into something that would naturally lead to a mage/knight collaboration and all. :3
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Post by Rikku on Jun 26, 2011 23:28:45 GMT -5
That's a good idea. This would be far too large a change to go over without some kind of mention. Definitely. If we do that, I'll end up going ' Okay fine' at the current Knightly roleplay and just writing up a long conclusion-ish thing (and assuming nobody will mind too much because bloody 'ey, it's been dead for ages, and all). Because I can easily write that into something that would naturally lead to a mage/knight collaboration and all. :3 Yes! Yes please do, I don't think any of us have the enthusiasm to stick to that long enough to get things sorted out. xD Just as long as things make. Sense. Or something. (... And, like, knights realising that it'd be useful to have more magical knowledge/a stronger alliance with mages, so they'd be better equipped to combat magical threats? Or what?) And then we can get a roleplay. =D An active, exciting mergey roleplay. This sounds good.
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Post by Omni on Jun 27, 2011 1:02:07 GMT -5
I can see the Mage/Knights thing working out. With the Mercs, nobody's hiring them. So maybe they can join some other guild so that they have more than a jar of peanut butter and static-y TV? For some reason, Steampunk comes to mind. Pirates is also possible. Not sure about others, but maybe I need to sleep over it first. One little request: If we RP a Mage/Knight alliance being formed, can we skip to either the meeting itself or shortly before said meeting? I think one of the previous RP killers was (boring) diplomacy and whatnot.
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Post by Shadaras on Jun 27, 2011 1:32:04 GMT -5
Rikku -- You'll see. xD I've actually had this sort of ending in mind for Silverkeep for a while now, just haven't gotten to writing it/had a reason to write it.
Omni -- I honestly would rather not roleplay a meeting if I could get around it; it isn't the greatest sort of thing to roleplay (in my opinion). I'd rather just get the basic ideas down between guild leaders (Celest and me) (this is mostly so that we can have a basic idea without spending ages on it), post an OOC thread with that, and then just let everyone agree to the specifics, something like that. I mean, if we want to roleplay the meeting, sure, but... it isn't the sort of thing I believe necessary, y'know? Roleplaying something set directly after the merge-meeting makes sense and all, but roleplaying the meeting itself feels like it could get rather bothersome.
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Post by Rikku on Jun 27, 2011 2:42:22 GMT -5
Rikku -- You'll see. xD I've actually had this sort of ending in mind for Silverkeep for a while now, just haven't gotten to writing it/had a reason to write it. Omni -- I honestly would rather not roleplay a meeting if I could get around it; it isn't the greatest sort of thing to roleplay (in my opinion). I'd rather just get the basic ideas down between guild leaders (Celest and me) (this is mostly so that we can have a basic idea without spending ages on it), post an OOC thread with that, and then just let everyone agree to the specifics, something like that. I mean, if we want to roleplay the meeting, sure, but... it isn't the sort of thing I believe necessary, y'know? Roleplaying something set directly after the merge-meeting makes sense and all, but roleplaying the meeting itself feels like it could get rather bothersome. So we could roleplay an exciting combined mission! based on terms in the ... Contract of Mergeyness or alliance or whatever, or something like that; or we could deal with conflict that arises from terms in it, or from something that people said or did during the meeting. *shrugs* Lots of variety really. ... Honestly just happy with doing anythiiiiing. xD Burns gets twitchy.
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Post by Draco on Jun 27, 2011 2:49:26 GMT -5
Yeah, roleplaying the actual meeting can probably be a bit boring XD I mean, two or three members from each guild (including leaders), talking at a table. Sounds fun. Having a RP that leads to said meeting or after the meeting can be more interesting. In this case, we should just do the RP after the meeting and see where that goes @omni The Steampunk/Merc thing can work. The Steampunks (Gil) did help with rebuilding their base XD And personally, I can see the Mercs feeling more at home in a city (or at least near a city) then in the mountains with the Ninjas. Plus they sort of share similar technology, even if it's powered different and stuff. Both are lower tech then Space Fleet. Both are sort of in the middle on tech, since the Mercs have shown to have some modern stuff and Steampunk probably wouldn't have as advance tech as them but they could totally have their own spin on things Which have been proven in some cases.
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Post by Jina on Jun 27, 2011 7:03:45 GMT -5
I think that in terms of getting it to be active, having all three of Steampunk, Mercs, and Ninjas join would be the way to do it. It's not the easiest thing to fit together in-story, especially with the technology differences, but they all need it out-of-story, really. It could be done by having ninjas and mercs move to Brassport, and basically carry on as normal, but just be involved in the same sort of things by virtue of living in the same place. That would make sense for mercs, ninjas might be a little weirder, but I'm sure it would be possible to come up with some reason for them to do it.
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Post by Huntress on Jun 27, 2011 8:06:51 GMT -5
With the Mercs, nobody's hiring them. So maybe they can join some other guild so that they have more than a jar of peanut butter and static-y TV? For some reason, Steampunk comes to mind. Pirates is also possible. Well, is anyone speaking for the Mercs? I can happily debate an alliance with them in the name of the Pirates if I have someone to debate with. In fact, we're still quite stuck in that whole "must have six guilds no matter what" idea. Well, seven, actually, not sure about the Steampunks. But if some of those guilds are entirely dead, there's hardly a point in merging them because without any active people in them, it wouldn't work or last. We can carry on with less guilds than we have, if it meant getting more people in each guild and all of us closer together. We started out with the Pirates and Ninjas only, 20-something people in each guild. Then we had the prosperous era of six active guilds. Now we have seven mostly-dead guilds but still try to keep them functioning the same way as during the prosperity. I sorta doubt that'll work. What m'saying is, sometimes it's good to consider cutting one's losses. My pirates are sortof active (although I don't really consider us very active, maybe only comparatively) but if I was the only one around, I'd go join some other guild and see what I can do there. Would be funner than running a one-man band and I wouldn't change my persona for it anyway. That's what my merge idea was basically about. See who's around and work with them.
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Post by Tiger on Jun 27, 2011 8:30:29 GMT -5
Definitely. If we do that, I'll end up going ' Okay fine' at the current Knightly roleplay and just writing up a long conclusion-ish thing (and assuming nobody will mind too much because bloody 'ey, it's been dead for ages, and all). Because I can easily write that into something that would naturally lead to a mage/knight collaboration and all. :3 Yes! Yes please do, I don't think any of us have the enthusiasm to stick to that long enough to get things sorted out. xD Just as long as things make. Sense. Or something. (... And, like, knights realising that it'd be useful to have more magical knowledge/a stronger alliance with mages, so they'd be better equipped to combat magical threats? Or what?) And then we can get a roleplay. =D An active, exciting mergey roleplay. This sounds good. Agreed ^^ All the stuff proposed for a mage/knight merge sounds pretty awesome.
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Post by Deleted on Jun 27, 2011 18:37:44 GMT -5
I joined the Mercs at some point to try to stimulate some activity, but that appeared not to work out so well. xD Anyways, I can see the Mercs and Steampunks merging most easily, firstly because it's not uncommon for cities (and especially ones who're dimensionally challenged) to want a bit of hired help, and to be rather generous with that hired help if they can provide extra information about this new dimension. It just sorta makes sense to me.
That said, Steampunk is a bit different to the others ... I know Dunburrow is a big place, but the Knights all belong to one order within it, whereas Steampunkers are all scattered about Brassport. Not sure how that might effect any merger with them, but even if Ninjas and Mercs do merge (and I still think they should be called Ninjas and be Ninjas because otherwise we'd only have Pirates. Pirates without Ninjas is like toast without stealthy spread), I'd suggest a three-way merge/absorption into Brassport as a whole. But that's just me. xD I'm happy with just about anything at this point.
Edit: If the 'Punkers and Mercs do merge, we can incorporate it into the current Mage/Steampunk RP. =D Heck, the Mayor could hire them and then give 'em a nice little base in Brassport, since Scar kinda blew it up and all that. xDDDDD That's my man, a'yup. <3
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Post by PFA on Jun 27, 2011 18:50:50 GMT -5
Edit: If the 'Punkers and Mercs do merge, we can incorporate it into the current Mage/Steampunk RP. =D Heck, the Mayor could hire them and then give 'em a nice little base in Brassport, since Scar kinda blew it up and all that. xDDDDD That's my man, a'yup. <3 I think we'd decided at some point that the Steampunkers helped build the Mercs a new base? Or at least that's the impression I was under. XD At any rate, we could always retcon said base into Brassport and call it good. *one of the... two? ...mercs, BTW* As for merging the Mercs with the Pirates or Ninjas, that doesn't work in my mind, mainly since... uh... among other things, my Merc character is very much not a pirate or a ninja. XD; (Heck, he'd probably be a little insulted if you called him either.) Becoming a subgroup of Steampunk makes more sense to me than Pirates or Ninjas, if just because Pirates and Ninjas are so iconic.
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Post by Jina on Jun 27, 2011 19:31:35 GMT -5
We'd probably end up doing what the Knights and Mages are doing, starting a new RP based around the merging. =3 *pokes Mage/Steampunk OOC thread*
Well, it seems like everyone who's spoken so far is in favour of merging Mercs with Steampunk, so the only question is, would we have the Ninjas with us too? Or if not, would they merge with anyone else? Because they're probably the only other guild that's too inactive to just leave alone right now.
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Post by Draco on Jun 27, 2011 21:04:28 GMT -5
I joined the Mercs at some point to try to stimulate some activity, but that appeared not to work out so well. xD Anyways, I can see the Mercs and Steampunks merging most easily, firstly because it's not uncommon for cities (and especially ones who're dimensionally challenged) to want a bit of hired help, and to be rather generous with that hired help if they can provide extra information about this new dimension. It just sorta makes sense to me. That said, Steampunk is a bit different to the others ... I know Dunburrow is a big place, but the Knights all belong to one order within it, whereas Steampunkers are all scattered about Brassport. Not sure how that might effect any merger with them, but even if Ninjas and Mercs do merge (and I still think they should be called Ninjas and be Ninjas because otherwise we'd only have Pirates. Pirates without Ninjas is like toast without stealthy spread), I'd suggest a three-way merge/absorption into Brassport as a whole. But that's just me. xD I'm happy with just about anything at this point. Edit: If the 'Punkers and Mercs do merge, we can incorporate it into the current Mage/Steampunk RP. =D Heck, the Mayor could hire them and then give 'em a nice little base in Brassport, since Scar kinda blew it up and all that. xDDDDD That's my man, a'yup. <3 Keep forgetting Gil helped them rebuild it XD Somewhere between GW3 and the Mage/Steampunk RP. Either he just finished or was finishing it when he returned to Brassport during all the excitement. As for Mayor... Did we ever decide on who was to take over? >.> As for Ninjas and Steampunk. I think it would be really odd for them to join or live in Brassport. Maybe the Ninjas can have a special division who stay there though, since it's sort of the halfway point between Dunburrow and Tabloid Town, so it would benefit. Plus Toshiro is currently working under Gil as a assistant XD (Steampunk Ninja ). --- So yeah, since Ninjas are so inactive, it would benefit them to appear more often >.> But merging with someone just seems odd... Which is why I'm thinking that having subgroups of them in other guilds may help. Not exactly a full merge, but it could work. My character all ready pops in all over the place (mostly bothering the Pirates it seems ). Plus, like I mentioned before, Toshiro is a Ninja in Brassport all ready.
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