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Post by Huntress on Jun 26, 2011 14:51:30 GMT -5
Hey, remember me? I'm that chick who mucks about with the guilds and its fabric of reality all the time.
So, this was an idea that came up sometime in the distant past and was put on the backburner for a more opportune moment, which might as well be now. Basically, the guilds are (still) slow, dead and almost completely inactive, with at best one or two people around per guild. Why not merge them?
Not saying throw them in a blender and create a fun new guild called the Kunai-Wielding Fellowship of the Magical Lance (although I wouldn't stop you if you did). The idea would be to take all current active guilders and just get them more closely associated with some other guild. The Pirates already have their Fleet connections. Knights and Mages operate on the same turf and have a lot of membership overlap. Knights and Fleet also have the same sort of goal. Ninjas are basically naruto-flavored mercs. The actual powerlines are very much up to debate, but the way I see it, anything more connected than the current six nearly-singleplayer guilds would be a step towards more activity. The basic idea would be to have the two (or three or four) merged guilds work together, create events together and basically do what we've already done with the joint roleplays, just on a bigger and more consistent scale.
Plus, that way we might be able to see how many of our on-paper guilds actually still exist >> Come on guys, out of the woodwork.
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Post by Tiger on Jun 26, 2011 16:59:16 GMT -5
Well, the mages were supposedly trying to form an alliance with the steampunkers...but that roleplay died several months ago =/
I think it would be pretty cool to have a bit more IC mixing; if a mage could chose to RP with the mages or, say, some knights, that'd give a couple more options, and hopefully therefore, much more chance of getting active roleplays. If that was what you meant?
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Post by Jina on Jun 26, 2011 17:14:33 GMT -5
Well, the mages were supposedly trying to form an alliance with the steampunkers...but that roleplay died several months ago =/ I think it would be pretty cool to have a bit more IC mixing; if a mage could chose to RP with the mages or, say, some knights, that'd give a couple more options, and hopefully therefore, much more chance of getting active roleplays. If that was what you meant? We weren't exactly trying to make an alliance, we were just going to see how the RP went. But yeah, it kinda died out. It would be good to revive, but there just aren't that many people around, so it's a bit tough. I was going to talk to Celes and try and do it, but we'll see what happens. =3 I think what Hunty meant, though, was not just RPing together, but actually properly merging the guilds, so that, for example, mercs and ninjas became the same guild. Personally, I think it would be a good idea, since we have too many guilds for the number of people we actually have... it's just a question of which guilds to actually merge, and things get a bit more difficult there. Pirates are active enough to be left alone, but that's about it. But I'm not sure if merging would help every guild, and there's also the question of how similar guilds have to be before they can be merged.
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Post by Shadaras on Jun 26, 2011 17:25:03 GMT -5
Mages and Knights being one entity would make so much sense. xD We have an alliance as is; Celest and I set one up last time there was the whole Trying To Revive the Guilds thing. But with the amount of magery the knights tend to have, may as well allow the mages to be part of our group. The setting is very similar (medieval with emphasis either on magic or force), etc.
Not sure how well merging the Knights with any of the other guilds would be. Knights and 'Fleet do have the same basic goal, but the tech disparity would probably lead to some suspicion. Pirates/Ninjas/Mercs are generally too dishonorable for the Knights, and Steampunk is just... out there more. xD Soyeah.
I'd love to have more guild activity and more guilders, however this works out.
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Post by Celestial on Jun 26, 2011 17:33:49 GMT -5
The Mage/Steampunk RP needs nudging or at least some closure, yes. >> Jina, I'll get back to you on that like I should have. *brick'd*
I certainly like this idea and merging the ninjas and mercs would make a lot of sense, since they are basically a similar entity. The Knight and Mage guilds can exist as subdivisions of a single guild (the Kingdom?) and while retaining their different ways, can still serve towards a common goal. Basically, it will take the already existing alliance further. We'd both be in service of some king or queen, who would ideally be an NPC but a forumer can take up that job.
The rest however, seem fairly distinct. Fleeters are different from anybody else due to the technological leap, pirates are too dishonourable and out for themselves (not meaning to offend you guys. You're great but you know what I mean. xD) and Steampunk, while having almost equal technology, operate in a different way to Spacefleet, their closest equivalent.
Also, I might as well throw this out here. If I organised a treasure hunt-type event (laziness permitting) somewhere in July or August, would anybody join in? Or would it rot?
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Post by Shadaras on Jun 26, 2011 17:54:12 GMT -5
I vote that we just keep Dunburrow; the current king is an NPC at the moment anyway. Andyeah, I was thinking of making the mage/knight guilds into some in-world organization. A subsection of Dunburrow's army, perhaps; it doesn't really matter. And then the goals would basically be the same, and we could, if we wanted, have separate roleplays for magic-based threats and physical-based threats, and also combined ones and stuff. Should come up with a good name for the combined group at some point, though.
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Post by Celestial on Jun 26, 2011 18:04:24 GMT -5
We could be Dunbarrow's equivalent of Unseen University, except actually competent and receiving military funding. That would allow us to not only be involved in combat but also give us an excuse to be doing research. Warrior-scientists if you will.
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Post by Shadaras on Jun 26, 2011 18:07:39 GMT -5
That'd be awesome. :3 And, yes, roughly what I was thinking of. You on MSN right now, Celest? If so, that'd be faster to discuss Mage/Knight merge-stuff.
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Post by Draco on Jun 26, 2011 18:07:58 GMT -5
Where the Mercs are warriors for hire, the Ninjas pretty much do what they want Money is a benefit, but we can pretty much do stuff for any reason. Like how we're currently with the Pirates looking for the Snark XD
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Post by Huntress on Jun 26, 2011 18:41:30 GMT -5
Huzzabawhat, where'd the activity come from? xD I think what Hunty meant, though, was not just RPing together, but actually properly merging the guilds, so that, for example, mercs and ninjas became the same guild. Either or. As far as I'm concerned, the Pirates already have a sort of decent alliance with the Fleet, but we won't ever merge into one guild (too big a dischord in tech and principles). As it stands, we just work together, us treating them as Google, basically, and them treating us as... well, we're presumably useful for something >> So far no complaints. But it'd be entirely possible to merge Knights and Mages into one guild, yep, if the guilds themselves are up for it. My main idea here was to get more people together, so it's not so much about getting the lore right but seeing how many guilders the merge would net you. If two guilds have one active person in it each, then they could just as well consider starting a triumvirate with a third, bigger guild to get more folks together. Otherwise we'll carry on each in our own corner.
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Post by Celestial on Jun 26, 2011 19:11:03 GMT -5
That'd be awesome. :3 And, yes, roughly what I was thinking of. You on MSN right now, Celest? If so, that'd be faster to discuss Mage/Knight merge-stuff. I'm not but it's late anyway so we wouldn't get much done and I wouldn't be very constructive. xD So, tomorrow? I'll be online all day tomorrow.
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Post by PFA on Jun 26, 2011 19:14:48 GMT -5
Merging Ninjas and Mercs would be really weird since then I'd only be in one guild. /PFA's thoughts In all seriousness though, I don't see why Mages and Knights couldn't merge if they wanted to. I'm still kind of used to them as they are, buuut whatever floats your boat. XD Actually, I've kind of been missing me some Guild funtimes lately. Maybe I should get into a roleplay... though I'd have to get over this laziness issue I have lately where I look at textwalls and give up >_>; <_<;
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Post by Shadaras on Jun 26, 2011 19:24:16 GMT -5
That'd be awesome. :3 And, yes, roughly what I was thinking of. You on MSN right now, Celest? If so, that'd be faster to discuss Mage/Knight merge-stuff. I'm not but it's late anyway so we wouldn't get much done and I wouldn't be very constructive. xD So, tomorrow? I'll be online all day tomorrow. Right, timezones. xD And sure, doing plottingstuff tomorrow should work. Not entirely sure what I'm doing, but there should be some time (in my morning, perhaps) we're both free and such.
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Post by Draco on Jun 26, 2011 19:30:15 GMT -5
My Knight character is really a revised version of a Mage XD So I don't see why they can't merge in some way.
The problem with Ninja and Mercs, is that both are really un-active. There's only a very small group of Ninjas currently, and I'm not really sure how many Mercs.
Steampunk is mostly un-active as well. Personally, I sort of got lost in the Mage/Steampunk RP that was going on XD So I was just starting to catch up when it died.
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Post by Jina on Jun 26, 2011 20:01:43 GMT -5
My Knight character is really a revised version of a Mage XD So I don't see why they can't merge in some way. The problem with Ninja and Mercs, is that both are really un-active. There's only a very small group of Ninjas currently, and I'm not really sure how many Mercs. Steampunk is mostly un-active as well. Personally, I sort of got lost in the Mage/Steampunk RP that was going on XD So I was just starting to catch up when it died. Part of the point of merging is to increase activity (because two people in seperate guilds will not do as much as two people in the same guild). Only problem is, all guilds are inactive, except for the pirates (comparatively, at least), and those currently taking part in the pirate RP. xD I made a recap for that RP, which probably needs an update. And the story will need pushing in the right direction. But yeah, we'll try revive it. =3
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