Transformations: An Ankylosaur at random intervals.
Appearance: A short girl with long, dark brown hair and glasses. Usually wears a green army jacket, a pale yellow shirt and dark blue flared jeans.
Weapon of Choice: A rolled up newspaper. :^D
Magical capabilities: None :'c
Personality: A bit out there sometimes. Tends to scare newcomers to the Taco with her insistence of stealing borrowing their personal belongings for her pile. Enjoys tormenting her alter egos and those of other members.
Other info: Was recently drowned in scarves courtesy of Drew, but was made into a ghost by GLQ. Likes to float about and stick her hand through people's heads, but generally remains solid. Also capable of possessing things for a short amount of time, but rarely does this for anything other than amusement purposes.
Last Edit: May 27, 2011 12:25:12 GMT -5 by Chloemew
Info: As the eldest brother, Metalman takes it upon himself to keep his younger brothers in check, which more often than not entails breaking up arguments (particularly between Flashman and Quickman). Though he can be very protective of them, he has a bad habit of threatening them in order to subdue them if they get too out of hand. In terms of personality he generally acts relatively calm and serious, tending to keep to himself; however, he is prone to resorting to violence, and can lose control if made angry enough as a result of his age. Thanks to a mask that covers most of his face bar his eyes, it's tough to tell what he's really thinking and/or feeling.
Abilities and weapon info: Metalman was built with agility in mind, and as a result he is made of a much lighter material than those of his siblings. His main weapon is the Metal Blade, a sawblade that he is capable of producing and throwing like a frisbee. His aim is deadly accurate and the majority of his brothers are vulnerable to his weapon.
Info: Airman is a huge blowhard with an ego the size of the sky. His concietedness and stubbornness combined with his tendency to state how "awesome" he is doesn't exactly make him the most popular of 'bots, even amongst his brothers. Thanks to a certain song he is under the impression that he is undefeatable and likes to make this known at any opportunity, which often leads to him underestimating potential threats. He is capable of being serious and focusing should the situation call for it, however.
Abilities and weapon info: As you'd expect from someone with a huge fan built into their chest, Airman is capable of creating incredibly strong winds, and can also use it to draw his foes closer to him. His main weapon however is the Air Shooter, which consists of small tornadoes that he fires from the cannon on his arm and which are tricky to dodge.
Info: As his appearance suggests, Bubblemain was built with underwater combat in mind. Though he is capable of functioning on land, he has difficulty walking thanks to a defect, and as a result prefers to spend his time in the water. This defect renders him incapable of swimming properly and he has to move about underwater by hopping, much to the amusement of his brothers. He's something of a daydreamer and tends to be unfazed by most things, having a habit of staring at nothing. Despite what he was created for he generally has a kind personality, and enjoys treasure hunting. Due to his inability to walk on land he has taken up residence in a pool in the middle of the Taco, surfacing every now and then, though usually without warning. More recently he has moved to the ocean a little further out from the Taco, where he is much happier.
Abilities and weapon info: Bubbleman is capable of firing regular plasma shots from his arm cannon, but his main weapon is the Lead Bubble. As the name suggests it is a large bubble that he shoots from the small cannon on his head, though it is far from harmless despite its appearance.
Info: Perky, mischevious and always full of energy, Quickman has a tendency to annoy his brothers with his behaviour and his habit of running about all over the place. Overall he's a nice guy, though he can be a bit of a coward and usually prefers to flee from threats rather than tackle them head-on. Because of his ability he has a fast thought process, though this often leads to him not quite thinking things through properly before he says/does them. He and Flashman don't get along very well, and the two are constantly arguing and making comments about each other. Due to a defect he's the only one of his brothers to be damaged whenever Flashman uses his time stopping capabilities, which is something that the latter tends to take advantage of a lot. In recent times however this defect has been repaired.
Abilities and weapon info: As his name suggests, Quickman was built for speed, and is capable of running incredibly fast. It's unknown as to what his top speed is, but his cruising velocity is Mach 5. His main weapon is the Quick Boomerang, a pointed boomerang that he usually fires in spurts from the launcher on his wrist.
Info: Crashman is generally a laid-back kind of guy, but he also tends to get bored easily, and as a result is often seeking action, caring little about the details. He doesn't really worry about things and prefers to just have fun instead. While he's normally calm, on the rare occasions that he gets angry, it's difficult to console him, and he can get very cocky. Due to his hands consisting of large drills he can be a little bit clumsy, and has accidentally impaled things on them numerous times in the past.
Abilities and weapon info: Crashman's main weapon is the Crash Bomber, a drill that doubles as a projectile explosive. Said explosives detonate immediately if they sense heat nearby, but if there isn't anything, they will instead burrow into whatever it is they're fired at and explode after a short interval. In order to protect him should he accidentally get caught up in the blast of his own weapon, he was given thick armour that enables him to withstand powerful explosions. Despite this armour, he's quick and agile.
Info: Flashman is ill-tempered and easily provoked, which has earned him the nickname "Mr. Grumpyguts". However he can be gotten along with, provided you don't annoy him. He can also be cocky at times and has a tendency to insult people, though he doesn't take kindly to being insulted himself, especially not if the topic of his baldness is brought up. Though he often makes threats, his bark's worse than his bite and he can be cowardly at times. He and Quickman don't get along very well and the two are constantly arguing and making comments about each other. However Flashman tends to have the advantage, as Quickman is vulnerable to his weapon. In recent times however Quick's vulnerability has been removed, and Flash seems to have mellowed out somewhat.
Abilities and weapon info: Flashman is capable of firing a spray of relatively weak plasma shots from the cannon in his arm, but said cannon doubles as his Time Stopper, which enables him to freeze time for a brief period of time. When he uses this during battle, it appears as though he's teleporting around to his foes. He has a habit of abusing this power for his own amusement.
Info: Heatman lacks enthusiasm most of the time, speaking in something of a monotone and looking as though he's about to fall asleep at any moment. When the subject of fire gets brought up however he perks up considerably, and becomes hyperactive once he gets ignited. He has a tendency to be very blunt in his mannerisms and doesn't bother to sugar-coat things, causing him to come off as something of a jerk, and he often acts rather childish and immature. As you would expect from a robot who deals in fire based attacks, Heatman can't stand water and hates cold things, particularly ice cream. When he can't be bothered to deal with something he often resorts to closing his lid and hiding, though he hates having his lid slammed shut by others.
Abilities and weapon info: Heatman's main weapon is the Atomic Fire, which enables him to produce flames of up to 12,000 degrees Celsius in temperature. When ignited he usually surrounds himself in flames which protects him somewhat, though this is easily taken out by water. He's highly resistant to heat and fire and enjoys eating explosives, which replenish his health, Crashman's in particular.
Info: As his name suggests, Woodman is made almost completely from wood, even down to some of his mechanisms. While obviously this does have its flaws (he's incredibly vulnerable to fire, for one thing), it also gives him immense strength due to his size, though he can be slow and cumbersome. While he generally has a gentle disposition, he's quite the environmentalist and is very touchy about the subject, not taking kindly to those who don't take him seriously. As a result of this he's prone to mood swings and can be stubborn at times. He's often the butt of jokes amongst his brothers.
Abilities and weapon info: Woodman's main weapon is the Leaf Shield, a series of metal leaves that he can manipulate in order to protect himself. He can also fire them, though he leaves himself open after doing so. Due to his large size he is also fairly formidable when it comes to hand-to-hand combat.
Info: Needleman's personality is as aggressive as his appearance, what with his bad temper and vulgar mouth (figuratively speaking, of course). He is rarely, if ever nice to anyone and seems to find amusement in picking on others, particularly his younger brother Snakeman. He doesn't take kindly to being insulted, particularly if jabs are made about his appearance. Amusingly enough however, he's scared of injections and enjoys sewing.
Abilities and weapon info: Needleman was generally built for mining purposes, and his main weapon, the Needle Cannon, is capable of rapidly firing spike-shaped bullets that can pierce bricks 10 inches in thickness. Though he doesn't look it, he is actually quite agile, especially when it comes to jumping, and can remain stationary in the air for a brief period of time whilst attacking. The large spikes on his head are mounted on a large base, telescopic base that can be fired over short distances.
Info: Believing himself to have a "magnetic" personality, Magnetman is quick to flirt with any ladies in the vicinity. He's chock-full of corny pickup lines and despite making himself out to be a smooth talker, he can actually be rather nervous at times, especially if whoever he's decided to flirt with at the time "rejects" him. He's also fairly conscious about his health despite being a robot and enjoys massages. Whatever you do, don't give him a floppy disk to hold. He also hates stolen powers *brick'd*
Abilities and weapon info: Magnetman's main weapon is the Magnet Missile, which he fires from a launcher on his wrist, much like Quickman. As the name suggests it is a magnet-shaped missile, which is capable of following opponents. He is also capable of manipulating magnetic fields and he can draw things towards him should the need arise.
Info: A little on the stuck-up side at times, Geminiman is a narcissistic 'bot who generally values his appearance more than anything else, complaining if he gets so much as scuffed a little. He dismisses people who don't treat him well as simply being "jealous" of him and often ignores them, preferring to admire himself instead, though he seems to be more lenient around women. He's gentlemanly though, and not too difficult to get along with provided you don't provoke him. He has a fear of snakes, and as a result his younger brother Snakeman enjoys tormenting him.
Abilities and weapon info: Geminiman is capable of creating a fully-functional duplicate of himself, though he tends to do this outside of combat situations simply so he can admire himself. He can cause said duplicate to disappear at will, though it happens involuntarily if he becomes damaged enough. His main weapon is the Gemini Laser, a laser that he fires from the cannon in his arm and which is capable of bouncing off walls and floors.
Info: Possibly as a result of being based on a snake, Snakeman is something of a loner and prefers to keep to himself. However, his being made to participate in the antics of the Taco hasn't gone down well with him and he has developed a snarky, cocky attitude, and is rarely nice to anyone. He finds amusement in tormenting his older brother, Geminiman, and usually perks up a little while doing so. He hates it when his helmet's made fun of and he's scared of his other older brother, Needleman.
Abilities and weapon info: Snakeman was generally built to investigate narrow areas and for general reconnaissance purposes, though he doesn't do the investigating himself. He can fire small robotic snakes known as Search Snakes from the cannon in his arm, which gather information about the surrounding areas and bring it back to him, which he then examines. These Search Snakes are also capable of inflicting damage.
Info: Knightman is a gentlemanly 'bot who has a rather formal way of speaking, referring to others as either "Sir" or "Lady". He holds chivalry and honour above all else, although as a result he can be somewhat narrow minded. He is brave and doesn't take kindly to those he considers to be "dishonourable", though he can be reckless at times, putting what he believes to be the right thing to do before his own safety. Despite being listed as a DWN he was not built by Dr. Wily; rather, he was reprogrammed by him. It is unknown as to who his original creator is. Used to speak like a stereotypical knight of old, but I couldn't keep that up very well. ;
Abilities and weapon info: Knightman is equipped with a large shield and a mace, known as the Knight Crush, which is built into his left arm. This mace is on a long chain, which allows Knightman to hit his foes from a distance. His armour is thick and sturdy, but as a result he isn't terribly agile.
Pumpman was originally built to work at a wastewater treatment plant, though after the events of Megaman 10, he now volunteers his time to help clean up graffiti off the streets. He's a clean-freak and hates dirty things, and has a habit of acting like a grouchy old man despite being a fairly young robot.
Abilities and weapon info: Pumpman is capable of absorbing water through the nozzle on his arm and filtering it. He can also shoot highly pressurised jets of water from the spout on his chest, and can create a barrier to protect himself made of magnetised water.
Nitroman was made to be a stunt robot, and as a result has a bit of a reckless nature, never refusing to do a stunt regardless of how dangerous it is. Though he's generally a nice guy he has a tendency to show off, often asking if anyone wants to see him do anything and if anyone's seen any of his movies, of which he's starred in quite a few. He enjoys living life on the edge. Despite being listed as a DWN he was not created by Dr. Wily, and it is unknown as to who his original creator is.
Abilities and weapon info: Nitroman is capable of transforming into a motorcycle, which is the form he usually takes when performing stunts. His main weapon is the Wheel Cutter, a jagged wheel of sorts that follows the contours of the landscape and that can be used to scale walls.
Info: Sunstar is a sentient doomsday weapon who comes from the same civilisation as the Stardroids, though he is not one himself. Created to conquer the universe, he possesses a large number of devastating attacks and is capable of causing massive amounts of destruction. Despite his role however, he has a calm, fairly cheerful disposition. Since coming to the Taco and discovering he has essentially been given a second chance, he has decided to try and live a more peaceful life, though having known nothing but destruction all his life there are a number of things he doesn't understand.
Abilities and weapon info: Sunstar has no main weapon - instead, he has a variety of different attacks, which includes firing various energy shots, charging and firing a large, powerful laser beam, and turning into a spinning energy ball.
Info: Terra is the leader of the Stardroids, a group of alien robots from an ancient civilisation. As a leader he does his best to remain calm and level-headed, though he doesn't take kindly to those who don't show him proper respect, most likely as a result of his importance back where he came from. Having come from a civilisation bent on destruction he is usually unfazed by... well, destruction, and seems to find enjoyment in it. He has something of a cleanliness obsession and prefers to avoid being touched, teleporting away if anyone gets too close to him. He takes pride in his hair and doesn't appreciate having it mocked or messed up, though he avoids outright admitting it.
Abilities and weapon info: Terra is capable of levitating and can paralyze people for a brief period of time. His main method of attack is the Spark Chaser, a laser he fires from his palm, which darts around sporadically and homes in on its target, making it difficult to avoid. It will remain for a set period of time regardless of whether it makes contact or not, and as a result can hit opponents more than once.
Info: Mercury is the first of the Stardroids, and isn't particularly popular amongst the others. He has a loose tongue and a tendency to patronise and poke fun at others, leaving him with few friends and many enemies. He seems to find enjoyment in annoying others, doing things such as calling Terra "boss" instead of the more respectable "sir" and giving Jupiter demeaning nicknames such as "beaky" and "birdbrain". He can be something of a kleptomaniac and won't hesitate to take something from someone if he likes the look of it, and has even been known to do this to his comrades (even going as far as to take some of their energy when they aren't paying attention).
Abilities and weapon info: Mercury's body is made of liquid metal, meaning he can dismantle himself and take on different shapes. His main weapon is the Grab Buster, a small projectile that resembles a floating, twinkling light and that is fired from his fingertips. If it makes contact, this weapon enables him to take energy from his foe, which he uses to replenish his own. It can also be used to steal items.
Info: Neptune is the fourth of the Stardroids, and though he's capable of moving on land, he prefers to spend his time in the water. He's a bulky giant of a Stardroid, though as a result his movements tend to be a little cumbersome. Personality-wise, Neptune is lazy and a bit of a bully. He's big and intimidating and he knows it - the only 'bots he lets boss him around are Terra and Sunstar (with the latter being one of the only things that actually scares him). He talks in an accent that sounds curiously Scottish.
Info: Jupiter is the fifth of the Stardroids, and is equipped with a jet engine that allows him to fly at incredibly high speeds. He can be somewhat bird-like in his behaviour, often letting out shrill, piercing cries during battle and being a little skittish around potential danger. He loves to fly around and doesn't like to stay on the ground for too long, and also seems to harbour a hatred for robots with propeller-powered flight. Though he doesn't get along too well with Mercury, he'll still help him out in battle, and seems to be more dutiful than his comrade.
Abilities and weapon info: Jupiter was made to attack from the air, and so one of his methods of attack involves a high-speed skydive right at his opponent. His main weapon however is the Electric Shock, which can be fired two different ways from his arm cannon. One way involves firing small but powerful sparks of electricity, and the other involves him flying high above his opponent and sending down an incredibly high-voltage beam of lightning. He is invulnerable to attacks while using the second method.
These characters have been removed from my roll for various reasons, but they can still pop in from time to time.
Info: Byron is an eccentric Gym Leader from Sinnoh who specializes in Steel Pokemon, and is a little bit funny in the head. He is obsessed with digging and defenses and loves to proclaim his love for them (amongst various other things) whilst explosions go off in the background. It is still unknown where exactly these explosions come from. The best way to grab his attention is to mention shovels.
Abilities and weapon info: Byron has no special abilities nor weapons, aside from his shovel (if he can bear to hurt it) and technically his Pokemon.
Info: Potpourriman is a somewhat flamboyant bot who was made to clean things, though he primarily just makes things smell nice. His head is essentially a giant automatic spray freshener, and sprays a sweet scent every half an hour. He can also spray this freshener at will, and often does so whenever he notices anything or anyone that smells even remotely bad. He is obsessed with cleanliness and hygiene and won't hesitate to let someone know if he feels they are unsanitary, although he does so in a relatively polite manner. The large bowl of pot pourri that makes up his main body is not a proper bowl, and a panel on the front can open up to allow him to put things inside it and clean them more thoroughly, making him an instant washing machine of sorts as well. He is Microwaveman's older brother.
Abilities and weapon info: N/A, as he is a pacifist and hates fighting.
Not exactly the brightest of robots, Microwaveman (generally known as Mike) is very gullible and naive, and child-like in behaviour. Though he was made to be a portable microwave of sorts, it's hard for him to do his job properly due to his insistence on hugging people, so it's likely that he's defective. He likes making friends, although he immediately assumes that people are willing to do so with him after he asks, and then seems oblivious to their protests. He is Potpourriman's younger brother.
Abilities and weapon info: Aside from being able to cook things, Mike doesn't have any known abilities or weapons.
Info: Chip is a mischevious and somewhat cocky thief who has a tendency to patronise people, not quite making her the most popular of people. She acts as though she steals things just for the sake of it, but won't admit the real reason and usually goes quiet when asked. She's fairly adept when it comes to tinkering with machinery and robotics, and tends to hang around with a group of reptillian robots with a bad reputation. She lost her right arm in a freak accident when she was younger, and had it replaced with a mechanical arm.
Abilities and weapon info: Chip made some modifications to her mechanical arm, and it is now capable of switching to various tools and weapons at the push of a button, which includes a drill, a lockpick and a knife.
Info: A Chocolate Xweetok from a small neighbourhood in Neopia Central. His real name is Fionola, but he prefers to be called Frio. He is perky and mischevious, but can also be a little shy at times, and gullible too. He enjoys playing pranks on people and doesn't appreciate having his hair poked/smooshed/eaten. He doesn't really get out a whole lot so there are many things he is unaware of, and as a result he is easily impressed.
Abilities and weapon info: Frio currently has no known abilities or weapons.
Info: Oscar is Chip's older brother, although he is younger than he looks. He can be a little bit grouchy at times due to his responsibility of looking after Chip, but overall he's a nice guy. Though he doesn't approve of the things Chip gets up to, he's very protective of her, and doesn't like the crowd that she hangs out with.
Abilities and weapon info: Oscar currently has no known abilities or weapons.
Sheepman is, as his name suggests... a robot sheep. He was created for the purpose of sheep herding and his behaviour is very much like one, down to the random baa-ing and tendency to chew on people's sleeves/shoes/whatever else he can get his teeth round. He sometimes electrocutes people by accident. Despite being listed as a DWN he was not created by Dr. Wily, and it is unknown as to who his original creator is.
Abilities and weapon info: Sheepman's main weapon is the Thunder Wool, which enables him to split himself into four clouds of wool that hover in the air and fire bolts of electricity. He is also capable of shooting a fast orb of electricity at his foes.
Info: Originally built to work in an incinerator, Fireman is currently the only Robot Master built by Dr. Light to visit the Taco. He is distrustful around and wary of the DWNs but will generally leave them alone unless he feels they are posing a possible threat. As a stark contrast to his fire-based theme he is usually calm and gentle in terms of personality, though he can be quick to anger at times and he doesn't like ice. He will only use his abilities if they are needed for something, which doesn't make him terribly popular with Heatman, who enjoys setting things on fire for little to no reason.
Abilities and weapon info: Fireman's main weapon is the Fire Storm, which enables him to blast out waves of intense fire from his arm cannons.
Note: Fireman's personality is based more on his appearance in the Megaman Megamix manga rather than his MM&B CD data.
Last Edit: Jun 15, 2016 9:45:25 GMT -5 by Chloemew
This is a small, somewhat run-down house about a ten minute walk from the Taco's main square and is where the Robot Masters reside. The house is exclusive to robots built by Dr. Wily however, so Sheepman, Nitroman and Knightman live elsewhere.
The house consists of two floors and there are 7 rooms in total, not counting the small front room. The four rooms on the bottom floor are all part of a small hallway that leads to a staircase. There is another hallway at the top that is shorter than the one downstairs, and up here there are three rooms.
Shared by Airman and Heatman. Heat's side of the room is charred in places, and the furniture around there is scattered somewhat due to Air having to blow his flames out whenever he randomly ignites himself.
Condensed all the characters into a single post. xD Also modified some information, and added links to newer official art for the Robot Masters. The old ones are better for full body references, but... well, they haven't aged well. :B
A lot of my character descriptions and whatnot were kinda dated so I did a little overhaul of sorts. :B While most of the information remained intact I elaborated on a buncha things. Also, it is now ~organised~.