Post by Strife on Jun 3, 2010 14:35:02 GMT -5
One of the more difficult parts about creating an RPG deals with balance. Essentially, the reward the player gets for defeating a monster needs to be proportionate to how difficult said monster is to take down. If a monster doesn't give enough experience or ore, the player will lose a lot more resources than necessary while trying to kill it, and if it's not important to their quest, they're better off avoiding it. Likewise, if a monster gives too much, the player will exploit this advantage to its fullest in order to gain an edge.
Anyway, to help us find this balance in FableQuest, I've created a list of monsters that appear in the game, along with key information about each monster. Keep in mind that not every monster is listed, due to plot spoiler reasons.
The following format is used for each monster:
(name of monster goes here)
Health: The monster's default health.
Strength: The higher this number is, the higher the player's DEF needs to be in order to reduce damage from the monster's Attack.
Attack: The minimum damage a monster will inflict. The lower your DEF in comparison to the monster's Strength, the higher the damage becomes.
Experience: How much experience is earned when the monster is killed.
Drops: This is a list of items the monster will drop, followed by the probability that it will drop. For example, "1-5 ore (25%)" means that there's a 25% chance that the monster will drop a piece of ore that's worth 1-5 units.
Notes: Miscellaneous notes about the monster. This is where I'll usually describe any additional attacks or abilities it might have.
(Note that monsters are listed roughly in the order that you encounter them.)
spider
Health: 4
Strength: 1
Attack: 1-2
Experience: 1
Drops: N/A
Notes: Its small size makes it difficult to hit while unarmed.
guard
Health: 8
Strength: 1
Attack: 1-2
Experience: 5
Drops: 4-8 ore (33%)
Notes: N/A
botan
Health: 12
Strength: 1
Attack: 2-4
Experience: 4
Drops: 1-5 ore (33%), herb (33%)
Notes: Shoots slow-moving rock projectiles as its primary attack. Only drops herbs if the player has less than 5 in their inventory.
pink demon
Health: 8
Strength: 1
Attack: 1-2
Experience: 3
Drops: 2-5 ore (25%)
Notes: N/A
Mallus
Health: 750
Strength: 1
Attack: 8-12
Experience: 50
Drops: 50 ore (100%), key (100%)
Notes: Backs away and recovers 100 health when damaged enough. His supply of healing items is limited. Casts Guard to increase defense by 50%.
giant termite
Health: 20
Strength: 1
Attack: 1-4
Experience: 3
Drops: 2-6 ore (25%)
Notes: N/A
junior tog
Health: 45
Strength: 1
Attack: 3-6
Experience: 4
Drops: 3-10 ore (33%)
Notes: N/A
angry rat
Health: 50
Strength: 1
Attack: 2-4
Experience: 4
Drops: 2-4 ore (25%), raw corn (25%), wheat stalk (25%)
Notes: Only drops items if the player has less than 12 of a certain item in their inventory.
flesh eater
Health: 80
Strength: 2
Attack: 5-8
Experience: 10
Drops: 6-12 ore (20%)
Notes: N/A
strongg sapling
Health: 150
Strength: N/A
Attack: 15-20
Experience: 8
Drops: 8-14 ore (33%)
Notes: Attacks by casting Spire.
ankle worm
Health: 10
Strength: 1
Attack: 1-2
Experience: 1
Drops: N/A
Notes: Its small size makes it difficult to hit.
vileweed
Health: 120
Strength: 4
Attack: 9-12
Experience: 7
Drops: eyeball (33%)
Notes: Attacks by summoning shockwaves. Only drops eyeballs if the player has less than 5 in their inventory.
cave worm
Health: 120
Strength: 5
Attack: 5-8
Experience: 5
Drops: 4-8 ore (20%), egg (20%)
Notes: Only drops eggs if the player has less than 5 in their inventory.
Derec
Health: 320
Strength: 12
Attack: 8-12
Experience: 50
Drops: 35 ore (100%), egg (100%)
Notes: Forfeits after suffering 250 damage.
junior Blin
Health: 120
Strength: 5
Attack: 5-8
Experience: 3
Drops: 10-18 ore (20%), egg (20%)
Notes: Only drops eggs if the player has less than 5 in their inventory.
Blin
Health: 4000
Strength: 11
Attack: 12-16
Experience: 200
Drops: N/A
Notes: Occasionally roars, causing rock spires (Attack 12-17) to fall from the sky. Has a 400% weakness to earth-based attacks. Only gives experience in the Forbidden Grotto.
tog
Health: 120
Strength: 5
Attack: 10-14
Experience: 12
Drops: 6-11 ore (25%)
Notes: Shoots poison bubbles (Attack 7-10). Does not flinch when hit with poison-based attacks.
gladeworm
Health: 120
Strength: 1
Attack: 12-17
Experience: 10
Drops: 7-11 ore (25%)
Notes: Attacks bushes. Does not attack the player unless attacked first.
giant spider
Health: 80
Strength: 9
Attack: 7-11
Experience: 8
Drops: N/A
Notes: Attacks fungus-based monsters.
fungus fiend
Health: 120
Strength: 6
Attack: 5-9
Experience: 14
Drops: 10-23 ore (25%), mushroom (25%)
Notes: Uses a spin dash (Attack 14-21, Strength 1) to move quickly around the map. The spin dash can damage other monsters. Attacks giant spiders and indigo shrimp.
mutant mushdoom
Health: 900
Strength: 16
Attack: 25-36
Experience: 130
Drops: 40-89 ore (33%)
Notes: Once attacked by the player, can perform a ground pound (Attack 30-41) that sends two shockwaves (Attack 29-42) in opposite directions. Attacks giant spiders and indigo shrimp.
indigo shrimp
Health: 150
Strength: 10
Attack: 11-17
Experience: 12
Drops: N/A
Notes: Attacks fungus-based monsters.
junior cheshire
Health: 200
Strength: 1
Attack: 18-29
Experience: 25
Drops: 7-13 ore (25%)
Notes: Can turn invisible. Immune to sword attacks.
junior shiverbeast
Health: 220
Strength: 8
Attack: 7-11
Experience: 15
Drops: 6-15 ore (50%), cold bomb (16%)
Notes: Attacks by casting Snowball.
hungry spider
Health: 45
Strength: 4
Attack: 3-6
Experience: 5
Drops: N/A
Notes: Inflicts 8-9 seconds of poison per hit. Attacks fungus-based monsters.
Quendathu's child
Health: 280
Strength: 9
Attack: 12-21
Experience: 30
Drops: 3-22 ore (50%)
Notes: Casts Absorb (Attack 12-16, Strength 10).
Quendathu
Health: 4200
Strength: 12
Attack: 6-9
Experience: 1000
Drops: 2-5 ore (25%)
Notes: Periodically jumps in the air and lands, causing an earthquake that stuns the player if they are grounded. Attacks by shooting a giant web forward, inflicting damage every 1/10th of a second that the web overlaps the target. Forfeits after suffering 3800 damage.
mountain stinger
Health: 250
Strength: 16
Attack: 12-16
Experience: 50
Drops: 4-8 ore (25%)
Notes: Flies over terrain. Spin Attack does double damage to this monster.
junior repton
Health: 250
Strength: 16
Attack: 18-22
Experience: 50
Drops: 20-42 ore (33%), claw (16%)
Notes: N/A
ganseki
Health: 500
Strength: 20
Attack: 10-14
Experience: 80
Drops: 6-11 ore (100%), 6-11 ore (100%), 6-11 ore (100%), 6-11 ore (100%)
Notes: Attacks by spitting three rocks in an arc. Casts Spire (Attack 12-16) when targets are very close by. Exprience/ore is reduced if attacked by Otani soldiers first.
gurgazon
Health: 300
Strength: 20
Attack: 20-27
Experience: 100
Drops: 15-24 ore (20%)
Notes: Occasionally heals itself for 100 health.
bloodweed
Health: 640
Strength: 18
Attack: 25-38
Experience: 130
Drops: eyeball (33%)
Notes: Attacks by summoning shockwaves. Only drops eyeballs if the player has less than 5 in their inventory. Does not give experience if summoned by the bloodweed king.
batstalk
Health: 450
Strength: 22
Attack: 16-23
Experience: 90
Drops: eyeball (100%)
Notes: Moves very erratically. Spin Attack does double damage to this monster.
fallen Otani
Health: 280
Strength: 16
Attack: 18-29
Experience: 75
Drops: N/A
Notes: Alternates between biting and scratching attacks. Randomly revives itself when killed. Does not reward experience after subsequent kills.
tauric demon
Health: 900
Strength: 28
Attack: 40-54
Experience: 180
Drops: 30-64 ore (25%)
Notes: Uses a charging attack that damages on contact (Attack 30-44).
seer of evil
Health: 450
Strength: N/A
Attack: N/A
Experience: 100
Drops: 80-129 mana (100%)
Notes: Can turn invisible. Immune to sword attacks. When the player is facing or touching it, it casts a spell that inflicts fear. Failure to escape the attack results in mutation.
Arcadios
Health: 4000
Strength: 20
Attack: 40-59
Experience: 800
Drops: N/A
Notes: Occasionally roars, inflicting fear. Occasionally teleports itself directly to the player's location. When the player is in critical condition, its attack initiates a grapple that results in instant death if the player's health is reduced to 1.
fallen Otani guard
Health: 800
Strength: 28
Attack: 30-44
Experience: 180
Drops: 8-47 ore (50%), heat bomb (16%)
Notes: Uses a charging attack that damages on contact (Attack 20-34). Has a 16% chance of spawning 3 ankle worms when killed.
spore swampling
Health: 720
Strength: N/A
Attack: N/A
Experience: 130
Drops: 28-40 ore (33%)
Notes: Attacks by casting M.Poison.
bloodweed king
Health: 15000
Strength: 22
Attack: 55-74
Experience: 1000
Drops: N/A
Notes: Causes an earthquake while attacking. Occasionally burrows underground while spawning 2 bloodweed. Regenerates health while burrowed.
Anyway, to help us find this balance in FableQuest, I've created a list of monsters that appear in the game, along with key information about each monster. Keep in mind that not every monster is listed, due to plot spoiler reasons.
The following format is used for each monster:
(name of monster goes here)
Health: The monster's default health.
Strength: The higher this number is, the higher the player's DEF needs to be in order to reduce damage from the monster's Attack.
Attack: The minimum damage a monster will inflict. The lower your DEF in comparison to the monster's Strength, the higher the damage becomes.
Experience: How much experience is earned when the monster is killed.
Drops: This is a list of items the monster will drop, followed by the probability that it will drop. For example, "1-5 ore (25%)" means that there's a 25% chance that the monster will drop a piece of ore that's worth 1-5 units.
Notes: Miscellaneous notes about the monster. This is where I'll usually describe any additional attacks or abilities it might have.
(Note that monsters are listed roughly in the order that you encounter them.)
spider
Health: 4
Strength: 1
Attack: 1-2
Experience: 1
Drops: N/A
Notes: Its small size makes it difficult to hit while unarmed.
guard
Health: 8
Strength: 1
Attack: 1-2
Experience: 5
Drops: 4-8 ore (33%)
Notes: N/A
botan
Health: 12
Strength: 1
Attack: 2-4
Experience: 4
Drops: 1-5 ore (33%), herb (33%)
Notes: Shoots slow-moving rock projectiles as its primary attack. Only drops herbs if the player has less than 5 in their inventory.
pink demon
Health: 8
Strength: 1
Attack: 1-2
Experience: 3
Drops: 2-5 ore (25%)
Notes: N/A
Mallus
Health: 750
Strength: 1
Attack: 8-12
Experience: 50
Drops: 50 ore (100%), key (100%)
Notes: Backs away and recovers 100 health when damaged enough. His supply of healing items is limited. Casts Guard to increase defense by 50%.
giant termite
Health: 20
Strength: 1
Attack: 1-4
Experience: 3
Drops: 2-6 ore (25%)
Notes: N/A
junior tog
Health: 45
Strength: 1
Attack: 3-6
Experience: 4
Drops: 3-10 ore (33%)
Notes: N/A
angry rat
Health: 50
Strength: 1
Attack: 2-4
Experience: 4
Drops: 2-4 ore (25%), raw corn (25%), wheat stalk (25%)
Notes: Only drops items if the player has less than 12 of a certain item in their inventory.
flesh eater
Health: 80
Strength: 2
Attack: 5-8
Experience: 10
Drops: 6-12 ore (20%)
Notes: N/A
strongg sapling
Health: 150
Strength: N/A
Attack: 15-20
Experience: 8
Drops: 8-14 ore (33%)
Notes: Attacks by casting Spire.
ankle worm
Health: 10
Strength: 1
Attack: 1-2
Experience: 1
Drops: N/A
Notes: Its small size makes it difficult to hit.
vileweed
Health: 120
Strength: 4
Attack: 9-12
Experience: 7
Drops: eyeball (33%)
Notes: Attacks by summoning shockwaves. Only drops eyeballs if the player has less than 5 in their inventory.
cave worm
Health: 120
Strength: 5
Attack: 5-8
Experience: 5
Drops: 4-8 ore (20%), egg (20%)
Notes: Only drops eggs if the player has less than 5 in their inventory.
Derec
Health: 320
Strength: 12
Attack: 8-12
Experience: 50
Drops: 35 ore (100%), egg (100%)
Notes: Forfeits after suffering 250 damage.
junior Blin
Health: 120
Strength: 5
Attack: 5-8
Experience: 3
Drops: 10-18 ore (20%), egg (20%)
Notes: Only drops eggs if the player has less than 5 in their inventory.
Blin
Health: 4000
Strength: 11
Attack: 12-16
Experience: 200
Drops: N/A
Notes: Occasionally roars, causing rock spires (Attack 12-17) to fall from the sky. Has a 400% weakness to earth-based attacks. Only gives experience in the Forbidden Grotto.
tog
Health: 120
Strength: 5
Attack: 10-14
Experience: 12
Drops: 6-11 ore (25%)
Notes: Shoots poison bubbles (Attack 7-10). Does not flinch when hit with poison-based attacks.
gladeworm
Health: 120
Strength: 1
Attack: 12-17
Experience: 10
Drops: 7-11 ore (25%)
Notes: Attacks bushes. Does not attack the player unless attacked first.
giant spider
Health: 80
Strength: 9
Attack: 7-11
Experience: 8
Drops: N/A
Notes: Attacks fungus-based monsters.
fungus fiend
Health: 120
Strength: 6
Attack: 5-9
Experience: 14
Drops: 10-23 ore (25%), mushroom (25%)
Notes: Uses a spin dash (Attack 14-21, Strength 1) to move quickly around the map. The spin dash can damage other monsters. Attacks giant spiders and indigo shrimp.
mutant mushdoom
Health: 900
Strength: 16
Attack: 25-36
Experience: 130
Drops: 40-89 ore (33%)
Notes: Once attacked by the player, can perform a ground pound (Attack 30-41) that sends two shockwaves (Attack 29-42) in opposite directions. Attacks giant spiders and indigo shrimp.
indigo shrimp
Health: 150
Strength: 10
Attack: 11-17
Experience: 12
Drops: N/A
Notes: Attacks fungus-based monsters.
junior cheshire
Health: 200
Strength: 1
Attack: 18-29
Experience: 25
Drops: 7-13 ore (25%)
Notes: Can turn invisible. Immune to sword attacks.
junior shiverbeast
Health: 220
Strength: 8
Attack: 7-11
Experience: 15
Drops: 6-15 ore (50%), cold bomb (16%)
Notes: Attacks by casting Snowball.
hungry spider
Health: 45
Strength: 4
Attack: 3-6
Experience: 5
Drops: N/A
Notes: Inflicts 8-9 seconds of poison per hit. Attacks fungus-based monsters.
Quendathu's child
Health: 280
Strength: 9
Attack: 12-21
Experience: 30
Drops: 3-22 ore (50%)
Notes: Casts Absorb (Attack 12-16, Strength 10).
Quendathu
Health: 4200
Strength: 12
Attack: 6-9
Experience: 1000
Drops: 2-5 ore (25%)
Notes: Periodically jumps in the air and lands, causing an earthquake that stuns the player if they are grounded. Attacks by shooting a giant web forward, inflicting damage every 1/10th of a second that the web overlaps the target. Forfeits after suffering 3800 damage.
mountain stinger
Health: 250
Strength: 16
Attack: 12-16
Experience: 50
Drops: 4-8 ore (25%)
Notes: Flies over terrain. Spin Attack does double damage to this monster.
junior repton
Health: 250
Strength: 16
Attack: 18-22
Experience: 50
Drops: 20-42 ore (33%), claw (16%)
Notes: N/A
ganseki
Health: 500
Strength: 20
Attack: 10-14
Experience: 80
Drops: 6-11 ore (100%), 6-11 ore (100%), 6-11 ore (100%), 6-11 ore (100%)
Notes: Attacks by spitting three rocks in an arc. Casts Spire (Attack 12-16) when targets are very close by. Exprience/ore is reduced if attacked by Otani soldiers first.
gurgazon
Health: 300
Strength: 20
Attack: 20-27
Experience: 100
Drops: 15-24 ore (20%)
Notes: Occasionally heals itself for 100 health.
bloodweed
Health: 640
Strength: 18
Attack: 25-38
Experience: 130
Drops: eyeball (33%)
Notes: Attacks by summoning shockwaves. Only drops eyeballs if the player has less than 5 in their inventory. Does not give experience if summoned by the bloodweed king.
batstalk
Health: 450
Strength: 22
Attack: 16-23
Experience: 90
Drops: eyeball (100%)
Notes: Moves very erratically. Spin Attack does double damage to this monster.
fallen Otani
Health: 280
Strength: 16
Attack: 18-29
Experience: 75
Drops: N/A
Notes: Alternates between biting and scratching attacks. Randomly revives itself when killed. Does not reward experience after subsequent kills.
tauric demon
Health: 900
Strength: 28
Attack: 40-54
Experience: 180
Drops: 30-64 ore (25%)
Notes: Uses a charging attack that damages on contact (Attack 30-44).
seer of evil
Health: 450
Strength: N/A
Attack: N/A
Experience: 100
Drops: 80-129 mana (100%)
Notes: Can turn invisible. Immune to sword attacks. When the player is facing or touching it, it casts a spell that inflicts fear. Failure to escape the attack results in mutation.
Arcadios
Health: 4000
Strength: 20
Attack: 40-59
Experience: 800
Drops: N/A
Notes: Occasionally roars, inflicting fear. Occasionally teleports itself directly to the player's location. When the player is in critical condition, its attack initiates a grapple that results in instant death if the player's health is reduced to 1.
fallen Otani guard
Health: 800
Strength: 28
Attack: 30-44
Experience: 180
Drops: 8-47 ore (50%), heat bomb (16%)
Notes: Uses a charging attack that damages on contact (Attack 20-34). Has a 16% chance of spawning 3 ankle worms when killed.
spore swampling
Health: 720
Strength: N/A
Attack: N/A
Experience: 130
Drops: 28-40 ore (33%)
Notes: Attacks by casting M.Poison.
bloodweed king
Health: 15000
Strength: 22
Attack: 55-74
Experience: 1000
Drops: N/A
Notes: Causes an earthquake while attacking. Occasionally burrows underground while spawning 2 bloodweed. Regenerates health while burrowed.