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Post by Jina on Mar 25, 2010 15:29:02 GMT -5
I don't really see how a big card list could have been a problem before. It's more just that everything was disorganised. There were a lot of problems. The size of the card list was one of them. Adding an extra card for each forumer is just unneeded IMO. This is why colourless energies are only worth 1.5 points. and I believe that they also shouldn't count for elemental damage. *shrug* I just don't see how it would discourage anyone from joining. But yes, definitely unneeded. What happens when you have a combination of colourless and elemental energies needed?
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Post by Killix on Mar 25, 2010 15:34:11 GMT -5
I just don't see how it would discourage anyone from joining. But yes, definitely unneeded. What happens when you have a combination of colourless and elemental energies needed? Discourage anyone from joining? I never said that. - (*)(*)All colourless = no element. (E)(E)All element = element. (E)(*)Element + colourless = element. ?
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Post by Stal on Mar 25, 2010 15:45:21 GMT -5
If this has been said already, then my bad (I've not kept up with the thread the past few days), but a large card list should not be a problem. In fact keeping the card list too SMALL is what's going to be an issue.
At that point, the games will stagnate because there's too little variety, the decks don't have a chance to grow, you get tired of playing the same things but there's only so much to choose from. That's one reason that booster packs are such a big deal for real TCGs. Interest wanes when it stagnates and stays the same--look at what has happened. And you're talking about cutting the card list down?
If you want to have a limited card list that doesn't change, you can't really have it as a TCG. TCGs need variety and lots of cards. But a standard card set game like, say, Munchkin, where all the cards you need are in the box and are dealt to the players (so no decks). Perhaps that would be a better way of handling this concept?
But yeah, you can't really have a TCG and a small card list. Doesn't quite work that way. What's really the problems with a large card list anyway? Too many cards to choose from for deck builders, or needing to know too many cards during play? (the first one... just takes some research like any good TCG; second, just get people to post a copy of the card description when they play it if they don't already do that)
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Post by Jina on Mar 25, 2010 15:54:10 GMT -5
How else do you kill the game? xD Maybe adding too many cards in one go and thus taking far too long to add new ones to the list could've done it.
That works, I guess.
Stalpost - *agrees completely*
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Post by Killix on Mar 25, 2010 16:05:06 GMT -5
Don't get me wrong, Stal, I have nothing against a big cardlist! I know all about the need for many different cards for a good TCG. (Afterall, I play YuGiOh, and look how many cards are in THAT game. XD) buuuut there's a difference between a big card list due to variety... and a big card list full of mostly forumer upgrades. XD One of the problems with the big card list before was that there wasn't enough variety. A lot of the cards were very similar, or poorly made. There was also a large imbalance in elements. (There weren't a lot of Air fighters, for example) We can fix that all up now, though. How else do you kill the game? xD Maybe adding too many cards in one go and thus taking far too long to add new ones to the list could've done it. I'm sorry, but I don't follow this line of conversation at all?
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Post by Stal on Mar 25, 2010 16:10:25 GMT -5
Don't get me wrong, Stal, I have nothing against a big cardlist... buuuut there's a difference between a big cardlist due to variety... and a big card list full of forumer upgrades. XD So why not make them one card? I've seen things like this work in real life TCGs. Basically, you have one card... but you have the option of flipping it and/or turning it upside down to activate the second half/part of the card or what not. So instead of having many many upgrades, just one forumer card and the ability to flip it to a super powered version?
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Post by Killix on Mar 25, 2010 16:14:25 GMT -5
Don't get me wrong, Stal, I have nothing against a big cardlist... buuuut there's a difference between a big cardlist due to variety... and a big card list full of forumer upgrades. XD So why not make them one card? I've seen things like this work in real life TCGs. Basically, you have one card... but you have the option of flipping it and/or turning it upside down to activate the second half/part of the card or what not. So instead of having many many upgrades, just one forumer card and the ability to flip it to a super powered version? That would essentially be the same thing we have going on now. Common forumer -> upgrades to a better version. What was being suggested was three seperate cards — one for each rarity. Common -> Uncommon -> Rare. Which I think is unnecessary, and would just inflate the card list uselessly. We just don't need forumers to possibly be able to upgrade 3 times, that's all. XD
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Post by Jina on Mar 25, 2010 16:19:51 GMT -5
Well no, because you don't have to wait for the cards to come along.
Either way, the card list would be just as big. xD
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Post by Killix on Mar 25, 2010 16:22:15 GMT -5
Well no, because you don't have to wait for the cards to come along. I wasn't talking about the gameplay. I was talking about the amount of upgrading.
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Post by Stal on Mar 25, 2010 16:24:31 GMT -5
So why not make them one card? I've seen things like this work in real life TCGs. Basically, you have one card... but you have the option of flipping it and/or turning it upside down to activate the second half/part of the card or what not. So instead of having many many upgrades, just one forumer card and the ability to flip it to a super powered version? That would essentially be the same thing we have going on now. Common forumer -> upgrades to a better version. What was being suggested was three seperate cards — one for each rarity. Common -> Uncommon -> Rare. Which I think is unnecessary, and would just inflate the card list uselessly. We just don't need forumers to possibly be able to upgrade 3 times. That would inflate unnecessarily... but it still wouldn't be a huge problem. Not sure what the downside would be, exactly, other than a card list... and perhaps all forumer cards could just be in their own list anyhow. But yeah, upgrading twice seems a little unnecessary. I mean, I've seen it work in the context of other games (Pokemon, DBZ/GT, etc), but they all had limited personae to choose from anyway. Still... *shrug* aside from a larger card list, what other kind of effect would it have?
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Post by Killix on Mar 25, 2010 16:32:56 GMT -5
*shrug* aside from a larger card list, what other kind of effect would it have? An even larger imbalance toward non-forumer fighters? :/ I'd much rather have more regular fighters than more forumer upgrades, because they can stand on their own.
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Post by Stal on Mar 25, 2010 16:46:08 GMT -5
*shrug* aside from a larger card list, what other kind of effect would it have? An even larger imbalance toward non-forumer fighters? :/ I'd much rather have more regular fighters than more forumer upgrades, because they can stand on their own. Agreed. I was unclear on the rules until just now. You see, I thought you had your main forumer with upgrades possible and that was it as far as forumer cards went in a deck. I'm used to battles with upgrades being similar to that. And from there you had just regular fighters/allies. (basically, thinking the DBZ/GT model).
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Post by Deleted on Mar 25, 2010 17:05:38 GMT -5
Stal you sillybean. <3 Ok, about theelemental advantage thing, Mowf I like your idea, but what about attacks such as (A)(E)(*) ... which element do you pick for elemental advantage? The card list size, geex, people, we've only just started getting it back on its feet! I think, once we have enough cards for a good selection, we should re-open the game and get people to start making starter decks and such, but we won't close the card creation thread until we all agree the list is big enough/shouldn't get any bigger. Which reminds me, is there anyone who really wants to keep their old TCG account?
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Post by Killix on Mar 25, 2010 20:09:35 GMT -5
Ok, about the elemental advantage thing, Mowf I like your idea, but what about attacks such as (A)(E)(*) ... which element do you pick for elemental advantage? As I said before, only the element of the card would be used. So if a card had (A)(E)(*), and that card was Air element, then the attack would use Air element. I'd like to keep my shinies, if possible. (Total Shinies: 220) I never got to spend them. XD
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Post by Amneiger on Mar 27, 2010 1:13:03 GMT -5
Which reminds me, is there anyone who really wants to keep their old TCG account? I'd like to keep my shinies as well, since I have 300 of them. =D I would like to trade in my current cards and deck for a new starter deck using whatever cards we're going to have now, though.
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