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Post by Deleted on Oct 28, 2009 7:53:54 GMT -5
Wheeeeee! Updste!
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Post by Huntress on Oct 28, 2009 9:21:15 GMT -5
...funny how most of the guildympics events are actually related to traditionally behind-the-scenes technicals xD
Hey, Sarnmuchkin, you think a jousting tournament would have a place in this guildympics thing? I sortof doubt that I'll be able to pull it off as a standalone event anytime soon.
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Post by Deleted on Oct 28, 2009 10:00:57 GMT -5
Jousting? That sounds awesome. I wanna use a flaming lance.
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Post by Deleted on Oct 28, 2009 10:05:01 GMT -5
Yeah, well... We've gotta get off our feet first, don't we? Next year (if there is one) will have different events. xD
Scar had the same idea, and I was going to do the whole duel thing, I guess I kinda forgot? ^^; I'll have a brainstorm and see how we go. Any ideas? :3 I figured it woudl run a bit like the old SB duels in a semi-RP style, but how would we judge the winner?
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Post by Shadaras on Oct 28, 2009 10:07:09 GMT -5
Yeah, well... We've gotta get off our feet first, don't we? Next year (if there is one) will have different events. xD Scar had the same idea, and I was going to do the whole duel thing, I guess I kinda forgot? ^^; I'll have a brainstorm and see how we go. Any ideas? :3 I figured it woudl run a bit like the old SB duels in a semi-RP style, but how would we judge the winner? Assuming people fight fairly, then part of it would be who won the actual duel. Another part could be how well the duelists wrote and how creative/interesting it was to read. Good sportsmanship. Stuff like that.
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Post by Deleted on Oct 28, 2009 10:18:59 GMT -5
Yeah, well... We've gotta get off our feet first, don't we? Next year (if there is one) will have different events. xD Scar had the same idea, and I was going to do the whole duel thing, I guess I kinda forgot? ^^; I'll have a brainstorm and see how we go. Any ideas? :3 I figured it woudl run a bit like the old SB duels in a semi-RP style, but how would we judge the winner? Assuming people fight fairly, then part of it would be who won the actual duel. Another part could be how well the duelists wrote and how creative/interesting it was to read. Good sportsmanship. Stuff like that. We could have an impartial judge/Ceasar and have the ultimate say over who wins, but people can post a thumbs-up or thumbs-down like proper Romans. xD Just because I can forsee some trouble over who has to opt out and it doesn't really seem fair, y'know. Also, depending on the number of people wanting to fight, we may need to hold most of the minor battles in a single thread to prevent a massive influx. The semi-finals and finale will obviously have to be longer, more epic and thus, have their own thread. Also, a post limit. Say, 4 posts each before the Emperor decides and then one more post each to show who wins. xD The players will then be forced to bring the battle to a close instead of dragging it on for pages.
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Post by Huntress on Oct 28, 2009 10:25:55 GMT -5
The plot I had in mind was karma-based. As in, the two fighters have their karma set at name-a-good-sounding-number and then smite each other until death falling off the horse in a very PG manner, as in, zero karma. Others can help, of course (counts as cheering or booing, if you wish). First one down loses, the other guy advances to the next round. I never got it off the ground mostly cos I planned to draw comics to go with it (come on, galloping horses + flying banners + dirt flying all over the place + medieval armors = mega epic :3) and never got around to it, but the actual event would've been easy to coordinate and doesn't actually need judges.
Thing is, all the guildympics events thus far have been creative contests, and creativity isn't something that can be switched on and off. I reckon there's a bunch of people out there who'd be glad at the opportunity to do their part by just pressing a button. Might get more people in, and mebbe give non-guilders a chance to take interest in guildstuff, etc etc.
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Post by Deleted on Oct 28, 2009 12:24:16 GMT -5
We could also use dice-rolling, I guess. Maybe treat it like a hitpoint system--you roll your dice, write up an RP post for the attack and the outcome (and response if you're attacked I guess), and the roll would determine how well you did or how much you're hit.
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Post by Draco on Oct 28, 2009 12:34:57 GMT -5
The plot I had in mind was karma-based. As in, the two fighters have their karma set at name-a-good-sounding-number and then smite each other until death falling off the horse in a very PG manner, as in, zero karma. Others can help, of course (counts as cheering or booing, if you wish). First one down loses, the other guy advances to the next round. I never got it off the ground mostly cos I planned to draw comics to go with it (come on, galloping horses + flying banners + dirt flying all over the place + medieval armors = mega epic :3) and never got around to it, but the actual event would've been easy to coordinate and doesn't actually need judges. Thing is, all the guildympics events thus far have been creative contests, and creativity isn't something that can be switched on and off. I reckon there's a bunch of people out there who'd be glad at the opportunity to do their part by just pressing a button. Might get more people in, and mebbe give non-guilders a chance to take interest in guildstuff, etc etc. I like the sound of that. Maybe everyone starts at 50 or 100 Karma, and than given a week to see where it leads. And at the start they can do a small, simple, RP style post (if they want) on what their wearing, weapon of choice (knowing us, not everyone would use a real lance or anything ), and ride (also, not just horses around here >.>). Than you let the Karma attacks at the contestants. I would even join in that event if it happened like that Around the start of the Guilympics I was trying to think of new games/contests. One I came up with was a dodgeball game idea, but I never figured out how it would work I thought of one way, but than I found major flaws, than another way, more flaws. Than I noticed how active people were and how one sided some battles would be.
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Post by Huntress on Oct 28, 2009 13:14:57 GMT -5
We could also use dice-rolling, I guess. Maybe treat it like a hitpoint system--you roll your dice, write up an RP post for the attack and the outcome (and response if you're attacked I guess), and the roll would determine how well you did or how much you're hit. That might work even better. The main problem with karma is, it's very hard to control (ideally, it should be a smite-only contest; how often do you actually get healed in the middle of a battle? I mean, the kind of quick one-shot battle that jousting is?), plus it might be hard to determine who went down to zero first, and there's always the chance of random modly intervention (not everyone knows about what's going on in the guilds). Another reason why I didn't get far with this tourney. Dice hitpoint system... could probably work the same way. Either fighter has say, 50 HP and rolls say, six ten-sided dice. With any luck, it'll be an OHKO in the finest traditions of jousting. With less luck, they'll be only slightly hit (if the dice give a very small number) or very badly hurt but still stay on the steed (if the end result leaves them with less than ten HP). Sounds more realistic, anyway. Any holes in my logic thus far?
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Post by Deleted on Oct 28, 2009 22:40:24 GMT -5
Dice would certainly make it easier and more compact. Quicker, too. People can write a short RP to go along with that, too, though I'm not sure if that should count toward the final score? Also, how -would- we score it? A standard 40 points to the loser and 80 to the winner, or...?
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Post by Shadaras on Oct 28, 2009 22:44:53 GMT -5
Set a standard of points, and let someone judge and add bonus points for good roleplay posts, maybe?
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Post by Draco on Oct 29, 2009 0:15:58 GMT -5
The RP really isn't even needed. It's just more fun to throw in some kind of RP. After all the only real RP we could do is when the person enters and is about to start, and when they are defeated or win.
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Post by Huntress on Oct 29, 2009 7:57:38 GMT -5
Ahuh, problem with RPing is, it's horribly exclusive. Sure, it's fun beyond imagination for those of us who love to RP and it adds depth to the story, but there's people who really aren't into roleplaying and are scared away by anything that's built on a roleplay format, even if it's optional. And if others RP, it does put pressure on you. Any of you remember the Meepit Races? It was originally meant to be quickly and easily tallied with the dice every day, no longer than a minute for each post, but then we started with the long race recaps and I didn't want to drop them out of the blue and ended up dropping the races instead >>; Mebbe I should revive it.
Granted, there isn't much to RP in jousting. It's a one-shot thing, there's not much to describe unless you go into detail about your injuries, and if you do, chances are I'll have a little word with you at some point or another >> So I wouldn't foresee the posts being too long.
As for points, maybe they should go according to the dice they roll? Say you have 50 HP and you both roll the dice. If you get 38, that's the amount of damage your opponent receives and also the number of points you get. The next rounds no longer count, because jousting is ideally a one-shot battle and anything beyond the first round is just dragging it on. Then whoever ends up winning gets an additional 50 points. It'd make things a lot more unpredictable, because you could roll a near-critical hit at first and still lose.
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Post by Deleted on Oct 29, 2009 12:03:59 GMT -5
I would say jousting is definitely a tourney thing, though, so I would still say initial points for participation, then points to each person in a round. Adjust the dice/hitpoints such that one person should win usually, maybe a second round would have to be played, and a third on very rare occasions. Or we could go with simple opposed dice rolls--one with the lower is unseated, a tie means they have to pass at each other again.
And good point about RPing...maybe keep it like Random Crap Poker has been. ^^ Only an announcement of who's up against who, maybe the weapon you're using. ^^
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