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Post by Deleted on Dec 6, 2009 12:16:04 GMT -5
Full name: Rilah Falco [Ry-lah Fal-coh] (codename: Leoness) Age: 22 Gender: Female Species: Aduron (feline humanoid) Alignment: Neutral Good Skills: Excellent cooking, photographic memory. Abilities: Fire (blue)/heat weilding, minor healing and telepathy, soul walking. Weapons: Mithrill glove-claw for left hand. Accent: North American, alto
Personality: Leoness has a wide spectrum of emotions, but her core personality treats are devotion, honesty, curiosity and protective. She has a dark past and often she finds herself questioning her motives: Is she doing this to redeem herself or because she is generally trying to help? She is a pacifist to some extend. She will fight back if needed, but does not seek violence. She loathes it. Despite the fact that she is from a feline race, her diet is that of an omnivore. She's easily demotivated by negative feedback or attitudes, but her desire for justice often pushes her to get sassy enough and stand her ground. Every so often she will seek solitude to gather her thoughts and feelings through meditation. Leoness has, due to her past, a very fiery temper that she maintains through deep meditation. If not properly maintained, her ability to weild fire can get out of control. She will also venture on one of her 'Soul walks' on rare occasions. But this is mostly done when no other form of communication is present, or during healing. This 'walk' consumes a great amount of energy and also leaves Leoness in a very vulnerable state. She is also split up between several 'worlds'. Which clouds her judgement on difficult decisions. She is tied to three different guilds and three different species. And not all of them should know about her other ties. Curiosity killed the cat - but not this cat. Leoness is very curious. She wants to know how things work and is quite boy-ish when it comes to that. Which is why she joined the 'Steamheads'. Despite her 'magical' abilities, she loves science and you will often find her tinkering with some little gadget that runs on steam or clockwork - usually it's totally useless, but great for amusement.
Appearance: Leoness is small for her species (probably due to how she was 'created'). About 5'5 without her heals on. She's very curvy and has distiguished, feline facial features as well as a long tail. Shoulder-long, hazel brown hair with waves and downwards pointing ears that have minimal movement. Sparkly blue eyes with a teint of purple, that are bigger than those of humans. Feline mouth shape but with an underlip like a human. Teeth like humans but with distinguished canines. Humanoid hands, feet and limbs, but with a very soft, thin layer of 'fur' that gives her skin a goldenbrown tone. Does not use make-up and the only jewelry she wears is a necklace from her dad.
Clothes: On the ground - A grayish blue cap with goggles. Leather corset and a long, blue vest and blue cargo pants. A large leather belt with pouches. A long, dark blue, hooded coat with silver embroidery along the bottom and brown leather boots with heals and laces.
Spacefleet uniform - Grayish blue/black, skin-tight body suit with high neckline and a V-cut that devides the black bottom from the blue top - the point of the V ends at the lower abdomen. Black shoes and utility belt.
Guilds: Mages, Spacefleet, Steampunk
Dislikes: Being patronized, her past, injustice, burnt food, being in space (in a suit - she's slightly claustrophobic). Likes: Cookies, laughing, good surprises, compliments.
Full name: Remo [Ree-moh] Age: Unknown Gender: Male Species: Caranian (bird) Alignment: Chaotic Good Skills: Flight, Seduction, Singing. Abilities: None Weapons: None Accent: Jamaican, baritone
Personality: Remo is a thrillseaker. A daredevil with a good eye for the ladies. Not that he would even try to get serious with a humanoid female, he'd still fire up the charm to make her giggle and blush. He's about the size of a parrot, but he's brave enough to be the size of a bear. He's the kind of 'person' who acts before thinking. Highly impulsive. BUT, he is very devoted and faithful. He was Leoness' protector when she was an infant and still is today. When Leoness hesitates because she wants to think it over first, Remo will be the one to kick her in motion if it's rational. He loves to party and have a good time, and he's vowed to never settle down because he enjoys the free life way too much.
Appearance: Bright red with a line of feathers forming from the top of his head and down to the mid-neck. The beak is a little stubby and wide. Medium long, thin legs and a long tail that consists of three tail feathers where the middle is longer than the two.
Guilds: None. But follows Leoness everywhere she goes whenever he's not out partying.
Dislikes: Birdseed, being treated and talked to like a bird (do not say: "Polly want a cracker?" to him!), inclosed areas. Likes: Cookies, ladies, parties, singing, pulling pranks and being suggestive.
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Post by Sq on Dec 6, 2009 15:29:54 GMT -5
Name: Squiesh (Codename: Sytra)
Appearance: 5'5", lean with a bit of muscle gained from training. Pale. Her waist-length hair is naturally brown, but right now it is violet (she dyes it all sorts of colors all the time). Blue eyes.
Clothing: wears a simple white blouse and black skirt, a pair of lightweight tall boots, and black hobo gloves. Wears a cloak when outside and on missions.
Skills or abilities: Expert thief and lock-picker. Very quick and nimble. Skilled in close-combat and in killing swiftly.
Weapons/other combat enhancers: Carries a kris and a couple daggers.
Other special abilities: Her grandmother was a skilled psychic, but Sytra only inherited the ability to teleport, which she puts to good use for getting away when stealing things.
Anything else we should know about you: She relies on her innocent and cute appearance to trick her victims. Will do (almost) anything for money. Doesn't particularly like to kill, but does without question if paid. Is a packrat. Keeps everything she finds. Is usually broke, and steals a lot of food and things from other people to sell.
Personality: Mischievous and playful. You never know what kind of trick she has up her sleeve. Is hardly ever serious, but can be very hardworking when the time calls for it. Has a warm heart, but is wary of people she doesn't know too well. She is very friendly and optimistic when in familiar company. Spaz when in a good mood.
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Post by Nova on Dec 7, 2009 2:12:42 GMT -5
Name: Nova Storms Nickname: Nova Appearance: A small blue star Clothing: Stars don't need clothing. =D Skills or abilities: Use of fire, teleport (not long distances, however) Weapons/other combat enhancers: Fire Staff Other special abilities: Anything else we should know about you: Don't think so...
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Post by Scar on Dec 7, 2009 18:52:06 GMT -5
Name: Scar McHall Nickname: Sarge
Age: 30
Appearance: An anthorpomorphic black cat with white markings running down his nose, neck and chest and on the tips of his paws. Stands 5'7". Has blue eyes and a jagged scar running from his forehead and through his left eye.
Outfit: A sleeveless olive green shirt, matching gloves, broad brown belt with magazine and battery pouches over baggy camo pants. Wears a white bandana around his forehead and a necklace with military dog tags around his neck.
History: Coming soon
Personality: Won't talk about where he got the scar. Loud and gruff but his tail always betrays his true emotions. Generally gets straight to the point but isn't very open with secrets. (though he'll let you know he's keeping a secret) Tact isn't his high point.
Weapon(s) of choice: Mouser V1 .338 mm railgun sniper rifle that uses electromagnets instead of conventional gunpowder to fire its rounds at extremely high speeds. Unfortunately, the weapon tends to overheat really quickly and can barely fire more than two shots at a time. Also his claws and sharp little teeth, but it's undignified and used only as a last resort
Abilities: Trained in the use of his trademark railgun sniper rifle and other forms of sniper rifles as well as skills required for a sniper such as stealth.
Gear: Ammo pouches for the rare custom ammunition his railgun uses. He procures them from Spacefleet surplus whenever he can.
Name: Oscar Featherstone Nickname: The Magpie
Age: 24
Appearance: Stands at about 6'1" and is built lankily. Has jet black, straight hair that is tied tightly back into a pony-tail that hangs past his shoulder blades. Has sharp blue eyes that gleam above the equally gleaming rows of white teeth (he believes in a winning smile). Also has what some might call a chiselled chin. Skin is slightly tanned
Outfit: Wears a black leather aviator's jacket with the symbol of a magpie on one shoulder. A white scarf is wrapped around his neck but is normally worn under a pair of brass and leather goggles with crystal lenses (which do nothing but look cool). To complete the ensemble are his utility belt and stylish (for that era) shoes. Ever the socialite, he keeps various outfits squirreled away in a trunk aboard his airship.
History: Having always dreamed of being a airship captain throughout his youth, Oscar ran away from home in his teens to pursue a life of adventure away from the smoggy skies of Brassport. Obviously, real life wasn't as simple as in the bedtime stories and he returned jaded, his thirst for adventure tempered somewhat. He now makes a living schmoozing with the upper crust of society and robbing them blind, always with a pleasant smile and a bow.
Personality: There are two sides to Oscar. First there's the charming gentleman, a facade he dons when mingling with the rich (and naive). He fancies himself a ladies' man and is more than happy to regale anyone who'd listen about his adventures all across the globe; tales of exploration and of daring escapes in his airship.
The other side is that of a jaded explorer, one who has seen the world and realized that all that glitters need not be gold. He places little faith in honesty, including honest work. Years of experience have taught him the finer points of swindling the rich and stupid and nowadays he files people into two categories: marks and fences, the latter because he's a loner. Sometimes he yearns to get back that sense of adventure again but he keeps getting distracted by the money he gets from grifting
Weapon(s) of choice: A metal, segmented whip with a sharp point and tiny, extendable hooks. Though he usually uses it to swing from place to place (a common occurance for anyone in his occupation) he can also use it as a normal whip to entangle his foes in a pinch
Abilities: A consumate socialite, Oscar knows the finesse and charms needed to function in the upper class society. He also knows a dash about disguises and makeup.
Gear: His utility belt holds much of his gear, from the various gadgets. Hardly the grease monkey, Oscar buys most of his more clandestine gadgets directly off the black market so at one time or another he may have a sneaky device or two up his sleeves. Literally too due to his hidden wrist sheathes.
He once had an airship, The Mockingbird, but it's been damaged recently due to unforseen circumstances
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Post by Deleted on Dec 8, 2009 13:25:38 GMT -5
Name: Allianne Chandler
Nickname: Aly; also goes by Firebreaker, Hellcat, and a few other names Appearance: About 5'6", long brown hair that goes down to her waist, chocolate eyes. She doesn't have any other outstanding features, though she does have a few scars in various places; none that she keeps particular note of, though.
Clothing: Usually, she wears a short red-hemmed shirt over breeches and boots, and a red robe hemmed with silver ribbon on top of that. The robe is held together by small clasps, which are gold in color and shaped in wing-like holds. She's almost never seen without a small, emerald pendant at her throat either, and typically has a belt with her dagger, knives, flash powder, and a few other things at her waist.
Skills or abilities: Shaping/controlling/conjuring fire, of two types--normal, and magical (which can be adjusted for temperature and uses her energy to burn, such that it can be sustained on things like metal where it shouldn't be able to burn). She has a small amount of dark magic from a previous encounter, which she tries not to use frequently. She has so far used it to keep tabs on a person and prevent other people from attempting to take control of them.
Weapons/other combat enhancers: Primary weapon is her bow and arrows, of which she has a quiver full and several varieties. Several of her arrows are shorter than the others--this allows her to hide a few of the rarer fletchings she has. When at too close of a range for arrows to be effective, she has a dagger and a few thin throwing knives. Fire magic is prominent in her attacks, usually combined with one of these weapons.
Other special abilities: She's decent at cooking? XD She also has a familiar, Lika (LY-kah) who has been with her for many years. Lika acts as a sarcastic partner for banter as well as a mentor and friend, while storing magical energy in reserve. (Her size partially depends on this). She has wood-brown fur with darker stripes along her length and bright green eyes, as well as white fur for her belly and a spot of white on her forehead that marks her as a Mystic. About to halfway up Aly's thigh in height, she can borrow some of Aly's power and use it herself, though she tends not to do that often.
Anything else we should know about you: Aly's a mischievous deviant little sixteen/seventeen year old with mercenary tendencies and a habit for 'weapons first, questions later'. Despite that, she does consider herself bound to honor and promises. She also has a fear of dark magic and dark mages that has lightened somewhat, but which can still leave her paralyzed at times. Most times, she just gets irritated and tends to stay away. Name: Rosa (Ro) Carajentas
Title, if applicable: Official (?) - The Eternal Flame; Unofficial - Firebreaker, Hawk
Appearance: About 5' 6", 5' 7". Hair is a bright orange bordering on crossing into red and tightly waved, usually pulled back and clipped behind her head. She's of a medium build and has moderately dark skin (what most would say is tanned in the darker range), as well as sharp blue eyes that are usually slightly narrowed in her general mood of surliness. A lot of people say that her eyes have the color of the sea reflected in their irises, which are a bright cerulean blue tinted with greens when she's happy (relatively-speaking), and a stormier, darker blue-grey when furious.
History: From a noble family in Tirann (a country), with a cousin from Astaeri and a brother named Calvin who almost ran their family into the ground with excessive gambling. (His wife keeps an eye on him and the estate now, with Ro gone). Ro fought often with her brother and her cousin, but decided when she was young to focus that on getting knighted instead. After lying about her age and both demanding and passing the page's test, she became a squire, and then a knight at the age of 16. After fighting in a war between the rival countries Tirann and Astaeri, she left with her cousin and wandered for a bit, eventually splitting and finding her way here.)
Weapon of choice: Light sword, barely beyond the length for a short sword (about 2 feet for the blade). The blade is silver in color and especially made to be both light and sharp, with a groove down the middle that has symbols in Ancient carved in it ("Courage, Flight, Swiftness, Sharpness, Hawk"). The pommel has two small rubies, one on each side, and both hilt and crossguard are golden in color (though definitely made out of a stronger and less-costly material than gold). The hilt is wire-wrapped, and the crossguard comes out and curves up sharply in a claw-like manner. The crossguard can aid in 'catching' a sword's blade if done right.
Interests: Sword fighting and not much else. She has an interest in sailing and riding, and a little in intelligence gathering (so far as knowing everything that's going on).
Special abilities/other: Not special abilities, but Ro is moderately good with a bow and arrows, as well as hand to hand. She can also wield heavier/longer swords in a pinch. However, she's definitely, by far, best with her usual sword than any other weapon. Has some sensitivity to magic nearby, particularly dark magic.
Personality: Surly and pretty quiet even when angry (although it's pretty obvious when she is), but loyal. However, she balances that with rationality--i.e., she won't stupidly defend a person when that person has changed to contradict what she stands for. In that way, she could be called disloyal as well, though she maintains that she is loyal to her principles more than to particular people.
Color of choice: Amaranth
Name: Asta Moret
Age: 23
Nickname: Quicksilver, Stardrop (both for her relations to alchemy and chemistry)
Appearance: Young in appearance; she looks more like a mid-teenager than her age. Very short, cropped red-brown hair with dark blue eyes. She has a lean and almost lanky structure. She is usually seen wearing a long, flaring overcoat over a laced long-sleeve shirt and a skirt that goes slightly past the knee, along with heavy leather, tie-up boots. She also has a pair of fingerless gloves with four symbols--silver and gold on the top (left and right respectively), and mercury and cadmium on the palms.
History: -Still deciding-
Personality: Generally a confident, knowledgable person who jokes and makes sly comments pretty often. She likes to focus on work and solve problems, mechanical or chemical related, though she can easily turn a simple explanation into a rant or monologue. However, due to her frequent exposure to chemicals, she can be irritable due to headaches and other pains, unable to sleep, or have mood swings. She has been getting better with this, but it still pains her often. She can also be pretty distracted, out of it, or airheaded at times.
Weapons: Though Asta is slight and lean in frame, she does have a weapon or two to use. Her primary one is a thin and light shortsword/rapier of sorts, highly stylized with an alloy blade and wire-wrap handle. The sides of the crossguard are vastly different lengths, and one side is long enough with enough of a curve to be able to 'catch' other weapons to a degree. She is not a swordfighter, but she isn't bad at using it and she's fast. The other thing she has with her are small capsules, which she pulls apart with her fingers and throws. In addition to mercury, there are some packets which have separate chambers that break and combine to create chemical reactions causing heat, light, acid, poison/poisonous gas, or other effects. The mercury is for use as either money (alchemized into gold) or other uses (alchemized into other materials).
Abilities/Skills: Asta can transform mercury into other elements, though the further the element is from mercury (whether across the row or in a column), the harder it is to create. (Deviating from room temperature is impossible unless other forces are in play, and compounds are off-limits unless they immediately react with air or whatever substance they're in). Some elements are impossible or very difficult to do. This is an innate ability, combined with chemical knowledge. It's also very dangerous at times to the user, since some of these elements are poisonous or highly-reactive.
Other: Asta likes flying machines very much. She's an interested mechanic in her spare time (more of a hobbyist than anything.)
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Post by Strife on Dec 21, 2009 10:12:56 GMT -5
Name: Stevan "Strife" Illsbaine Race: Human Height: 6" 2' Appearance: leoness.deviantart.com/art/The-Commander-147491929History: Strife is the original supreme commander of Spacefleet, a militaristic guild whose primary mission is to monitor planet NTWF-01 and ensure its continued security. Spacefleet is essentially a planet-wide police force, using spaceships and highly advanced technology to keep an eye on things at all times. Before the events of Guild Wars 2, Commander Strife held a very stern grasp on Spacefleet, forbidding them to make contact with the population on the surface of the planet. His initial strategy was to observe the first Guild Wars from a secluded base on one of the planet's two moons. Sometime after the first war concluded, Strife travelled to the surface with an excavation team and discovered a mysterious gemstone that served as incredible source of energy. Unbeknownst to everyone, the gem emitted strong radiation that affected Commander Strife's judgement and emotions. As time passed, he became more and more isolated from his officers, preferring to spend days and even weeks in his office alone. He only went outside for especially important matters, and whenever this happened, people took him seriously. He also became more and more cynical about NTWF and its inhabitants, calling them primitive "savages" that knew about nothing but waging war. Not realizing the irony that would ensue, he eventually joined in on the second Guild Wars while dragging the rest of his guild with him, exposing them for the first time to the other guilds. To this day, Spacefleet plays an active part of daily life on planet NTWF. Personality: The radiation of the gemstone did not corrupt Strife per se, but it amplified his negative emotions to the point where he could no longer control them. He is highly prone to using physical force to try and get what he wants, or in other cases, uses deception to try and worm his way out of unfavorable situations. He has developed a love for conflict and fighting, and will sometimes try to provoke it just to see how strong he has become. In a manner of speaking, he is a Blood Knight who lives for the thrill of battle. Often, the only reason he involves himself in certain plots or events is because he hopes it leads him to a good fight, regardless of the consequences. Weapons and Skills: The influence of the gem gave Strife the ability to manipulate metal and stone with deadly force. Using powerful psionic energy from his brain, he can do such things as lifting boulders into the air, causing massive earthquakes, making sharp pillars of stone rocket out of the ground, breaking off segments of rock, assembling pieces of metal, etc, all with the power of his mind alone. Think of it as The Force (from the Star Wars universe), but he can only use it on raw, unenchanted stone and metal. People, biological creatures, magic weapons, guns, and robots are unaffected. One of Strife's signature moves that he likes to pull off is "teleport dashing." Using his psionic strength, he pulls his body forward at blinding speed, leaving a trail of blurred images behind him. To the normal eye, it looks as though he teleported almost instantly to the new location. The main downside to this move is that he must be standing on solid ground. It doesn't work in the air or in water, since there's no earth to manipulate. In addition to his psionic powers, Strife's incredibly detailed armor offers him some addtional benefits. The right forearm of the armor contains a built-in console with as much processing power and data as Spacefleet's mainframe computers. He can use it for such things as checking his location on the planet, contacting Spacefleet officers, and so on. In addition, the suit itself has a built-in energy shield that makes him almost completely immune to fire. Its main purpose is to stop him from burning up when he enters the planet's atmosphere alone, but lately, it has mostly been used to nullify the vast majority of magic attacks directed at him. The only type of fire it can't block completely is phoenix fire, but it still offers a few seconds of resistance in case he is able to find a way to escape. Prior to the events of Guild Wars 3, Strife's main weapon was the Leech, a wrist-mounted gadget that would scan his opponent and "copy" the last weapon or attack they used. For example, if his opponent tried to slash him with a sword, the Leech would transform into a similar sword. Likewise, if his opponent threw a fireball at him, the Leech would allow him to shoot the same fireballs in return. This weapon was eventually destroyed by the Underdeep.
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Post by Deleted on Dec 26, 2009 11:51:55 GMT -5
Name: Ivsi
Nickname: Whatever you may come up with.
Appearance: 5'7'' and with a firm enough build. Has short auburn hair, hazel eyes, and fair skin sans freckles.
Clothing: Over a slightly ruffled off-white blouse with short sleeves, she wears a green dress with a darker band at the waist. There is also a thin rope tied around that for no particular reason. (It may be for the sake of “oh we need a rope” moments.) The skirt is rather long, so she has to bunch up part of it and grip that whenever she runs. She wears worn boots for shoes.
Personality: Ivsi can be difficult. She's sociable, but only selectively nice—she does not take kindly to anyone who whines frequently enough and often snaps at them. (She feels that she's justified in doing this.) Tends to play along with jokes or retaliate, fighting irony with irony and demeaning nicknames with demeaning nicknames. Usually quite dedicated to the tasks she's given and rarely, if ever, procrastinates. Has some amount of difficulty admitting to being wrong and tries to avoid any situations that would make her look like an idiot. Most of those who meet her find it surprising that she considers herself to be an idealist.
In wars, on the other hand, she seems to have no sense of pride or loyalty: She'll switch to whichever side suits her best. If provoked, she'll fight to the best of her ability (stab, stab, stabbing is her preference), though has some trouble actually killing: She prefers to fight “dirty” and attack from behind, since there's no horrified face to deter her.
Random and arguably pointless fact: She happens to have a low tolerance to headaches, too. Her biggest phobia is of being strangled, and thus overreacts whenever someone touches her neck.
Skills or abilities: She has a talent at identifying liars. Also has impressive balance and pretty fast, though the long skirt hinders her running so much that it's hard to tell.
Weapons/other combat enhancers: If there's a knife, she'll pick it up and stab away.
Other special abilities: None really; she's a blank slate for any magic.
Anything else we should know about you: While she is considerably smart—that is, she has good common sense, experience, and know-how, along with being able to recognize “liar signs” very well—she is by no means educated on sciences and maths. In fact, she usually tries to weasel her way out of doing anything remotely scientific or mathematical, because when she does make attempts, she comes out looking like an idiot. (For example, she does not realize that “squared” means “times itself” rather than “times four because a square has four sides”.)
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Post by Ian Wolf-Park on Dec 26, 2009 12:13:12 GMT -5
Name:Ian Park, but he prefers the name Lupehunter Nickname: N/A Appearance:See profile in Dramatis Personae Clothing:Similar to profile in Dramatis Personae , except he doesn't wear a trenchcoat. Skills or abilities: When in his human form, he knows plenty of healing spells. He can blend in with the shadows while in his wolf form, but hates using this ability for unknown reasons. Although he is primarily a fire magic user (in both his human and wolf forms), he has been known to use light magic on occasion. Weapons/other combat enhancers: Two daggers, which is rumored to transform into a twin bladed staff. Other special abilities: Knows a lot of animal languages, including Weewoos. Also has the ability to transform into a wolf. Anything else we should know about you: He often asks questions if he wants some clarification or more information, much like what a detective would do. Relies heavily on his 'wolf's intuition', as he terms it, for helping him out with various activities and identifying enemies.
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Post by Ivie on Jan 29, 2010 3:31:55 GMT -5
Name: Ivie
Age: 23
Gender: Female.
Species/Race: Human
Appearance: 175cm tall. Moderately athletic figure & ivory skin. Green Eyes. Straight, waist length chocolate hair - with thick flat bangs that somewhat obscure the eyes. Freckles smattered gently across the nose.
Occupation: Field medic
History: Stationed on Earth until 2026, when she was shipped off to the mars colony Ames 3 to assist with the conflicts occuring at that time. Shorthanded and on the losing foot, she was sent into the infantry and taught basic battle knowledge. Using her skill and guile, she managed to avoid death at a dance and used her time on the field to put her medical know-how to good use.
It was apparent early on that her squad were destined to fail, so she deserted and stole a small cargo ship.
Personality: Timid and unthreatening at first glance, she holds a vast wealth of bottled up rage - which she uses to her advantage when forced to fight. Though, with this said, as a medic she always prefers to help rather than harm. Very motherly and kind.
Other Notable Information: Sleeptalks/walks and has a great affinity for robotics.
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Post by Lord Hayati on Mar 6, 2010 17:25:03 GMT -5
Name: Krisseh Aeoia Nickname: Miss Kriss; Miss Wobbles, Mrs. ButterworthAppearance: ... I think this is self explanitory Clothing: Self explanitory. How many copies of the same robes doe she have? Skills or abilities: Dessert magic. In depth: - Runs on a mana System, to be fair.
- She is able to create desserts out of thin air, even to be used as weapons
- She can also alter what people are made of. She often uses this for making people made of jelly. XD
- It requires more magic to make stuff out of nothing, than it is to transform things.
- While in her Kingdom, she has near limitless magic.
- Once her supply is exahusted fully, she must go back to her kingdom.
MP: 20/20
Abilities: Create: 8 MP Jellify: 3 MP dessmute: 5 MP
Weapons/other combat enhancers: Occasionally will summon a jelly staff to channel magic, although rare. Other special abilities: Made of jelly herself! Anything else we should know about her: secretly has plans to take over the manor... whenever her mind isn't in cloudchookoland.
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Post by Zylaa on Mar 14, 2010 1:04:39 GMT -5
Long overdue... Name: Zylaa
Appearance: A white, anthropomorphic weasel with brown hair she wears loose down to her shoulders, blue eyes, and a black-tipped tail. Stands about 5' 7''
Clothing: Piratical garb. Loose, originally white shirt, brown pants, beaten up leather vest, red bandanna with white spots.
Weapons: Cutlass, one spoon, three hundred weasels.
About the Weasels: They're each normal-sized white weasels. All can speak and understand basic English. All are attracted to shiny objects of any sort, and can teleport themselves to any shiny object anywhere. Zylaa summons them with a spoon. Once in the vicinity of a shiny object, they will stare at it obsessively and pretty much can't be distracted except by something even shinier. As of the Guilympics, they all have musical instruments, which they love, and use to provide background music for any plot.
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Post by Deleted on May 15, 2010 8:00:45 GMT -5
Erm ... this hasn't been updated since December of last year, so if the next mod with a bit of free time who sees this could update ...? Plz? @_@ 
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Post by Huntress on May 15, 2010 11:01:06 GMT -5
Erm ... this hasn't been updated since December of last year, so if the next mod with a bit of free time who sees this could update ...? Plz? @_@  Prod someone with a sharp stick and ye shall receive x'D
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Post by Gelquie on May 28, 2010 20:11:33 GMT -5
Because this needs a post from me. Here's my only profile for now, copy-pasted lazily. Name: Gellerana Lien Quiri Nickname: Gelquie (Pronounced: GEL-KEY)
Age: She doesn't say. About 18-23.
Appearance: Between medium and short height. White. Medium brown hair that goes down to just above her shoulder blades, with 5 light grey hairpieces holding parts of her hair at the length just above her shoulders. Has blue eyes that'll have some green when she's angry.
Clothing: Blue-green, loose-fitting clothing (pants, shirt, has a hood), and a belt with some pouches on there, where she keeps some of her smaller stuff like spell components, small snacks, or stuff she just finds interesting.
Skills or abilities: Illusion magic (can create images, create and control solid and unintelligent images of things, make things look different, impart sounds, and other general stuff) and similar. Also has a tiny bit of magic dealing with pure pain, but she rarely uses it or even mentions it.
Weapons/other combat enhancers: Carries a dagger around and will sometimes cast with it, but otherwise doesn't use it in battle very often. Does enhance her illusionist powers, but to a small degree (she can live without it and be proficient).
Other special abilities: Has some basic alchemy skills, and can identify and gather herbs and spices for the kitchen. She knows how to use her dagger in battle at least to a minimal degree, she just doesn’t, partially because she prefers distancing herself.
Bio: Gelquie grew up in the mountains at a fair distance from the guilds and Tabloid Town. She had heard of the place in her childhood, and there would be occasional emissaries to the town for supplies they otherwise couldn’t get and rough tales of the happenings of the town.
Her township had tight regulations and was otherwise strict about people leaving the town if they weren’t of age or for various reasons/excuses (including gender-related). Gelquie followed most of them to a certain degree, sometimes willingly, sometimes while scoffing and rolling her eyes. But she often bent the rules anyway, taking small trips just to tiny distances away from the town, subjecting her to frequent punishments. At 12, she took another outing, where she had an odd experience that she won’t talk about. But ever since, she’d either lock herself up in her room or go on more outings, honing her developing magic skill.
Gelquie one day abandoned her home for a very good reason that she won't talk about to people she doesn't trust, and she will become very bitter if you ask her. After leaving, she’d been traveling for some time (losing track of how long), but she eventually made it to the general area where the guilds were. She came right during the third Guild War. (I will expand her bio as I do have it; I just wanted to at least get the basics out there.)
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Post by Deleted on May 29, 2010 14:42:06 GMT -5
Name: Delilah "Del" Blackburn
Age: 14
Appearance: Short and scrawny. Light gray eyes. Pale and freckled. (You can tell what season it is by looking at Del's face. Winter, there's just a light sprinkle of freckles across her nose, since she spends so much time inside, which makes her even paler. Come summer, her face explodes into freckles.) Long black hair, slightly wavy. She enjoys putting it up in various hairstyles, a different one every day, although always with the same yellow ribbon. (Simple black hair ties are used when needed, e.g. for pigtails, one will be tied with the ribbon, the other with a hair tie. It's an odd look, usually lopsided. It also happens to be her favorite and most frequent style.) Del really likes her hair.
Clothing: Whatever's in fashion at the moment; Del likes to follow trends. She prefers grays and blacks to browns and other colors, though. (She likes the way it contrasts with her yellow ribbon, which is the only constant part of her outfit.) Del supports the trademark pair of the clunky goggles, which she believes is a must in Brassport, although she tends to wear them around her neck instead of across her head.
History: Delilah comes from a rather wealthy family - long line of merchants who paved their way into good fortune by selling deluxe trinkets to the rich. As the middle child, she was never expected to take up the family business and thus was free of the pressure, free to choose whichever path she desired. Her affluent roots are the only we she manages to afford her ridiculous wardrobe changes.
Del moved to Brassport when she was five. She had always shown a fondness for puzzles; her favorite thing to do as a child was to take pens apart to see how they worked. Her family viewed this as an odd, sometimes endearing, increasingly annoying habit of hers; they had no idea her quirky hobby would turn into an obsession. It started one afternoon - Del was about seven at the time - when the business received a shipment of very expensive clocks, whereupon a dozen or so were defected. They called in a watchmaker to fix them, and little Del watched him tear the clocks apart, put them back together, and get them working again in fascination. After a while, she had been staring too long to ignore any longer, so he jokingly asked if she'd like try and fix a clock. To his surprise, she sat down, took a clock, tore it apart, and did exactly that. With help, mind you. While Del exhibited a natural instinct for knowing how the pieces fit together, that didn't stop her from asking "What's this for?" and "What does that piece do?" With the watchmaker guiding her, she managed to flick to intricate clock. She then proceeded to help him with the other broken clocks. At the end of the day, the watchmaker offered her an apprenticeship. While her parents were hesitant, Del was very vehement towards the idea, and accepted on the spot.
Del spent years learning the tricks of the clockmaking trade. Her family was reluctant over her choice of trade at first, but after taking her skills home and using it to fix any defective products - clocks, watches, musicboxes, so on - they lost all doubts. After her teacher admitted there was nothing more he could teach her, she moved on to steam machinery. The intricacy she learned from clockwork addled her, at first, since steam mechanics are an entirely different world. Later on, however, the attention to detail and ability to work with tiny pieces came in handy, giving her a unique perspective towards engineering. While she loves her new trade, it doesn't give her much chance to work with clockwork, which she finds much more challenging in comparison. So she dabbles in clockwork in her spare time; her room is filled with old watches and musicboxes.
Delilah considers herself a mechanic, not an inventor. While she assumes she'd be perfectly capable of creating her own machines, she prefers fixing things to making them. (This is insecurity on her part. She's able to pick out what is wrong and how to fix it, but she fears that if she makes something from scratch, it wouldn't work.)
Del currently works as a call-in mechanic, doing wandering jobs and the occasional errand for her old teacher. She's started studying zeppelins, although she doesn't grasp the concept quite as easily as she does machines. She's always regarded the zeppelins with child eyes - dreams of flying and such - and aspires to work on one one day.
Personality: Naive and eager to please, Del is still in that awkward sort of stage where she isn't quite sure who she is yet. She supports the demeanor of someone who was used to always getting what they wanted in the past, but is slowly maturing. Can be materialistic. An idealist, Delilah has trouble accepting the harsher aspects of reality. Very sociable. Del likes getting to know people. She'll talk to anyone, even those that radiate the 'talk to me and you'll die' aura. (Del isn't known for her street-smarts, although she can be surprisingly perspective at times.) She goes into motormouth mode when she gets nervous. Despite her affinity with machinery, she has difficulty explaining what she does, and tends to avoid expositions.
A mechanic, Del prides herself in being able to fix anything. She prefers tinkering with machines over creating her own inventions. Del has an exasperating habit of taking other people's creations and tearing them apart, insisting she can make them better. She's a perfectionist when it comes to her work, and can get completely sucked in without even noticing. A bit of an airhead when it comes to everything else, however.
Weapons: None. Delilah doesn't like the idea of being armed. Although when push comes to shove, she is quite adept at makeshift weapons.
Abilities: Nothing particularly exceptional. Del has no magic running through her veins, although she does sort of have a sixth sense when it comes to knowing how machines work. She posses keen eyesight, able to spot things from great distances, although she mainly uses it to her advantage when dealing with clockwork and other small machinery, as well as excellent motor skills, although she doesn't consider either very special, just useful.
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