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Post by emmhwal on Feb 27, 2007 17:00:32 GMT -5
Name and title: Emma
Knight color: Sangria
Title: Victorious Blade
Age: 15
Height: 4'9 1/2
Complexion: Very pale
Eyes: A dark brown, almost coal black
Hair: Reddish-brown. It comes down slightly past her shoulders.
Build: Short and rather skinny. She isn't scrawny.
Description: Emma isn't terribly concerned about her appearence. She is usually found wearing a wrap-around top, and simple brown breeches. The only unusual thing about her dress is the silver ribbon tied around her waist.
History: Emma came from a small town in the northern parts of Dunburrow. Her father was a sheild-maker, and taught her Heraldry, a big hobby of hers. Her father was popular among the locals, and one of his noble customers took her under their wing. She learned swordplay from Roland, and now that her family is all gone, regards him as a kind of father.
Roland was a kind and caring surrogate father, although Emma is still plagued by bouts of grief that come with the memories. Even as he knew she was being trained as a knight, he is unusually protective of her.
Weapons: A simple longsword with a leather wrapping around the hilt. Her birthstone is set in the pommel, and the scabbard is a rusty red. It was given to her upon leaving her hometown. Her Uncle Roland didn't believe it fitting for her to learn hand-to-hand combat, but she defied his wishes and was taught by her friends in the village. Because of her guilt for sneaking around behind her Uncle's back, she worked harder at swordfighting to please him. She doesn't understand that his brother was killed during hand-to-hand combat before she was born.
Armor: A leather breastplate, and when the need arises, full plate armor. She very much dislikes helmets, preferring to see everything going on.
Magic: Emma has recently discovered she has some weather magic. It is limited to lighting and storm magics, but she doesn't use her power, because of her lack of training and experience.
Companion: Icth, a dog.
Companion's description: Icth is a mutt. Neither Emma, nor her father, could figure out exactly what mix he was. Because of the white fur with black spots that covers his paws, tail, and chest, he is believed to be part Dalmation. Aside from the spots, Icth is black, although his fur has brownish patches. He is short haired, and has floppy ears. (Emma enjoys stroking them because of their velvety feel.)
Companion's history: Icth was her father's dog, but took up the role of Emma's protector and watchdog after her father died. She had told him to stay back at home when she left, but he followed her to Castle Kestrel anyways. Icth had never met a feline before, and is still wary of them. He tends to cause trouble, and enjoys wandering off into the castle alone.
Room description: Emma's room is small - she doesn't like open spaces. She has a desk for writing or designing sheilds, and shelving above it for her Armory and Heraldraic books. Otherwise, her tastes are simple, preferring cool blues. This is much in contrast with her rusty-red wardrobe.
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Post by Nut on Mar 1, 2007 16:32:18 GMT -5
Name and title*: Lady Nut
Knight color*: Aquamarine
Title*: Soothing Wave (courtesy of King Wolf ^_^)
Age: 14
Height: 5'1" (I shall make myself a whole half-inch taller than in real life, because whole numbers are better. :3)
Complexion: Peach color, with a tendency to turn pink during heated exercises.
Eyes: Blue
Hair: Aqua blue
Build: Short and medium-sized.
Description*: Nut is yet a young knight, and prefers to lurk around the castle grounds than to socialize in the castle.
She wears a bright blue cloak and slightly darker blue pants. Camouflage is not an issue when your battle strategy is to run headlong with Meepit launcher ablaze. Common sense may be an issue, but with Meepits it doesn't really matter.
Weapons: A Meepit launcher and a thin glowing blue sword.
Armor: Though she would prefer not to wear it, when battle calls, she will don a usual suit of knightly armor inlaid with stones of magic turquoise that can be removed and used for their healing properties if needed.
Magic: She can make things glow, but can't control it very well. Useful for revealing enemy hiding places, but not so good if the spell backfires on her own troops. Camouflage was never her strong point.
Companion: Meepits?
Companion's description: Pink. Teeth. Angry.
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Post by Jason on Mar 1, 2007 21:14:56 GMT -5
Last update on September 10,2008
Name and title*: Sir Jason
Knight color*: Midnight Blue
Title*: Star Keeper
Age: 15
Height: 5'4
Complexion:Charamale Chocolate most of the time...Dark chacolate when exercising.
Eyes: Silver
Hair: Black
Build: Tall and skinny.
Description*: Jason is a young knight, who likes to lurk around and spy on others. He wears a silver shirt along with black jeans. Camaflouge is not an issue for him since he runs headlong at his enemies.
History: Jason was slightly normal until recently. He went to school, hung out with frriends, and flirted with girls. All was well until his father and mother sent him to become a knight Though he dislikes being a knight, he has grown to like it a little.
Weapons: A black sword on one side and a purple one on the other known as the Sword of Shadows. This is not his signature weapon though. This is a back up. His signature weapon is a set of bows and arrows...
Armor: Jason's armor is a regular black suit of armor. Inliad in it are black and purple stones used to controll the shadows and stars.
Magic: He can controll shadows. He is also good with water magic and shadow magic.
Other:
Companion: Dark Wolf
Companion's description: Dark. Black. Evil.
Companion's history: The Dark Wolf as she's called was born with Jason. She grew up with him, lived with him, and taught him in the ways of being a knight.
Room description: Jason's room is...interesting. Its small and painted blue with black stripes. In one cornor lays his armor and magical stones.
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Post by Deleted on May 27, 2007 17:18:39 GMT -5
LAST UPDATED: 7/9/07 Alright, since there seems to be quite a few Elementalists popping into the roleplay and bouncing around it, I've decided that I'll tabulate their information here to keep it easily accessible to all of Dunburrow's knights. That said, I am not the Elementalists and I do not know who is. I am merely profiling them for future reference. Ergo, here they are: * * * Name: Sherie Oc
Description: Sherie, a young gypsy-elementalist and the first to appear in the roleplay, has a smooth, young face, golden-brown skin, soft green eyes, and brown hair that has been tied in braids that are held together in a single ponytail by a string of beads. Her personality appears eager and ambitious; Ron has described her as being the "embodiement [sic] of innocence and carefree joy," but also carries a lot of the past with her.
Known history: Sherie has heard many stories and tales of the Knights of Dunburrow. She is also Ron's sister, and the two had been driven from their home and accused of being witches when they had been younger.
Weapons and magic: Sherie uses fire magic.
Other: Sherie is eager to be in Dunburrow and feels comfortable in the kingdom.* * * Name: Frost Selkadef
Description: Frost has long, blue hair, though we know little else about his appearance right now except that he is tall, possibly the tallest in the group. His personality seems to be one that is relaxed, yet this ease is born from discipline, not sloth; Ron has described him as being "ever-patient."
Known history: We know nothing of Frost's past at this time.
Weapons and magic: Frost has a crystalline dagger and uses ice magic.
Other: Frost gets a cold feeling before battles, the same feeling he had as they approached Dunburrow.* * * Name: Sibrina Nar
Description: Sibrina is light-skinned and has black- and white-colored hair and light, grey eyes. Her personality appears to be rather complacent and calm, though she also seems to be incredibly determined when she focuses upon her goals.
Known history: We know nothing of Sibrina's past at this time.
Weapons and magic: Sibrina uses air magic.* * * Name: Ron Cleafsk
Description: Ron has dark, calculating brown eyes, brown hair, and finely-carved features. His personality appears to be somewhat negative, in that he appears pessimistic, and he seems nervous and fidgety.
Known history: Ron is Sherie's brother (he seems to be the older of the two), and the two had been driven from their home and accused of being witches when they had been younger.
Weapons and magic: Ron uses shadow magic.
Other: Ron is nervous about being in Dunburrow.* * * Further information:- Sherie appears to be leading the group. - Frost implies that the group is not looking for a fight. - Ron has said they have never been welcome in other kingdoms and believes Dunburrow will be the same. - Sherie states that the group has little money when they arrive in Dunburrow. - The group is seeking an audience before the king. - The group enters Castle Town the small town around Castle Kestrel. - The Blue Knight, Lady Ikkin, introduces herself to the group. - Sibrina introduces herself to Ikkin.
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Post by Deleted on May 30, 2007 22:15:08 GMT -5
Name and title: Ro Carajentas (Addressed as Lady Carajentas, formally. First name is debated--either Rosa or Rojo.) Knight color: AmaranthTitle: Everlasting Flame, La Fuega (The Fire) Age: 16 Height: 5' 7" Complexion: Medium tan Eyes: Sparkling Ocean blue (changes slightly with mood) Hair: Fiery red with a little orange mixed in, half wavy, half curls. About shoulder-length, just a little bit longer. Build: Muscular, but not obviously so. About average looking, leaning toward the stout side. Description: Ro isn't only called "La Fuega" because of her fiery locks, but also because of her temper and tongue. She tends to be curt and gruff, and rarely ever shows affection for anyone. Honorable and usually reliable, though she'll go against an order if it doesn't agree with her. She's also generally fearless--at least on the outside--and has been known to bring up subjects and dig for information that has previously gotten her into trouble with her local king. Usually wears dark-brown/black breeches and some sort of tunic, as well as leather boots. For more formal functions, she reluctantly dons a long black skirt and long-sleeved white shirt, and puts her hair up. Still keeps to the leather boots, though, and usually wears pants beneath her skirt in case of an emergency. Ro also has a fondness for cursing and inserts Spanish into her speech quite a bit. Is fluent in Spanish, but uses English much more often. This is the closest I have to a picture, thrown together using the Yahoo avatars thing. I'll try to get a better picture, as soon as I draw it. (Ignore the little dragon and such...) History: Ro immediately fell in love with the idea of knighthood as soon as she saw her first knight, growing up with her brother Cal in Fief Julan. She immediately began physically training herself. She had to prove herself to be accepted as a page, however--and did, by passing the pages' tests and beating the other pages in archery. Acted as an unofficial trainer in archery (i.e. helping pages and fellow squires in spare time). Was assigned as squire after six months to a friend. Recently achieved knighthood and shield. Her older brother 'runs' the fief, though it's really in control of his fairly capable wife. Ro earned the nickname of "The Fire" among several pages, and self-appointed her title as "La Fuega"--a nickname which stuck as she started occasionally acting as a combination of Ambassador and Debater. Weapons: Bow, staff, sword (can be wielded with one hand). Also carries smelling salts, due to their relatively-frequent need. Armor: Hates wearing armor, but when she does, it's usually light chainmail and a helm. Wears a leather arm-guard. Also carries a shield--gold-rimmed with a red field, with a gold hawk. Magic: None. Although she has a limited amount of magic sensing--mainly, she can sense when its present, and the relative strength, but not the element or such. (It's the only trace of magic she got from her family). Although dark magic feels colder (though she also can't tell the malevolent dark magic from, say, Kit's.) Other: During wars, she usually acts as archer, though sometimes she takes the opportunity to use a sword in battle. Hates killing (though she will), and prefers taking a person as a prisoner to interrogate. To her misfortune, she is also the cousin of a rather-annoying fire mage--Allianne Chandler. (To be exact, Ro's mother and Aly's mother are sisters.) As much as they hate each other in sibling rivalry, they shared the same home for the brief time before Aly ran off to become a semi-rogue, and shared it again later when she occasionally stayed at Fief Julan. Both share some habits, especially fiddling with any weapon they have at hand. Companion: None (Here, anyways). Room description: Fairly plain, since Ro was never really rich. There's a chest for spare/special weapons (one spare sword, extra bowstrings, a lot of extra arrows, some enchanted arrows, knives, and daggers), another one for her clothes, and a small table next to her bed with a candle, sketchbook, and pencil. Bed is low to the ground and covered in a red, blue, and yellow quilt. In one corner is her shield, quiver, staff and sword. Her gold is locked in a small, magically-protected box. So is the lock on her door. Other: It is not a good idea to make Ro mad. At all.
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Post by Crystal on Jun 1, 2007 8:28:18 GMT -5
KNIGHT PERSONA | Name and title*: Lady Crystal Tumbleweed
Knight color*: Sepia
Title*: Reverant Hand
Age: 18
Height: 5’3”
Complexion: Lightly tanned
Eyes: Dark hazel
Hair: Black, with artificial blonde streaks. Long and straight, reaching down to her waist.
Build: Light, slim and wiry.
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Description*: Crystal is small, medium-height and slim and astonishingly quiet in her movements. She favors light weaponry and armor, or in fact no armor at all, and if not for the sigil of Castle Kestrel, she would not look like a knight. As a matter of fact, she looks like a ballerina. She is delicately-boned and very graceful, and a vast amount of her training has taken advantage of that fact. While she has no real uniform clothing, she has a distinct preference for dark or gray-hued tones, coupled with black fingerless gloves and a veil. Crystal lacks significantly in knightly behavior. She is a ninja through-and-through; sweet and polite, backstabbing and poisoning. It causes problems for her within the Knight's guild; she has very few friends. The few times she displays her calculating, ruthless side, she shocked most of her peers, and it was only through much conniving and some very good lying that she is a knight. All that aside, she is solidly loyal and highly respectful to her elders. Crystal is a cool, quiet, aloof friend, affectionate in private and reserved in public, and she adheres strictly to etiquette and honour. Hers is a cold anger at it’s worst, and she moves easily to the less knightly ways of war when pressed. Crystal is intelligent and dabbles also in other fields, mainly chemistry and biology. Her interest in biology extend only as far as to know where to hurt people, but her knowledge of chemistry extends quite far beyond that. She also has some knowledge of herbs, which, coupled with the earlier sciences, allow her to make her own poisons or drugs. She has very little knowledge about healing. History: The Ninja Guild has been in decline for a long time; even at it’s peak, when Kiddo was it’s sensei, there were few in it’s wooden halls. The Ninjas were mostly solitary and proud, reserved with a high degree of respect and etiquette and honour. Crystal grew up in the dojo, indoctrinated in their form of honour and trained in the forms of assassination, and when her best friend Kiddo became sensei, she was promoted to second in command. Then the fox-phoenix left to other lands, and Crystal, too, slowly faded into the background, taking less and less responsibility of the management of the guild and more and more interest in the outside world. She left within a few months of her sixteenth birthday and ran upon Dunburrow and it’s Knights. Intrigued, she disguised herself and stayed; in time, she began to regard Dunburrow as a home. However, she was uncomfortable there - she has always been uncomfortable there - because her ninja upbringing kept showing through, no matter how much she lied and connived and kept her secrets. (Crystal is essentially incapable of understanding why she shouldn't just stab some idiot in the back if they needed stabbing, you know?) But she earned her spurs... eventually. The day she was knighted, she ditched her armour and sword and lance, and left to return to the Ninja Dojo. She arrived to find the dojo empty and the ancestral halls unpeopled. Most of the ninjas had left; retaining their status as ninja, like her, but belonging to other guilds and other loyalties and other homes. The ninja, while still numberous enough, were scattered and no longer all in one place like she remembered. In a way it could have been considered an improvement, but expecting to find the home of Kiddo's days and returning to find it even less a home than it was, Crystal was very upset and blamed herself for not staying and rallying the ninjas who had still been there. Unable to stay in the ghost dojo for long, she set off back to Dunburrow and Castle Kestrel, the only other place she had left. Weapons: Crystal fights double-handed, with two light swords of whatever make. She is very nastily aquainted with the underhanded forms of street brawling and assassination. She has poison anointed on several daggers, and a very rusty, blunt kunai which she uses for torture. Her way of fighting involves very little brute strength, and a great deal of grace and agility, so she carries very little which can weigh her down… including scruples and the like. Crystal has also been trained in various forms of hand-to-hand combat, and is reasonably proficient with the broadsword. Armor: If possible, Crystal wears almost no armor at all, content with dark hued clothing which blend into the background. Her favorite place of fighting is in the dark; she has very good night vision, or indoors, where she can climb the walls. Magic: None, or close to none. Crystal actually does have some magical capablity of some sort in the realm of ice and water, but it is so weak it might as well not be present at all. She uses it occasionally to cool down her tea. Companion: None Room description: Crystal’s room does not display her violent side at all. She can in fact be warm and very affectionate when she is happy, and her room reflects more of that side of her, with a tapestry on the wall and a bed filled with cushions and a large window with light pink curtains. She has a marked preference for airy wooden rooms, silks, and strong personal hygiene. She misses her home in the Ninja Dojo very much, and made her room into something which resembles it, adding Oriental touches such as wood, bamboo, rugs, and choosing a room which looked out at the mountains. Other: Crystal likes being hugged, surprisingly enough, when she is sad or unhappy. She limits physical affection to close friends, however. Crystal does not get along well with some of the other knights.
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Post by Vyt: Down, but Not Out on Aug 7, 2007 3:12:04 GMT -5
Name and title*: SILE
Knight color*: Nadeshiko Pink
Title*: The Clement Sword, formerly known as "The Queen" in her world
Age: ?? (Rumored to have lived for 1,000 - 2,000 years)
Height: 5' 4"
Complexion: Cotton Candy (a variation of pink) with a lighter shade of pink on body fur.
Eyes: Pastel Pink
Hair: Japanese Pink
Build: Slightly Slim
Description*: Innocence surrounding SILE, anyone can describe her at first sight as an average catgirl, wearing her usual clothes of a mini-shirt and blue jeans when not on duty. Her kindness and innocence are her most well-known personality as well as being friendly: an attitude that can sometimes be questioned as fitting for a knight. However, her ability to stay calm on any situation gives her the advantage suited for the position.
History: Back into Cat Assassin's world, a prophecy rose up from the ashes of millenium-old artifacts that foretold of a peculiar being that carried the power to eradicate anything. Exactly at the time mentioned in the prophecy, creatures that were believed to have been from another world started to roam around. The government, led by a power-hungry prime minister, gave way to a large project involving the capture of said creatures in hopes of finding the mysterious omnipotent being.
SILE was one of the said creatures. Although the catgirl was unable to remember her past prior to her capture, scientists hypothesized that she came from another galaxy. The catgirl was surprised to have suddenly appeared in that world without any thoughts whatsoever of the events before.
Maltreated and abused, SILE experienced what it felt to be a laboratory rat - err, cat. Forced to acquire and show powers in the government's attempt to "make her become the mysterious creature", she was given no pity and mercy. Only when Cat Assassin appeared was she able to gain her own freedom.
The whole thing did not stop there. Following the orange cat through his journey enabled SILE to regain her lost memories part by part. She was then able to realized that she was an experiment before, being one of the thousands who were brutally trained to become "The Queen". Slowly, she convinced herself she was the omnipotent creature the world was looking for.
Weapons: SILE can recall a katana-like thin sword that has a magical aura on it: only the one who can summon the blade can use the weapon (anyone who tries to touch it would suffer a mild to heavy shock).
Armor: Agility had proven her that she need not have any armor, but she has been accustomed to summoning her rarely-used small energy shield just in extreme cases.
Magic: Bearing the title "The Queen" in her world was no coincidence, as she was called so because of her psychic powers. Her commonly-used ability is levitation, done by channeling part of her energy to an object. Another ability not sorted as psychic was channeling part of her energy to add force to her katana: an ability she learned partially from Cat Assassin. In severe cases, her psychic powers take a toll on her, as SILE can experience what she calls "vision attack", whereas she sees a long line of different images concerning the future.
Other: Thanks to her journey with Cat Assassin, SILE can go on hand-to-hand combat, just in case she could not recall her katana back due to its limited duration.
(SILE has no companion.)
Room description: SILE's room is quite usual, as no objects could get great interest from visitors. From the entrance, her bed could be seen on the right side facing the wall in front. A desk and chair could be seen right in front of the entrance, accompanied by a small window just above them. On the left is a door to a small bathroom and some chairs to accomodate visitors. Since SILE summons her weapon, she does not keep a weapon stack on her room, giving her more space to do her usual meditation and yoga.
Her wall, ceiling and floor are covered with pink: an ambience she finds quite comfortable to work or rest on.
Other: Rarely, SILE can get vision attacks even for no apparent reasons. If that happens, the pink cat usually falls down the floor unconscious for seconds before completely recovering from a vision attack.
Also, SILE speaks in a manner that is mildly amusing: she tends to use unusual words for description, and usually over-exaggerates what she wants to say.
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Post by nope on Oct 1, 2007 12:04:12 GMT -5
Name and title*: Lady Ringo Knight color*: TangerineTitle*: The Lady of Fire, The Wandering Flame Age: 14, possibly older Height: 5'2 Complexion: Fair Eyes: Bright blue Hair: Long, messey brown hair. Build: Very slim body but has muscular legs. Description*: Ringo is a very mysterious knight. She has the power to use fire magic at will. Nothing currrently is known of Ringo's past. Ringo uselly wears chain mail and a bright orange jacket and armor on her legs only. History: Nothing is known of Lady Ringo's past. Weapons: Zilgur, Ringo's sword is her preffered weapon. Armor: Legs are covered with thick armor made of a light metal which helps Ringo stay agile. Magic: Can summon fire up at will. Companion: Lady Ringo is a loner D: Room description: Cluttered with verious weapons, books on how to conjure various different types of fire etc.
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Post by ianervan on Nov 13, 2007 6:07:54 GMT -5
Name and title*: Sir Ian Rivenby
Knight color*: Bistre
Title*: Forgotten Hero, the
Age: 15
Height: 5.7 feet
Complexion: Fair
Eyes: Bistre
Hair: Black
Build: Slender
Description*:*updating*
History: *updating*
Weapons: *updating*
Armor: *updating*
Magic: *updating*
Other: *updating*
Companion: *updating*
Companion's description: *updating*
Companion's history: *updating*
Other: *updating*
Room description: *under construction*
Other: Sorry, I'll be back next week after my exam to update my profile.
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Post by fuzzbucket on Nov 28, 2007 17:15:18 GMT -5
Name and title: Sir Fuzz, Emerald Knight of the Loyal Edge
Knight color: Emerald
Title: Knight of the Loyal Edge
Age: ??
Height: 5,5
Complexion: Palish
Eyes: Brown
Hair: Brown
Build: Strong, Large, and Hard Rough Skin
Description: Fuzz wears a black cloak, and a suit of light chain mail. His motto is With my Wiffle Bat I'll protect my King, and with my Pike I'll prod his enemies! He is skilled with the Pike, Sword, Halberd, and Flail. Though Series in battle he is a goofball outside of it.
History: ??
Weapons: Pike, Wiffle Bat, Sword, Flail, Throwing Knives
Armor: Light Chain mail. Weakness: Stabbing, and Slashing
Magic: None
Other: Easily distracted by Cheesecake.
Companion: Balkor.
Companion's description: Formerly a near invincible Swords master who's armor was impervious to everything but Magic.
Companion's history: He met him in a place called Carador, and they went on a long adventure together. When they came back his homeland was taken over by the Morguls. They tried to rescue them and it was a success but after the battle a Morgul broke free of his captor's grasp and was able to use a powerful spell on Balkor killing him. The Morgul was cut down soon after killing Balkor though.
Other: He is dead. X(
Room description: A couple of odds and ands strewn about the room. A table and 3 chairs are in the back corner. A desk lies next to his bed in the opposite corner. By pressing a stone next to his bed a wall will open revealing some weapons hung up in the 'walk in closet' type space. The weapons include a Two-Handed Sword, A Flail, A pouch of throwing knives, and A Wiffle Bat.
Other: Besides the 'walk in closet' there is nothing really special in his room... Except that by pushing a post on his bed down it will activate a spring board in front of the door that knocks unsuspecting peoples off their feet... ;D ((Its obvious that I <3 Traps! ;D))
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Post by Bacon on Nov 30, 2007 23:05:33 GMT -5
Name and title: Sir Bacon
Knight color:Alizarin
Title: The Iron Fist
Age: 27
Height: 6''1'
Complexion:Light
Eyes: Brown on the outside, with gold "flames" on the inside.
Hair: Long, Dark brown.
Build: Muscular and athletic.
Description: Wears dark grey Raisa-Calleo armor with an Alizarin cloak. Has a helmet with only narrow slits for looking out, but only wears it in combat situations.
History: His brother Knights of the Order of the Porc were slaughted in Riasa-Calleo, and Bacon fled to King Wolf's castle to warn the knights there of the coming enemy, the same man that killed the Porc Knights.
Weapons: Octo-axe. Two-headed axe(one head at each end) with four blades on each head, at right angles to each other.
Armor: Riasa-Calleo armor is designed to be tough, especially over the stomach and joints, while still agile. It acheives the former much better than the latter, though.
Magic: Can perceive magic subconsiously, and has had more than one vision in the past, but has no consious control over magic.
Other: May have some sort of evasion technique, as he was able to avoid dying with the other Porc Knights.
Companion: A tamed mustang, Lyardel.
Companion's description: Reddish in color, with a black mane. Although tamed, Lyardel is still a little feral and doesn't get along with many horses.
Companion's history: The Knights of the Porc came across a young mustang one day, seperated from its family and being chased by wolves. They saved it, and it formed a bond with the head of the Porc Knights, a man named Lyardel. When the Porc knights were killed, Bacon took the mustang, and named it for the Head Knight.
Other: Apparently looks like a being known as "The Arbiter of Time", a horse-like creature seen in one of Sir Bacon's visions.
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Post by Deleted on Dec 17, 2007 16:56:27 GMT -5
Name and title*: Fenrix Akaba the Agent of Serenity
Knight color: Amber knight
Title: The Agent of Serenity
Family Motto: Virtute pugno "I fight with courage"
Age: twenty-two years
Height: 6 foot 1 inches
Complexion: Olive colored
Eyes: black
Hair: chin length black
Build: sturdy and slender
Description*: She dresses in the uniform of the elite guard most of the time, wearing leather arm guards, a short tunic, leggings, and knee high boots. Her family’s symbol is placed on the chest of her tunic and on her ceremonial shield. When she is not wearing her uniform she is content with wearing short tunics, billowy pants and sandals of the Akaba clan style. Fenrix is quick to temper, but also quickly to calm down. She has a soft spot for children and the elderly, as the Akaba clan thinks highly of their future and their past.
History: Fenrix is of Eastern descent from a tribe of nomads. Her particular clan is one of five ruling clans in the area of Silvius. The clan Akaba is the second in command and has a long history as being the elite guard for the ruling Sheik. This is how Fenrix was brought up, as a skilled assassin and swordswoman. She is a master horseback rider and falconer, and is always seen in the company of a hawk, given to her by her father on the eve of her eighteenth birthday. Finally in her nineteenth year she left the Akaba clan to make her way to Dunburrow for a change of scenery.
Weapons: Double scimitars, a longbow, and a dagger with a compartment for poison. The Akaba clan is notorious for its subtle use of poisons, and Fenrix is no exception. She keeps many poisons in a pouch at her waist. The most favored? Cobra poison.
Armor: Normally she only wears her guard uniform, with exceptions to a tan leather and chain mail over that uniform. For ceremonies that require heavy metal armor, she wears polished black metal.
Magic: Wind magic. She can scry the winds for information and future events. She knows a little of sand magic, just enough to protect against the sandstorms of her homeland.
Other: She is a falconer, and uses her hawk as a spy for infiltration.
Companion: Koje
Companion's description: Koje is a peregrine falcon. He doesn’t talk, but Fenrix can speak to him in her mind and understand hawk language.
Companion's history: Koje was given to Fenrix as a chick for her eighteenth year. He is her best hawk, and is often seen sitting on her fist or shoulder.
Other: He always wears the hawk bells so that Fenrix can find him.
Room description: Fenrix’s doors are oak, a good magic amplifier, and inscribed with her clan’s symbol and motto. A single amber stone is placed in the middle of the bird symbol. Fenrix keeps candles with the scent of jasmine burning all the time. Her bed is covered in yellow sheets, and her family's crest hung on tapestries on the wall above her bed. She has a full mirror resting on a stand in the corner, next to her window. The window has transparent amber curtains in the summer, and thick black curtains in the winter, the window has a balcony where Fenrix keeps a telescope to do sky readings.
Other: Nothing yet
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Post by dannieleejay on May 19, 2008 18:37:53 GMT -5
Name and title*: Dannie
Knight color*: Gold
Title*: The Rising Arrow
Age: 16
Height: 5’2
Complexion: fair, with freckles
Eyes: Left eye is blue; Right eye is green
Hair: Long and red, in a braided ponytail
Build: slim
Description*: Long and red, her hair is tied up in a braided ponytail that goes down to her back, leaving few strands to cover the large and ugly scar on her left cheek. Her eyes are calm, one the color of evergreen trees, the other a deep, pure blue. Her clothing is odd, for a fighter. A white peasant blouse, revealing her delicate, pale shoulders, is layered over by a night-black corset. Over this is an old, worn blue vest with several patches. Much to the shock of her fellow knights, she doesn’t wear breeches. Instead, she wears a skirt made of leather, clinging to the skin of her hips and legs. Her legs, shapely despite her age, are covered up by practical leggings. Knee-high boots, black and brown from the dirt she’s walked on, laced up in an attractive manner… unless it was about to kick you in the face.
History: Dannie is an orphan. Being a half-elf she was welcomed by the elvin community, but some still disliked her due to her human heritage. When she was 13, the elvin village she lived in was attacked, and she was left homeless and alone. She traveled around with only her bow and arrow, searching for a place that would take her in. She found Dunburrow, and has stayed there ever since.
Weapons: Dannie carries her bow and arrow with her at all times, except when she’s told not to. Less used is her short sword, and her twin daggers.
Armor: Being an elf, she can’t stand most metal armor, though she will wear it when the time calls for it. She prefers hard leather armor. She dislikes helmets because they hurt her ears.
Magic: Dannie, like all elves, has strong empathy. She also has mild telekinesis.
Other:
(She has no companions)
Other:
Room description: Dannie’s room resembles a large forest, at least in color. There is a wooden desk on one side of the room, for reading and studying. On the other side of the room is her bed. There is one large window in her room, with a window seat.
Other: (none)
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Post by Cyborg on Jul 17, 2008 12:23:30 GMT -5
Name and title*: Midknight Raiesmort (pronounced Raymore) Knight color*: RedTitle*: The Loyal BladeAge: 25 Height: 6' 6 Complexion:Jet black fur. Eyes: blood red Hair: just fur as mentioned in complexion Build: muscular, slender Description*: Midknight is a jet black kougra with blackish grey stripes. He likes to speak his mind, and is not easily intimidated. He respects those who respect him. He likes to joke around with his allies, but can still be very depressed and angered because of his past. He will protect his friends at any cost including losing one of his lives. History: After his village was destroyed and he was separated from his brother Cyborg, he trained with an un named shadow master. He reunited with his brother, and joined a group of mercenaries. When is brother rejoined the crew of the White Weewoo, Midknight left to join the Knights of the NTWF, until both return to their mercenary friends. Weapons: carries two cutlasses on him, which he has not used since leaving the mercenaries, now uses either two one handed swords (like this www.cbswords.com/images/KR0004B_main.jpg ) or one two handed sword ( like this www.kingofswords.com/images/berswerksword.jpg ) which were permanently forged from shadows. Armor: looks much like this but the black parts are red and the white parts are black and has moveable tail armor, and helmet covers ears image.com.com/gamespot/images/2007/287/932999_20071015_screen019.jpg . When not wearing armor, wears black pants, a black t shirt and a black cloak like this images.elfwood.com/art/d/e/deoin/deaths_cloak_rev.jpg.rZd.149273.jpg Magic: master of shadow magic, when Midknight is angered, the power behind his magic grows. Can teleport to Shado from almost anywhere. Armor magically appears on Midknight, when called upon, as do the swords. They also magically disappear when not needed. Other: wears a nine pointed star necklace called the Cat's Eye necklace for the gem in the centre of the star. the necklace is said to give the wearer nine lives. Since he is a kougra, he has enhanced senses, can see in the dark, and has stronger legs/arms. His tail is prehensile, and has been seen to hold a third weapon in a fight, but this is quite rare. Companion: Shado Companion's description: a jet black fox, size of a full grown male fox, Companion's history: (will be revealed in my backstory) Other: Shado has the same powers as Midknight ( shadow magic and can teleport to Midknight from almost anywhere.) When going into war Shado wears armor like this www.puppiesandflowers.com/oct2007/dogArmor.jpg except it's fo sized and red and black. Room description: Room is completely black, and has no light source, and only a small window, the light is blocked by shadow magic. If not in the room Midknight usually leaves two shadow beings gaurding it. There is an intricate looking bed and an ebony bookshelf and desk. The bookshelf is filled with books about shadow magic, shadow forging, and war tactics.
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Post by Cyborg on Dec 21, 2008 9:09:29 GMT -5
Name and title*: Rose Petal, The Sanative SoulKnight color*: AmethystTitle*: The Sanative SoulAge: 20 Height: 5"11 Complexion: tan Eyes: blue Hair: shoulder length blond hair, wavy Build: slim, but muscled enough to carry a sword while in her armor as-well Description*: intelligent, usually quite, peaceful, but she will fight if need be, i.e. a friend in danger. History: She used to live in a village with Midknight and his brother, but it was burned down, and she was kidnapped. Rose lived in a castle as a slave for about 10 years, then being freed, and joining the mercenaries. Now she is looking to find her friend Midknight once more. Se has recently learned how to use the sword and shield. But is trying to find a teacher to help her learn archery. Weapons: bow and arrow, like this media.giantbomb.com/uploads/0/4046/184565-robbit_bow_and_arrow_large.gifsword like this jodysamson.com/images/News/10-23-06/short-angular-fantasy-sword.jpga shield like this img249.imageshack.us/img249/9761/shielddh7.png (except red and blue is white) and a metal bo staff (6ft long) Armor: img170.imageshack.us/img170/3606/nadeennewtoys2eh5.jpg (no glasses) her armor is enchanted, and is unbreakable (black leggings under skirt instead of the fishnet) when not wearing armor, she wears a purple tank top with black runners, and black jeans Magic: an amazing healer, is learning reanimation Other: Rose always brings all her weapons to battle Companion: Sincerity a unicorn www.knightsindirtyarmour.com/images/Img32.bmpCompanion's description: her horn is indestructible Companion's history: Rose met Sincerity, when Sincerity was being hunted for her horn. Rose saved her from the hunter, and Sincerity returned the favor later, saving Rose from an assassin. They have become friends ever since. Other:Even though Sincerity can't talk, Rose seems to know what she's feeling, because of their bond. Room description: Rose has a cabinet to place her weapons and armor when not in use. The cabinet has a glass front, and the rest is made of pure silver. Her bed is elegant, but not too complex looking, with silver satin blankets, sheets and pillows. Her window is covered by purple curtains, and she has a small , wall mounted bookshelf, with books about healing, unicorns, and fighting styles. The walk in closet has a white door. The walls are painted a deep purple, and various abstract paintings adorn the wall. Other: Sincerity stays in the stable.
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