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Post by soggydude on Nov 4, 2003 18:58:01 GMT -5
Oops...sorry! First, I would prefer if you didn't have an evil alignment... sorry Second, Barbarians can't be lawful "Barbarians are never lawful. They may be honorable, but at heart they are wild. This wildness is their strength, and it could not live in a lawful soul. At best, barbarians of chaotic are free and expressive. At worst, they are thoughtlessly destructive."
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Post by burrowedlurker on Nov 4, 2003 19:06:34 GMT -5
Oh, not evil? I thought I should have, since he's half-fiend and err, yeah. Majority and all. No matter. How 'bout Chaotic Neutral?
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Post by soggydude on Nov 15, 2003 18:27:07 GMT -5
EDIT III: I deleted the above Barbarian stuff since I have the link to the info here Okay, I found some links to documents that'll save time and space: Basics and Ability ScoresAlignment and DescriptionRacesClasses: Barbarian through MonkClasses: Paladin through WizardSkills: Description of what they do; Appraise through Handle Animal.Skills: Heal through Use RopeFeatsEquipment, Weapons, Armor, special itemsSpecial Materials for WeaponsCombat: BasicsCombat: Movement, Modifiers, and Special ActionsSpecial Abilities and ConditionsPrestige ClassesMagic OverviewList of Spells for Bards and ClericsList of Spells for Druids through Sorcerers/WizardsDescriptions of Spells: A-BDescriptions of Spells: CDescriptions of Spells: D-EDescriptions of Spells: F-GDescriptions of Spells: H-LDescriptions of Spells: M-ODescriptions of Spells: P-RDescriptions of Spells: SDescriptions of Spells: T-ZMagic Items: Basics and CreationMagic Items: Armor and WeaponsMagic Items: Potions, Rings, and RodsMagic Items: Scrolls, Staffs, and WandsMagic Items: Wonderus ItemsI may make changes to the rules for this campaign, so if you want to know if I change anything, or if you pick a feat or something that I've made a change to, I'll let you know. Speaking of which, I've decided that classes that have access to Prestidigitation get it for free and can cast it at will, without it counting towards the amount of spells they can cast per day, since it doesn't have any effects rather then making your food taste better or creating other little magical effects. So Bluey, you can add it to your spell list. I'm also willing to wait until you manage read all of this EDIT: You don't have to read all of this at first-you may want to get to know the basics, and then learn the rest. This is just here for reference for later. EDIT II: Here's the URL for half-dragon and half-fiend advancement: Half-DragonHalf-Fiend
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Post by burrowedlurker on Nov 15, 2003 23:12:20 GMT -5
Rike's skills
4x(1 in modifier + 4) = 20 Skill points. Skill points at additional levels: 5
Skills: Literacy (2) Climb (2) Craft (2) Handle Animal (3) Intimidate (3) Jump (1) Listen (1) Ride (2) Survival (3) Swim (1)
There.
I have a question: Will we be doing this completely through the forums, or would we use AIM? If we're using the forums, is there any specific way you want us to play?
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Post by soggydude on Nov 16, 2003 13:04:50 GMT -5
I have a question: Will we be doing this completely through the forums, or would we use AIM? If we're using the forums, is there any specific way you want us to play? We'll be doing this through the forums. Dice RollerHere's what you do: Character Name (one word please): Enter your character's name. Number of dice: Enter the number of dice you're rolling (I'll tell you) Sides per dice: Enter the amount of sides each dice will have (Again, I'll tell you) Modifier: Enter the modifier to the roll. Note (Optional): Enter what you are rolling for. Even though the Note thing says it's optional, you have to fill in eveything, or else it won't work. Here's an example. Say you want to attack. You would fill in the following. Character Name (one word please): Rike Number of dice: 1 Sides per dice: 20 Modifier: +5 (assuming you're not in a rage) Note (Optional): Attack roll Then you would link to the result like this: url=http://krisinchico.brinkster.net/searchroll.asp?username=Rike#73595] Attack Roll = 9[/url] (I didn't put in the first bracket on purpose, so that you could see the full code) It should show up like this: Attack Roll = 9I then click on it, check to make sure the result is there, and then we go on.
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Post by Quietus on Nov 16, 2003 17:11:05 GMT -5
Okay. That sounds good. Anything else we should do now that's vitally important to the game? Where's our other person?
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Post by waitingsilence on Nov 16, 2003 21:15:49 GMT -5
I am interested in playing, I have never done anything like this before but I have read up a bit on it in other places. I will edit my post with my character information once I have read all of the posts.
Okay:
Name: Airbelle (Pronounced- Air-Bell) Species: Half Celistial/Half Elf Occupation: Wizard Alignment: Chaotic Nuetral
Intelligence:14 Wisdom:12 Chairisma:11 Strength:8 Dexerity:12 Constitution:9
I think that adds up to eighteen.
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Post by soggydude on Nov 17, 2003 19:44:15 GMT -5
I am interested in playing, I have never done anything like this before but I have read up a bit on it in other places. I will edit my post with my character information once I have read all of the posts. Okay: Name: Airbelle (Pronounced- Air-Bell) Species: Half Celistial Occupation: Wizard Well, this seems to be an intresting team. A half-dragon, a half-fiend, and a half-celistial... What's Airbelle's other half?
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Post by waitingsilence on Nov 17, 2003 20:09:24 GMT -5
Elf..interesting indeed !
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Post by soggydude on Nov 18, 2003 15:53:11 GMT -5
Elf..interesting indeed ! Alright, your racial modifiers are +2 Dexterity, -2 Constitution. Look at the races page to find out more. The people at Wizards of the Coast haven't done an article on half-celestials yet, so I'm going to have to make up the level advancement stuff. And for everyone...I need descriptions of your characters: Descriptions Their history Why they are now adventurers and stuff. What interests them Personality You should also check the Alignment page to see how people of that alignment generally act (There are, of course, a few exceptions) EDIT: Added two other things. I might add more if I think up anything else. You can add more. Depending on how much you give me, I'll give you a bonus amount of gold (although it won't be too much)
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Post by burrowedlurker on Nov 18, 2003 22:23:28 GMT -5
Description Name: Rike Age: 28 Race: Half-Dwarf, Half-Fiend Class: Barbarian
Height: Four foot, six inches Hair: Dark brown Eyes: Red, but human-shaped. Disturbing and unnerving.
Physical description:
Physically, Rike is short (in human terms) but has a very stocky body structure. He is very well muscled, and remarkably swift on his feet. His personal hygiene, ah... isn't. His hair is wild and tangled, matted and stained with things even he doesn't feel confident identifying. Despite that, he doesn't have a beard.
His body is littered with assorted scars, all of them minor and none of them immediately noticable. Added to his slight 'aura' of inhumanness, his freaky eyes, and his horrible personal hygiene, most people are suspicious of him at first sight. Unless they're really, really drunk.
History:
Product of a drunken bet between his mother and someone with a disturbing ability to summon fiends, Rike was disturbing from birth. He laughed a lot, often at the wrong things, such as a drowning person or a bloody tunic.
He grew up in a large all-dwarf village, and had a tendency to not be trusted by his peers. Maybe it was because of that incident with the horse when he was young. It wasn't his fault, really. The knife had slipped. And the horse had fallen into those ropes. Really.
Treated with suspicion, and shunned by his peers, he sought solace in the forest. There, he could do what he wanted, and would frequently return to the village after days, stained with blood, with twigs and leaves tangled into his clothing.
Nothing tied him to the village, and his fiend-part called out to him. By his 28th year or mediocrity, it was enough to spur him into action. It took mere moments to grab a pack of his belongings and depart, into the world, in search of something more.
Reason for Adventuring:
Somewhat self-centered, he left his birthplace without a second thought in hopes of becoming rich and, perhaps, finally managing to learn how to train animals to attack on command. Personal power, of course, features into this as well.
NOTE: I have to go now; I'm not done, and I will edit and complete this once I get the time.
EDIT: Okay, now it's just about done.
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Post by soggydude on Nov 19, 2003 16:55:05 GMT -5
Alignment: Chaotic Nuetral Intelligence:14 Wisdom:12 Chairisma:11 Strength:8 Dexerity:12 Constitution:9 I think that adds up to eighteen. Actually, you get 60 points. So you still have 42 left. Yay for points! ^_^ Wow, another Chaotic Neutral person...I think I know what alignment Stravus is going to be
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