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Post by Rider on Jun 22, 2008 9:43:37 GMT -5
[glow=red,2,300]Cy said I could go first.[/glow]
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
[glow=red,2,300]I play Zombie Penguin and attach a dark energy to it.
Zombie Penguin (Dark) HP: 7 (D) Demon Breath – 2 Damage. Roll a 6-sided dice. If the result is 2 or less, the target is now poisoned. All it wants is a hug. Honest!
Next![/glow][rand=42696375588968996699988194252535641245941017251808420840981356459]
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Post by Cyborg on Jun 22, 2008 10:37:03 GMT -5
Go Team Rum!!!!
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] Hmmm good hand so now draw a pretty picture. [dice=30]
Ok I play: 027: Fake Treasure Chest (Colorless) HP: 6 (*)(*) Rolling Tackle - Roll a 6-sided dice. This attack deals Damage equal to the result (*)(*)(*) Item Chomp - Discard an energy card from Fake Treasure Chest. Your opponent discards a card from their hand. Hey, I found gold! Wait a minute... RUUUN! I now attach an Earth Energy to said card.
End of turn.
[rand=5080329509533589985852288114340855893117975850734354135166405119]
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Post by Rider on Jun 22, 2008 10:39:12 GMT -5
[glow=red,2,300]Interesting. [/glow]
[dice=30]
[glow=red,2,300]I put the Red Rider on my bench and attach a Water evergy to her.
ACTIVE: Penguin - 7/7 BENCH: Rider - 6/6
Penguin uses Demon Breath.[/glow]
[dice=6]
[glow=red,2,300]No poison. Treasure Chest - 4/6.
Next![/glow][rand=9914041855755262493731735995987651293786130298968747036142923279]
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Post by Cyborg on Jun 22, 2008 11:00:59 GMT -5
Yaay initiate PLAN EVERGY!!!!!
[dice=30] First I put T. T. Zombie on my bench
012: Tabloid Town Zombie (Dark) HP: 5 (D)(D) Brain Brunch – 4 Damage (D) Limb Snatch – Heal 2 HP My pet zombie hates your guts but loves your brain.
I put a Dark Energy on fake treasure chest!!! Fake Treasure Chest uses Rolling Tackle on Zombie Penguin![dice=6] Yaayz 4 damage! Zombie Penguin- 3/7
Me Fake Treasure Chest- ACTIVE- 4/6 T.T. Zombie- BENCHED - 5/5 [rand=056058670610718786375171297298004477177291286557256887373675782652]
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Post by Rider on Jun 22, 2008 11:12:07 GMT -5
[dice=30]
[glow=red,2,300]I put Ventratta on my Bench and attach a Dark to Rider.
Field: ACTIVE: Zombie Penguin – Dark, 3/7
BENCH: Rider – Water, Dark, 6/6 Ventratta, 5/5
Oh. what the heck, I mgiht as well. Zombie Penguin uses Demon Breath again.[/glow]
[dice=6]
[glow=red,2,300]Still no poison. Next.[/glow][rand=3814346395492264642117609486954694670834184379983029588615928575]
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Post by Cyborg on Jun 22, 2008 11:32:16 GMT -5
[dice=30] Yaayz Fake Treasure Chest uses Rolling Tackle! [dice=6] 2 damage! Zombie Peguin - 1/7
I put Will o the wisp on my bench. 060: Will-O-The-Wisp (Earth) HP: 4 (E) Mystic Flare – 2 Damage. Roll a 6-sided die. If the result is even, this attack deals 3 Damage instead. (E)(E) Illusion - Switch this Ally with one of your benched Allies. When your next turn begins, switch your active Ally with this Ally and deal 4 Damage to your opponent's active ally. You cannot use this attack if you have no benched allies. I attach a Dark Energy to T.T. Zombie.
End.
Fake Treasure chest - 2/6 active T.T. Zombie - 5/5 bench Will O the Wisp - 4/4 [rand=12047524087671281962044985932081591542690559575676657514820715765]
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Post by Rider on Jun 22, 2008 13:24:44 GMT -5
[dice=30]
[glow=red,2,300]I attach a Dark Energy to Ventratta. I use Ninja Teleport to switch Zombie Penguin and the Red Rider.
042: Ninja Teleport Instantly switch your contending ally with an ally on your bench. Now you see me, now you d-*poof*
001: The Red Rider (Water) HP: 6 (W) Sword Dance – 2 Damage (*)(*) Martial Prowess - 3 Damage Red cape, check. Meepit menace, check. Rum… Wait, why is the rum gone?
No need for overkill, so I'll use Sword Dance.
Fake Treasure Chest is KO'd.
Field: ACTIVE: Rider - Water, Dark, 6/6
BENCH: Zombie Penguin - Dark, 1/7 Ventratta - Dark, 5/5[/glow][rand=3543706181555824640137611600311373878078117688543324152438064035214]
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Post by Cyborg on Jun 22, 2008 15:32:20 GMT -5
Crap my poor treasure chest!!!! [dice=30] I put a dark energy on T.T. Zombie which is now my active ally. I also place Rose - Healer/ Butt Kicker on my bench 192: Rose - Healer/Butt Kicker (Light) HP: 5 (*) Bo Staff: 2 damage (L)(L)Silver Glow- Heal an ally 4 damage
T.T. Zombie uses Brain Brunch on Red Rider. Red Rider 2/6 MMMM RIDER!!!!!
Me- T.T Zombie 5/5 Will o the wisp- 4/4 Rose- 5/5
[rand=441936100637347232822396391336694584683610407554822800716924010933]
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Post by Rider on Jun 22, 2008 15:47:23 GMT -5
[glow=red,2,300]Owch.
... Owch. 0_o;
Cyborg, you forgot to factor in elemental weakness. That didn't do four damage, it did 8. XP And the Red Rider bites the dust.[/glow]
[dice=30]
[glow=red,2,300]I attach a Water energy to Ventratta and make him my Active.
002: Ventratta (Dark) HP: 5 (*)(*) Nomnomnom – 2 Damage. Roll a 6-sided die. If the result is 5 or more, this attack does 4 Damage. *stare* *blinkblink*
I put Cove Mermaid on my bench.
025: Cove Mermaid (Water) HP: 5 (W)(*) Water Jet - 3 Damage (W) Revitalize - Heal 2 HP to any Ally in play.
'tratta nomnomnoms with adorable Meepitty vengeance![/glow]
[dice=6]
[glow=red,2,300]4 damage.
Field : Ventratta - Dark, Water 5/5
Z penguin – Dark, 1/7 Cove Mermaid – 5/5 [/glow][rand=7746981425612975599344967308854782815603856638391427914505936091]
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Post by Cyborg on Jun 22, 2008 16:34:00 GMT -5
OWCHIES!!! [dice=30] Yaay I play frag grenade:
Frag Grenade Add 2 Damage to your opponent's active creature. Nothing gets the job done like a face full of scrap metal. BOOOOOOOM!
Then finish off Ventratta with Brain Brunch. Zombie: Hmm not much brain to eat.
I place one light energy on Rose.
Me : T.T. Zombie 1/5 Rose 5/5 Will o the wisp- 4/4 [rand=9144840287043678802576578112927978625326314077336280173166209646]
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Post by Rider on Jun 22, 2008 18:21:43 GMT -5
[glow=red,2,300]Oooh, didn't see what one coming either. Cyborg, if you finish me off before I even begin my duel with Vyt, I'm calling you out on charges of Supreme Irony.[/glow] [dice=30] [glow=red,2,300]I make Zombie Penguin my active. I put Tabloid Town Pierat on my bench. 011: Tabloid Town Pierat (Water) HP: 5 (*)(*) Needle Sword – 3 Damage (W) Gnaw - 2 Damage I attach a Water to the Mermaid. Zombie Penguin uses Demon Breath. [dice=6] No poison. Blast. XD Field: ACTIVE: Z Penguin – Dark, 1/7 BENCH: Cove Mermaid – Water, 5/5 TT Pierat – 5/5[/glow][rand=980769158243815366324271298906325982762974586298108062584324953]
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Post by Cyborg on Jun 22, 2008 19:48:43 GMT -5
Umm Rider you defeated my T.T. Zombie.
[dice=30] I move Will o the wisp as my active, and put and earth energy on it. Will o the wisp attacks Z. Penguin with mystic flare. [dice=6] Yay 3 damage, doesn't matter though, cause the poor cutsie undead penguin, is....dead?[rand=592135326248338203090294157402762585760850671122907082509884035598]
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Post by Rider on Jun 22, 2008 20:01:13 GMT -5
[dice=30]
[glow=red,2,300]I make the Cove Mermaid my Active and attach a Dark to her.
I put the Black Beekadoodle on my Bench.
016: The Black Beekadoodle (Water) HP: 7 Special Power: Take Flight - The Black Beekadoodle does not have to pay a retreat cost (W) Mystic Mist - 3 Damage Wow, you shot that merc in a perfect parabola!
Cove Mermaid uses Water Jet for 3 damage.
Field:
ACTIVE: Cove Mermaid – Water, Dark, 5/5
BENCH: TT Pierat – 5/5 Beekadoodle – 7/7[/glow][rand=4855333885209508327212706778359553018818471839594786655675029668]
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Post by Cyborg on Jun 22, 2008 20:10:01 GMT -5
Oh noes! Ha I have a plan!! [dice=30] I attach an earth energy to Will o the wisp and use illusion. Rose replaces will o the wisp. Rose uses Bo staff on da mermaid for 2 damage.
End Rose- active 5/5 Will o the wisp - bench 1/4[rand=336005166698462322626933909715136584700661417685124381570183720758]
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Post by Rider on Jun 22, 2008 20:23:23 GMT -5
[dice=30]
[glow=red,2,300]Cove Mermaid uses revitalize on herself.
... That's really all I can do for now.
ACTIVE: Cove Mermaid – Water, Dark, 5/5
BENCH: TT Pierat – 5/5 Beekadoodle – 7/7[/glow][rand=24658693601608944667158338906137184476758124343245462748552439345]
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