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Post by Omni on Jun 23, 2008 14:02:37 GMT -5
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] Wow, two doubles. I place Ventratta as my active creature. I attach a Dark energy to Ventratta Active: 002: (D) Ventratta (Dark) HP: 5 (*)(*) Nomnomnom – 2 Damage. Roll a 6-sided die. If the result is 5 or more, this attack does 4 Damage. *stare* *blinkblink* Christos, you go.[rand=26926786359399557584985531400889285183083266019827208111863583326]
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Post by Christos on Jun 23, 2008 14:08:02 GMT -5
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] 23 goes to 22 and 21 xD
I place Stal's Whiteboard as active Ally, and attach an air energy.
Post this every turn
Your turn![rand=77574138201515823642845621208147422615845931308855236242454385398]
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Post by Omni on Jun 23, 2008 14:14:56 GMT -5
[dice=30]
I attach another Dark Energy to Ventratta.
I place Socktopus on the bench.
I use Nomnomnom
[dice=6]
You go.[rand=58171153208240878257242613472044947666924446821243800659431144595]
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Post by Christos on Jun 23, 2008 14:18:53 GMT -5
[dice=30] I draw a card...
I put Red Rider in my bench. Also, I attack Ventratta with Wall of Text and it's asleep.
[rand=294785636727564752651732670941458724294590143723705587444885386916]
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Post by Omni on Jun 23, 2008 14:24:12 GMT -5
[dice=6]
Still asleep.
[dice=30]
I place Wild Omni on the bench.
I attach Water Energy to Socktopus.
End turn.[rand=355960653163492763070050440728661833825092762708710983484145253897]
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Post by Christos on Jun 23, 2008 14:27:56 GMT -5
[dice=30] Not again! It moves to 20...
I equip Stal's Whiteboard with a water energy, and attack Ventratta, KO'D.
[rand=764833840265583749974550296879636158998325392724022031753544817234]
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Post by Omni on Jun 23, 2008 14:34:08 GMT -5
I move Socktopus into play.
[dice=30]
I place Scarven, Rogue Chronomancer on my bench
I attach Light Energy to Scarven, Rogue Chronomancer
Silk Socks! Whiteboard is broke
Your turn[rand=41456236084923155496020372956991161445130128413444083033315837383]
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Post by Christos on Jun 24, 2008 1:33:35 GMT -5
[dice=30]
I attach a water energy to Red rider and attack your Socktopus. Also, I put Fake treasure chest in Bench.
Omni: Active: (W) Socktopus (Water) HP: 4/6 (*) Spell of Seven Silken Socks – 2 Damage (*)(W) Roundhouse kick - Roll a 6-sided dice. This attack deals Damage equal to the result
Bench: (L) Scarven, Rogue Chronomancer HP - 5/5 Wild Omni HP 7/7
Christos: Active: The Red Rider (Water) HP: 6 (W) Sword Dance – 2 Damage (*)(*) Martial Prowess - 3 Damage
Bench: Fake Treasure Chest (Colorless) HP: 6 (*)(*) Rolling Tackle - Roll a 6-sided dice. This attack deals Damage equal to the result (*)(*)(*) Item Chomp - Discard an energy card from Fake Treasure Chest. Your opponent discards a card from their hand.
KO's Christos: 1 Omni: 1[rand=5148296249330152786668280813241202538216357950332830984710811141]
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Post by Omni on Jun 24, 2008 13:39:40 GMT -5
[dice=30]
I attach Earth Energy to Socktopus.
I use Roundhouse kick.
[dice=6]
Red Rider takes 3 damage
Your turn.[rand=13675416028127074427172917407006495226202532649042667898419313133]
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Post by Christos on Jun 24, 2008 15:16:50 GMT -5
[dice=30] I move down to 15.
I attach another Water energy to Red Rider, and attack With Martial p....
[rand=5200179662556006232727626334535734453348618445016054514531969507]
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Post by Omni on Jun 24, 2008 16:48:26 GMT -5
[dice=30]
I use Leocookies.
Leocookies Heal 4 HP to any Ally in play. The ambrosia of the gods… but not liquid… and cookies.
Socktopus heals 4 HP.
I kick a round house.
[dice=6]
Bye bye Red Rider.
Your turn.[rand=639156654011458230588897271081805075966744683682927730784928426147]
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Post by Christos on Jun 25, 2008 2:53:10 GMT -5
[dice=30]
I attach a Water energy to Fake Treasure Chest.
[rand=4045651267770237626764656693887547288359529430077061824950805652]
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Post by Omni on Jun 25, 2008 13:48:08 GMT -5
[dice=30]
The round house kicks you.
[dice=6]
Your turn.[rand=06735195685178041984339334536343879120325576514017531258366070688]
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Post by Christos on Jun 26, 2008 0:56:23 GMT -5
[dice=30]
I add another Water energy to Fake Treasure Chest. Also, I bench Ninja Henchman.
[dice=6] 2 damage on Socktopus
[rand=9237313243889407403862321584698669957859227593066817463246736788]
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Post by Omni on Jun 26, 2008 12:26:55 GMT -5
I just noticed that Ninja Henchman and Socktopus have two attacks with the same name, but different effects. [dice=30] I use Energy Transfer. Energy Transfer Select an energy card from one of your allies and attach it to a different ally. I move Earth Energy from Socktopus to Wild Omni. SILK SOCKS! See ya, Fake Treasure Chest. You go.[rand=398213281761854977062968770042069731672117486596021335476078093052]
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