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Post by Rider on Jun 22, 2008 20:13:53 GMT -5
[dice=30]
[glow=red,2,300]FINALLY! <3
I attach a Dark to Shiva and put Sammy on the bench.
120: Sammy Cysso (Dark) HP: 5 (D) Black Magic - 2 damage (D)(F) Rage - 4 damage SIGH-SO. Not Kai-so, or See-so. Sigh-so. Sheesh.
Shiva uses Demon Hooves. 2 damage.
ACTIVE: Shiva – Dark, 4/7
BENCH: Zombie Penguin - 7/7 Cove Mermaid – 5/5 Sammy - 5/5 [/glow][rand=94780796515035174466902021173425497617235380032555135414961821929]
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Post by Vyt: Down, but Not Out on Jun 22, 2008 20:19:55 GMT -5
My turn!
[dice=30]
*draws #24 because #25-27 are out*
I use Ninja Teleport to send Vyt as my Active Ally!
Ninja Teleport Instantly switch your contending ally with an ally on your bench. Now you see me, now you d-*poof*
Activate Special Ability!
Special Ability: Slither. If Vyt is switched from benched to active, roll the dice. If the result is 4 or more, damage the active opponent by 2.
[dice=6]
Teh win! Vyt does 2 Damage to Shiva, and he hasn't even attacked yet! Sorry Shiva, but Vyt swings that way for now. :3
I attach a Light Energy card to Vyt.
(L)(L) Vyt (Earth) HP: 6 Special Ability: Slither. If Vyt is switched from benched to active, roll the dice. If the result is 4 or more, damage the active opponent by 2. (*)(*) Tackle - 3 Damage "Mmmyes, that sounds very nice... *wanders off*"
Vyt, use Tackle and make-out with defeat Shiva!
Ally Recap: (L)(L)Vyt: 5 HP (F)(F)Lupehunter: 3 HP
Your turn![rand=8966322177349434715434518299337261392534549034276710066292272415]
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Post by Rider on Jun 24, 2008 20:24:16 GMT -5
[glow=red,2,300] [/glow] [dice=30] [glow=red,2,300]So... why do I have a Sammy card when I have no Fire energy? I attach a Dark to the Zombie Penguin. He becomes my Active Ally. I put 'tratta on my bench. 002: Ventratta (Dark) HP: 5 (*)(*) Nomnomnom – 2 Damage. Roll a die. If the result is 5 or more, this attack does 4 Damage instead. *stare* *blinkblink* I'm gonna take a risk and use the Frag Grenade on Vyt. 040: Frag Grenade Deal 2 Damage to your opponent's active Ally. Nothing gets the job done like a face full of scrap metal. Now, Demon breath. Here's hoping for a poison.[/glow] [dice=6] [glow=red,2,300]SOCLOSE. ACTIVE: Zombie Penguin – Dark, 7/7 BENCH: Cove Mermaid – 5/5 Sammy – 5/5 Ventratta – 5/5[/glow][rand=0409429475278250756729087325868696067967057160284465228332417626]
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Post by Vyt: Down, but Not Out on Jun 25, 2008 14:53:18 GMT -5
Vyt: x_o
[dice=30]
I use Sleight of Hand!
Sleight of Hand Roll 5 30-sided dice to preview which cards you will draw the next 5 rounds. An ace up my sleeve, insurance if you will.
[dice=30]*#23 instead* [dice=30] [dice=30] [dice=30]*#21 instead* [dice=30]*#20 instead*
*checks* Urgh. T_T
I attach a Light Energy Card to Vyt and retreat him back to the bench in exchange for Lupehunter. His energy pool is now down to one Light.
(F)(F) Lupehunter (Fire) HP: 3/6 (F)(*)-Firestorm Barrage: 3 damage (F)-Singe: 2 damage Careful, I'm smoking dangerous.
Lupehunter, use Firestorm Barrage!
Ally Recap: Rider (D)Zombie Penguin – 7/7 Cove Mermaid – 5/5 Sammy – 5/5 Ventratta – 5/5
Vyt (F)(F)Lupehunter – 3/6 (L)Vyt – 3/5[rand=3932797326368346364734136140474960456093461399384456438494559537626]
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Post by Rider on Jun 29, 2008 9:29:00 GMT -5
[glow=red,2,300]Sorry for the delay, Vyt. ^_^;
Also, you can't retreat and attack in the same round. I'm treating it as though the attack never happened.
Also, Vyt would be at 2/6 because the Demon breath did 2 damage and the Frag Grenade did 2 damage.[/glow]
[dice=30]
[glow=red,2,300]I attack a (D) to 'tratta.
Demon Breath! Poisonpoisonpoison...[/glow]
[dice=6]
[glow=red,2,300]Blast. Scar, i think your toy dice hate me. T_T
Next. ^_^[/glow] Ally Recap: Rider (D)Zombie Penguin – 4/7 Cove Mermaid – 5/5 Sammy – 5/5 (D)Ventratta – 5/5
Vyt (F)(F)Lupehunter – 1/6 (L)Vyt – 2/5[rand=57447191637582941475572447205554893689050158620686445335833087191]
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Post by Amneiger on Jun 29, 2008 9:57:17 GMT -5
[glow=red,2,300] Also, you can't retreat and attack in the same round. I'm treating it as though the attack never happened. [/glow] Wait, what? I can't find that anywhere on the rules thread; the closest I can get is Vyt's post on the bottom of the Complaints thread about how the order of actions allows you to retreat the active ally and attack with the ally who just came out, but prevents you from attacking and then retreating the ally that just attacked. When did this change get made?
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Post by Vyt: Down, but Not Out on Jun 29, 2008 10:12:12 GMT -5
[glow=red,2,300] Also, you can't retreat and attack in the same round. I'm treating it as though the attack never happened. [/glow] Wait, what? I can't find that anywhere on the rules thread; the closest I can get is Vyt's post on the bottom of the Complaints thread about how the order of actions allows you to retreat the active ally and attack with the ally who just came out, but prevents you from attacking and then retreating the ally that just attacked. When did this change get made? Mmm, that IS confusing. I also thought we can only retreat before attacking, and not the other way around. I'll have to put my turn on hold until this one's cleared.
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Post by Rider on Jun 29, 2008 11:16:08 GMT -5
[glow=red,2,300]After getting thoroughly OWN'D by Amnei, I edit my post. Your turn, punk. [/glow]
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Post by Vyt: Down, but Not Out on Jun 29, 2008 15:14:16 GMT -5
[glow=red,2,300]After getting thoroughly OWN'D by Amnei, I edit my post. Your turn, punk. [/glow] I'M NO PUNK! ... ;_____; Please? *draws #23 from Sleigh of Hand* I play Spaceman Strife from my hand and attach a Fire Energy card to him. Lupehunter uses his Firestorm Barrage to deal 3 Damage to Zombie Penguin! Ally Recap: Rider (D)Zombie Penguin – 1/7 Cove Mermaid – 5/5 Sammy – 5/5 (D)Ventratta – 5/5 Vyt (F)(F)Lupehunter – 1/6 (L)Vyt – 2/6 (F)Spaceman Strife – 5/5
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Post by Rider on Jun 29, 2008 17:47:49 GMT -5
[dice=30]
[glow=red,2,300]Squeesh, finally. ^_^
I attach a Water energy to Ventratta.
I feed my beloved Pengy some Leocookies.
044: Leocookies Heal 4 HP to any Ally in play. The ambrosia of the gods… but not liquid… and cookies.
Pengy uses Demon Breath, and Lupehunter is KO'd.
I believe we're at 2 and 2? In terms of KOs.[/glow]
Ally Recap: Rider (D)Zombie Penguin – 5/7 Cove Mermaid – 5/5 Sammy – 5/5 (D)(W)Ventratta – 5/5
Vyt (F)(F)Lupehunter – 0/6 (L)Vyt – 2/6 (F)Spaceman Strife – 5/5[rand=81054137984973272994926822264731361785381948059876191123025535398]
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Post by Vyt: Down, but Not Out on Jun 29, 2008 17:54:14 GMT -5
Yup. We're both even with 2 KOs.
I put Vyt as my Active Ally.
Activate Special Ability: Slither!
[dice=6]
Darnit.
*draws #11*
I attach a Light Energy card to Vyt.
Vyt uses Tackle to deal 3 Damage to Zombie Penguin.
Ally Recap: Rider (D)Zombie Penguin – 2/7 Cove Mermaid – 5/5 Sammy – 5/5 (D)(W)Ventratta – 5/5
Vyt (L)(L)Vyt – 2/6 (F)Spaceman Strife – 5/5[rand=4408187204606778390941937124836163080193920383289530603851192612]
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Post by Rider on Jun 29, 2008 17:57:51 GMT -5
[dice=30]
[glow=red,2,300]Blast. XD Ahh well, might as well raise the stakes while I'm here.
Since I can't do anything else, I Demon Breath Vyt. KO #3.[/glow]
Ally Recap: Rider (D)Zombie Penguin – 2/7 Cove Mermaid – 5/5 Sammy – 5/5 (D)(W)Ventratta – 5/5
Vyt (L)(L)Vyt – 0/6 (F)Spaceman Strife – 5/5[rand=7186243683999625817966728561707441065943906269356929153784669265]
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Post by Vyt: Down, but Not Out on Jun 29, 2008 18:03:43 GMT -5
I put Spaceman Strife as my Active Ally.
*draws #9*
I attach a Fire Energy card to Spaceman Strife.
Spaceman Strife uses Blaster Pistol to KO Zombie Penguin. I guess we're down to our last ones, eh?
Ally Recap: Rider (D)Zombie Penguin – 0/7 Cove Mermaid – 5/5 Sammy – 5/5 (D)(W)Ventratta – 5/5
Vyt (F)(F)Spaceman Strife – 5/5
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Post by Rider on Jun 29, 2008 18:08:30 GMT -5
[glow=red,2,300]The next KO is for the win, Vyt. ^_^ And in case you were wondering, I never bothered looking at that table that revealed your hand. I mean the specifics of it. overall, it's a good table. ^_^[/glow]
[dice=30]
[glow=red,2,300]I attach a Dark to Sammy.
And, here's looking for luck, 'tratta nomnomnoms on Spaceman Strife.[/glow]
[dice=6]
[glow=red,2,300]4 damage. ^_^ Permission to get cocky, sir?[/glow][rand=1700993911284785928918911454219268602343282961295199204839442122]
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Post by Vyt: Down, but Not Out on Jun 29, 2008 18:12:57 GMT -5
Please do so. Rider, your post is a de javu of a dream I had. Five years ago. *draws #21* I play Amneiger from my hand and attach a Light Energy card to it. Spaceman Strife uses Force Shield. He prevents the next 3 Damage. Here's to hoping I can buy myself some time.
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