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Post by Scar on Jul 10, 2008 20:42:31 GMT -5
I'll flip a coin. I'll go first on a 1
[dice=2]
Guess I go first, I hope you don't mind
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
I play Killix as my active and Scarven onto my bench. I attach (L) onto Scarven
End turn
Scar: (0 KOs) Active: Killix - - 7/7 Benched: Scarven - (L) - 5/5
Kathleen: (0 KOs) Active: Benched:[rand=24959232934579495911915740817136137910549306215835533527288966427]
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Post by Kathleen on Jul 10, 2008 21:37:37 GMT -5
Why would I mind, silly? xD
[dice=30] [dice=30] [dice=30] > 25 [dice=30] > 26 [dice=30] [dice=30] [dice=30]
Pirate Crewman as my active ally, The Thing from the Tabloids on my bench. Attach a Water energy to Pirate Crewman. Use Water Bomb - 2 Damage.
Scar: (0 KOs) Active: Killix - - 5/7 Benched: Scarven - (L) - 5/5
Kathleen: (0 KOs) Active: Pirate Crewman - 5/5 Benched: The Thing from the Tabloids - 6/6[rand=377830611970809917261246578248157711786941691087804301609950096086]
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Post by Scar on Jul 10, 2008 21:58:21 GMT -5
That's probably why: because I'm silly xD;
Start turn. Draw card
[dice=30]
I attach (L) to Killix and Thwack the Crewman for 2 Damage
End turn
Scar: (0 KOs) Active: Killix - (L) - 5/7 Benched: Scarven - (L) - 5/5
Kathleen: (0 KOs) Active: Pirate Crewman - 3/5 Benched: The Thing from the Tabloids - 6/6[rand=76909981646314337747590112480815073936979890995233185114727795984]
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Post by Kathleen on Jul 10, 2008 22:04:21 GMT -5
Well, silly about somethings. xD Very smart about others. And so on. ^^
Draw: [dice=30] Attach a Dark energy to Pirate Crewman. Scar wins and Crewman uses Cutlass. >.>;
3 Damage. End turn.
Scar: (0 KOs) Active: Killix - (L) - 2/7 Benched: Scarven - (L) - 5/5
Kathleen: (0 KOs) Active: Pirate Crewman - 3/5 Benched: The Thing from the Tabloids - 6/6[rand=52578871850746131274895269988982612879445301380715569553493251421]
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Post by Scar on Jul 11, 2008 0:38:53 GMT -5
Hold on a sec. You attached a (D) to Crewman. That should allow him to attack with Cutlass for 3 Damage. You sure you don't want to attack Killix with it?
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Post by Kathleen on Jul 11, 2008 0:40:48 GMT -5
Hold on a sec. You attached a (D) to Crewman. That should allow him to attack with Cutlass for 3 Damage. You sure you don't want to attack Killix with it? But it needs two energies, right? And there's only one? I'm confused now. D:
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Post by Scar on Jul 11, 2008 0:44:27 GMT -5
"Attach a Water energy to Pirate Crewman. Use Water Bomb - 2 Damage"
That's what you used on your first turn. Thus Crewman should look like so:
Kathleen: (0 KOs) Active: Pirate Crewman - (W)(D) - 3/5 Benched: The Thing from the Tabloids - 6/6
Just enough for Cutlass ^_^
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Post by Kathleen on Jul 11, 2008 11:02:53 GMT -5
"Attach a Water energy to Pirate Crewman. Use Water Bomb - 2 Damage" That's what you used on your first turn. Thus Crewman should look like so: Kathleen: (0 KOs) Active: Pirate Crewman - (W)(D) - 3/5 Benched: The Thing from the Tabloids - 6/6 Just enough for Cutlass ^_^ Ooooh.. Well, thank you, then, for pointing that out. I am still pretty clueless, apparently. >.>; But seeing as how it's technically not fair to attack now after I've ended my turn, I'll save it, okay? And it's your turn now. ^^
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Post by Scar on Jul 11, 2008 11:06:22 GMT -5
"Attach a Water energy to Pirate Crewman. Use Water Bomb - 2 Damage" That's what you used on your first turn. Thus Crewman should look like so: Kathleen: (0 KOs) Active: Pirate Crewman - (W)(D) - 3/5 Benched: The Thing from the Tabloids - 6/6 Just enough for Cutlass ^_^ Ooooh.. Well, thank you, then, for pointing that out. I am still pretty clueless, apparently. >.>; But seeing as how it's technically not fair to attack now after I've ended my turn, I'll save it, okay? And it's your turn now. ^^ Oh no, I insist. Please do go ahead. It's an honest mistake after all ^_^ And no arguments or we'll be here all day >_> xD
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Post by Kathleen on Jul 11, 2008 12:07:11 GMT -5
Ooooh.. Well, thank you, then, for pointing that out. I am still pretty clueless, apparently. >.>; But seeing as how it's technically not fair to attack now after I've ended my turn, I'll save it, okay? And it's your turn now. ^^ Oh no, I insist. Please do go ahead. It's an honest mistake after all ^_^ And no arguments or we'll be here all day >_> xD Alright, fine, you win, but only because I don't want to be here all day. xD Now it is your turn. ^^
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Post by Scar on Jul 12, 2008 0:39:11 GMT -5
Sorry for being so fussy (almost typo'd that as fuzzy xD) but I wanted to help you get used to the game is all ^_^
[dice=30] to 24
I play Rose onto the bench and attach (L) to Scarven
I play Ninja Teleport on Scarven and make him active. Killix's Rally is activated and Scarven gets +2 Damage
(I'll be using the switcharoo tactic quite often in case you were curious. The problem is, with my deck as it is, I don't efficiently use my energy)
Scarven uses Blink Strike on Crewman for 4 Damage. Crewman is now KO'd
End turn
Scar: (1 KOs) Active: Scarven - (L)(L) - 5/5 Benched: Killix - (L) - 2/7 Rose - - 5/5
Kathleen: (0 KOs) Active: Pirate Crewman - (W)(D) - 0/5 Benched: The Thing from the Tabloids - 6/6[rand=7530954611599369237240843753932843196247644143795030871935974079445]
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Post by Kathleen on Jul 12, 2008 11:40:38 GMT -5
Oh, no, I really appreciate it. ^_^ [dice=30] Play The Thing from the Tabloids as my active ally, attach a Dark energy, and use Fear. 3 Damage to Scarven. End turn.
Scar: (1 KOs) Active: Scarven - (L)(L) - 2/5 Benched: Killix - (L) - 2/7 Rose - - 5/5
Kathleen: (0 KOs) Active: The Thing from the Tabloids (D) - 6/6 Benched: [rand=1183381039497383234842173018726386170448858235708217675265235161786]
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Post by Scar on Jul 12, 2008 16:07:20 GMT -5
Glad to know ^_^
[dice=30]
I attach (L) to Rose
I play Leocookies on Scarven to heal 4HP to him.
Scarven attacks with Slow Shell. Thing from the Tabloids is now paralyzed
End turn
Scar: (1 KOs) Active: Scarven - (L)(L) - 5/5 Benched: Killix - (L) - 2/7 Rose - (L) - 5/5
Kathleen: (0 KOs) Active: The Thing from the Tabloids - (D) - 6/6 (Paralyzed) Benched:[rand=993879606895191730818511241075284921336857003169432956338886213]
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Post by Kathleen on Jul 12, 2008 16:14:01 GMT -5
Very quick question (hope you don't mind >.> : how many sides is the die you roll (when paralysed)?
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Post by Scar on Jul 12, 2008 16:18:06 GMT -5
Very quick question (hope you don't mind >.> : how many sides is the die you roll (when paralysed)? A normal 6-sided die. 4 or higher and you can attack for that turn ^_^
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