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Post by Jina on Jul 8, 2008 5:14:06 GMT -5
Okay, let's go. And don't be alarmed if I beat you with your own card *ish evil*
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]*goes to 21* [dice=30]*goes to 18*
Dunburrow Squire is my Active, Sparx is my Benched. I attach a Light Energy to Dunburrow Squire.
I use Call to Arms.
Jina - (0 KOs) Active: (L) Dunburrow Squire - 5/5 Benched: Sparx - 5/5
Scar - (0 KOs) Active: -- Benched: --
[rand=478656562218244269131639929099529893163481478722914171226090101974]
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Post by Scar on Jul 8, 2008 5:45:53 GMT -5
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
I have to reroll due to my hand not having any fighters. You may draw a card (or was that 2?)
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
Start of my turn. Draw a card
[dice=30] Take 8 instead
I play Killix as my active and attach a (D) to her
Killix use Thwack. Squire gets 2 Damage
End turn
Jina - (0 KOs) Active: (L) Dunburrow Squire - 3/5 Benched: Sparx - 5/5
Scar - (0 KOs) Active: (D) Killix - 7/7 Benched: --
(On a side note, follow the phases of combat detailed in the tutorial. Events are before combat methinks) My bad, didn't see that you didn't even attack[rand=189319817587211906558335077572008709177124133165705036880490886991]
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Post by Jina on Jul 8, 2008 6:02:04 GMT -5
You can draw on your first turn..?
I never knew that xD I'll remember in future.
And as for not attacking.... attack what, exactly?
[dice=30]
I summon Scarven, Rogue Chronomancer (told you)
I attach a Light Energy to Scar.
I use Shortsword. This does double damage due to being a light attack on a dark creature.
Killix takes 4 damage.
Jina - (0 KOs) Active: (L) Dunburrow Squire - 3/5 Benched: Sparx - 5/5 (L) Scarven, Rogue Chronomancer - 5/5
Scar - (0 KOs) Active: (D) Killix - 3/7 Benched: --
[rand=4501039506094211792868590357669853635947818567498098569084564143]
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Post by Scar on Jul 8, 2008 6:14:46 GMT -5
Killix is colorless actually so she's not weak or strong against anything.
And I thought you attacked then played an Event card. Sorry about that
And shouldn't the one who starts second be allowed to draw a card? I thought we could *scratches head* And yes I didn't write the rule ^^;
Start of my turn. Draw a card
[dice=30]
I play Rose to my bench and attach (L) to her
Killix attacks with Thwack yet again for 2 Damage to Squire
End turn
Jina - (0 KOs) Active: (L) Dunburrow Squire - 1/5 Benched: Sparx - 5/5 (L) Scarven, Rogue Chronomancer - 5/5
Scar - (0 KOs) Active: (D) Killix - 5/7 Benched: (L) Rose - 5/5 [rand=01754039251482669777191961320923541189425742062959548121915989561614]
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Post by Jina on Jul 8, 2008 6:21:54 GMT -5
Oh, right. Got mixed up woth the power-up. And I dunno. I never though either could, but I'll let you off with it I don't think Rider did though. [dice=30] I attach a Fire Energy to Sparx. I use Shortsword. Yep, best I can do Jina - (0 KOs) Active: (L) Dunburrow Squire - 1/5 Benched: (F) Sparx - 5/5 (L) Scarven, Rogue Chronomancer - 5/5 Scar - (0 KOs) Active: (D) Killix - 3/7 Benched: (L) Rose - 5/5 [rand=404591352761632565982843628218801278595351788569535636106117531946]
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Post by Scar on Jul 8, 2008 7:45:26 GMT -5
Okay then.
Start turn. Draw a card.
[dice=30]
I play Ginz on the bench and attach another (L) to Rose.
I play Leocookies on Killix to heal 4 HP.
Killix attacks again for 2 Damage. Squire goes down, choose your next fighter.
End turn
Jina - (0 KOs) Active: ? Benched: (F) Sparx - 5/5 (L) Scarven, Rogue Chronomancer - 5/5
Scar - (1 KOs) Active: (D) Killix - 7/7 Benched: (L)(L) Rose - 5/5 Ginz - 5/5[rand=391514044255608937175654429851246329660499417924649916361461080411]
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Post by Jina on Jul 8, 2008 17:37:05 GMT -5
I bring out Scar >:-D
[dice=30]
I attach a Light Energy to Scar.
I use Slow Shell.
Jina - (0 KOs) Active: (L)(L) Scarven, Rogue Chronomancer - 5/5 Benched: (F) Sparx - 5/5
Scar - (0 KOs) Active: (D) Killix - 7/7 {Paralyzed} Benched: (L) Rose - 5/5[rand=0570838849702856590996902701415734851964633981026983285467050739]
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Post by Scar on Jul 8, 2008 20:11:10 GMT -5
Everyone loves me ^_^ On a side note, it was supposed to be Slow Sphere in the beginning but it sounded too long to me so I changed it to Shell
Draw a card
[dice=30] down to 24
I play Rose to my bench and attach (L) to Killix
I retreat Killix and make Rose (senior) my active. Shuffle (D) and (L) into my deck
Killix's Rally is activated. Rose gets +2 Damage for 4 turns
Rose attacks Scarven with her Bo Stick for 4 Damage.
End turn
Jina - (0 KOs) Active: (L)(L) Scarven, Rogue Chronomancer - 1/5 Benched: (F) Sparx - 5/5
Scar - (1 KOs) Active: (L) Rose - 5/5 (Rally - 3 turns left) Benched: Rose - 5/5 Killix - 7/7 {Paralyzed} [rand=7278379271690307971375243502850471368557553116376970972051701462]
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Post by Jina on Jul 8, 2008 20:21:57 GMT -5
I love the upgrade even more, but it woulda been better if you sacrificed 2 HP for 2 damage on Displacement.
[dice=30] *goes to 2*
Speak of the Devil! And just in time, too.
Upgrade Scar and add a Light Energy to him.
I use Temporal Rift.
Jina - (0 KOs) Active: (L)(L)(L) Scarven, Agent of Chronos - 8/12 Benched: (F) Sparx - 5/5
Scar - (1 KOs) Active: (L) Rose - 5/5 (Rally - 3 Turns) {Paralyzed} {Asleep} Benched: Rose - 5/5 Killix - 7/7 {Paralyzed} Ginz - 5/5
[rand=013040210529673634892800946427511568918989594227535294464342810691]
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Post by Scar on Jul 8, 2008 21:26:22 GMT -5
Ah well. At least I got to see my card there ^^
Start turn. Draw card
[dice=30]
I attach (L) to benched Rose
Active Rose tries to attack with her Bo Stick
[dice=6] [dice=6]
End turn
Jina - (0 KOs) Active: (L)(L)(L) Scarven, Agent of Chronos - 8/12 Benched: (F) Sparx - 5/5
Scar - (1 KOs) Active: (L) Rose - 5/5 (Rally - 1 Turn) {Paralyzed} {Asleep} Benched: (L) Rose - 5/5 Killix - 7/7 {Paralyzed} Ginz - 5/5 [rand=44001594120258875623593498573192608002266509427322669545855166928]
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Post by Amneiger on Jul 9, 2008 0:57:05 GMT -5
Scar, I think Rose's Rally effect lasts for two more turns instead of one more turn.
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Post by Jina on Jul 9, 2008 0:58:14 GMT -5
[dice=30]
I attach a Fire Energy to Sparx and use Displacement.
Jina - (0 KOs) Active: (F)(F) Sparx - 5/5 Benched: (L)(L)(L) Scarven, Agent of Chronos - 8/12
Scar - (1 KOs) Active: (L) Rose - 5/5 (Rally - 2 Turns) {Paralyzed} {Asleep} Benched: (L) Rose - 5/5 Killix - 7/7 {Paralyzed} Ginz - 5/5 [rand=43591243331785025436866696699425095935371385720892297351990744479]
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Post by Scar on Jul 9, 2008 1:39:31 GMT -5
Scar, I think Rose's Rally effect lasts for two more turns instead of one more turn. Actually that's right. Rider and I had an argument once on the definition of 'turn' and 'round'. 1 round = 2 turns (yours and opponent's) So after Jina's turn Rally's effects go kapoof sadly enough Start turn. Draw Card [dice=30] down to 25 I attach (L) to active Rose and retreat her to the bench (shuffle two (L) into my deck). Make Rose (the other one) active. I play Sleight of Hand [dice=30] down to 27 [dice=30] [dice=30] [dice=30] down to 28 [dice=30] The order will be: 28, 27, 20, 19, 6 Rose attacks Sparx with her Bo Stick for 2 Damage. End Turn Jina - (0 KOs) Active: (F)(F) Sparx - 3/5 Benched: (L)(L)(L) Scarven, Agent of Chronos - 8/12 Scar - (1 KOs) Active: (L) Rose - 5/5 Benched: Rose - 5/5 {Paralyzed} {Asleep} Killix - 7/7 {Paralyzed} Ginz - 5/5 [rand=7761765038701825255255010118681732043144018989003201972756179360452]
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Post by Jina on Jul 9, 2008 2:32:25 GMT -5
[dice=30]
I attach a Light Energy to Sparx.
I use Ash Storm.
[dice=6]
Rose is KO'd
Jina - (1 KOs) Active: (F)(F)(L) Sparx - 3/5 Benched: (L)(L)(L) Scarven, Agent of Chronos - 8/12
Scar - (1 KOs) Active: (L) Rose - 0/5 Benched: Rose - 5/5 {Paralyzed} {Asleep} Killix - 7/7 {Paralyzed} Ginz - 5/5[rand=69422176884485067535675571354328250552537993248845923699145396013]
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Post by Scar on Jul 9, 2008 2:58:57 GMT -5
Start turn. Draw a card
From Sleight of Hand - 28
Set Killix as my active. Attach (L) to Ginz
End turn
Jina - (1 KOs) Active: (F)(F)(L) Sparx - 3/5 Benched: (L)(L)(L) Scarven, Agent of Chronos - 8/12
Scar - (1 KOs) Active: Killix - 7/7 {Paralyzed} Benched: Rose - 5/5 {Paralyzed} {Asleep} (L) Ginz - 5/5
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