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Post by Rider on Jul 10, 2008 19:41:16 GMT -5
[glow=red,2,300]Welcome again to the NTWF TCG. I just have a few ground rules to lay down before First and foremost: No biting. I swear, if you don't have your shots, you're disqualified. I will throw your rabid behinds out onto the street. Along those same lines, no heckling. Common forum sense. I wouldn't expect any less. The tecknikals: Please PM your scrambled deck to our regal judge. This will hopefully give me enough time to use his credit card to install a mini-bar in the lobby while he's judging. >.>; Remember that on your first turn, you can put down an Active and one on your Bench. Please title the thread with the round number and the names of both duelers. i.e. Round 1: Hunter vs Jason. Also, remember to roll a 2-sided die (otherwise known as a coin) to see who goes first. If you're going to leave for more than five days, please post on your thread saying so. Failure to do so will result in disqualification. Please use the standard posting format when reviewing who has what at the end of every turn. [/glow] Player #1 - (# KOs) Active: (E)(E) Ally Name - HP (Status if app) (Boosts if app) Bench: (E) Ally Name - HP (Status if app) (Boosts if app) Player #2 - (# KOs) Active: (E)(E) Ally Name - HP (Status if app) (Boosts if app) Bench: (E) Ally Name - HP (Status if app) (Boosts if app) Example: Rider - (3 KOs) Active: (D)(W)Ventratta – 5/5 (+1 def, 1 turn) Bench: (W) Cove Mermaid – 5/5 (Para) Sammy – 5/5 Vyt - (3 KOs) Active: (F)(F)Spaceman Strife – 1/5 (Slp) (+1 dmg, 1 turn) Bench: (L)Amneiger - 5/5 [glow=red,2,300]Also, the Killix card is broke'd. We fixed it. >.>; Sorry, but it costs less than Fanboy's special, and Fanboy's only lasted one round. I apologize for any last-minute inconvenience. >.>;[/glow] 099: Killix (Colorless) HP: 7 Special Power: Rally – Whenever this Fighter is benched from active, your current active Fighter's attacks get +2 Damage for 1 turn. (*) Thwack – 2 Damage [glow=red,2,300]If I'm forgetting something vital, let me know and I'll add it before the distraction mini-bar is complete. >.>; All eight pairs may now begin. If your name is the first in your pairing on this list, then you may create the thread.[/glow]
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Post by Deleted on Jul 10, 2008 19:57:25 GMT -5
What do you mean by scrambled deck? Just the list of cards in our deck, or the exact order of cards that will be used for every duel? Because I would usually randomize my deck before every one.
Also, is the thread for the duel posted here, or in the Arena?
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Post by Rider on Jul 10, 2008 20:03:59 GMT -5
What do you mean by scrambled deck? Just the list of cards in our deck, or the exact order of cards that will be used for every duel? Because I would usually randomize my deck before every one. Also, is the thread for the duel posted here, or in the Arena? [glow=red,2,300]The exact order of cards that will be used for this duel. ^_^ You can switch them up again for the next duel. The duel would be posted on this board. I forgot, please make sure that the names of both duelers and the round number are in your thread title. i.e. Round 1: Hunter vs Jason Thanks. <3[/glow]
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Post by Omni on Jul 10, 2008 21:38:58 GMT -5
Question: Are we allowed to, say, buy a rare card and swap it for an already-in-deck card that we don't like as much before starting? Or possibly between matches?
Also, do we get win/lose shinies for each tourney match we duel in?
Oh yes, and are there any rules for in-match roleplaying?
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Post by Rider on Jul 11, 2008 16:52:13 GMT -5
Question: Are we allowed to, say, buy a rare card and swap it for an already-in-deck card that we don't like as much before starting? Or possibly between matches? Also, do we get win/lose shinies for each tourney match we duel in? Oh yes, and are there any rules for in-match roleplaying? [glow=red,2,300]Yes, you're allowed to change your deck between matches and before the tourney. ^_^ No rules for in-game RP. And how could I forget the most important part? XDDD 80 shinies for a win, 50 for a loss. [/glow]
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Post by Killix on Jul 11, 2008 17:02:50 GMT -5
Hey, no changing my card after it has been locked! >=(
IIRC, you said "this is the last chance to call out any overpowered cards"
and nobody objected to the Killix card's special effect... so my card should stay the same. >_>
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Post by Jina on Jul 11, 2008 19:04:38 GMT -5
*Is waiting on Psycho*
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Post by Vyt on Jul 11, 2008 19:10:52 GMT -5
Hey, no changing my card after it has been locked! >=( IIRC, you said "this is the last chance to call out any overpowered cards" and nobody objected to the Killix card's special effect... so my card should stay the same. >_> No one's objecting because everyone's using your card for the same special effect. :3 At least I didn't. Woot!
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Post by Killix on Jul 11, 2008 19:44:15 GMT -5
No one's objecting because everyone's using your card for the same special effect. :3 At least I didn't. Woot! Well, the effect was the main positive point of the card in the first place. =P It was OK'd and everything. -_- Suddenly nerfing it this badly is just really unfair. My card was made waaay before this "Crazy Fanboy" card. So why nerf mine just because my card's effect is better? You can just as easily buff the other card if it bothers you that much. >_> It's not my fault that the other card in question had an identical but weaker version of the special ability Killix has. Whoever made that card could've easily made it the same as Killix's. but reducing the turn ammount from 4 to 1? That severely nerfs the whole point and effectiveness of the ability. *miffed*
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Post by Vyt on Jul 11, 2008 20:03:13 GMT -5
No one's objecting because everyone's using your card for the same special effect. :3 At least I didn't. Woot! Well, the effect was the main positive point of the card in the first place. =P It was OK'd and everything. -_- Suddenly nerfing it this badly is just really unfair. My card was made waaay before this "Crazy Fanboy" card. So why nerf mine just because my card's effect is better? You can just as easily buff the other card if it bothers you that much. >_> It's not my fault that the other card in question had an identical but weaker version of the special ability Killix has. Whoever made that card could've easily made it the same as Killix's. but reducing the turn ammount from 4 to 1? That severely nerfs the whole point and effectiveness of the ability. *miffed* But we have to consider how the card's effect totally ruins the whole play. Considering that the condition for the effect to happen is "When this fighter is benched from active", it can give an insane amount of additional damage several times in a single battle. If it was a "once-per-battle only" effect, the card listers might approve of the effect, but giving +2 damage is already hurtful for a Common card to be able to give out, let alone retaining that for four rounds. Comparing Killix to Crazy Fanboy, I'd really go for Killix since it has a lot more HP and a very pwnful effect, but it's the latter that held me back from abusing it. I don't want to use cards that can give me easy wins that I do not deserve.
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Post by Killix on Jul 11, 2008 20:27:04 GMT -5
But we have to consider how the card's effect totally ruins the whole play. Considering that the condition for the effect to happen is "When this fighter is benched from active", it can give an insane amount of additional damage several times in a single battle. If it was a "once-per-battle only" effect, the card listers might approve of the effect, but giving +2 damage is already hurtful for a Common card to be able to give out, let alone retaining that for four rounds. Comparing Killix to Crazy Fanboy, I'd really go for Killix since it has a lot more HP and a very pwnful effect, but it's the latter that held me back from abusing it. I don't want to use cards that can give me easy wins that I do not deserve. Killix's effect is only supposed to apply to the Fighter she makes the switch with. If that ally is switched or dies, the effect ends. All your opponent has to do is KO the ally with the attack bonus. Uncommon and Rares can do that easily, especially if she gives the boost to a common card. You can use Event cards for extra damage if you're struggling to KO a Fighter with an attack boost. (or even use a special effect nullifying Event card, which I suggested for 2nd edition) Or a card with an effect that will spell disaster for your ally (Bob-OMG, anyone?) Killix herself can't deal much damage, so if you continue to bring her out only to switch her, she will eventaully die or you will run out of energies on hand. (no point using Killix's ability if you have no allies who can attack, anyway) I would have no problem with it being limited to a once per battle effect (if it retained its 4 turn effect). They could've asked me first instead of just suddenly and without warning nerfing the ability beyond usefulness. I also wouldn't mind if it was reduced to 2 or 3 turns. but 1 turn is far too little.
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Post by Jina on Jul 11, 2008 20:47:54 GMT -5
Killix - Crazy Fanboy was actually supposed to be in efect so long as it was on the bench, not just the turn it was summoned, so that got nerfed too.
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Post by Vyt: Down, but Not Out on Jul 12, 2008 5:16:21 GMT -5
But we have to consider how the card's effect totally ruins the whole play. Considering that the condition for the effect to happen is "When this fighter is benched from active", it can give an insane amount of additional damage several times in a single battle. If it was a "once-per-battle only" effect, the card listers might approve of the effect, but giving +2 damage is already hurtful for a Common card to be able to give out, let alone retaining that for four rounds. Comparing Killix to Crazy Fanboy, I'd really go for Killix since it has a lot more HP and a very pwnful effect, but it's the latter that held me back from abusing it. I don't want to use cards that can give me easy wins that I do not deserve. Killix's effect is only supposed to apply to the Fighter she makes the switch with. If that ally is switched or dies, the effect ends. All your opponent has to do is KO the ally with the attack bonus. Uncommon and Rares can do that easily, especially if she gives the boost to a common card. You can use Event cards for extra damage if you're struggling to KO a Fighter with an attack boost. (or even use a special effect nullifying Event card, which I suggested for 2nd edition) Or a card with an effect that will spell disaster for your ally (Bob-OMG, anyone?) Killix herself can't deal much damage, so if you continue to bring her out only to switch her, she will eventaully die or you will run out of energies on hand. (no point using Killix's ability if you have no allies who can attack, anyway) I would have no problem with it being limited to a once per battle effect (if it retained its 4 turn effect). They could've asked me first instead of just suddenly and without warning nerfing the ability beyond usefulness. I also wouldn't mind if it was reduced to 2 or 3 turns. but 1 turn is far too little. Mmm, I'll have to agree with nerfing the ability without any further notice. It'll really confuse most Killix users off. I don't have any problems with it being nerfed to maintain the balance among Common cards with similar effects, but still. *sighs* Oh, and Rider, will I count the wins and losses of every player who participated here on the ranking table?
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Post by Omni on Jul 12, 2008 10:50:59 GMT -5
Oh, and Rider, will I count the wins and losses of every player who participated here on the ranking table? I don't see why not. I win or a loss here is still a win or a loss. Plus it will still help to give an idea of player skill/deck strength.
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Post by Deleted on Jul 12, 2008 15:05:47 GMT -5
Reading some of these boards, I'm noticing confusion. Some are saying that the dice roll for drawing cards still applies, but some people are saying that exact order means exact order.
Now, my way of thinking is that if somebody wanted a card (say, card 15) and they rolled 2, they couldn't just say that they drew some different card, so dice rolls would work better.
With exact ordering of the cards, you could set up the perfect starting hand, and nobody would know it wasn't randomized.
So can you please clarify this again?
Basically, with Dice Rolls it prevents cheating, with setting up the deck it encourages cheating.
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