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Post by Rider on Jun 29, 2008 11:03:40 GMT -5
[glow=red,2,300]\Vyt - I've got the original tutorial here, as well as the re-write. I'm sorry, that part got lost in translation somewhere. T_T Sorry. I'll ask Crystal to castrate Scar for leaving that out. The idea, though, is that even if you don't allow the Ally to get KO'd, you still have to pay a penalty for allowing your Ally's HP to drop that low, and also so your opponent can see the next card you're pulling out. no bait-and-switch, at least not in first edition. One idea we've been playing with is an "insta-switch" which would probably cost three points or so, but would allow cards to switch and attack in the same turn. That'd be around three points or so. If it gives me any credibility - It's a Pokemon rule. ^_^; [/glow] You sure that's in Pokemon? >_>[glow=red,2,300]... I'm certain there's a moral to this story... OK, I guess the bait-and-switch stays. ^_^ ... Can I ask Crystal to castrate Scar anyway? T_T[/glow]
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Post by Shadaras on Jun 29, 2008 11:04:34 GMT -5
[glow=red,2,300]EDIT: Shade, Wisp's ability should work over the course of two turns, (which probably means that it should technically do more than 4 damage). Turn one: Switch, turn two: Attack, turn three, switch again. At this point, I'd rather call it an underpowered card than try to up the damage or allow it to hide behind a meat shield indefinately.[/glow] So, you can't attack after switching? Just making sure of that, because that's why I lost to Dan. xD ..you should probably make sure that's stated somewhere, though. Because it's not obvious.
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Post by Scar on Jun 29, 2008 11:06:53 GMT -5
[glow=red,2,300]EDIT: Shade, Wisp's ability should work over the course of two turns, (which probably means that it should technically do more than 4 damage). Turn one: Switch, turn two: Attack, turn three, switch again. At this point, I'd rather call it an underpowered card than try to up the damage or allow it to hide behind a meat shield indefinately.[/glow] So, you can't attack after switching? Just making sure of that, because that's why I lost to Dan. xD ..you should probably make sure that's stated somewhere, though. Because it's not obvious. Sorry, that's my mistake. Illusion's attack description has been changed now. I hope it's clearer
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Post by Amneiger on Jun 29, 2008 11:41:24 GMT -5
[glow=red,2,300]... I'm certain there's a moral to this story... OK, I guess the bait-and-switch stays. ^_^ ... Can I ask Crystal to castrate Scar anyway? T_T[/glow] ... =DDDDDDD Wow. I feel really cool now. Thanks. And I guess that last one might depend on what Scar has to say about himself. >_>
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Post by Vyt: Down, but Not Out on Jun 29, 2008 15:04:11 GMT -5
[glow=red,2,300]... I'm certain there's a moral to this story... OK, I guess the bait-and-switch stays. ^_^ ... Can I ask Crystal to castrate Scar anyway? T_T[/glow] ... =DDDDDDD Wow. I feel really cool now. Thanks. And I guess that last one might depend on what Scar has to say about himself. >_> ... I felt like I win a trial. OBJECTION! ... No wait, wrong order of command.
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Post by Rider on Jun 29, 2008 15:10:18 GMT -5
... =DDDDDDD Wow. I feel really cool now. Thanks. And I guess that last one might depend on what Scar has to say about himself. >_> ... I felt like I win a trial. OBJECTION! ... No wait, wrong order of command. [glow=red,2,300]Phoenix Vyt: Ace Attourney. ^_^[/glow]
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Post by Jina on Jun 29, 2008 23:39:20 GMT -5
May I suggest a new rule? I just had a match that, after some stuff was double-checked, we realized was finished in the first turn, with the first attack. Not really fun for either side. 'On your first turn, you may put a creature card on your bench.' Just so that, even if the first card is knocked out with one hit, the match can continue. Shouldn't make a huge difference, strategy-wise. Nice idea, but it wouldn't have mattered in our match anyway, because I didn;t have anything else I could put down.
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Post by Spoon on Jun 30, 2008 5:48:56 GMT -5
Now that the whole shiny-system-buying-cards-extravagansa is starting, I have a couple of questions:
- Do we need to keep track of our own shiny count - in that, if we buy a card or cards from the shop, do we need to say how many shinies we have, and how much the whole thing will cost, or is that done for us? (I assume there's some master shiny database somewhere as well - who owns that? (As in, who looks after it, not who pwns it as in who has the most))
- If we buy a lot of cards, does that mean we can create more than one deck? And, if we can, are we allowed to reuse cards that have already been put in another deck (obviously whilst ensuring that we don't put a card in any one deck twice that we only have one copy of, etc.), or does the new deck need to be formed out of 30 separate cards?
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Post by Rider on Jun 30, 2008 16:28:22 GMT -5
[glow=red,2,300]People will have to keep track of thier shinies in their folios.
You're welcome to have more than one deck and switch cards between decks. ^_^ [/glow]
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Post by Shadaras on Jun 30, 2008 17:06:25 GMT -5
Another deck-related question. Is there a limit to the number of cards you can have in a deck?
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Post by Deleted on Jun 30, 2008 17:36:49 GMT -5
I have a question. If a card has been created on the card creation thread, but hasn't been included on the list-of-cards thread, can we still use it in our decks? I'm talking about a couple of cards I created myself; I just want to make sure they're okay before I start using them xD.
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Post by Vyt: Down, but Not Out on Jul 1, 2008 13:54:10 GMT -5
Mmm, now I'm curious. If Spaceman Strife uses Force Shield, and it's supposed to prevent the next 3 Damage, is it carried over to the next turn if the Active Ally only was able to deal less than 3 Damage? Also, if an Attack that is supposed to drain HP is applied to an opponent such as Spaceman Strife, will it still be able to drain anything? I have a question. If a card has been created on the card creation thread, but hasn't been included on the list-of-cards thread, can we still use it in our decks? I'm talking about a couple of cards I created myself; I just want to make sure they're okay before I start using them xD. I think you'll have to wait until it appears officially; that is, the card you want gets added on the list-of-cards. Also, newly-implemented cards may also get revised even when they're already added, so you'll also have to watch out for that.
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Post by Deleted on Jul 1, 2008 15:15:56 GMT -5
Mmm, now I'm curious. If Spaceman Strife uses Force Shield, and it's supposed to prevent the next 3 Damage, is it carried over to the next turn if the Active Ally only was able to deal less than 3 Damage? Also, if an Attack that is supposed to drain HP is applied to an opponent such as Spaceman Strife, will it still be able to drain anything? I have a question. If a card has been created on the card creation thread, but hasn't been included on the list-of-cards thread, can we still use it in our decks? I'm talking about a couple of cards I created myself; I just want to make sure they're okay before I start using them xD. I think you'll have to wait until it appears officially; that is, the card you want gets added on the list-of-cards. Also, newly-implemented cards may also get revised even when they're already added, so you'll also have to watch out for that. Thanks for clearing that up for me . *off to make more cards*
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Post by Dan on Jul 1, 2008 16:55:54 GMT -5
Question: say I had my active ally just KO'd, and I have one ally on the bench, but another in my hand that I haven't had the chance to put on the bench yet. Can I put the ally in hand directly as my active ally or does it have to go to the bench first? Apologies if this has been asked before, but I searched through this thread and scanned the rules and didn't find anything.
EDIT: Okay, I fail. Found the answer I was looking for. XD;;
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Post by Rider on Jul 1, 2008 18:15:09 GMT -5
[glow=red,2,300]Shade, each deck can only be 30 cards.
Vyt, absorbtion and prevention doesn't carry over to the next turn. Draining HP would not work, though. [/glow]
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