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Post by Jina on Jun 17, 2008 0:48:32 GMT -5
It's just that there are lots of rares and uncommons, which might make it hard to have the rigt ratio of them in the booster pack. But that can be fixed, I'm sure. Let me give you some figures from various expansion packs within my experience with TCGs Star Wars CCG, Cloud City: 180 card set (90 Light, 90 dark). 50 commons, 50 uncommons, 80 rares.
Pokemon TCG, Fossil: 62 card set. 16 commons, 16 uncommons, 30 rares (15 foil, 15 non-foil exact duplicates)
Lord of the Rings, Mount Doom: 122 card set. 40 commons, 40 uncommons, 40 rares, 2 premium (1 in each of the two starter decks)
Lord of the Rings, Reflections: 52 card set. 26 rare, 26 rare plus (special note about Reflections: all but one of the cards were a completely random assortment from previous sets with no bearing on rarity. You got one special Reflections set card per pack)
.hack//Enemy, Contagion 130 card set. 36 common, 36 uncommon, 36 rare, 10 starter deck premiums, 8 extra rare (1 in 8 packs might have an extra rare in place of the common, I believe. May've been in place of the other rare, though)
.hack//Enemy, Breakout 100 card set. 30 common, 30 uncommon, 30 rare, 10 extra-rare
Magic: The Gathering, Lorwyn 301 card set. 121 commons, 80 uncommons, 80 rares, 20 lands (like energy).
Magic: The Gathering, 10th Edition 383 (playable) card set. 121 commons, 121 uncommons, 121 rares, 20 lands.
World of Warcraft, Dark Portal 319 (playable) card set. 120 commons, 103 uncommons, 96 rares.
I could go on, but those are fairly representative samples of what any one card set looks like out there today. Basically, what you really want is to have. Option 1) Commons = Uncomons = Rares Option 2) Commons + Uncommons > Rares AND Commons > Uncommons And as long as you ratio the booster packs so it's only one rare per pack, some amount of commons and uncommons about half the number of commons per pack (1/2 * Commons per pack = Uncommons per pack), you should be set. I know this sounds more difficult than it is, but once you start looking at it, it's not too bad. The numbers I threw out earlier were just so people could follow what I was indicating easily. Okay... I think I'm starting to get the hang of it... Yeah, I'm convinced.
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Post by Stal on Jun 17, 2008 0:54:49 GMT -5
Okay... I think I'm starting to get the hang of it... Yeah, I'm convinced. If it helps, I modified my post to give a simpler booster-pack breakdown.
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Post by Stal on Jun 21, 2008 9:02:51 GMT -5
I'm going to double-post here to bring my suggestions back up towards the top (le bump). I just saw Goosh's Card Emporium, and I really think you'll want to redo some things for it.
1) Cards per pack (as well as a description of the cards showing up) 2) Cost ratio
For one thing, the only time singles ever cost more than a booster pack is when they're a really powerful rare card. So I don't recommend having common forumers selling for the exact same as the boosters. Examples: I can go into almost any card shop and pick up about 350 commons for the same amount I'd pay for a 11 card booster pack. Uncommons might run me anywhere from a quarter to a dollar each. Some rares cost no more than two dollars, and some are two hundred...
Second is that unless you want a fairly extensive secondary market to start, I recommend you give more back than just one shiny per card. Maybe one shiny per common, but if you can only get the same amount for an uncommon or rare (despite their much higher selling price and the chances of finding them), you're really screwing people over there. <.< Personally, I'd even just recommend let selling prices be dictated by the forces of supply and demand for the rares.
I really recommend you take my advice on the booster packs here. I know my TCGs and what tends to work and what doesn't.
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Post by Rider on Jun 21, 2008 9:21:36 GMT -5
[glow=red,2,300]And I finally actually post on this thread. Thanks for smoking me out of my hidey-hole, onii-chan. XP
Buybacks - I dun it on purpose, silly Stal. Buybacks at 1 shiney are meant to encourage the trading of Uncommon and Rare cards. *points to the new Folio sub-board* Once people realize that Goosh is jypping them out of all the digital pennies thier butts are worth, they'll flock.
Also, regarding forumer cards, you knwo what you're getting when you buy them. They're good, solid cards, especially the power-ups. I guess dropping everything by 2 wouldn't hurt, though. [/glow]
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Post by Stal on Jun 21, 2008 12:56:44 GMT -5
[glow=red,2,300]And I finally actually post on this thread. Thanks for smoking me out of my hidey-hole, onii-chan. XP Buybacks - I dun it on purpose, silly Stal. Buybacks at 1 shiney are meant to encourage the trading of Uncommon and Rare cards. *points to the new Folio sub-board* Once people realize that Goosh is jypping them out of all the digital pennies thier butts are worth, they'll flock. Also, regarding forumer cards, you knwo what you're getting when you buy them. They're good, solid cards, especially the power-ups. I guess dropping everything by 2 wouldn't hurt, though. [/glow] Of course you know what you're getting. XD But that's the way the singles market always is. However, you're missing out on something regarding encouraging trade and not buybacks. If no one wants a rare that you don't have, you get stuck with it, but you can only get the same amount as trading a common in. So you may want to reconsider that, by giving slightly more for each rarity on up. Not much, but just slightly more. TCGs are almost always about trading, and trading will happen much more often than buybacks and selling, regardless of price. By setting the "NPC price" that low, you're more or less saying they're all on equal footing. Trade in prices are traditionally used to help give the card a good store of value (i.e. you know that this card is worth roughly this much, and that one worth so much... so you should get x number of cards in a trade for it...) 'course, since your communist-like store is leaving the market wide open, I'll probably open my own card singles shop and end up pwning you guys out of business.
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Post by Rider on Jun 21, 2008 14:44:05 GMT -5
[glow=red,2,300]Let me preface this argument with the fact that I'm arguing economics with Stal, and I know I'm gonna lose, but I need to defend the honor of my little Commie card shop. [/glow]
[glow=red,2,300]^And a HUGE blasted thanks to Thundy for this one. XD
Anyway, if you have a rare that no one else wants, then you have a pretty honkin' bad rare. I hope we don't have any cards like that. If someone does have that problem, I'll trade it off them if I have a rare I'm not too attached to, but I doubt it'd happen enough to drain me of rares. XD
In any case, this doesn't follow all the same rules as IRL TCGs. I don't think we have to set "this-is-worth-this", particularly if one Rare is about as rare as another. Trading won't necessarily happen more than buybacks and selling, particularly as I don't know how long this event will last, and many people would rather the certainty of selling anyway. See, people don't sell their cards IRL 'cause it's a pain in the butt. Here, not so much. But that takes away the Trading element which is essential to any trading card game.
The trouble with opening up a card economy is I don't trust it to stay stable and I can't be propping it up with sticks every couple weeks. I have neither the time nor the understanding. My system, though, is 110% sharkproof. ^_^ [/glow]
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Post by Omni on Jun 21, 2008 14:52:25 GMT -5
[glow=red,2,300]Anyway, if you have a rare that no one else wants, then you have a pretty honkin' bad rare. I hope we don't have any cards like that.[/glow] Actually, we do have this one rare… Remember why it was suggested to make this one rare?
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Post by Rider on Jun 21, 2008 15:01:18 GMT -5
[glow=red,2,300]Anyway, if you have a rare that no one else wants, then you have a pretty honkin' bad rare. I hope we don't have any cards like that.[/glow] Actually, we do have this one rare… Remember why it was suggested to make this one rare? [glow=red,2,300]... Oh yeah. XD That's an Unglued card, and is not supposed to be on the main list. ^_^; You saw nothing. [/glow]
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Post by Stal on Jun 21, 2008 16:28:52 GMT -5
The trouble with opening up a card economy is I don't trust it to stay stable and I can't be propping it up with sticks every couple weeks. I have neither the time nor the understanding. My system, though, is 110% sharkproof. ^_^ ...Heh. I'm just going to let it rest here, but I'll say this... the more you regulate an economy, the less stable it is and the more you have to do TO prop it up. So, with your system relying on more central planning and control... *shrug* If you simply leave things to supply and demand, it should work with as simple of a model as it actually is. Although you're missing out on something that I don't know if you considered here. Since all shinies are good for is getting more cards, and it's pretty much a crapshoot as to what you get, they have much more incentive to hold onto their card and use it as trade fodder to get the other card they do want from someone. Trading happens regardless. The incentives are pretty much built into the system, let alone the extra steps involved in cashing in the cards and trying to get more. Protecting against that too much just unbalances things. And Rider, it's not just economics your debating with me on... it's gaming. And while I don't claim to be the tops in gaming knowledge, I will say that TCGs were given birth to roughly 15 years ago. I've been actively involved in collecting, playing, etc for the last 13 of those years. TCGs are yet another one of my fortes. Maybe not setting up the actual mechanics of the game itself, but more of a macro-view of them. Anyway, I'll let this be and just sit back and watch. I said my piece. Plus I'm going to be camping and canoeing tonight/tomorrow.
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Post by Rider on Jun 21, 2008 16:50:28 GMT -5
[glow=red,2,300]... You have to add that last part it. Chikkin and I spend the better part of the day debating in circles until we agree with you, then you say, "I'm done debating" and you leave this wall of text (flaunting your old fogeyness) and a camping taunt behind. Now listen, Stally, I'm going to say this once and I'm going to say it very clearly, so listen up. Chikkin was right. Your Crim!avvie is going to try to take over the world. Good day, sir. [/glow]
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Post by Amneiger on Jun 22, 2008 17:08:23 GMT -5
[glow=red,2,300]Anyway, if you have a rare that no one else wants, then you have a pretty honkin' bad rare. I hope we don't have any cards like that.[/glow] Actually, we do have this one rare? Remember why it was suggested to make this one rare? Ooh! Ooh! I remember! Rider - What's an Unglued card? It sounds like a seperate card list.
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Post by Rider on Jun 22, 2008 18:04:53 GMT -5
Actually, we do have this one rare? Remember why it was suggested to make this one rare? Ooh! Ooh! I remember! Rider - What's an Unglued card? It sounds like a seperate card list. [glow=red,2,300]Prank cards. Unglued was the name of a series of cards in Magic: The Gathering that were basically them not taking themselves seriously at all. XD Imma start an Unglued thread now. ^_^ We already have three.[/glow]
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Post by Stal on Jun 22, 2008 22:55:53 GMT -5
What about Unhinged? XP
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